• Title/Summary/Keyword: Goldberg machine

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The Performance Process Analysis of Goldberg Machine Activities based on Gender of Elementary Gifted Students (초등영재학생의 성별에 따른 골드버그 장치 활동 수행과정 분석)

  • Nam, Sora;Jhun, Yongseok
    • Journal of Gifted/Talented Education
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    • v.26 no.2
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    • pp.319-346
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    • 2016
  • In this study, by examining the characteristics of boys and girls which would appear in the performance process of Goldberg machine activities, it would be attempted to provide the implications for the development and teaching methods of gifted and talented programs. The object of study was organized into separate 2 groups of boys and girls by each, composed of a total of 16 people among 5th graders of the gifted class in elementary school, located in Gyeonggi province. The final assignment was to make the Goldberg machine in order to have the beads get to the target spot latest, in which the analysis was implemented qualitatively by participating in and observing the performance process of students. After dividing the Goldberg machine activities into the steps of planning, production, outcome, assessment and reflection, their analysis results are as follows: First, in the planning stage, the girls explained minutely the process of Goldberg machine in writing, whereas the boys represented it visually simply. Second, in the production stage, the boys showed the task commitment by trying to realize the machine as designed initially, but the girls showed their appearance to represent it simply and easily. Third, in the sophistication and efficiency of the machine production, the boys were superior to the girls, and in the creativity and diversity of the use of materials, the girls were more excellent. Fourth, in the assessment and reflection, the boys evaluated it individually, and the girls showed their appearance to evaluate it by reflecting others'thinking. Hence, when developing and teaching the gifted and talented programs, it would be required that the teaching and learning contents be recomposed by considering the gender, or that the various class strategies be sought. Further, the broader and more systematic studies, on the performance process of gifted students based on the gender, should be carried out.

Problem Solving Strategy for Goldberg Machine Task According to the Cognitive Styles of Elementary Gifted Students Group (초등영재학생의 인지양식 그룹별 골드버그 장치에 대한 문제해결전략)

  • Kwon, Yong-Tae;Kang, Ho-Kam
    • Journal of Gifted/Talented Education
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    • v.25 no.1
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    • pp.77-93
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    • 2015
  • The purpose of this study was to explore the problem solving strategy for Goldberg machine tasks of the gifted students in elementary science depending on the cognitive style(tendency to field-dependent and field independent). It was aimed to provide suggestions for the features and differences of the problem solving strategies of the gifted students in elementary science according to their cognitive styles. A total of 16 students, from the gifted class of P elementary school in Hwaseong were sampled for the research, cognitive styles Test was conducted to divide the students in teams, and the teams were classified according to cognitive style tendencies to five groups of field-dependent group, weak field-dependent group, mixed group, weak field-independent group and field-independent group. The Goldberg device task given was to make a Goldberg device within the angle framework of (Figure) 1, for a bead to start from the starting point and to reach the final point the last. The results are as follows: First, regarding the plan for producing the device, the stronger the field-independent tendency, they established more specific strategy-reflected plan; the stronger the field-dependent tendency, they established less specific strategy-reflected plan. Second, all cognitive style groups took a limited period of time into consideration, to fabricate the devices for the ball to arrive the last using a fine adjustment rather than many devices. Third, the field-independent group used a lot of logical reasoning; the field-dependent group used a lot of intuitive thinking. Fourth, the field independent group properly utilized strategies such as cooperation and role allocation; the field-dependent group tried to solve the task personally rather than cooperatively with poor role allocation. Fifth, the intermediate mixed group solved the problem better than the inclined groups such as field-dependent or field-independent groups.

An Example-Based Approach to the Synthesis of Rube Goldberg Machines (루브 골드버그 기계의 합성을위한 예제 기반 접근방법)

  • Lee, Kang Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.2
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    • pp.25-32
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    • 2014
  • We present an example-based approach to synthesizing physically simulated Rube Goldberg machines in which a series of rigid body elements are sequentially triggered and driven along the causal chain. Given a set of elements, our goal is to automatically instantiate and arrange those elements to meet the user-specified requirements including the start and end positions, and the boundary of movement. To do so, we first sample small-scale machines consisting of only a few elements randomly, and represent the connectivity between every pair of components as a graph structure. Searching over possible paths in this graph solves our problem by finding a path that can be unrolled to satisfy the given requirements, and then assembling components sequentially along the solution path. In order to ensure that the machine works precisely in a physically simulated environment, we finally elaborate the layout of assembled components by a simple greedy algorithm. We demonstrate the usefulness of our approach by displaying a large diversity of Rube Goldberg machines built with only five kinds of elements.

Educational 3D Goldberg Machine Application Development for Improving Creativity of Elementary School Student (초등학생의 창의력 향상을 위한 교육용 3D 골드버그 장치 애플리케이션 개발)

  • Kang, Do-hun;Jeong, Pil-jae;Bae, Byeong-hwan;Kim, Pu-reun;Woo, Gyun
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.384-386
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    • 2014
  • 본 논문에서는 초등학생을 위한 교육용 3D 골드버그 장치 애플리케이션을 개발하였다. 골드버그 장치는 창의력 증진을 위해 많이 제작한다. 하지만 골드버그 장치를 제작하기 위해서는 넓은 장소와 많은 도구가 필요해서 비용이 부담된다. 그래서 애플리케이션으로 개발하여 부담을 줄이고 실제로 골드버그 장치를 제작하는 것처럼 하기 위해 Unity 3D 엔진을 이용하여 3D와 물리법칙을 적용했다. 개발한 애플리케이션은 교육 프로그램에서 활용하여 초등학생의 창의성 증진, 물리법칙 이해, 공학적 설계능력 향상, 수학적 사고력 향상에 도움이 될 수 있다고 생각한다.