• Title/Summary/Keyword: Hand Device

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Technical Trend of Fusion Semiconductor Devices Composed of Silicon and Compound Materials (실리콘-화합물 융합 반도체 소자 기술동향)

  • Lee, S.H.;Chang, S.J.;Lim, J.W.;Baek, Y.S.
    • Electronics and Telecommunications Trends
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    • v.32 no.6
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    • pp.8-16
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    • 2017
  • In this paper, we review studies attempting to triumph over the limitation of Si-based semiconductor technologies through a heterogeneous integration of high mobility compound semiconductors on a Si substrate, and the co-integration of electronic and/or optical devices. Many studies have been conducted on the heterogeneous integration of various materials to overcome the Si semiconductor performance and obtain multi-purpose functional devices. On the other hand, many research groups have invented device fusion technologies of electrical and optical devices on a Si substrate. They have co-integrated Si-based CMOS and InGaAs-based optical devices, and Ge-based electrical and optical devices. In addition, chip and wafer bonding techniques through TSV and TOV have been introduced for the co-integration of electrical and optical devices. Such intensive studies will continue to overcome the device-scaling limitation and short-channel effects of a MOS transistor that Si devices have faced using a heterogeneous integration of Si and a high mobility compound semiconductor on the same chip and/or wafer.

E-Government Case Studies for Fixed Mobile Convergence and its security (해외국가사례분석을 통한 국가공공기관의 유무선서비스 활성화 제도 방안 및 보안)

  • Park, Yongsuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1350-1354
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    • 2014
  • Although there were many activities to provide FMC (Fixed Mobile Convergence) service by several foreign countries such as United States, FMC service could not make a good success for a number of reasons for example, customers indifference and lack of needs. On the other hand, recently FMC is showing its good progress at B2B market in foreign government such as in Germany and US satisfying e-government and BYOD (Bring Your Own Device) needs. This paper studies FMC service of foreign countries and as a result makes a analysis presenting issues for Korean e-government service. Also, we make several suggestions to energize FMC service success.

Viewing angle controllable in-plane switching liquid crystal display using one panel

  • Kim, Jin-Ho;Lim, Young-Jin;Her, Jung-Hwa;Srivastava, Anoop Kumar;Park, Kyoung-Ho;Lee, Joun-Ho;Kim, Byeong-Koo;Lee, Seung-Hee
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.629-632
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    • 2009
  • We have proposed a novel viewing angle controllable display of in-plane switching (IPS) mode with single panel. One pixel of this device is divided to two regions, in which main pixel shows image and sub pixel for viewing angle control. In initial state, the liquid crystal of sub pixel is homogeneous aligned on substrate for wide viewing angle mode. On the other hand, after applying voltage, the liquid crystal of sub pixel tilts up for narrow viewing angle mode. The proposed device has advantage for the function for simple manufacturing process and good viewing angle control with single panel.

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Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.585-591
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    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.

Comparative Study between Two Protection Schemes for DFIG-based Wind Generator Fault Ride Through

  • Okedu, K.E.;Muyeen, S.M.;Takahashi, R.;Tamura, J.
    • Journal of international Conference on Electrical Machines and Systems
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    • v.1 no.1
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    • pp.8-16
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    • 2012
  • Fixed speed wind turbine generators system that uses induction generator as a wind generator has the stability problem similar to a synchronous generator. On the other hand, doubly fed induction generator (DFIG) has the flexibility to control its real and reactive powers independently while being operated in variable speed mode. This paper focuses on a scheme where IG is stabilized by using DFIG during grid fault. In that case, DFIG will be heavily stressed and a remedy should be found out to protect the frequency converter as well as to allow the independent control of real and reactive powers without loosing the synchronism. For that purpose, a crowbar protection switch or DC-link protecting device can be considered. This paper presents a comparative study between two protective schemes, a crowbar circuit connected across the rotor of the DFIG and a protective device connected in the DC-link circuit of the frequency converter. Simulation analysis by using PSCAD/EMTDC shows that both schemes could effectively protect the DFIG, but the latter scheme is superior to the former, because of less circuitry involved.

A Force-Reflecting Haptic interface using Ultrasonic Motors (초음파 모터를 이용한 힘 반영 촉각장치)

  • Shin, Duk;Oh, Geum-Kon;Kim, Young-Dong
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.13 no.1
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    • pp.111-118
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    • 1999
  • Throughout this thesis, I describe the design, fabrication, and evaluation of the 3 DOF farce-reflecting haptic interface using USMs(ultrasonic motors). This haptic interface allows a htmlaIl "observer" to explore and interact with a virtual environrrent for the sense of touch. To effectively display the mechanical impedance of the htmlaIl hand we need a haptic device with specific characteristics, such as low inertia, alrmst zero friction and very high stiffness. USMs have attracted considerable attention as the actuator satisfied these conditions. An observer may grasp the end effector of revice and interact with surfaces and objects created within a virtual environment The revice provires force feedback, allowing users to "feel" objects within the environment. The device works very well, as users are able to detect the edge of the wall, the stiffness of the button and the puncture. TIle force-reflecting haptic interface could be suitable as a master for micro-surgery or as an interface to virtual reality training systems.

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The Geometric Modeling for 3D Information of X-ray Inspection (스테레오 X-선 검색장치를 이용한 3차원 정보 가시화에 관한 연구)

  • Hwang, Young-Gwan;Lee, Seung-Min;Park, Jong-Won
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.1
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    • pp.145-149
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    • 2014
  • In this study, using X-ray cargo container scanning device and to differentiate the concept of three-dimensional information extraction applied for X-ray scanning device as an ingredient in the rotation of the X-Ray Linear Pushbroom Stereo System by introducing the geometric How to model was introduced. Three-dimensional information obtained through the matching of a single voxel space filled with a random vector operations for each voxel in the three dimensional shape reconstruction algorithm using the definition, and in time, the time required for each step were analyzed. Using OpenCV in each step by applying parallelization techniques approximately 1.8 times improvement in the processing time of the check, but do not meet the target within one minute levels. The other hand, X-ray images by the primary process to convert the point View the results of real-time stereo through a three-dimensional could feel the comfort level.

Relative Risk Evaluation of Front-to-Rear-End Collision when Drivers Using Electronic Devices: A Simulation Study (추출가능 상황에서 전자기기 사용유형에 따른 상대적 위험성평가: 운전 시뮬레이션 연구)

  • Lee, Se-Won;Lee, Jae-Sik
    • Journal of the Korean Society of Safety
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    • v.24 no.4
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    • pp.104-110
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    • 2009
  • In this driving simulation study, the impairing effects of various types of electronic devices usage(i. e., destination search by using in-vehicle navigation system, TV watching and dialing cellular phone) during driving on front-to-rear-end collision avoidance were investigated. Percentage of collisions, driving speeds when the drivers collided, and initial reaction time for collision avoidance were analyzed and compared as the dependent measures. The results indicated that (1) any types of electronic devices usage during driving induced more serious collision-related impairment than control condition where no additional task was required, and (2) in general, destination search task appeared to impair drivers collision avoidance performance more than the other task requirements in terms of percentage of collisions and initial reaction time for collision avoidance, but TV watching induced most serious collision impact. These results suggested that any types of electronic device usage could distract drivers attention from the primary task of driving, and be resulted in serious outcome in potentially risky situation of front-to-rear-end collision. In particular, mandatory use of eye-hand coordination and receiving feedback seemed to one of essential factor leading the drivers visual attentional distraction.

A Study on the Implementation of Automatic parking brake system using In-Vehicle network (차량 네트워크를 이용한 자동 주차브레이크 시스템 구현)

  • 문용선;문창현;이명복;정철호;최형윤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.733-739
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    • 2004
  • As per the recent technology related to safety of vehicles, Active safety system is being developed in combination withthe technology of electronic system. For example, ABC(Active Body Control), ABS(Antilock Brake System), ACC(Adaptive Cruise Control) are representative of this system. This technology is based on an electronic system, and shares a lot of data through network-system invehicles. Therefore, the control-algorism and the practicable application are realized in this research in order that CAN, network system for vehicles can run the brake device, which is composed mechanically and hand-operated. Additionally the possibility is confirmed that this control-system can be compatible with the existing electronic system in vehicles.

A Study on the Characteristic Analysis of NUDFET by FEM (FEM에 의한 NUDFET의 특성해석에 관한 연구)

  • Kim, Jong-Ryeul;Jung, Jong-Chuck;Kim, Young-Cig;Sung, Man-Young;Cho, Ho-Yeol
    • Proceedings of the KIEE Conference
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    • 1993.07b
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    • pp.1247-1249
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    • 1993
  • In this paper, NUDFET(NonUniformly Doped Field Effect Transistor) is presented as an alternative which offers the possibility of reducing the power necessary to operate switching circuits without a substantial loss in speed. The purpose of this NUDFET is to modify the electric field profile in order to cause carrier velocity saturation to occur at a lower voltage than it would occur in the uniformly doped device of the same channel length. The more MESFET and NUDFET circuits are realized, the more accurate model ins the performance of these devices become required. Analytic model ins was replaced by numerical analysis because of the complexity of device configuration. In this paper, FEM is selected because of simpler local mesh refinement and smaller computer memory than FDM. For accurate analysis, this paper has applied the Scharfetter-Gummel(S-G) Scheme and seven-point Gaussian Quadrature rule to assembly of the finite-element stiffness matrices and right-hand side vector of the semiconductor equations.

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