• Title/Summary/Keyword: Greg Lynn

Search Result 8, Processing Time 0.023 seconds

The Analysis of the Matrix of Greg Lynn's Digital Space Design based on the Natural Elements (그레그 린의 자연기반 디지털 공간디자인 매트릭스 분석)

  • Lee Hanna;Park Hyun-Ok;Lee Jongsook
    • Korean Institute of Interior Design Journal
    • /
    • v.14 no.1
    • /
    • pp.37-44
    • /
    • 2005
  • Currently, the space design has been expressed the space in kinetic design by digital technology. To look into the concept of digital design, there is the tendency to pursue the harmony of the nature. The digital space designer, Greg Lynn who has been paid attention by international researchers. To compared with the reputation of his works, the information about him has been limited to us. The purpose of this study was to investigate the Greg Lynn's digital design matrix toward the design process in his representative 11 works in his website; www.glform.com. The contents analyses methods were used in this study. Greg Lynn's internet website survey was carried out in the respects of thinking method, space formative language and animate form. The major results of this study are as follows: \circled1 Lynn's design concept and digital methodology were affected by Paolo Soleri and Peter Eisenman: natural architectural concept and digital animate form \circled2 Lynn's space formative languages were 10 items; blob, blob, fold, strand, shred, flower, skin, teeth, branch and lattice \circled3 Lynn's digital design matrix was divided into 3 types; MS(Mass + Structure), PC(Path + Circulation) and FD(Form + Detail) \circled4 According to the analysis of longitudinal, his works have been changed from the MS and PC to FD. This research will be a basic reference to understand digital space design.

A study on the digital architectural concept of Greg Lynn (그레그 린의 디지털건축 개념에 관한 연구)

  • Lee, Han-Na;Park, Hyun-Ok
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.4 no.1
    • /
    • pp.1-9
    • /
    • 2004
  • Greg Lynn has been watched as a future architect that we have known him as a digital architect. As a result, this study tried to understanding his architectural concept by researching his works. The objects of this study were his thirteen projects selected in his website, have been already built, been constructing, their experimental value have been highly evaluated. In conclusion, first, Greg Lynn understood the architecture is animated. Secondly, he actively uses digital technology that creates unexpected new design for his works. Lastly, he intends the consolidation of a design process and building system as a whole.

  • PDF

Proton dosimetry intercomparison based on the ICRU protocol

  • Fukumura, Akifumi;Futami, Yasuyuki;Hiraoka, Takeshi;Omata, Kaname;Takeshita, Mitsue;Kawachi, Kiyomitsu;Kanai, Tatsuaki;Miyahara, Nobuyuki;Vatnitsky, Stanislav;Moyers, Michael;Miller, Daniel;Abell, Greg;Pedroni, Eros;Coray, Adolf;mazal, Alejandro;Newhauser, Wayne;Jaekel, Oliver;Heese, Juergen;Verhey, Lynn;daftari, Inder;Grusell, Erik;Molokanov, Alexander;Bloch, Charles
    • Proceedings of the Korean Society of Medical Physics Conference
    • /
    • 1999.11a
    • /
    • pp.253-254
    • /
    • 1999
  • PDF

A Method for Safety of RFID Systems

  • Karygiannis, Tom;Eydt, Bernard;Barber, Greg;Bunn, Lynn;Phillips, Ted
    • 한국정보컨버전스학회:학술대회논문집
    • /
    • 2008.06a
    • /
    • pp.63-70
    • /
    • 2008
  • The authors, Tom Karygiannis of NIST, and Bernard Eydt, Greg Barber, Lynn Bunn, and Ted Phillips of Booz Allen Hamilton, wish to thank Steven Fick, Rick Korchak, Kate Remley, Jeff Guerrieri, Dylan Williams, Karen Scarfone, and Tim Grance of NIST, and Kenneth Waldrop and Beth Mallory of Booz Allen Hamilton. These individuals reviewed drafts of this document and contributed to its technical content. The authors would also like to express their thanks to several experts for their critical review and feedback on drafts of the publication. These experts include V.C. Kumar of Texas Instruments; Simson Garfinkel of the Naval Postgraduate School; Peter Sand of the Department of Homeland Security; Erika McCallister of MITRE; and several professionals supporting Automatic Identification Technology(AIT) program offices within the Department of Defense(DoD), especially Nicholas Tsougas, Fred Naigle, Vince Pontani, Jere Engelman, and Kathleen Smith. During the public comment period we received helpful comments from the following Federal Government agencies: the US Departments of Defense, Health and Human Services, Homeland Security, Labor, and State; the Office of the Director of National Intelligence; the Office of Management and Budget; and the General Services Administration. We also received several helpful contributions from commercial industry, including comments from EPCglobal, VeriSign, and Priway. Finally, the authors wish to thank the following individuals for their comments and assistance: Brian Tiplady, Daniel Bailey, Paul Dodd, Craig K. Harmon, William MacGregor, Ted Winograd, Russell Lange, Perry F. Wilson, John Pescatore, Ronald Dugger, Stephan Engberg, Morten Borup Harning, Matt Sexton, Brian Cute, Asterios Tsibertzopoulos, Mike Francis, Joshua Slob in, Jack Harris, and Judith Myerson.

  • PDF

Characteristics of Design Process on the Digital Architecture (디지털 건축에 나타난 디자인 프로세스의 특성)

  • Lee, So-Youn;Lee, Nak-Woon
    • Journal of Industrial Technology
    • /
    • v.25 no.B
    • /
    • pp.107-114
    • /
    • 2005
  • Digital media was realized by two-dimensional design backup. But, digital medium decides form of architecture, and act as a design tool that can expand area of thinking. With such social change, investigate for digital architecture. And, wish to analyze design process of digital architecture and search the characteristics. Through comparison of digital and analogue, clear up that the digital world had complex and ambivalent attribute. Define digital design process as "Digital continuum" with characteristic of digital architecture and divided in 3-steps of concept - development - representation. Analyzed digital design process of Frank O, Ghery, Peter Eisenman and Greg Lynn on th assumption division. As a result, design concept is starting from three-dimensional thinking instead of existent two-dimensional thinking. And because general work of process was gone by digital media, "mass costomization" was possible. Also, it gave architect new role. Differ with former days, select various variables, should tuning and cording, and emphasize role as coordinator who must select the result. Digital is summoning very radical and epoch-making change in architecture. At center of these change, digital design process asks architect complex thinking and creative concept.

  • PDF

Development of IDEF${\emptyset}$ Process Model for 3d-based Architectural Form Generation (건축에서 3차원 기반 형태생성을 위한 IDEF${\emptyset}$ 프로세스 모델에 관한 연구)

  • Woo, Seung-Hak;Choo, Seung-Yeon;Chol, Arhina
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2008.11a
    • /
    • pp.181-187
    • /
    • 2008
  • It's difficult for other designer to understand easily, due to existing abstract form-generation method of digital authors like Greg Lynn and Peter D. Eisenman. This study uses IDEF${\emptyset}$ process diagram in order to remodel procedures and elements of this abstract 3d based form-generation method. IDEF${\emptyset}$ process diagram is the method operated prior to a design of digital program. For object-oriented modeling of each form-generation element technology, IDEF${\emptyset}$ process has been modeled. For this sort of IDEF${\emptyset}$ process modeling, digital architectural theory and analysis method has been generalized With them above, this study suggests the 3d-based form-generation IDEF${\emptyset}{\emptyset}$process model for developing digital tool eventually through the object-oriented components and setting up the mutual roles, relation as well. In conclusion, 3d-based form-generation IDEF${\emptyset}$process model, this study suggests, models form generation methods of existing digital authors using IDEF${\emptyset}$ process for developing digital tool in the future.

  • PDF

A Study on the Formal Generation Characteristics in the Digital Design Process (디지털 디자인프로세스에 나타난 형태생성방식의 특성에 관한 연구)

  • Lee, Su-Yong;Lee, Sang-Joon
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.6 no.2
    • /
    • pp.9-16
    • /
    • 2006
  • The research want to know about form creation method's special quality that found in digital construction design process that using digital media, and they comparison analysis that who positive using digital media, Frank O. Gehry, Peter Eisenman, Greg Lynn, UN studio's work. First, In digital design process using digital media is make full use to design unfolding step and application way can change by architect's recognition difference of using digital media and each architect's design general idea unfolding process, and it means form creation process can change. Second, In digital design process a building form doesn't design adaptation to construction system, they directly design the third dimension form. So, they deduction a new form that unification and integration. Third, the architect that appear's in digital design process's part is existing, data from position of the master which it selects the coding selects the outcome goods which appears in computer operation with coordinator role of the originality and construction sense which it is visible.

  • PDF

A Study on the Analysis of the Characteristics of the Real-time Behavior Space Design - Focused on the Works of onl and NOX - (물리구축환경의 지능적 부활로서의 실시간 행태 공간의 특성 분석 - onl과 NOX의 작품을 중심으로 -)

  • Lee Hanna;Park Hyun-Ok
    • Korean Institute of Interior Design Journal
    • /
    • v.14 no.4 s.51
    • /
    • pp.19-26
    • /
    • 2005
  • Digital technology continually makes a space evolves. The real-time behavior design communicates the data with the situation of circumference of the space(visitors moving, interior and exterior situations). The space form was changed because it interfaces in real time. The purpose of this study was finding out the characteristics of real-time behavior space design through the analysis of space formative languages, sensorium, S-R and material. This study will be the one of basic references for the digital space design. The boundary of this study set limits to the works of digital space designer who applies the real-time exchanging data to their design among the digital space design works from 1996 to 2004. But it excepted from the real-time behavior space in virtual realty. Therefore, the objects of this study were the works of onl and NOX(paraSITE, Trans-port 2001, Muscle, MotormeCCa, Handdrawspace, Saltwater Pavilion, Son-O-House, H2O Expo). The method was the contents analysis of space formative languages(Greg Lynn's ten space formative languages; bleb, blob, branch, flower, fold, lattice, teeth, shred, skins and strand), sensorium, S-R and material. The results of the study are as follows: 1) The organizational elements; Space formative languages(bleb, blob, fold, shred, skins, strand), stimulation(Human Participation, Human Moving, Weather Conditions), and response(Spatial Moving, Sound Pattern, Lighting Pattern, color Pattern, Activating Particles, Moving Picture, Virtual Friend) 2) The material Use; Sound, lights, and network have been used in the space. Immaterial matter will be used the main material of space design in 21"'century, 3)The spatial types; formal changing of space, projecting immaterial elements, and changing the sound.