• Title/Summary/Keyword: Game Strategy

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A dynamic game approach to robust stabilization of time-varying discrete linear systems via receding horizon control strategy

  • Lee, Jae-Won;Kwon, Wook-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.424-427
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    • 1995
  • In this paper, a control law based on the receding horizon concept which robustly stabilizes time-varying discrete linear systems, is proposed. A dynamic game problem minimizing the worst case performance, is adopted as an optimization problem which should be resolved at every current time. The objective of the proposed control law is to guarantee the closed loop stability and the infinite horizon $H^{\infty}$ norm bound. It is shown that the objective can be achieved by selecting the proper terminal weighting matrices which satisfy the inequality conditions proposed in this paper. An example is included to illustrate the results..

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An application of game theory to a strategy of genco's power planning (게임이론을 이용한 발전사업자 설비투자전략)

  • Kim, Jong-Hyuk;Han, Seok-Man;Lee, Jeong-In;Chung, Koo-Hyung;Kim, Bal-Ho
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.568-569
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    • 2008
  • Recently, the electric power industries around the world are moving from the conventional monopolistic or vertically integrated environments to privatization, deregulation, and competition environments, where each participant is concerned with the maximization of profits in the marketplaces rather than system-wide costs minimization. To reduce difference of viewpoint about power planning between Genco and regulator, adjustment procedures need. This paper presents that game theory can be applied by systematic decision-making means.

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A Comparative Welfare Analysis on the Trading System in an Electricity Market by Using Game Theory (게임이론을 적용한 전력시장 전력거래방식의 후생 측면 비교 연구)

  • 이광호
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.52 no.10
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    • pp.616-623
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    • 2003
  • Competition among electric generation companies is a major goal of restructuring in the electricity industry, The trading system in an electricity market has been one of the most important issues in deregulated electricity market. This paper deals with comparisons of the major two types of the trading system: compulsory pool market and bilateral contract market. The two trading systems are compared quantitatively from the viewpoint of consumer's surplus and social welfare, This paper, also, proposes a unified model of Cournot and Bertrand for analyzing the mixed trading system of pool market and bilateral contract market. Nash equilibrium of the unified model is derived by criteria for participating in bilateral contract market. Numerical results from a sample case show that a mixed trading system of pool market and price-competitive bilateral market is beneficial to consumer from the view points of consumer's surplus.

Analysis of Mechanism Design for the Optimal Bilateral Contract in the Competitive Electricity Market (경쟁적 전력시장에서의 적정 직거래 계약가격 설정에 관한 연구)

  • Chung, Koo-Hyung;Roh, Jae-Hyung;Cho, Ki-Seon;Kim, Hak-Man
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.59 no.3
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    • pp.263-267
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    • 2010
  • Although electricity market structures may be different from each country, they have a long-term forward market and a short-term spot market in general. Particularly, a bilateral contract transacted at a long-term forward market fixes the electricity price between a genco and a customer so that the customer can avoid risk due to price-spike in the spot market. The genco also can make an efficient risk-hedging strategy through the bilateral contract. In this paper, we propose a new mechanism for deriving the optimal bilateral contract price using game theory. This mechanism can make the customer reveal his true willingness to purchase so that an adequate bilateral contract price is derived.

Optimization of Multi-objective Function based on The Game Theory and Co-Evolutionary Algorithm (게임 이론과 공진화 알고리즘에 기반한 다목적 함수의 최적화)

  • 김지윤;이동욱;심귀보
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.395-398
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    • 2002
  • 본 논문에서는 ‘다목적 함수 최적화 문제(Multi-objective Optimization Problem MOP)’를 풀기 위하여 유전자 알고리즘을 진화적 게임 이론 적용시킨 ‘내쉬 유전자 알고리즘(Nash GA)’과 본 논문에서 새로이 제안하는 공진화 알고리즘의 구조를 설명하고 이 두 알고리즘의 결과를 시뮬레이션을 통하여 비교 검토함으로써 ‘진화적 게임 이론(Evolutionary Game Theory : EGT)’의 두 가지 아이디어 -‘내쉬의 균형(Equilibrium)’과 ‘진화적 안정전략(Evolutionary Stable Strategy . ESS)’-에 기반한 최적화 알고리즘들이 다목적 함수 문제의 최적해를 탐색할 수 있음을 확인한다.

A Discretization Algorithm for Bi-Matrix Game Approach to Power Market Analysis (전력시장 해석을 위한 Bi-matrix 게임의 이산화 알고리즘)

  • 이광호
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.52 no.1
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    • pp.62-67
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    • 2003
  • An important aspect of the study of power system markets involves the assessment of strategic behavior of participants for maximizing their profits. In models of imperfect competition of a deregulated electricity system, the key task is to find the Nash equilibrium. In this paper, the bimatrix approach for finding Nash equilibria in electricity markets is investigated. This approach determines pure and mixed equilibria using the complementarity pivot algorithim. The mixed equilibrium in the matrix approach has the equal number of non-zero property. This property makes it difficult to reproduce a smooth continuous distribution for the mixed equilibrium. This paper proposes an algorithm for adjusting the quantization value of discretization to reconstruct a continuous distribution from a discrete one.

Scene Production using Unity Cinemachine (유니티 시네머신을 활용한 장면 연출 모색)

  • Park, Sung Suk
    • Journal of Information Technology Applications and Management
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    • v.28 no.6
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    • pp.133-143
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    • 2021
  • Unity's Cinemachine, one of the game production technologies, can produce 3D images. However, since Cinemachine is a game production tool, video creators may find it difficult because the work process of Cinemachine is unfamiliar and complicated. However, it is necessary to learn new technologies for the future of video contents that will be advanced in the future. In order to understand Chinemachine as a video producer, I would like to embody the scene of the movie. We are going to produce a storyboard scene for storytelling in Cinemachine. We defined the workflow of Unity Cinemachine while directing the scene by creating a story, and also checked the advantages and cautions. I hope it will be an opportunity to enjoy using Unity Cinemachine, which is constantly evolving.

The effect of Virtual CSR Co-Create on Users' Gameful Pleasure

  • Fei Zhou;Songling Xu;Yuanxi Ding
    • Journal of East Asia Management
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    • v.4 no.2
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    • pp.19-38
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    • 2023
  • With the progress of information technology and the rapid development of the gamification marketing, corporate marketing through virtual CSR co-create as customer acquisition, customer retention strategy has become the hot topic, but the reality results show that the effect of virtual CSR co-create fails to reach an enterprise's marketing purposes. Based on the success model of D&M information system, from the perspective of customer engagement, this study analyzes how enterprises achieve customer engagement and bring gameful experience to customers through gamification marketing in the context of virtual CSR co-create. The empirical results show that the quality of game information -- social interaction and sense of achievement in the context of virtual CSR co-create have a significant positive impact on consumers' gameful experience, and customer engagement plays a partial mediating role between social interaction, sense of achievement and consumers' gameful experience.

Analyzing the Effects of Anthropomorphism in NPCs Applied by GPT on User Satisfaction and Loyalty

  • Namjae Cho;Zhilan Cao;Giseob Yu
    • Journal of Information Technology Applications and Management
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    • v.31 no.4
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    • pp.121-137
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    • 2024
  • This research studies NPCs applied by Generative Pre-trained Transformer (GPT) Technology. This study set three independent variables as characteristics of the NPCs applied GPT. User immersion is set as a mediator variable, while user game satisfaction and loyalty are chosen as dependent variables. The Stimulus-Organism-Response (SOR) theory is employed to study user attitude changes, and immersion is examined through the Flow Theory. The study found that interactions between NPCs and users directly and indirectly influence user satisfaction and loyalty. This suggests that NPCs capable of providing users with desired information, rather than merely following predetermined protocols, can enhance the user's affinity for the game. Furthermore, the intelligence and human-likeness of NPCs were found to indirectly influence satisfaction and loyalty through immersion. These findings underscore the importance of GPT-applied NPCs in the gaming industry, with potential implications for the future development and enhancement of such NPCs within games.

Growth of Gameday and Strategy in Changing Mobile Environment (게임데이의 성장과 모바일 환경 변화에 따른 대응 전략)

  • Yoo, Byung-Joon;Ahn, Dae-Hwan;Rhee, Cheul
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.3
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    • pp.143-149
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    • 2012
  • With the increasing use of mobile phones, mobile game is emerging as an entertainment for move. Furthermore, smart phone is widely spread, so mobile game market is rapidly growing. According to "Republic of Korea 2010 Games White Paper" mobile game market is growing annual average 10% or more, and is expected to reach $ 9.8 billion in 2011. It is almost doubled compared to 2007. It became possible to realize complicated high-capacity game with mobile phone developed to smart phone. And at the same time, mobile game is associated with Social Network Services (SNS) and is worldwide growing as a part of 'mobile life'. Apple launched an application open market, App Store, in 2008, and mobile game industry welcomed an innovative turning point. Global smart phone application market (App Store) is opened, so Gameday is able to launch mobile games easily to the global market getting out of the domestic market. In addition, Apple App Store has the structure of sharing their revenue with the developer with 7 to 3 which is more favorable terms for the developer compared to supply mobile contents to the mobile carrier who monopolized the market in the past. The largest proportion of the current App Store application is game, and Gameday has the opportunity to make a significant leap forward by keeping pace with the new environment changes.

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