• Title/Summary/Keyword: Google Glass

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Design of Security Keypad Against Key Stroke Inference Attack (입력 위치 유추 방지를 위한 보안 키패드의 설계)

  • Seo, Hwajeong;Kim, Howon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.41-47
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    • 2016
  • In Black hat USA 2014, a hacking method to infer the password entry of smartphone or smartpad with google glass in distance is presented. In this paper, we design the secure keypad to protect the key stroke inference attacks with google glass which has unique layout ensuring same input entry but different input value.

A Study Suggesting the Development Direction of the Next Generation Digital Library (차세대디지털도서관의 발전방향논의에 관한 연구)

  • Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.31 no.2
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    • pp.7-40
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    • 2014
  • This study proposes to identify digital library services applying cutting-edge technologies, and attempt to investigate the applicability of these technologies and services to domestic libraries. To this end, we reviewed main research which discusses next generation digital libraries, and examined thoroughly main technologies which can be applied to future libraries. As a result, the core technologies, concepts, and tools of the next generation of digital library are: cloud services, space for infinite creating (makerspace), big data, augmented reality, context-aware technologies, Google-glass, a revolutionary display technology, open linked-content-offering method, and so on. Specific cases of libraries already utilizing these technologies are also discussed.

Research on the HSE Application with Smart Device and Biometrics (스마트디바이스를 이용한 HSE 적용에 관한 연구)

  • Woo, Jong Hun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.2
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    • pp.157-168
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    • 2014
  • In this paper, HSE (Health and Safety Environments) research with smart device and biometrics is conducted for the worker's HSE enhancement in the manufacturing shop floor. Today, various kinds of smart devices are popularized extensively. In addition, the wearable type devices are being introduced such as google glass very recently. Smart device of werable type is exptected to bring great opportunity out in terms of HSE functionality. Smart devices of phone or tablet type are being used for on-line work between control center and manufacturing shop floor by virtue of wireless communication. However, those devices are not appropriate for detecting of worker's physical senses such as temperature and pulse. In this paper, we developed a glass type smart device and required funictions for HSE enhancement with the investigation of biometrics technology. Also, required sensors are investigated for the detecting of temperature, pulse and noxious gasses. Smart device of glass type has advantages in that most senses of personnel are gathered around faces, and also it's possible to detect neutral axis of body because the wearing location is fixed. We expect that the proposing HSE product of glass type smart device could contribute the enhancement of the HSE of manufacturing shop floor.

Virtual Keypads based on Tetris with Resistance for Attack using Location Information (위치정보로 비밀정보를 유추할 수 있는 공격에 내성이 있는 테트리스 형태 기반의 보안 키패드)

  • Mun, Hyung-Jin
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.37-44
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    • 2017
  • Mobile devices provide various services through payment and authentication by inputting important information such as passwords on the screen with the virtual keypads. In order to infer the password inputted by the user, the attacker captures the user's touch location information. The attacker is able to infer the password by using the location information or to obtain password information by peeping with Google Glass or Shoulder Surfing Attack. As existing secure keypads place the same letters in a set order except for few keys, considering handy input, they are vulnerable to attacks from Google Glass and Shoulder Surfing Attack. Secure keypads are able to improve security by rearranging various shapes and locations. In this paper, we propose secure keypads that generates 13 different shapes and sizes of Tetris and arranges keypads to be attached one another. Since the keypad arranges different shapes and sizes like the game, Tetris, for the virtual keypad to be different, it is difficult to infer the inputted password because of changes in size even though the attacker knows the touch location information.

Prospects and Analysis of Technological Trend To Smart Glasses Evolution (스마트안경의 기술동향 분석과 전망)

  • Park, Jong-Man;Hwang, Jae-Ryong;Kim, Ha-Jine
    • Journal of the Korea Safety Management & Science
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    • v.15 no.3
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    • pp.163-170
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    • 2013
  • There are many pros and cons for whether smart glasses and watch would be further going technology or not beyond smart phone. What have to do domestically is to find acting ways to catch up with technological gap in short term basis through analyses and investigations in technological issues, patents profile, market forecast. In this paper, firstly we investigate and review technological issues and form factors of smart glasses and HMD, and secondly analyze technological tendency and identify their core technology and intension from global key player's patents analyses connected with smart glasses, and conclusively suggest technological prospects and it's countermeasures.

An Analysis on Building Shading Plan for a City Hall considering Energy Saving

  • Kim, Jin Lee;No, Sang Tae
    • KIEAE Journal
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    • v.16 no.2
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    • pp.5-10
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    • 2016
  • Purpose: Recently, many public office buildings which were built by curtain wall increased rapidly, but the results of the investigation of the government, these buildings have been found that the heating and cooling thermal load is high, and showed low energy efficiency. Method: To evaluate the effects by applying outdoor louver and indoor blind, which can control solar radiation in order to reduce the heating and cooling load of public office building which was built by glass curtain wall. The heating and cooling load was calculated via Energyplus, building and outdoor louver, indoor blind were modeled by Google sketchup connected to Energyplus. Result: The results of this study were as follows; the case of applying various outdoor louver, the heating and cooling load all decreased as compared to the case without applying outdoor louver, the case of applying indoor blind, the heating and cooling load decreased as compared to the case without applying indoor blind, but indoor blind showed low energy performance comparing outdoor louver.

Analysis on Specification of Wearable Devices (웨어러블 장치의 스펙 비교 분석)

  • Park, Jin-Won;Kim, Kyoo-Mok;Lee, Jon-Ha;Park, Ji-Yeol;Jung, Seung-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.776-777
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    • 2016
  • 현재 스마트폰을 뒤이을 차세대 스마트 장치들로 구글글래스(Google Glass) 등과 같이 사람이 몸에 착용하는 웨어러블 장치들이 주목 받고 있다. 현재까지 스마트 안경, 스마트 팔찌, 스마트 시계, 스마트 반지 등 수많은 종류의 웨어러블 장치들이 출시되었고 각기 다른 사양을 갖는다. 본 논문에서는 이러한 웨어러블 장치들 중에서도 안경형 장치인 스마트 안경들의 스펙에 대해 분석한다.

Piano practice using OpenCV and the Android application project (OpenCV와 Android를 이용한 피아노 연습 어플리케이션 프로젝트)

  • Lee, Se Hoon;Ahn, Hyo Myeoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.267-268
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    • 2012
  • 본 논문에서는 Google사의 Project glass를 이용한 피아노 연습 어플리케이션을 제안한다. 하지만 아직 이 기기는 발매되지 않았기 때문에 안드로이드 모바일에서 제작중이다. 사용자악보를 database로 간단하게 관리하고, OpenCV라이브러리를 통해 실제 피아노의 위치와 건반을 인식하고, 손가락의 위치 파악과 소리 인식을 통하여 서로 인식한 정보의 일치여부를 확인한다. 그리고 증강현실 기술을 이용하여 게임적인 요소를 추가시켜서 보다 쉽고, 재미있게 실제 피아노 연습을 할 수 있다. 본 논문에서는 기존에 피아노 연주 연습하는 방식에서 IT기술을 접목시켜서, 교육과 기술발전에 기여할 수 있음을 보인다. 그리고 앞으로 영상처리 기술이 널리 사용될 것으로 예상되어 미리 기술을 학습하는 효과도 있다.

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RGB Camera-based Real-time 21 DoF Hand Pose Tracking (RGB 카메라 기반 실시간 21 DoF 손 추적)

  • Choi, Junyeong;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.942-956
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    • 2014
  • This paper proposes a real-time hand pose tracking method using a monocular RGB camera. Hand tracking has high ambiguity since a hand has a number of degrees of freedom. Thus, to reduce the ambiguity the proposed method adopts the step-by-step estimation scheme: a palm pose estimation, a finger yaw motion estimation, and a finger pitch motion estimation, which are performed in consecutive order. Assuming a hand to be a plane, the proposed method utilizes a planar hand model, which facilitates a hand model regeneration. The hand model regeneration modifies the hand model to fit a current user's hand, and improves robustness and accuracy of the tracking results. The proposed method can work in real-time and does not require GPU-based processing. Thus, it can be applied to various platforms including mobile devices such as Google Glass. The effectiveness and performance of the proposed method will be verified through various experiments.

Development Trends of Mobile Augmented Reality Game Platform and User Interface (모바일 증강 현실 게임 플랫폼 및 UI 기술 개발 동향)

  • Kim, Ji-Eun;Lee, Hun-Joo
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.7-18
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    • 2017
  • This year, global IT companies such as Google, Apple, and Facebook launched a mobile augmented reality platform. Existing augmented reality technology required a special device such as AR glass or tango phone, but now it will be easy to experience augmented reality in general Android phone and iPhone. The mobile augmented reality game market, which has been attracting interest since the Pokemon game, is expected to become more active. In this article, we introduce augmented reality platforms technology for mobile augmented reality game and mobile augmented reality games including ETRI prototype centered on user interface.