• 제목/요약/키워드: Global Content

검색결과 919건 처리시간 0.024초

자발적 공유 경제 방식의 개인 콘텐츠 관리 및 공유 시스템 (Private Contents Management and Sharing Service with Voluntary Sharing Economy System)

  • 류혜송;홍광진;정기철
    • 한국멀티미디어학회논문지
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    • 제19권9호
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    • pp.1698-1709
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    • 2016
  • These days, anyone can easily product and share their own content through a web service such as blogs and SNS. However, contents are being operated separately because of the space limitation in individual SNS. Therefore, it is hard to search contents efficiently in individual SNS. To solve this problem, this paper propose a "Private Contents Management and Sharing Service with Voluntary Sharing Economy System." The system is in part [Input], [Save] and it provides a way to collect the content that are scattered on the Internet based on the creation of personal index. It also proposes a more systematic content management and sharing by creating and updating the website standard index by introducing an index Coordinator concept. Furthermore in [Use] section, by providing a portion of the index as the primary search results, it avoid unclassified content list which was simply collected by users. In conclusion, unlike previous studies, this system will contribute to the acquisition and management of interspersed content and ultimately contribute to the shared activation by preventing secondary processing and unauthorized processing to the original article.

Quantum Sensing Research: A Scientometric Assessment of Global Publications during 1991-2020

  • Gupta, Brij Mohan;Dhawan, Surinder Mohan;Mamdapur, Ghouse Modin
    • International Journal of Knowledge Content Development & Technology
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    • 제12권3호
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    • pp.31-49
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    • 2022
  • The study presents a global research scenario in the domain of quantum sensing in quantitative and qualitative terms. The study is based on an analysis of 588 global publications in the field, sourced from the Scopus database for the period 1991-2020. The study identified key countries, organizations and authors, network collaborative linkages at national, institutional, and author level. In addition, it identified broad subject areas intersecting quantum sensing research, key journals for research communications, and broad characteristics of highly-cited papers. The study finds that the USA and Germany lead the world ranking in quantum sensing research with a combined share of 50% to the global output. The USA, Germany, and Italy are the home countries to 13 of the top 15 most productive organizations, and also the home countries to 14 of the top 15 most productive authors in the subject. The top journals publishing most research publications are Physical Review A, Physical Review Letters and New Journal of Physics. However, in the most cited journals list in the subject, Agriculture & Forest Meterology, Science and Physical Review A tops the list.

Associative Interactive play Contents for Infant Imagination

  • Jang, Eun-Jung;Lee, Chankyu;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.126-132
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

글로벌 콘텐츠 경쟁력 강화를 위한 UHD 활성화 전략 (Terrestrial UHD activation strategy to strengthen global competitiveness)

  • 현우진
    • 스마트미디어저널
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    • 제12권1호
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    • pp.92-101
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    • 2023
  • 현재 실감 콘텐츠에 대한 소비자 욕구가 증대하여 고화질 영상에 대한 중요성이 높아지므로, 본 연구는 지상파 방송사의 UHD 전략을 글로벌 경쟁력 확보를 위한 차원에서 제시하였다. 첫째, 실무적 전략으로, 견고한 내수시장 확보를 위해 각 부서간 협력을 통한 생태계 확보에 주력, 시너지를 창출하고, 글로벌 경쟁력을 갖추기 위한 UHD 분야에 우선순위를 두고 해당 분야의 강국과 긴밀한 협조체제의 필요, 우리나라 사회 문화적 실정을 고려한 가성비에 주목한 UHDTV 개발로 내수시장 확보 후 이를 통한 재정, 기술력 등으로 글로벌 시장 개발을 추진해야 함을 제시했다. 둘째, 정부는 글로벌 콘텐츠 강화를 위한 컨트롤타워 역할, 장기적 로드맵 구성, 관련 자료 지원과 우리나라만의 UHDTV 성과 모델을 만들어 해외에 적극 수출함으로써 글로벌 경쟁력 증대를 지원해야 함을 강조했다.

글로벌 패션 유튜버의 콘텐츠 유형과 특성에 관한 사례연구 (A case study on the content types and characteristics of global fashion YouTubers)

  • 김고운;김윤
    • 복식문화연구
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    • 제28권3호
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    • pp.389-407
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    • 2020
  • With YouTube's overwhelming share of the market, research on analyzing the types of content on YouTube is essential. An analysis of major global fashion YouTubers that the types of video content could be largely classified into three main categories: Fashion, beauty and daily life. The fashion category was subdivided into styling and fashion product review content type. The beauty category was subdivided into tutorials, beauty product reviews, and beauty tip content types. The daily life category was subdivided into daily sharing, consultation, and Q & A content types. Video content within fashion YouTuber channels is accompanied by expertise in fashion and beauty. At the same time, videos on daily life are uploaded, and through interactive communication with viewers, YouTubers form an intimate bond with subscribers. Content emphasizing entertainment, not just information delivery that introduces fashion products, is attracting growing interest among subscribers. This study analyzed the content of the increasingly popular fashion YouTuber channels and determined its important characteristics. The study makes a significant contribution to academic research by laying a foundation for future studies of YouTube content in the fashion field. Since differences in country of birth and race among YouTubers may influence content production, follow-up research will be conducted on the types and characteristics of domestic fashion YouTubers.

프로그래밍 방식의 객체 기반 영상 콘텐츠 제작 기술 동향 (Trends in Programmable Object-Based Content Production Technologies)

  • 이재영;김태원;추현곤;이한규;석왕헌;강정원;허남호;김흥묵
    • 전자통신동향분석
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    • 제37권4호
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    • pp.70-80
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    • 2022
  • With the rapid growth in media service platforms providing broadcast programs or content services, content production has become more important and competitive. As a strategy to meet the diverse needs of global consumers for a variety of content and to retain them as long-term repeat customers, global over-the-top service providers are increasing not only the number of content productions but also their production efficiency. Moreover, a considerable amount of scene composition in the flow of content production work appears to be combined with rendering technology from a game engine and converted to object-based computer programming, thereby enhancing the creativity, diversity, quality, and efficiency of content production. This study examines the latest technology trends in content production such as virtual studio technology, which has emerged as the center of content production, the use cases in various fields of artificial intelligence, and the metadata standards for content search or scene composition. This study also examines the possibility of using object-based computer programming as one of the future candidate technologies for content production.

The Global Publication Output in Augmented Reality Research: A Scientometric Assessment for 1992-2019

  • Gupta, B.M.;Dhawan, S.M.
    • International Journal of Knowledge Content Development & Technology
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    • 제10권2호
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    • pp.51-69
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    • 2020
  • This paper describes global research in the field of augmented reality (22078) as indexed in Scopus database during 1992-2019, using a series of bibliometric indicators. The augmented reality (AR) research registered high 54.23% growth, averaged citation impact of 8.90 citations per paper. Nearly 1% of global output in the subject (226 papers) registered high-end citations (100+) per paper. The top 15 countries accounted for 87.05% of global publications output in the subject. The USA is in leadership position for its highest publications productivity (19.25% global share). The U.K. leads the world on relative citation index (2.05). International collaboration has been a major driver of AR research pursuits; between 11.89% and 44.04% of national share of top 15 countries in AR research appeared as international collaborative publications. AR research productivity by application types was the largest across sectors, such as education, industry and medical. Computer science has emerged as the most popular areas in AR research pursuits. Technical University of Munich, Germany and Osaka University, Japan have been the most productive organizations and Nara Institute of S&T, Japan (66.55 and 7.48) and Imperial College, London, U.K. (57.14 and 6.42) have been the most impactful organizations. M. Billinghurst and N. Navab have been the most productive authors and S. Feiner and B. MacIntyre have been the most impactful authors. IEEE Transactions on Visualization & Computer Graphics, Multimedia Tools & Applications and Virtual Reality topped the list of most productive journals.

Measuring the Degree of Integration into the Global Production Network by the Decomposition of Gross Output and Imports: Korea 1970-2018

  • KIM, DONGSEOK
    • KDI Journal of Economic Policy
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    • 제43권3호
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    • pp.33-53
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    • 2021
  • The import content of exports (ICE) is defined as the amount of foreign input embodied in one unit of export, and it has been used as a measure of the degree of integration into the global production network. In this paper, we suggest an alternative measure based on the decomposition of gross output and imports into the contributions of final demand terms. This measure considers the manner in which a country manages its domestic production base (gross output) and utilizes the foreign sector (imports) simultaneously and can thus be regarded as a more comprehensive measure than ICE. Korea's input-output tables in 1970-2018 are used in this paper. These tables were rearranged according to the same 26-industry classification so that these measures can be computed with time-series continuity and so that the results can be interpreted clearly. The results obtained in this paper are based on extended time-series data and are expected to be reliable and robust. The suggested indicators were applied to these tables, and, based on the results we conclude that the overall importance of the global economy in Korea's economic strategy has risen and that the degree of Korea's integration into the global production network increased over the entire period. This paper also shows that ICE incorrectly measures the movement of the degree of integration into the global production network in some periods.

글로벌 콘텐츠 유통산업 활성화 요인 중요도 분석 (Analysis of Factor's Priority for Activating the Industry of Global Content Distribution)

  • 박창묵;장형준;고찬;김광호
    • 디지털융복합연구
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    • 제12권4호
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    • pp.11-20
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    • 2014
  • 최근 K-POP의 인기와 '싸이'의 성공은 한국 문화콘텐츠의 주류시장 편입 가능성을 시사하고 있다. 또한 한류콘텐츠의 글로벌 구매력 증대는 문화콘텐츠의 유통이 상당한 경제적 이익을 확보할 수 있는 비즈니스 모델이 될 수 있음을 보여준다. 하지만 한류문화의 지속 확산을 위해서는 안정적으로 콘텐츠를 공급할 수 있는 글로벌 유통플랫폼의 구축 등과 같은 글로벌 시장으로 사업의 범위를 확대하는 노력이 필요하다. 따라서 본 연구에서는 글로벌 콘텐츠 유통산업의 활성화를 위해 필수적인 핵심요인들을 파악해 보고, 그 요인들의 중요도를 분석하여 이를 활용한 전략적 대안을 제시하기 위하여 AHP 기법을 활용하였다. 연구결과의 신뢰성 확보를 위하여 인터뷰 대상 전문가 모집단은 관련 업무에 10년 이상 종사한 전문가(30명)를 대상으로 하였다. 연구결과, 콘텐츠 측면의 상대적 중요도가 정책적 측면과 기술적 측면보다 높게 분석되었다. 하부요인 중요도 분석에서는 정책적 측면의 비즈니스 모델이 가장 우선시 되어야할 요인으로 분석되었으며, 고품질의 콘텐츠제작이 그 다음 순위의 중요한 요인으로 선택되었다.

Over-The-Top (OTT) Platforms' Strategies for Two-Sided Markets in Korea

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권4호
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    • pp.55-65
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    • 2021
  • The purpose of this paper is to present the Over-The-Top (OTT) platforms' strategies for two-sided markets. For this, we examine six strategic factors influencing OTT's success in Korea. The analysis reveals, among six OTTs, Netflix utilizes five strategic factors except the same-side network effects. OTTs from pay TV operators and channel providers tend to block the cross-side network effects on the opponent OTTs, because they think their giveaway to content providers is in vein, if the invested content by them would be consumed on opponent rival platforms. Interesting is that after experiencing a negative association between the market entry of Netflix and the subscription revenue growth rate of pay TV services, pay TV operators utilize the same-side network effects by offering hybrid services in partnership with global OTTs like Netflix, Disney+ which are considered as a complementary OTT. In conclusion, it is suggested to target a new connected TV based OTT service offering with collaboration with Korean TV device manufacturers for Korean OTTs' global strategy, because Netflix-like global market expansion is not easy for them to cover their content cost.