• Title/Summary/Keyword: Generative Design System

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Generative Design System based on Environment Analysis (환경분석에 기반한 생성디자인 시스템 설계에 관한 연구)

  • Ji, Seung-Yeul;Jun, Han-Jong
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.6
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    • pp.403-410
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    • 2010
  • This paper is aimed at the development of a theoretical framework that addresses practical applications of generative design system that have been observed in architectural practice. Existing theoretical frameworks are not aimed at addressing this specific use of parametric tools but do provide a set of key themes. Based on these themes a generative design system is presented here as a means for tackling architectural design development tasks. This is then used in order to examine a case study; the generative design system tasks involved in the design development and documentation of the Olympic Stadium in Germany. The findings from this examination are used to discuss proposals and implications for a practical framework for generative design in architecture.

DEFORMED BUILDING DESIGN AND FABRICATION BASED ON THE PARAMETRIC TECHNOLOGY

  • Eonyong Kim;Jongjin Park;Hanjong Jun
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1107-1112
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    • 2009
  • To design and build a deformed building, new approaches and technologies are required, in which a design approach with parametric and generative technology is used for design and for building it, computer based fabrication technology. Even if parametric design technology is not a state of the art thing, the technology is still used widely, in order to effect the efficiency and furthermore it will continue to be innovated upon continuously. To cope with the limitation of it, the generative design system is developed. Deformed building design requires new methodology to overcome the limitations of conventional ways, which have difficulties to create enough design alternatives to explore satisfied design solutions order to deformed design have geometrical complexity and dramatically increased amount of data. Hence the generative design system can be a cutting edge methodology to solve it. However we should consider how to build the design in the real world. For this, the computer based fabrication technology which is used in mechanical industry is required to introduce to architecture and construction domain for efficiency. In this research, the methodology is modeled and tested with Bezier surface based shell structure.

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Analysis of Fashion Design Reflected Visual Properties of the Generative Art (제너러티브 아트(Generative Art)의 시각적 속성이 반영된 패션디자인 분석)

  • Kim, Dong Ok;Choi, Jung Hwa
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.5
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    • pp.825-839
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    • 2017
  • Generative Art (also called as the art of the algorithm) creates unexpected results, moving autonomously according to rules or algorithms. The evolution of digital media in art, which tries to seek novelty, increases the possibility of new artistic fields; subsequently, this study establishes the basis for new design approaches by analyzing visual cases of Generative Art that have emerged since the 20th century and characteristics expressed on fashion. For the methodology, the study analyzes fashion designs that have emerged since 2000, based on theoretical research that includes literature and research papers relating to Generative Art. According to the study, expression characteristics shown in fashion, based on visual properties of Generative Art, are as follows. First, abstract randomness is expressed with unexpected coincidental forms using movements of a creator and properties of materials as variables in accordance to rules or algorithms. Second, endlessly repeated pattern imitation expresses an emergent shape by endless repetition created by a modular system using rules or 3D printing using a computer algorithm. Third, the systematic variability expresses constantly changing images with a combination of system and digital media by a wearing method. It is expected that design by algorithm becomes a significant method in producing other creative ideas and expressions in modern fashion.

Towards Resource-Generative Skyscrapers

  • Imam, Mohamed;Kolarevic, Branko
    • International Journal of High-Rise Buildings
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    • v.7 no.2
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    • pp.161-170
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    • 2018
  • Rapid urbanization, resource depletion, and limited land are further increasing the need for skyscrapers in city centers; therefore, it is imperative to enhance tall building performance efficiency and energy-generative capability. Potential performance improvements can be explored using parametric multi-objective optimization, aided by evaluation tools, such as computational fluid dynamics and energy analysis software, to visualize and explore skyscrapers' multi-resource, multi-system generative potential. An optimization-centered, software-based design platform can potentially enable the simultaneous exploration of multiple strategies for the decreased consumption and large-scale production of multiple resources. Resource Generative Skyscrapers (RGS) are proposed as a possible solution to further explore and optimize the generative potentials of skyscrapers. RGS can be optimized with waste-energy-harvesting capabilities by capitalizing on passive features of integrated renewable systems. This paper describes various resource-generation technologies suitable for a synergetic integration within the RGS typology, and the software tools that can facilitate exploration of their optimal use.

Understanding User Perception of Generative AI and Copyright of AI-Generated Outputs: focusing on differences by user group (생성 AI와 AI 창작물 저작권에 대한 사용자의 인식 연구: 사용자 그룹의 차이를 중심으로)

  • Dahye Choi;Jungyong Kim;Daeun Han;Changhoon Oh
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.777-786
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    • 2023
  • Generative AI systems are expected to be more widely utilized. However, relatively little attention has been paid to understanding how users perceive and accept generative AI results. To identify strategies for increasing the future use of generative AI and prepare for potential issues, we organized design workshop for the general user group and the designer group. They created artwork utilizing Novel AI and semi-structured interview was followed to evaluate their attitudes toward generative AI and its copyright. Results indicate that the general public views generative AI positively, while the design-related group views it quite negatively. The participants expressed concerns as to the misuse the system, specifically related to copyright issues. People who are likely to utilize generative AI outcomes have insisted more strongly that copyrights should be their own. Those working in the design field highly evaluated the possibility of using generative AI in their work. Copyright perceptions were not significantly influenced by users' satisfaction or their level of involvement in the creation process. We discuss design implications for interfaces using generative AI based on the findings.

A Research on Re-examining Discriminator Design Space for Performance Improvement of ESRGAN (ESRGAN의 성능 향상을 위한 판별자 설계 공간 재검토에 관한 연구)

  • Sung-Wook Park;Jun-Yeong Kim;Jun Park;Se-Hoon Jung;Chun-Bo Sim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.513-514
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    • 2023
  • 초해상은 저해상도의 영상을 고해상도 영상으로 합성하는 기술이다. 이 기술에 딥러닝이 적용되어, 2014년에는 SRCNN(Super Resolution Convolutional Neural Network) 모델이 발표됐다. 이후에는 SRCAE(Super Resolution Convolutional Autoencoders)와 GAN(Generative Adversarial Networks)을 기반으로 한 SRGAN(Super Resolution Generative Adversarial Networks) 등, SRCNN의 성능을 능가하는 모델들이 발표됐다. ESRGAN(Enhanced Super Resolution Generative Adversarial Networks)은 SRGAN 모델의 성능을 개선했지만, 완벽한 성능을 내지 못하는 문제점이 있다. 이에 본 논문에서는 판별자(Discriminator) 구조를 변경하여 ESRGAN의 성능을 개선한다. 실험 결과, 제안하는 모델이 ESRGAN보다 더 높은 성능을 보일 것으로 기대된다.

Design of a Helmet with Improved Ventilation for Personal Mobility (통기성을 개선한 개인용 이동장치 헬멧 구조 설계)

  • Jin-San Oh;Seong-Jun Kwon;Min-Ki Hong;Seong-Won Jeong
    • Design & Manufacturing
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    • v.16 no.4
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    • pp.7-16
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    • 2022
  • A helmet is essential for safety when operating personal mobility. However, user's actual helmet wear rate is low due to the inconvenience of wearing and poor ventilation. In this study, a new helmet structure with improved ventilation for personal mobility devices was designed. To design a new structure with improved breathability compared to the existing helmet while satisfying the safety regulations for the helmet, a generative design method was applied to the shock-absorbing liner of the helmet. In addition, other materials were applied to create a structure with improved ventilation while maintaining safety. The generated design result was verified for shock absorption through simulation. As a result of the study, EPS, the current material was replaced with CFRP and Kevlar, and the structure was changed. This design was judged to satisfy safety regulations against impact. The new helmet structure is expected to improve the helmet usability for personal mobility and increase the helmet wear rate of users.

Design of a Question-Answering System based on RAG Model for Domestic Companies

  • Gwang-Wu Yi;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.7
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    • pp.81-88
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    • 2024
  • Despite the rapid growth of the generative AI market and significant interest from domestic companies and institutions, concerns about the provision of inaccurate information and potential information leaks have emerged as major factors hindering the adoption of generative AI. To address these issues, this paper designs and implements a question-answering system based on the Retrieval-Augmented Generation (RAG) architecture. The proposed method constructs a knowledge database using Korean sentence embeddings and retrieves information relevant to queries through optimized searches, which is then provided to the generative language model. Additionally, it allows users to directly manage the knowledge database to efficiently update changing business information, and it is designed to operate in a private network to reduce the risk of corporate confidential information leakage. This study aims to serve as a useful reference for domestic companies seeking to adopt and utilize generative AI.

Infrared and visible image fusion based on Laplacian pyramid and generative adversarial network

  • Wang, Juan;Ke, Cong;Wu, Minghu;Liu, Min;Zeng, Chunyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.5
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    • pp.1761-1777
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    • 2021
  • An image with infrared features and visible details is obtained by processing infrared and visible images. In this paper, a fusion method based on Laplacian pyramid and generative adversarial network is proposed to obtain high quality fusion images, termed as Laplacian-GAN. Firstly, the base and detail layers are obtained by decomposing the source images. Secondly, we utilize the Laplacian pyramid-based method to fuse these base layers to obtain more information of the base layer. Thirdly, the detail part is fused by a generative adversarial network. In addition, generative adversarial network avoids the manual design complicated fusion rules. Finally, the fused base layer and fused detail layer are reconstructed to obtain the fused image. Experimental results demonstrate that the proposed method can obtain state-of-the-art fusion performance in both visual quality and objective assessment. In terms of visual observation, the fusion image obtained by Laplacian-GAN algorithm in this paper is clearer in detail. At the same time, in the six metrics of MI, AG, EI, MS_SSIM, Qabf and SCD, the algorithm presented in this paper has improved by 0.62%, 7.10%, 14.53%, 12.18%, 34.33% and 12.23%, respectively, compared with the best of the other three algorithms.

A Study on the Application of Biomorphism on Contemporary Architectural Design (현대 건축 디자인에서의 생물학적 형태의 적용에 관한 연구)

  • Kim Won-Gaff
    • Korean Institute of Interior Design Journal
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    • v.15 no.1 s.54
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    • pp.30-38
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    • 2006
  • The new aspect of contemporary architectural design is the computer simulation of morphogenesis and evolution of the organic body. Morphogenesis and evolution is the kind of emergence that is the process of complex pattern formation from simpler rules in complex system. The development comprises the sequence of pattern formation, differentiation, morphogenesis, growth. This study analyzes the application methodology of various biomorphism in contemporary architecture. The methods of generative application by computation in architecture are self-organization, differentiation, growth algorithm via MoSS. And the methods of evolution by computation are genetic algorithm, multi-parameter in environments, phylogenetic cross-over, competing as natural selection, mutation+external constraints, generative algorithm+genetic algorithm via Genr8.