• Title/Summary/Keyword: Go Recording System

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Random Sample Consensus (RANSAC)-based Automatic (game of) Go Recording System (Random Sample Consensus(RANSAC) 기반 자동 바둑 기보 시스템)

  • Park, D.J.;Jun, Kyungkoo
    • Journal of Korea Multimedia Society
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    • v.17 no.7
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    • pp.829-837
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    • 2014
  • This paper develops an automatic go recording system based on image processing. We use Random Sample Consensus to detect the circular shape of stone and propose a set of methods to improve the computational overhead of RANSAC. The proposed scheme is not affected by the changes of stone location, illumination, and camera distance, which is different from existing methods. We implemented the proposed scheme into a working system and confirmed that the recording is feasible and the problems have been improved.

Real-time Go Recording System in Embedded Environment for Real Match (실제 대국을 위한 임베디드 환경 바둑 기보 저장 시스템)

  • Seo, WonSeoung;Jung, Keechul
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.45-54
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    • 2020
  • An automated system using a embedded board is required to generate the notation input of the offline Go game. This paper integrates shape and color information of the objects on the Go game board for light-insensitive processing and reduces the computation step. This paper combined the detection of obstacles using connected components with the computation of canny edge detection and HSV-based detection. As a result, the processing time is reduced in the embedded environment so that reliable notation can be automatically stored even in real-time play environment.

A Study on the Implementation of a Portable Hologram Recording System for Optical Education

  • Cheolyoung, Go;Juyoung, Hong;Kwangpyo, Hong;Eunyeop, Shin;Leehwan, Hwang;Soonchul, Kwon;Seunghyun, Lee
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.478-486
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    • 2022
  • Holography is a human-friendly technology that can express 3D stereoscopic information without eye fatigue. You can experience the mysterious features of light directly and indirectly, and you can also experience the principles of 3D imaging, which makes it a very good curriculum. As such, although holography is very effective in teaching students optics and 3D imaging technology, it has not yet been systematically established. The reason is the cost burden such as expensive equipment and laboratories, and the lack of easily accessible educational equipment. We implemented a portable holographic recording system to solve this problem. In addition, since silver halides, which use harmful chemicals, are not used in the process of developing the recording medium, and photopolymers are used, it is possible to educate not only the general public but also young students. In order to improve the completeness of the recorded result, the mechanism part, light source, and recording medium part of the production system were newly constructed to complement all the existing problems. The proposed system will make holography easily accessible to many people in a variety of fields, not just education. Through the interesting experience of various features and principles of light and the production of holograms with high satisfaction, we hope to popularize them in various fields such as education.

Peronsal Happiness Analysis using Big Data Based Text Design Monitoring System Architecture Design (빅데이터 기반의 텍스트를 활용한 개인 행복도 분석 모니터링 시스템 아키텍쳐 설계)

  • Sim, Jong-seong;Kim, Hee-chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.504-506
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    • 2019
  • The text and diary data of many SNSs around the world are uploaded, but it does not go beyond sharing and recording the data. In general, social big data is used to identify taste and interests. However, there is a need for a system that analyzes and displays their status and information. Therefore, in this paper, the happiness diary system deals with the design of the system that can record the data of the SNS and its own diary, store them in the big data system, and express the happiness through their diary and SNS data using emotional analysis.

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A Study on the Applicability of Facial Action Coding System for Product Design Process (제품 디자인 프로세스를 위한 표정 부호화 시스템(FACS) 적용성에 대한 연구)

  • Huang, Chao;Go, Jung-Wook
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.80-88
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    • 2019
  • With more emphasis on emotional communication with users in product design field, designers' clear and prompt grasp of user's emotion has become the core activity in product design research. To increase the flexibility applying emotion measurement in the process of product design, this study has used Facial Action Coding System (FACS) of behavioral emotion measurement method in product design evaluation. To select specimens, it has flexibly used the emotional product Image Map. Then this study has selected six product irritants inducing positive, negative and neutral emotions, and conducted FACS experiment with ordinary product users of 20 generations as the experimental subject, and analyzed users' emotional state in response to the irritants through their facial expressions. It also analyzes the advantages and disadvantages of FACS in the process of product design, such as "recording users' unconscious facial expressions" and puts forward some applicable schemes, such as "choosing a product stimulus with high user response". It is expected that this paper can be helpful to the flexibility of FACS as a method to predict user's emotion in advance at the trial stage of product design before launching them to the market.

Zigbee Communication Based Wireless System for Measuring Lap Time on a Sprints (지그비 통신에 기반한 단거리 육상경기 기록측정 시스템)

  • Jeong, Seung-Hyun;Choi, Deuk-sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.86-89
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    • 2018
  • This paper introduces a ZigBee network-based four-lane lap time measurement system that can be set up for short-distance races. The instructions "Ready-Set-Go" can be announced at the entry point node when the start button is pushed, and foot switches installed at the exit point node can be stepped on by the runner for lap time measurement of the race. The start and exit point nodes are connected to a ZigBee network to communicate time synchronization packets. The exit point node maintains synchronized local time within 10 ms at most. The system does not need expensive measurement equipment and provides lap time recording in a more convenient manner than conventional lap time measurement methods.

Design and Implement of Secure helper using Smart-phone Auto recording App (스마트폰 자동 녹음 앱을 이용한 생활 안전 도우미 설계 및 구현)

  • Moon, Jeong-Kyung;Hwang, Deuk-Young;Kim, Jin-Mook
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.111-118
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    • 2015
  • The violent crime has increased dramatically in our society. This is because our society has to change quickly. Strong police force, but this is not enough to solve the crime. And there are a lot of police to investigate the situation difficult to go out to the crime scene. So inevitably increase in the risk of crime. Researchers have conducted a number of studies to solve this problem. However, the proposed study how realistic are many points still lacking. herefore, we to take advantage of smartphones and high-speed Internet access technology to provide security services using the push service for rapid identification and crime situation in this study. Therefore, we would like to provide rapid service to identify criminal security situation using smart-phone app and push services on the high speed internet environments. The proposed system is to record the voice information received from the smart phone near the user presses the hot key is set in advance in real-time, and stores the audio information stored in the LBS information to the server through the authentication procedure. And the server uses the stored voice data and LBS Push service information to inform their families. We have completed the design of the proposed system. And it has implemented a smart phone app, the user authentication server. And using the state in which the push service from the authentication server by transmitting a message to a user to inform a family. But more must examine whether the proposed research is relevant in future studies.