• Title/Summary/Keyword: Graph-based

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A Depth Creation Method Using Frequency Based Focus/Defocus Analysis In Image (영상에서 주파수 기반의 초점/비초점 분석을 이용한 깊이 지도 생성 기법)

  • Lee, Seung Kap;Park, Young Soo;Lee, Sang Hun
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.309-316
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    • 2014
  • In this paper, we propose an efficient detph map creation method using Graph Cut and Discrete Wavelet Transform. First, we have segmented the original image by using Graph Cut to process with its each areas. After that, the information which describes segmented areas of original image have been created by proposed labeling method for segmented areas. And then, we have created four subbands which contain the original image's frequency information. Finally, the depth map have been created by frequency map which made with HH, HL subbands and depth information calculation along the each segmented areas. The proposed method can perform efficient depth map creation process because of dynamic allocation using depth information. We also have tested the proposed method using PSNR(Peak Signal to Noise Ratio) method to evaluate ours.

Movement Simulation on the Path Planned by a Generalized Visibility Graph (일반화 가시성그래프에 의해 계획된 경로이동 시뮬레이션)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.16 no.1
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    • pp.31-37
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    • 2007
  • The importance of NPC's role in computer games is increasing. An NPC must perform its tasks by perceiving obstacles and other characters and by moving through them. It has been proposed to plan a natural-looking path against fixed obstacles by using a generalized visibility graph. In this paper we develop the execution module for an NPC to move efficiently along the path planned on the generalized visibility graph. The planned path consists of line segments and arc segments, so we define steering behaviors such as linear behaviors, circular behaviors, and an arriving behavior for NPC's movements to be realistic and utilize them during execution. The execution module also includes the collision detection capability to be able to detect dynamic obstacles and uses a decision tree to react differently according to the detected obstacles. The execution module is tested through the simulation based on the example scenario in which an NPC interferes the other moving NPC.

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A Matrix-Based Graph Matching Algorithm with Application to a Musical Symbol Recognition (행렬기반의 정합 알고리듬에 의한 음악 기호의 인식)

  • Heo, Gyeong-Yong;Jang, Kyung-Sik;Jang, Moon-Ik;Kim, Jai-Hie
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.8
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    • pp.2061-2074
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    • 1998
  • In pattern recognition and image analysis upplications, a graph is a useful tool for complex obect representation and recognition. However it takes much time to pair proper nodes between the prototype graph and an input data graph. Futhermore it is difficult to decide whether the two graphs in a class are the same hecause real images are degradd in general by noise and other distortions. In this paper we propose a matching algorithm using a matrix. The matrix is suiable for simple and easily understood representation and enables the ordering and matching process to be convenient due to its predefined matrix manipulation. The nodes which constitute a gaph are ordered in the matrix by their geometrical positions and this makes it possible to save much comparison time for finding proper node pairs. for the classification, we defined a distance measure thatreflects the symbo's structural aspect that is the sum of the mode distance and the relation distance; the fornet is from the parameters describing the node shapes, the latter from the relations with othes node in the matrix. We also introduced a subdivision operation to compensate node merging which is mainly due t the prepreocessing error. The proposed method is applied to the recognition of musteal symbols and the result is given. The result shows that almost all, except heavily degraded symbols are recognized, and the recognition rate is approximately 95 percent.

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Specification and Synthesis of Speed-independent Circuit using VHDL (VHDL을 이용한 속도 독립 회로의 기술과 합성)

  • Jeong, Seong-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1919-1928
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    • 1999
  • There are no standard language for the specification of speed-independent circuits because existing specification methods are designed appropriately to each synthesis methodology. This paper suggests a method of using VHDL, a standard hardware description language, for the specification and synthesis of speed-independent circuits. Because VHDL is a multi-purpose language, we define a subset of VHDL which can be used for the synthesis. We transform the VHDL description into a signal transition graph and then synthesize speed-independent circuits by using a previous synthesis algorithm which uses a signal transition graph as the specification method. We suggest a systematic transformation method which transforms each VHDL statement into a partial signal transition graph and then merges them into a signal transition graph. This work is a step towards to the development of an integrated framework in which we can utilizes the existing CAD tools based on VHDL. Also, this work will enable a easier migration of the current circuit designers into asynchronous circuit design.

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Algorithm for Maximum Cycle Detection of Directed and Undirected General Graphs (방향과 무 방향 일반 그래프의 최대 사이클 검출 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.91-97
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    • 2022
  • There is hare and tortoise racing algorithm(HTA) for single-source(SS) singly linked list(SLL) with O(n) time complexity. But the fast method is unknown for general graph with multi-source, multi-destination, and multi-branch(MSMDMB). This paper suggests linear time cycle detection algorithm for given undirected and digraph with MSMDMB. The proposed method reduced the given graph G contained with unnecessary vertices(or nodes) to cycle into reduced graph G' with only necessary vertices(or nodes) to cycle based on the condition of cycle formation. For the reduced graph G', we can be find the cycle set C and cycle length λ using linear search within linear time. As a result of experiment data, the proposed algorithm can be obtained the cycle for whole data.

Incremental Frequent Pattern Detection Scheme Based on Sliding Windows in Graph Streams (그래프 스트림에서 슬라이딩 윈도우 기반의 점진적 빈발 패턴 검출 기법)

  • Jeong, Jaeyun;Seo, Indeok;Song, Heesub;Park, Jaeyeol;Kim, Minyeong;Choi, Dojin;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.147-157
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    • 2018
  • Recently, with the advancement of network technologies, and the activation of IoT and social network services, many graph stream data have been generated. As the relationship between objects in the graph streams changes dynamically, studies have been conducting to detect or analyze the change of the graph. In this paper, we propose a scheme to incrementally detect frequent patterns by using frequent patterns information detected in previous sliding windows. The proposed scheme calculates values that represent whether the frequent patterns detected in previous sliding windows will be frequent in how many future silding windows. By using the values, the proposed scheme reduces the overall amount of computation by performing only necessary calculations in the next sliding window. In addition, only the patterns that are connected between the patterns are recognized as one pattern, so that only the more significant patterns are detected. We conduct various performance evaluations in order to show the superiority of the proposed scheme. The proposed scheme is faster than existing similar scheme when the number of duplicated data is large.

A Effective Ant Colony Algorithm applied to the Graph Coloring Problem (그래프 착색 문제에 적용된 효과적인 Ant Colony Algorithm에 관한 연구)

  • Ahn, Sang-Huck;Lee, Seung-Gwan;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.11B no.2
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    • pp.221-226
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    • 2004
  • Ant Colony System(ACS) Algorithm is new meta-heuristic for hard combinational optimization problem. It is a population-based approach that uses exploitation of positive feedback as well as greedy search. Recently, various methods and solutions are proposed to solve optimal solution of graph coloring problem that assign to color for adjacency node($v_i, v_j$) that they has not same color. In this paper introducing ANTCOL Algorithm that is method to solve solution by Ant Colony System algorithm that is not method that it is known well as solution of existent graph coloring problem. After introducing ACS algorithm and Assignment Type Problem, show the wav how to apply ACS to solve ATP And compare graph coloring result and execution time when use existent generating functions(ANT_Random, ANT_LF, ANT_SL, ANT_DSATUR, ANT_RLF method) with ANT_XRLF method that use XRLF that apply Randomize to RLF to solve ANTCOL. Also compare graph coloring result and execution time when use method to add re-search to ANT_XRLF(ANT_XRLF_R) with existent generating functions.

Subgraph Searching Scheme Based on Path Queries in Distributed Environments (분산 환경에서 경로 질의 기반 서브 그래프 탐색 기법)

  • Kim, Minyoung;Choi, Dojin;Park, Jaeyeol;Kim, Yeondong;Lim, Jongtae;Bok, Kyoungsoo;Choi, Han Suk;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.141-151
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    • 2019
  • A network of graph data structure is used in many applications to represent interactions between entities. Recently, as the size of the network to be processed due to the development of the big data technology is getting larger, it becomes more difficult to handle it in one server, and thus the necessity of distributed processing is also increasing. In this paper, we propose a distributed processing system for efficiently performing subgraph and stores. To reduce unnecessary searches, we use statistical information of the data to determine the search order through probabilistic scoring. Since the relationship between the vertex and the degree of the graph network may show different characteristics depending on the type of data, the search order is determined by calculating a score to reduce unnecessary search through a different scoring method for a graph having various distribution characteristics. The graph is sequentially searched in the distributed servers according to the determined order. In order to demonstrate the superiority of the proposed method, performance comparison with the existing method was performed. As a result, the search time is improved by about 3 ~ 10% compared with the existing method.

The Automated Scoring of Kinematics Graph Answers through the Design and Application of a Convolutional Neural Network-Based Scoring Model (합성곱 신경망 기반 채점 모델 설계 및 적용을 통한 운동학 그래프 답안 자동 채점)

  • Jae-Sang Han;Hyun-Joo Kim
    • Journal of The Korean Association For Science Education
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    • v.43 no.3
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    • pp.237-251
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    • 2023
  • This study explores the possibility of automated scoring for scientific graph answers by designing an automated scoring model using convolutional neural networks and applying it to students' kinematics graph answers. The researchers prepared 2,200 answers, which were divided into 2,000 training data and 200 validation data. Additionally, 202 student answers were divided into 100 training data and 102 test data. First, in the process of designing an automated scoring model and validating its performance, the automated scoring model was optimized for graph image classification using the answer dataset prepared by the researchers. Next, the automated scoring model was trained using various types of training datasets, and it was used to score the student test dataset. The performance of the automated scoring model has been improved as the amount of training data increased in amount and diversity. Finally, compared to human scoring, the accuracy was 97.06%, the kappa coefficient was 0.957, and the weighted kappa coefficient was 0.968. On the other hand, in the case of answer types that were not included in the training data, the s coring was almos t identical among human s corers however, the automated scoring model performed inaccurately.

XED: Model-based XML Editor Generator for Data-Centric XML Documents (XED: 데이타 중심 XML문서를 위한 모델 기반의 XML 편집기 생성 도구)

  • 최종명;유재우
    • Journal of KIISE:Software and Applications
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    • v.30 no.10
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    • pp.894-903
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    • 2003
  • Though XML is widely used, it is still hard for end users to write XML documents. A lot of XML documents are data-centric documents which have formal data format. Even novices can easily write the data-centric XML documents if they use form-based GUIs. In this paper, we introduce a new method for generating form-based XML editor for data-centric XML documents automatically and an XML editor generator called XED. The DTD consists of sequence, choice, and repetition, and this structure can be represented with Document Decomposition Graph(DDG). XED allows users to generate an XML editor by applying the presentation rules to DDG. It also permits users to modify generated editor through changing editor`s GUI properties with direct manipulation.