• Title/Summary/Keyword: Generate Data

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Deep Learning-Based Personalized Recommendation Using Customer Behavior and Purchase History in E-Commerce (전자상거래에서 고객 행동 정보와 구매 기록을 활용한 딥러닝 기반 개인화 추천 시스템)

  • Hong, Da Young;Kim, Ga Yeong;Kim, Hyon Hee
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.6
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    • pp.237-244
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    • 2022
  • In this paper, we present VAE-based recommendation using online behavior log and purchase history to overcome data sparsity and cold start. To generate a variable for customers' purchase history, embedding and dimensionality reduction are applied to the customers' purchase history. Also, Variational Autoencoders are applied to online behavior and purchase history. A total number of 12 variables are used, and nDCG is chosen for performance evaluation. Our experimental results showed that the proposed VAE-based recommendation outperforms SVD-based recommendation. Also, the generated purchase history variable improves the recommendation performance.

Research on the Design of a Deep Learning-Based Automatic Web Page Generation System

  • Jung-Hwan Kim;Young-beom Ko;Jihoon Choi;Hanjin Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.2
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    • pp.21-30
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    • 2024
  • This research aims to design a system capable of generating real web pages based on deep learning and big data, in three stages. First, a classification system was established based on the industry type and functionality of e-commerce websites. Second, the types of components of web pages were systematically categorized. Third, the entire web page auto-generation system, applicable for deep learning, was designed. By re-engineering the deep learning model, which was trained with actual industrial data, to analyze and automatically generate existing websites, a directly usable solution for the field was proposed. This research is expected to contribute technically and policy-wise to the field of generative AI-based complete website creation and industrial sectors.

Construction Quality Management based on Digital Twin using Autonomous Scanning UGV

  • Jungtaek Hong;Jinwoo Song;Ali Akbar;Sungil Son;Sangmin Yang;Soonwook Kwon
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.1283-1283
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    • 2024
  • Recently, construction sites have faced significant challenges due to arbitrary changes and poor communication between general contractors and subcontractors. This study proposes a technological solution by integrating Unmanned Ground Vehicles (UGVs) into the existing workflow of apartment construction. By analyzing current processes, we identified a scenario where UGVs, equipped with LiDAR (Light Detection and Ranging) systems, can generate and provide real-time 3D models of construction sites. These models can be linked with extended reality (XR) technology or office PCs for intuitive comparisons between digital and actual site conditions as a digital twin of the construction site. The study suggests an improved construction process that enhances contractors' understanding and on-site efficiency and enables managers to monitor progress effectively. To address challenging terrain on construction sites, a caterpillar driven UGV was developed, equipped with stereo cameras, a LiDAR sensor for scanning and gathering environmental data, and an embedded PC for data processing. Utilizing SLAM (Simultaneous Localization and Mapping) technology, the UGV autonomously navigates and scans the site at night, minimizing disruptions. Additionally, an embedded system analyzes images from stereo cameras to assess the quality of construction, mapping the findings onto 3D models. This innovation allows site managers to efficiently verify construction quality and identify issues without manual inspections, significantly improving site management efficiency.

Full arch rehabilitation using a digital diagnostic model in a patient with skeletal class III malocclusion (골격성 3급 부정교합 환자의 디지털 진단모형을 이용한 전악 고정성 보철수복 증례)

  • Se-Hyoun Kim;Ho-Beom Kwon;Myung-Joo Kim;Young-Jun Lim
    • The Journal of Korean Academy of Prosthodontics
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    • v.62 no.4
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    • pp.357-365
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    • 2024
  • By utilizing 3D image data from oral and facial scans, virtual patients can be created, allowing clinicians to accurately assess the occlusal plane and the aesthetic position and form of anterior teeth in relation to facial scan data. This integration enhances the predictability of aesthetic prosthetic treatments, reduces the potential for occlusal interferences and adjustments, and facilitates effective communication with patients during the diagnostic process. In this case report, a patient with skeletal Class III malocclusion had both oral and facial scans to generate a virtual patient during the diagnostic phase. Based on this virtual model, prostheses were designed and fabricated, resulting in an efficient and clinically satisfactory outcome both aesthetically and functionally.

Research of generate a test case to verify the possibility of external threat of the automotive ECU (차량 ECU의 외부 위협성 가능성을 검증하기 위한 테스트 케이스 생성 연구)

  • Lee, Hye-Ryun;Kim, Kyoung-Jin;Jung, Gi-Hyun;Choi, Kyung-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.9
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    • pp.21-31
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    • 2013
  • ECU(Electric Control Unit) on the important features of the vehicle is equipped, ECU between sending and receiving messages is connected to one of the internal network(CAN BUS), but this network easily accessible from the outside and not intended to be able to receive attacks from an attacker, In this regard, the development of tools that can be used in order to verify the possibility of attacks on attacks from outside, However, the time costs incurred for developing tools and time to analyze from actual car for CAN messages to be used in the attack to find. In this paper, we want to solve it, propose a method to generate test cases required for the attack is publicly available tool called Sulley and it explains how to find the CAN messages to be used in the attack. Sulley add the CAN messages data generated library files in provided library file and than Sulley execute that make define and execute file conform to the CAN communication preferences and create message rules. Experiments performed by the proposed methodology is applied to the actual car and result, test cases generated by the CAN messages fuzzing through Sulley send in the car and as a result without a separate tool developed was operating the car.

A New Paradigm in the Distribution of Sport Contents: Sports as a New Media (스포츠 콘텐츠 유통의 새로운 패러다임: 스포츠의 뉴미디어화)

  • Park, Seong-Hee;Han, Seung-Jin;Seo, Won-Jae
    • Journal of Distribution Science
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    • v.15 no.10
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    • pp.93-103
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    • 2017
  • Purpose - Sports and the media have been developed together through a close relationship. During the past decade, the media landscape and the coverage of sports events have been changed. Sports fans can use the sports content at the time they want, on the platform they prefer. Furthermore, thanks to the advanced information technology, sports fans are likely to be more engaged in sport in communication technology-friendly stadium. However, the literature on the relationship between sports and the media has heavily focused on the differences of media types, clear distinction between media suppliers and consumers, and the limited media extension. Given the limitation of prior research, therefore, it has not fully reflected the change in society and culture, the importance of media recipients or consumers, and the mediating characteristic of the media. In order to generate further insights for sport media related industry and its society, it is necessary to comprehend the contemporary phenomena of real world situation in new media and sport and to discuss how new media influence sport and how their relationship is changing in managerial context. The purpose of this study is to identify new media cases as distribution channels in sports context and is to develop insights by discussing its role and meaning of new media in sport society. Research design, data, and methodology - The study employed the theory-centered review and case analysis. In order to explain phenomena of the role of new media in contemporary sport and to generate related insights in sport context, the study reviewed the new media cases applied in sport industry and interpreted their meaning by employing medium theory, remediation theory, and new media theory. Results - The study discussed the limitation of prior sport media research and identified the characteristics of sport as new media such as remediating, extending sensory organs, reiterating physical space and electronic space. Conclusions - The study derived the characteristics of sport as new media, in a sport setting, and through sports settings. Findings would assist to comprehend the role of new media in spectating sport and provide insights for sport media study.

A Study on Design Automation of Cooling Channels in Hot Form Press Die Based on CATIA CAD System (CATIA CAD 시스템 기반 핫폼금형의 냉각수로 설계 자동화에 관한 연구)

  • Kim, Gang-Yeon;Park, Si-Hwan;Kim, Sang-Kwon;Park, Doo-Seob
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.147-154
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    • 2018
  • This paper focuses on the development of a support system that can rapidly generate the design data of a hot-form die with cooling channels, commonly known as hot stamping technology. We propose a new process for designing hot-form dies based on our (automated) system, whose main features are derived from the analysis of the design requirements and design process in the current industry. Our design support system consists of two modules, which allow for the generation of a 3D geometry model and its 2D drawings. The module for 3D modeling automation is implemented as a type of CATIA template model based on CATIA V5 Knowledgeware. This module automatically creates a 3D model of a hot-form die, including the cooling channels, that depends on the shape of the forming surface and the number of STEELs (subsets of die product) and cooling channels. It also allows for both the editing of the positions and orientations of the cooling channels and testing for the purpose of satisfying the constraints on the distance between the forming surface and cooling channels. Another module for the auto-generation of the 2D drawings is being developed as a plug-in using CAA (CATIA SDK) and Visual C++. Our system was evaluated using the S/W test based on a user defined scenario. As a result, it was shown that it can generate a 3D model of a hot form die and its 2D drawings with hole tables about 29 times faster than the conventional manual method without any design errors.

Interactive Realtime Facial Animation with Motion Data (모션 데이터를 사용한 대화식 실시간 얼굴 애니메이션)

  • 김성호
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.569-578
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    • 2003
  • This paper presents a method in which the user produces a real-time facial animation by navigating in the space of facial expressions created from a great number of captured facial expressions. The core of the method is define the distance between each facial expressions and how to distribute into suitable intuitive space using it and user interface to generate realtime facial expression animation in this space. We created the search space from about 2,400 raptured facial expression frames. And, when the user free travels through the space, facial expressions located on the path are displayed in sequence. To visually distribute about 2,400 captured racial expressions in the space, we need to calculate distance between each frames. And we use Floyd's algorithm to get all-pairs shortest path between each frames, then get the manifold distance using it. The distribution of frames in intuitive space apply a multi-dimensional scaling using manifold distance of facial expression frames, and distributed in 2D space. We distributed into intuitive space with keep distance between facial expression frames in the original form. So, The method presented at this paper has large advantage that free navigate and not limited into intuitive space to generate facial expression animation because of always existing the facial expression frames to navigate by user. Also, It is very efficient that confirm and regenerate nth realtime generation using user interface easy to use for facial expression animation user want.

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Reduction Method of Added Information Generated by Increasing the Number of Quantizer Reconstruction Levels (양자화 복원 레벨 개수 증대로 발생되는 부가정보 감소방법)

  • Wu, Ya-Lin;Kwon, Soon-Kak;Kwon, Oh-Jun
    • Journal of Korea Multimedia Society
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    • v.13 no.8
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    • pp.1154-1162
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    • 2010
  • Because it is easy to implement the scalar quantizer, it is used in various video coding systems. Although the scalar quantizer with a large quantization stepsize can reduce the amount of data, it has disadvantage that the reconstructed picture quality is poor. In this paper, we propose an efficient method which improves the coding performance by maintaining original quantization stepsize and increasing the number of quantization reconstruction levels. Simultaneously, for the purpose of solving the problem of transmitting the added symbol informations which is used to indicate the region of quantizer reconstruction level as the number of quantizer reconstruction level is increased, we also suggest the method to reduce the added informations. Therefore, for the intra-coded picture of H.264 video coding system, we generate the huffman codes for the symbol informations of quantization reconstruction regions by 4${\times}$4(horizontal 4 pixels, vertical pixels) block unit. Furthermore, for the inter-coded picture, we also generate the huffman codes for the symbol informations of quantization reconstruction regions by 8${\times}$8 blocks and 4${\times}$4 blocks within a macroblock. Adopting this method of reducing the added information by increasing the number of quantization reconstruction region, It is shown that the coding performance can be improved at the same bitrate.

Generation and Evaluation of Power Model for Mobile AMOLED Display Using RGB Color Space Partitioning Method Considering Power (전력을 고려한 RGB 색 공간 분할 기법 및 이를 활용한 AMOLED 디스플레이의 소모 전력 모델 생성 그리고 평가)

  • Baek, Dusan;Choi, Yoo-Rim;Lee, Byungjeong;Lee, Jung-Won
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.9
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    • pp.335-344
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    • 2018
  • The power model is needed to handle the power consumption of mobile AMOLED display at the software level. However, the existing studies to generate the power model have required the experimental environment and equipment for the power measurement activity. In addition, the combination of RGB values used for modeling was imprudent and small, so it was difficult to reflect the mutual influence between the RGB values into the model. To solve these problems, we propose an RGB color space partitioning method, which is used to prudently sample the combinations of the RGB values based on the color or the power. We also propose a process for generating a mapping table composed of . We analyzed the characteristics of the samples generated according to the proposed partitioning methods, taking into account the color and the power, and generated the mapping table for the AMOLED display. Furthermore, we confirmed the reusability of the mapping table by utilizing one mapping table multiple times in evaluating different power models. These mapping tables are provided to researchers and can be used to generate and evaluate power models without power measurement activities.