• 제목/요약/키워드: Geographical Design

검색결과 344건 처리시간 0.052초

Utilizing Usability Metrics to Evaluate a Subway Map Design

  • Jung, Kwang Tae
    • 대한인간공학회지
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    • 제36권4호
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    • pp.343-353
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    • 2017
  • Objective: This study aims to evaluate the efficiency of two representative subway map design types, namely a diagram type and a geographical type using physiological metrics, performance metrics, and self-reported metrics, which are representative usability metrics. Background: Subway maps need to be designed in order for users to quickly search and recognize subway line information. Although most cities' subway maps currently use the diagram type designed by Henry Beck, New York City's subway map has recently been changed to the subway map type combined with the geographical type designed by Michael Hertz. However, not many studies on its efficiency are found, and the studies that are available mainly depend on questionnaire surveys or take on a subjective behavioral study type based on experts' experiences. In this regard, evaluation through a more objective method is needed. Method: This study employed usability metrics as a method to evaluate the efficiency of information search targeting the diagram type and geographical type subway maps used mostly as subway maps. To this end, physiological metrics obtained through eye tracking, task completion time, representative metric of task performance, and subjective evaluation metrics were used for the suitability evaluation of subway map designs. Results: In the result of gaze movement distance analysis, no significant difference was shown in the two design types in terms of a process finding a departure station from the starting point and a process finding a transfer station between the departure station and arrival station (destination). However, the gaze movement distance in the process finding the arrival station at the departure station was significantly shorter in the geographical type, rather than in the diagram type. The analysis of task completion time showed a result similar to the gaze movement distance analysis result. Task completion time was significantly shorter in the geographical type, rather than in the diagram type, which is in the process finding the arrival station at the departure station. In other information search processes, no significant difference was shown. As a result of subjective evaluation metrics analysis, no significant difference was revealed in the two design types. Conclusion: An analysis on the two representative subway map design types was carried out via the adoption of usability metrics. As a result, although no significant difference was shown in some information search processes, it was revealed that information search was easier in the geographical type overall. Also, it was found that usability metrics can be effectively used to evaluate the design types of subway maps. Application: The study results can be used to set design direction to offer ease in information search on subway lines. The study also can be used as a method to evaluate a subway map's design type.

웹 GIS 기반 철도 지반정보 관리프로그램의 개발 (Development of the Railroad Geotechnical Information Management System Using Web GIS)

  • 황선근;이성혁;김현기;김정무
    • 한국철도학회논문집
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    • 제7권1호
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    • pp.20-25
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    • 2004
  • Railroad geotechnical information management system was developed by using Web GIS and DB in this study. The standardization of railroad geotechnical information is progressed by classifying three groups as like basic informations, vibration informations along railway lines and design drawings. The basic informations consisted of basic and dynamic properties of soils, geophysical exploration and seismic survey/exploration. And the specification for 'human exposure to whole-body vibration' was adopted to construct the vibration informations along railway lines. The informations as like drawings and photographs were saved by changing to graphic files in the standardization of design drawings. In the case of standardization of geographical information, the topographical maps(NGIS, 1:5000) were primarily used as digital maps. Another digital maps(KRRI, 1:5000) and their geographical DB based on NGI code system were added on this maps. The standardized informations were used to construct their database. And railroad information management system was developed using Entity-Relation(ER) model which had a good feasibility for expansion and transition to other system in designing stage of database. This system consisted of layer selection, search and analysis of geotechnical informations and Zeus DB was adopted for GIS operating and user interface. This system could be a good tool for saving, searching and analyzing the geotechnical and geophysical informations. These DB systems would offered the basic informations to plans, design and construction of railroad lines etc. in practical use.

철도 역명의 유래를 통하여 본 파사드 이미지 및 감성반응에 관한 연구 -충청권 광역 전철화 노선을 중심으로- (A Study on the Facade Image and Emotional Response considering Geographical Language of Railway Station - focused on Metropolitan Line of Chungcheong Railway -)

  • 김태영;오성진
    • 대한건축학회연합논문집
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    • 제20권6호
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    • pp.63-70
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    • 2018
  • This study is aimed to reflect the current status survey, analysis and response of 10 railway stations using geographical names in one of 19 stations located on Gyeongbu, Honam and Chungbuk line. Most railway stations in the study have shown normal images that are close to the standard type by selecting similar building materials rather than reflecting geographical features. Aside from the shape of the traditional Korean house in Cheongju, almost all newly constructed stations tend to incorporate light gray plating material on their modern exterior to produce Family look design as a railroad station. According to a survey of the sensitivity of the station's name, Osong Station was 73.6 percent, Gyeryong Station 67.3 percent, Heukseok-ri Station was 64.5 percent, Shintan-jin 62.6 percent, and Yeonsan Station 57 percent, more than half. Therefore, the results of the five stations were presented as a calculation and proposed design release focusing on the facades of each station. Each of these stations suggested a way to express the facade design image, considering the railway operation status of Korea Railroad, the area of the station and other surroundings.

지형특성을 활용한 계층적 Bayesian Spatial 지역빈도해석 (Development of Hierarchical Bayesian Spatial Regional Frequency Analysis Model Considering Geographical Characteristics)

  • 김진영;권현한;임정열
    • 한국수자원학회논문집
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    • 제47권5호
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    • pp.469-482
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    • 2014
  • 본 연구에서는 지역특성(위도, 경도, 고도)과 기후학적 특성(연최대강우량)을 계층적 Bayesian 모형안에서 연계하여 공간적 분석이 가능한 지역빈도해석 모형을 개발하였다. 기존 지역빈도해석은 강수지점의 지리적/지형적 특성을 반영한 해석이 어려운 단점이 있으며, 지점을 기준으로 해석된 확률강수량을 유역면적강우량으로 변환 시 불확실성이 큰 단점이 있다. 이에 본 연구에서는 계층적 Bayesian 기법을 이용하여 지역특성 및 기후학적 특성이 고려된 Gumbel 확률분포형의 매개변수를 추정하였으며, 이들 매개변수들을 공간적으로 보간하여 한강유역내 모든 지점에 대해서 확률강수량을 추정할 수 있도록 하였다. 결과적으로 기존 L-모멘트 방법과 유사한 결과를 확인할 수 있었으며 확률강수량의 불확실성 정량화와 더불어 지리적/지형적 영향을 고려한 해석이 가능하였다.

공간 데이타 변환 시스템의 설계 및 구현 (Design and Implementation of a Spatial Data Translation System)

  • 이기영;노경택
    • 한국컴퓨터정보학회논문지
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    • 제8권4호
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    • pp.41-46
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    • 2003
  • 최근 다양한 분야에서 지리 정보의 활용이 증가함에 따라 지리 정보를 좀더 효율적으로 이용하고자 지리 정보 시스템을 구축하였다. 지리 정보 시스템은 고유한 데이타 포맷을 사용하여 지리 정보를 관리하였다. 시간이 지남에 따라 다양한 분야에서 기존에 구축해 놓은 다양한 지리 정보 시스템의 지리 정보를 자유롭게 유통 및 활용하려는 요구가 증가하게 되었다. 따라서, 기존에 구축된 지리 정보 시스템의 정보를 변환하여 이를 이용하고자 하는 지리 정보 시스템에 전달하여 주는 데이타 변환 과정이 필요하게 되었다. 따라서. 본 연구에서는 지리 정보 시스템간의 데이타 변환을 좀더 효율적이도록 국제 표준을 따르는 공간 데이타 변환 시스템을 설계 및 구현하였다.

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SDTS와 Informap간의 데이타 변환 시스템의 설계 및 구현 (Design and Implementation of a Data Conversion System between SDTS and Informap)

  • 오병우;이강준;한기준
    • 대한공간정보학회지
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    • 제4권2호
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    • pp.109-121
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    • 1996
  • 독립적인 저장 구조로 공간 데이타를 저장하는 지리 정보 시스템간의 데이타 교환은 매우 힘들다. 더욱이, 공간데이타의 저장을 위해서는 많은 기억 공간이 필요하고 입력을 위해서는 많은 비용이 필요하므로 중복 지장하면 낭비가 크다. 그러므로, 다른 지리 정보 시스템과 데이터를 서로 교환하여 공유할 수 있어야 하며, 공간 데이타의 교환을 위해서는 공통데이타괴환 포맷이 필요하다. 본 논문에서는 기존의 매핑 시스템인 Informap의 데이타와 극가 공통데이타교환 포맷으로 지정된 SDTS 데이타의 상흐 교환을 위한 데이타 변환 시스템을 설계 구현한다. 이를 위하여 먼저 Informap과 SDTS의 저장 구조를 분석한다. 그리고, 이를 근거로 효율적인 변환을 위한 게이트웨이 함수를 구현하고, 이러한 게이트웨이 함수를 사용하여 데이터 변환 시스템을 설계 및 구현한다.

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Online Community Design: Review of Frameworks and Developing Online Community Construct

  • Oh Ki-Tae;Lee Kun-Pyo
    • 디자인학연구
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    • 제19권3호
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    • pp.131-142
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    • 2006
  • The purpose of this study is to develop an online community construct, which proposes an inclusive illustration of the structure of online communities, for online community designers. This study reviewed researches from psychology, sociology, management engineering, and practical reports to understand the characteristics and dynamics of online communities. The proposed online community construct visualizes the cognitive, affective, and behavioral aspects of online community. As the notion of community originates from geographical groups, and with the assumption that geographical community shares identical characteristics with online community, this study reviewed researches about geographical communities as a starting-point. Then the study went through three main perspectives (1) online community attributes, (2) sense of online community and (3) challenges of online community. Then this study proposed an online community construct that encompasses the reviewed frameworks. The online community can be seen as a congregation of members from two sources. One is from the 'Shared Goal' that meets the personal needs. Given the shared goal, members gather into the community without personal relationship and have more chances to feel the sense of belonging to their needs fulfillment or benefit. This befitting tendency leads to strengthening of membership. Public online forums fall under this classification. The other source is from the emotional connections that are already initiated by personal and casual contacts in the real world. The network of emotional connection can evolve into an online congregation of people under faint boundaries. Although there is no (or weak) shared goal, members are strongly bound to other members. Personal homepage or web log (blog) can be classified as an example of relationship-oriented community.

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Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • 4차산업연구
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    • 제4권1호
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

지리정보시스템을 위한 공간 질의어 Geographical SQL의 설계 및 구현 (Design and Implementation of Geographical SQL: a Spatial Query Language for Geographical Information Systems)

  • 이민재;이영구;송주원;황규영;김장수
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 1998년도 가을 학술발표논문집 Vol.25 No.2 (1)
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    • pp.126-128
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    • 1998
  • 지리정보시스템은 공간 데이터와 비공간 데이터를 통합하여 다루는 시스템이다. 오늘날 사용되는 관계형 데이터 베이스시스템의 질의 언어는 비공간 데이터만을 잘 다룰 뿐, 공간 데이터는 다루지 못한다. 그러므로 지리정보시스템에서는 기존의 질의어를 사용할 수 없다. 지리정보시스템을 위해서는 공간데이터와 비공간 데이터를 동시에 고려하는 새로운 공간 질의언어가 필요하다. 본 논문에서는 공간 질의의 특징을 실펴보고 공간 질의어가 갖추어야 할 필요조건을 도출한다. 그리고, 이러한 필요조건을 만족하는 공간 질의어를 설계하고 구현한다. 구현된 시스템은 기조의 질의어에 공간 객체와 공간 연산자를 서술할 수 있으며 하부 시스템에 구현된 공간 색인 방법을 기반으로 하여 공간 스캔과 공간 조인 방법을 활요하여 빠른 공간 질의 성능을 보인다.