• Title/Summary/Keyword: Graph-based

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Performance analysis of packet transmission for a Signal Flow Graph based time-varying channel over a Wireless Network (무선 네트워크 시변(time-varying) 채널에서 SFG (Signal Flow Graph)를 이용한 패킷 전송 성능 분석)

  • Kim Sang Yong;Park Hong Seong;Oh Hoon;LI Vitaly
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.2 s.332
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    • pp.23-38
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    • 2005
  • The state of channel between two or more wireless terminals is changed frequently due to noise or multiple environmental conditions in wireless network. In this paper, we analyze packet transmission time and queue length in a time-varying channel of packet based Wireless Networks. To reflect the feature of the time-varying channel, we model the channel as two-state Markov model and three-state Markov model Which are transformed to SFG(Signal Flow Graph) model, and then the distribution of the packet transmission can be modeled as Gaussian distribution. If the packet is arrived with Poisson distribution, then the packet transmission system is modeled as M/G/1. The average transmission time and the average queue length are analyzed in the time-varying channel, and are verified with some simulations.

Triangulation Based Skeletonization and Trajectory Recovery for Handwritten Character Patterns

  • Phan, Dung;Na, In-Seop;Kim, Soo-Hyung;Lee, Guee-Sang;Yang, Hyung-Jeong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.358-377
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    • 2015
  • In this paper, we propose a novel approach for trajectory recovery. Our system uses a triangulation procedure for skeletonization and graph theory to extract the trajectory. Skeletonization extracts the polyline skeleton according to the polygonal contours of the handwritten characters, and as a result, the junction becomes clear and the characters that are touching each other are separated. The approach for the trajectory recovery is based on graph theory to find the optimal path in the graph that has the best representation of the trajectory. An undirected graph model consisting of one or more strokes is constructed from a polyline skeleton. By using the polyline skeleton, our approach accelerates the process to search for an optimal path. In order to evaluate the performance, we built our own dataset, which includes testing and ground-truth. The dataset consist of thousands of handwritten characters and word images, which are extracted from five handwritten documents. To show the relative advantage of our skeletonization method, we first compare the results against those from Zhang-Suen, a state-of-the-art skeletonization method. For the trajectory recovery, we conduct a comparison using the Root Means Square Error (RMSE) and Dynamic Time Warping (DTW) in order to measure the error between the ground truth and the real output. The comparison reveals that our approach has better performance for both the skeletonization stage and the trajectory recovery stage. Moreover, the processing time comparison proves that our system is faster than the existing systems.

A Method of Representing Sensors in 3D Virtual Environments (3D 가상공간에서의 센서 표현 방법)

  • Im, Chang Hyuk;Lee, Myeong Won
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.11-20
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    • 2018
  • Applications about systems integration of sensors and virtual environments have been developed increasingly. Accordingly, there is a need for the ability to represent, control, and manage physical sensors directly in a 3D virtual environment. In this research, a method of representing physical sensor devices in a 3D virtual environment has been defined using mixed and augmented reality, including virtual and real worlds, where sensors and virtual objects co-exist. The research is intended to control and manage various physical sensors through data sharing and interchange between heterogeneous computing environments. In order to achieve this, general sensor types have been classified, and a sensor based 3D scene graph for representing the functions of sensors has been defined. In addition, a sensor data model has been defined using the scene graph. Finally, a sensor 3D viewer has been implemented based on the scene graph and the data model so as to simulate the functions of sensors in indoor and outdoor 3D environments.

Performance Evaluation for One-to-One Shortest Path Algorithms (One-to-One 최단경로 알고리즘의 성능 평가)

  • 심충섭;김진석
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.11
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    • pp.634-639
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    • 2002
  • A Shortest Path Algorithm is the method to find the most efficient route among many routes from a start node to an end node. It is based on Labeling methods. In Labeling methods, there are Label-Setting method and Label-Correcting method. Label-Setting method is known as the fastest one among One-to-One shortest path algorithms. But Benjamin[1,2] shows Label-Correcting method is faster than Label-Setting method by the experiments using large road data. Since Graph Growth algorithm which is based on Label-Correcting method is made to find One-to-All shortest path, it is not suitable to find One-to-One shortest path. In this paper, we propose a new One-to-One shortest path algorithm. We show that our algorithm is faster than Graph Growth algorithm by extensive experiments.

Time Slot Assignment Algorithm with Graph Coloring (그래프 채색에 의한 타임 슬롯 할당 알고리즘)

  • Kwon, Bo-Seob
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.52-60
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    • 2008
  • A simple Time Division Multiplex(TDM) switching system which has been widely in satellite networks provides any size of bandwidth for a number of low bandwidth subscribers by allocating proper number of time slots in a frame. In this paper, we propose a new approach based on graph coloring model for efficient time slot assignment algorithm in contrast to network flow model in previous works. When the frame length of an initial matrix of time slot requests is 2's power, this matrix is divided into two matrices of time slot requests using binary divide and conquer method based on the graph coloring model. This process is continued until resulting matrices of time slot requests are of length one. While the most efficient algorithm proposed in the literature has time complexity of $O(N^{4.5})$, the time complexity of the proposed algorithm is $O(NLlog_2L)$, where N is the number of input/output links and L is the number of time slot alloted to each link in the frame.

Robust Human Silhouette Extraction Using Graph Cuts (그래프 컷을 이용한 강인한 인체 실루엣 추출)

  • Ahn, Jung-Ho;Kim, Kil-Cheon;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.52-58
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    • 2007
  • In this paper we propose a new robust method to extract accurate human silhouettes indoors with active stereo camera. A prime application is for gesture recognition of mobile robots. The segmentation of distant moving objects includes many problems such as low resolution, shadows, poor stereo matching information and instabilities of the object and background color distributions. There are many object segmentation methods based on color or stereo information but they alone are prone to failure. Here efficient color, stereo and image segmentation methods are fused to infer object and background areas of high confidence. Then the inferred areas are incorporated in graph cut to make human silhouette extraction robust and accurate. Some experimental results are presented with image sequences taken using pan-tilt stereo camera. Our proposed algorithms are evaluated with respect to ground truth data and proved to outperform some methods based on either color/stereo or color/contrast alone.

Improving Diversity of Keyword Search on Graph-structured Data by Controlling Similarity of Content Nodes (콘텐트 노드의 유사성 제어를 통한 그래프 구조 데이터 검색의 다양성 향상)

  • Park, Chang-Sup
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.18-30
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    • 2020
  • Recently, as graph-structured data is widely used in various fields such as social networks and semantic Webs, needs for an effective and efficient search on a large amount of graph data have been increasing. Previous keyword-based search methods often find results by considering only the relevance to a given query. However, they are likely to produce semantically similar results by selecting answers which have high query relevance but share the same content nodes. To improve the diversity of search results, we propose a top-k search method that finds a set of subtrees which are not only relevant but also diverse in terms of the content nodes by controlling their similarity. We define a criterion for a set of diverse answer trees and design two kinds of diversified top-k search algorithms which are based on incremental enumeration and A heuristic search, respectively. We also suggest an improvement on the A search algorithm to enhance its performance. We show by experiments using real data sets that the proposed heuristic search method can find relevant answers with diverse content nodes efficiently.

Recognition of Multi Label Fashion Styles based on Transfer Learning and Graph Convolution Network (전이학습과 그래프 합성곱 신경망 기반의 다중 패션 스타일 인식)

  • Kim, Sunghoon;Choi, Yerim;Park, Jonghyuk
    • The Journal of Society for e-Business Studies
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    • v.26 no.1
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    • pp.29-41
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    • 2021
  • Recently, there are increasing attempts to utilize deep learning methodology in the fashion industry. Accordingly, research dealing with various fashion-related problems have been proposed, and superior performances have been achieved. However, the studies for fashion style classification have not reflected the characteristics of the fashion style that one outfit can include multiple styles simultaneously. Therefore, we aim to solve the multi-label classification problem by utilizing the dependencies between the styles. A multi-label recognition model based on a graph convolution network is applied to detect and explore fashion styles' dependencies. Furthermore, we accelerate model training and improve the model's performance through transfer learning. The proposed model was verified by a dataset collected from social network services and outperformed baselines.

Document Summarization Using Mutual Recommendation with LSA and Sense Analysis (LSA를 이용한 문장 상호 추천과 문장 성향 분석을 통한 문서 요약)

  • Lee, Dong-Wook;Baek, Seo-Hyeon;Park, Min-Ji;Park, Jin-Hee;Jung, Hye-Wuk;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.5
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    • pp.656-662
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    • 2012
  • In this paper, we describe a new summarizing method based on a graph-based and a sense-based analysis. In the graph-based analysis, we convert sentences in a document into word vectors and calculate the similarity between each sentence using LSA. We reflect this similarity of sentences and the rarity scores of words in sentences to define weights of edges in the graph. Meanwhile, in the sense-based analysis, in order to determine the sense of words, subjectivity or objectivity, we built a database which is extended from the golden standards using Wordnet. We calculate the subjectivity of sentences from the sense of words, and select more subjective sentences. Lastly, we combine the results of these two methods. We evaluate the performance of the proposed method using classification games, which are usually used to measure the performances of summarization methods. We compare our method with the MS-Word auto-summarization, and verify the effectiveness of ours.

A Semantic Distance Measurement Model using Weights on the LOD Graph in an LOD-based Recommender System (LOD-기반 추천 시스템에서 LOD 그래프에 가중치를 사용한 의미 거리 측정 모델)

  • Huh, Wonwhoi
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.53-60
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    • 2021
  • LOD-based recommender systems usually leverage the data available within LOD datasets, such as DBpedia, in order to recommend items(movies, books, music) to the end users. These systems use a semantic similarity algorithm that calculates the degree of matching between pairs of Linked Data resources. In this paper, we proposed a new approach to measuring semantic distance in an LOD-based recommender system by assigning weights converted from user ratings to links in the LOD graph. The semantic distance measurement model proposed in this paper is based on a processing step in which a graph is personalized to a user through weight calculation and a method of applying these weights to LDSD. The Experimental results showed that the proposed method showed higher accuracy compared to other similar methods, and it contributed to the improvement of similarity by expanding the range of semantic distance measurement of the recommender system. As future work, we aim to analyze the impact on the model using different methods of LOD-based similarity measurement.