• 제목/요약/키워드: Graphic method of visual analysis

검색결과 37건 처리시간 0.034초

다시점 가시영역 분석도구설정에 관한 기초연구 - 3D게임엔진을 이용한 래스터 연산방식을 중심으로 - (A study for the establishment of analysis tool for the visible area of three dimensional space - Based on the Raster operation using 3D game engine -)

  • 김석태;전한종
    • 한국실내디자인학회논문집
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    • 제16권5호
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    • pp.38-46
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    • 2007
  • In the late 1970s, the method of quantitative and scientific space structural analysis based on graph theory was introduced to the process of space design, which arranges design and functional elements, as relying heavily on intuition could produce errors due to unverified experiences and prejudices of the designer. As the method of space analysis is complex and hard to express visually and requires repetitive operations, it was discussed theoretically only. However, with the development of computer performance and graphic in recent years, visualization became possible. But the method of visual structural analysis of space is at the level of two dimensions and it is not easy to get accurate data when it is applied to limited three dimensional space such as an interior space. For the visual structural analysis of space, this study presents 4 indices including visibility volume level, pure visibility connection frequency, effective visibility connection frequency, and path visibility connection frequency. This study also presents space division using three dimensional arrangement rather than the existing vector operation method and raytracing algorithm at the lattice constant. Based on this, an analysis tool for the visible regions of three dimensional space that is capable of evaluating at multiple points by using three dimensional game engine and presentation tool that allows the analyzer to interpret the data effectively is made. It is applied to 2 prototype models by displacing Z axis, and the results are compared with UCL Depthmap to verify the validity of data and evaluate its usefulness as a multidimensional, multi-view space analysis tool.

잡지광고에서 착시 디자인의 효과에 대한 비교 연구 (A Comparative study of the effect of optical illusion design in Magazine Advertisement)

  • 이백동;김철수
    • 한국융합학회논문지
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    • 제13권1호
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    • pp.215-228
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    • 2022
  • 본 연구는 잡지광고의 착시 디자인 기법을 총괄하고 분석함으로써 착시 잡지광고와 그렇지 않은 일반 잡지광고 디자인을 비교하고, 잡지광고를 통해 시각 착시 형 디자인 언어의 응용 전망과 디자인 강점을 정리함으로써 향후 평면 디자인 분야에 기여하는 것을 목적으로 한다. 먼저 선행 연구의 문헌 분석과 사례연구를 통해 착시 디자인의 특성과 효과를 고찰했다. 다음으로 착시 디자인의 잡지광고 효과를 분석하기 위해 착시 잡지광고와 일반 잡지광고를 비교하는 설문조사를 실시했으며 IBM SPSS 27.0 프로그램을 이용한 통계 분석, 신뢰성, 탐색적 요인 분석을 통해 착시 디자인의 영향을 검토했다. 향후 착시 디자인 적용 시에는 무엇보다 시각적 충격과 제품의 함의를 효과적으로 조합하여 표현하는 것에 중점을 두어야 한다. 착시의 중의성, 모순, 재미, 모호함 등의 특성을 십분 활용하면서도 착시 현상의 시각 언어와 조합 구조를 적절히 활용할 때 브랜드가 전달하는 특징을 극대화하여 홍보할 수 있다.

디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로- (A study on the development of living products using heat and color conversion treated woods)

  • 인치호
    • 한국가구학회지
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    • 제20권5호
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    • pp.467-479
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    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

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게임 스킬 비주얼 이펙트의 의미 분석 -월드 오브 워크래프트를 중심으로- (A Study on Meaning Analysis of Game Skill Visual Effects -focused on world of warcraft-)

  • 강윤희
    • 디지털융복합연구
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    • 제20권5호
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    • pp.751-759
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    • 2022
  • 게임 그래픽은 플레이어들에게 몰입감을 제공하여 능동적인 참여를 이끌어낸다. 본 논문은 신화를 모티브로 하는 게임의 서사와 세계관을 재현하고 있는 게임 스킬 비주얼 이펙트의 상징적 디자인을 위한 신화적 의미 분석을 목적으로 하고 있다. 연구방법은 비주얼 이펙트 이미지를 보편적인 원형의 재현인 형태의 상징과 게임 내의 서사를 표현하는 색채의 상징으로 분류하고 롤랑 바르트의 의미작용모델을 적용하여 분석했다. 본 연구를 통해, 게임의 서사를 상징하는 함축적 의미와 보편적으로 공감할 수 있는 신화적 의미로서 비주얼 이펙트의 의미를 분석할 수 있었다. 신화가 반영된 게임의 서사를 재현하고 있는 비주얼 이펙트의 상징적 표현은 플레이어들의 몰입과 참여를 유도할 수 있으며, 게임 그래픽 제작에 있어 비주얼 이펙트가 게임의 신화적 세계관을 반영하는 고유한 상징성을 가질 수 있도록 디자인 방향을 제시하고자 했다.

건물 주광환경 평가도구의 비교분석에 관한 연구 (Study on Comparative Analysis of Daylight Evaluation Tools for Building Environment)

  • 박경은;김준태
    • 한국태양에너지학회 논문집
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    • 제22권4호
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    • pp.26-34
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    • 2002
  • Daylighting in building is very important as it has an effect on work performance as well as on their visual health. It is also regarded as a good energy conservation measure in saving energy used for lighting. There are many daylighting evaluation tools such as empirical equations, tables, nomograms, diagrams, protractors, computer simulation, scale models. This study conducted initial daylight measurements to analyze luminous environment in classrooms of elementary school and comparative analysis on three daylighting evaluation tools, such as daylight factor calculation formula, the graphic method with BRE Protractor and computer simulation with Adeline 3.0. It is found that the computer simulation tool produced the closest result to actual measurements of luminous environment in elementary school classroom, and the other simplified tools made appropriate results so that they can be used in the early stage of daylighting design process.

限界 게이지의 自動 設計에 관한 硏究 (CAD system development for design of limit gauges)

  • 이동주;이광길
    • 한국정밀공학회지
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    • 제13권1호
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    • pp.38-44
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    • 1996
  • The CAD system for design and drawing of limit gauges was constructed and developed. This system was made by Visual Basic program. Using this system, drawings together with concerned data for the manufacturing of limit gauges are generated on the screen, file and printer. The data base was constructed by referring handbooks, textbooks, relevant standards and regulations. This system was proved a powerful tool for design and drawing of limit gauges by actual applications. The output drawings from this system are in good agreement with the drawings and data of the concerned standards and regulations.

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DGA Interpretation of Oil Filled Transformer Condition Diagnosis

  • Alghamdi, Ali Saeed;Muhamad, Nor Asiah;Suleiman, Abubakar A.
    • Transactions on Electrical and Electronic Materials
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    • 제13권5호
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    • pp.229-232
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    • 2012
  • DGA is one of the most recent techniques developed to diagnose the fault condition on oil filled insulation transformers. There are more than 6 known different methods of DGA fault interpretation technique and so there is the likelihood that they may vary in their interpretations. A series of combined interpretation methods that can determine the power transformer condition faults in one assessment is therefore needed. This paper presents a computer program- based system developed to combine four DGA assessment techniques; Rogers Ratio Method, IEC Basic Ratio Method, Duval Triangle method and Key Gas Method. An easy to use Graphic User Interface was designed to give a visual display of the four techniques. The result shows that this assessment method can increase the accuracy of DGA methods by up to 20% and the no prediction result had been reduced down to 0%.

열선을 사용하는 동절기 발열양생 평가시스템 개발 (Exothermic Curing System with Hot Wire in Cold Weather)

  • 이태규;이진선
    • 한국콘텐츠학회논문지
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    • 제16권1호
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    • pp.52-59
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    • 2016
  • 동절기에 타설되는 대부분의 콘크리트 구조물에서 가설 초기단계에서의 양생방법의 선정은 매우 중요한 요소이다. 동절기에는 초기균열과 강도저하를 방지하기 위하여 열선과 조강시멘트를 이용한 발열양생방법을 주로 적용하게 된다. 하지만 그 적용기법의 단순화 및 경험적 판단에의 의존으로 인하여 대부분의 건설현장에서 최적의 양생방법을 선정하지 못하고 있는 실정이다. 이에 따라 본 논문에서는 비정상상태의 열전달 해법을 통하여 가장 적절한 열선의 가열온도, 기간, 열선 배치간격을 선정하는 평가 알고리즘을 개발하였다. 이를 위하여 관리 매개변수에 주안점을 둔 구조해석 시스템을 통한 사용자 중심의 OOP 루틴을 적용하였다. 본 시스템에서는 입력모듈, DB 모듈, DB저장 모듈, 해석모듈 및 결과분석모듈로 구분하였으며, 각 모듈간의 연계는 visual c# 루틴으로 처리하였다. 또한 그래픽 인터페이스와 DB 테이블은 사용자 편의성을 고려하여 개발하였다.

노인요양시설 공용생활공간의 안내표식 시스템에 관한 연구 (Sign System of Common Spaces in Nursing Home)

  • 정미렴;김대년
    • 한국실내디자인학회논문집
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    • 제18권5호
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    • pp.200-210
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    • 2009
  • The Sign system of nursing home plays an important role when an elderly adapts to new environment and gets on daily life autonomously. Common living spaces are expecially important in maintaining social nature, adequate signage should be installed to aid them in finding their ways. Sign system is a comprehensive system consisted of various factors. In this research, it has been categorized as signage and cueing. Signage includes text and graphic signs, and cueing consists of floor plan configuration and sensual mechanism of visual, auditory, olfactory senses. Using this framework, held investigation and analysis were held in common area(shared living room, shared dining room, toilet) of 14 Korean, 8 Northern European, and 10 Japanese nursing home facilities. The result revealed that even though sign system should work as a combined unit, each factor was planed without relations to each other and did not perform mutually complementary role. Signage was installed too high, without considering the posture of elderly. Korean facilities used abundant and diverse signage compared to other countries. Japanese nursing home preferred cueing method over signage, and those of Northern Europe used plentiful visual cues such as color and ornaments.

Color Image Analysis of Cosmetic Web-Site for Color Marketing

  • Lee, Jeongman;An, Jongsuk
    • 패션비즈니스
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    • 제16권6호
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    • pp.127-143
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    • 2012
  • This study aims to derive the sensitive image analysing the color tones based on the web-sites of cosmetic brand and to know how the web-site color tones and the color tone image as visual factor for information transfer do influence the effective communication. 10 cosmetic brand web-sites are selected based on the pre survey, and the main page color tones of cosmetic brand web-site are analyzed by Color Catch and Munsell Conversion program, whereas the composition of color tones and color image such as the main trend colors, secondary colors, accent colors and etc are analyzed by a graphic professional program 'Adobe Photoshop'. 5 color tone groups are classified as Black&White, Green&White, Blue&White, Purple&White and Red&White according to the color distribution chart, and the emotional language is derived applying them to the pre research and IRI image scale. The color association is empirically analyzed by a survey method. The study results finally show Black&White is proper for expression of high quality and modern image, Green&White for pure and clean image, Blue&White for cool and transparent image, Purple&White for mysterious and elegant image respectively. This study results are necessary for plan of color delivering the strong transferring power of visual information the time when to make the effective web-sites, and it hopefully will be utilized as the basic data for the color marketing to actively express the brand identity and to satisfy the consumers' sensitivity.