• 제목/요약/키워드: Geometric simulation

검색결과 665건 처리시간 0.03초

변형 가능한 물체를 위한 효과적인 시뮬레이션 제어 (Effective Simulation Control for Deformable Object)

  • 홍민;최민형
    • 컴퓨터교육학회논문지
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    • 제8권1호
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    • pp.73-80
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    • 2005
  • 변형 가능한 물체들 간의 자연스럽고 그럴듯한 상호작용을 얻거나, 시뮬래이션을 사용자가 원하는 시작 조건으로 설정하기 위해서는 이를 제어할 수 있는 기하학적인 제한을 직관적으로 정의하거나 제어 할 수 있어야 한다. 또한 사용자가 시뮬레이터의 중대한 변경 없이 시뮬레이션을 다양한 환경의 시뮬레이션문제를 풀기위한 기반으로 사용할 수 있어야 한다. 본 논문에서 제안된 물리학 기반의 기하학적 제한 시뮬레이션 시스템은 변형 가능한 물체를 표현하기 위혜서 비선형적인 유한요소 해석 방법을 사용하였으며, 제약 조건을 지키기 위해서 물체의 노드에 기하학적인 제한을 설정함으로써 제한 힘이 생성된다. 또한 사용자가 기하학적인 제한을 설정하고 변경 할 수 있도록 해주며, 이러한 제약들은 지속적으로 시뮬레이션 시스템을 통제 할 수 있도록 제한 힘으로 변환된다. 따라서 시뮬레이터는 물체에 적용되는 선형적, 각도, 부동식 등의 기하학적 제한을 통제 할 수 있다. 본 연구의 실험적인 결과들은 전체 시뮬레이션 동안 기하학적 제한이 작은 오차 범위 내에서 잘 지켜지고, 변형 가능한 물체의 원하는 형태를 잘 보존하고 있음을 보여준다.

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Energy constraint control in numerical simulation of constrained dynamic system

  • 윤석준
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.376-382
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    • 1991
  • In the analysis of constrained holonomic systems, the Lagange multiplier method yields a system of second-order ordinary differential equations of motion and algebraic constraint equations. Conventional holonomic or nonholonomic constraints are defined as geometric constraints in this paper. Previous works concentrate on the geometric constraints. However, if the total energy of a dynamic system can be computed from the initial energy plus the time integral of the energy input rate due to external or internal forces, then the total energy can be artificially treated as a constraint. The violation of the total energy constraint due to numerical errors can be used as information to control these errors. It is a necessary condition for accurate simulation that both geometric and energy constraints be satisfied. When geometric constraint control is combined with energy constraint control, numerical simulation of a constrained dynamic system becomes more accurate. A new convenient and effective method to implement energy constraint control in numerical simulation is developed based on the geometric interpretation of the relation between constraints in the phase space. Several combinations of energy constraint control with either Baumgarte's Constraint Violation Stabilization Method (CVSM) are also addressed.

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차륜/레일 기하학적 접촉 시뮬레이션 프로그램 개발 (Development of a Wheel/Rail Geometric Contact Simulation Program)

  • 한형석;이은호;김재철
    • 한국철도학회논문집
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    • 제6권1호
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    • pp.58-65
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    • 2003
  • Wheel/Rail geometric constraint relationships, such as effective conicity and gravitational stiffness, strongly influence the lateral dynamics of railway vehicles. In general, these geometric contact characteristics are nonlinear functions of the wheelset lateral displacement. There is a need to develop a wheel/rail geometric contact simulation program for wheels and rails with arbitrary profiles for the prediction of the dynamic behavior of railway vehicles. An algorithm to simulate any combination of wheels and rails is employed and a GUI for easy analysis is constructed. The simulation program is applied to KTX which will run on both KTX and conventional rails, two rail standards having different rail profiles. The results show that the two rail systems have different geometric contact characteristic

유기 증착 공정을 위한 박막 형상 모델링 EL (Geometric Modeling of Thin-film Thickness Profile for the OLED Evaporation Process)

  • 이응기
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.1444-1447
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    • 2004
  • For the OLED evaporation process, thin film thickness uniformity is of great practical importance. In order to achieve the better thickness uniformity, geometric simulation of film thickness distribution profile is required. In this paper, a geometric modeling algorithm is introduced for process simulation of full-color OLED evaporating system. The physical fact of the evaporation process is modeled mathematically. Based on the developed method, the uniformity of the organic layer thickness can be successfully controlled.

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사각방지용 자동차 측면거울의 개발에 관한 연구 (A Study on the Sculptured surface mold by using CAM system)

  • 신근하
    • 한국생산제조학회지
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    • 제9권2호
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    • pp.119-124
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    • 2000
  • In this paper based on geometric optics and geometric modeling aspheric surface of the side mirror mold with dead angle reduced have been designed and machined in a CNC machining center, Surface roughness of the mold was evaluat-ed by usin the surface shaping system. Surface generating simulation of a ball endmill process is investigated. Through the simulation based on the surface-shaping system 3-D engineered surfaces and properties of engineered surfaces are obtained, Computer simulation provides the effective working conditions through the prediction of geometric properties of engineered surfaces. The rear view mirror and room mirror play important role on the safe driving condition as a observation of environment but the rear view mirror can not provide complete information of driving environments due to the existence of the dead angle. The analysis on the shape of formed mirror shows that the proposed me? improves range of a driver's sight.

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Accuracy of structural computation on simplified shape

  • Marin, P.
    • Structural Engineering and Mechanics
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    • 제35권2호
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    • pp.127-140
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    • 2010
  • This paper focuses on a number of criteria that enable controlling the influence of geometric simplification on the quality of finite element (FE) computations. To perform the mechanical simulation of a component, the corresponding geometric model typically needs to be simplified in accordance with hypotheses adopted regarding the component's mechanical behaviour. The method presented herein serves to compute an a posteriori indicator for the purpose of estimating the significance of each feature removal. This method can be used as part of an adaptive process of geometric simplification. If a shape detail removed during the shape simplification process proves to be influential on mechanical behaviour, the particular detail can then be reinserted into the simplified model, thus making it possible to readapt the initial simulation model. The fields of application for such a method are: static problems involving linear elastic behaviour, and linear thermal problems with stationary conduction.

차륜/레일 기하학적 접촉 시뮬레이션 프로그램 개발 (Development of a Wheel/Rail Geometric Contact Simulation Program)

  • 한형석;이은호;김재철
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2003년도 춘계학술대회 논문집
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    • pp.645-650
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    • 2003
  • Wheel/Rail geometric constraint relationships, such as effective conicity and gravitational stiffness, strongly influence the lateral dynamics of railway vehicles. In general, these geometric contact characteristics are nonlinear functions of the wheelset lateral displacement. There is a need to develop a wheel/rail contact simulation program for wheels and rails with arbitrary profiles for the prediction of the dynamic behavior of railway vehicles. An algorithm to simulate any combination of wheels and rails is employed and a GUI for easy analysis is constructed. The simulation program is applied to KTX which will run on both KTX and conventional rails, two rail standards having different rail profiles. The results show that the two rail systems have different geometric contact characteristic

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지오매트릭(Geometric) 패턴을 응용한 골프웨어 텍스타일 디자인개발 (Design Development of Golf Wear Textiles utilizing Geometric Patterns)

  • 정형호;배수정
    • 복식
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    • 제60권6호
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    • pp.11-22
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    • 2010
  • Purpose: The purpose of this study is to develop golf wear textile design, produce simulation and samples, and create original designs using geometric patterns. Significance: If modern people's trend to pursue well-being is be associated with healthy and active lifestyle and the design which combines a sport sense into artistic image appears in golf wear, it is a very significant effort to settle the role of sport as a mega trend. Contents: This study examined the general concept of geometric patterns and the situation and characteristics of women's golf wear. Finally, the design and simulation of gold wear textile were proposed. Study Instruments: For theoretical research, articles, books, literatures, and Internet materials published at home and abroad were reviewed and collected. For empirical research, a dot, a stripe(a line), a square, and an oval were selected and simulation was tested visually after the development of textile designs. Finally it was directly produced and golf wear design was developed. Photoshop CS 3 and Wacom intuos 3 were used as a general-purpose program and hardware respectively. DTP printing was used for sample work. Based on research results, geometric patterns range broadly and diversely from prehistoric remains and relics to contemporary art, design, architecture, and fashion. It is a unique formative element with value and attraction as the infinite object of inquiry beyond an area and the times. The combination of geometric patterns with art touch could complement the rigidity of design. It contributed to the perception of important role of art in the design area, namely, the importance of design containing artistry.

고구려 고분벽화에 나타난 기하학문양을 이용한 텍스타일 디자인 개발 시뮬레이션 (Development Simulation of Textile Using Geometric Patterns Found in the Design Mural Paintings of Goguryeo Dynasty Tombs)

  • 정형호;김은정;배수정
    • 복식
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    • 제59권6호
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    • pp.72-81
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    • 2009
  • The purpose of this study is to develop geometric patterns which can be reinterpreted in a modern sense and textile designs which can be commercialized in the mural painting of Goguryeo Dynasty's tomb. Of 42 tombs where genres and portraits could be observed, the costume style of Goguryeo dynasty could be mainly observed in the tombs built in the 4th and 5th centuries. Since geometric patterns found in the portrait could be represented in a modern sense, this study was intended to develop the patterns of a necktie which is one of cultural products by applying geometric patterns in the mural painting of Goguryeo Dynasty's tomb in the 5th century with many patterns distributed. The scope of patterns was limited to a square, a triangle, a circle, and a diagonal line which were the basic of geometric patterns found in the mural painting. The methods of study were literature review and empirical study. Adobe Photoshop CS3 was used to edit geometric patterns found in the mural painting of Goguryeo Dynasty's tomb in the 5th century. By extracting a square(${\square}$), a triangle(${\vartriangle}$), a circle(${\bigcirc}$), and a diagonal line(${\diagdown}$) from edited images, predicted images were proposed before products were made. Finally textile designs were made through the simulation of edited design patterns in the necktie and handkerchief. This study will contribute to the positive effects on the development of cultural product designs applying the characteristic of geometric patterns and the construction of Korean image.