• Title/Summary/Keyword: Game Changer

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Research on Intelligent Combat Robot System as a Game-Changer in Future Warfare

  • Byung-Hyo Park;Sang-Hyuk Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.328-332
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    • 2023
  • The Army has presented eight game-changers for future warfare through 'Army Vision 2050,' including Intelligent Combat Robots, Super Soldiers, Energy Weapons, Hypersonic Weapons, Non-lethal Weapons, Autonomous Mobile Equipment, Intelligent Command and Control Systems, and Energy Supply Systems. This study focuses on Intelligent Combat Robots, considering them as the most crucial element among the mentioned innovations. How will Intelligent Combat Robots be utilized on the future battlefield? The future battlefield is expected to take the form of combined human-robot warfare, where advancements in science and technology allow intelligent robots to replace certain human roles. Especially, tasks known as Dirty, Difficult, Dangerous, and Dull (4D) in warfare are expected to be assigned to robots. This study suggests three forms of Intelligent Robots: humanoid robots, biomimetic robots, and swarm drones.

Do Gender, Types of VR Game, & Virtual Presence Matter in VR Games?

  • Um, Namhyun
    • International Journal of Contents
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    • v.16 no.4
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    • pp.78-83
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    • 2020
  • VR technology has become a game changer in the game industry. VR game market has increased exponentially worldwide. The current study is designed to examine effects of VR game players' gender (male vs. female), types of VR games (solo game vs. multiplayer game), and the level of perceived virtual presence (low virtual presence vs. high virtual presence) on enjoyment and intention to replay. Study findings suggest that male players, after playing VR games, showed higher enjoyment and intention to replay VR games. In terms of types of VR games, multiplayer VR games lead to higher enjoyment intention to replay than solo play games. Finally, this study found that the high level of perceived virtual presence incur higher enjoyment and intention to replay than the low level of perceived virtual presence in playing VR games. Practical implications were discussed in the last section of this paper.

Introduction to Pressure Gain Combustors for the Game-Changing SFC Improvement in Propulsion Systems (추진기관 혁신적 연비향상을 위한 승압연소기 개요 및 연구동향)

  • Choi, Jeong-Yeol
    • 한국연소학회:학술대회논문집
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    • 2012.11a
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    • pp.301-302
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    • 2012
  • During a last decade, detonative combustion is promising combustion mechanism of high-speed propulsion systems, but is more rigorously considered in these days as a game-changer for the improvement of thermodynamic efficiency of propulsion and power generation systems. Regardless of the skepticism about the pressure loss associated with the strong shock waves, it is shown that the additional compression by the strong shock wave exhibits increased thermodynamics efficiency that is not achievable by conventional compression systems. Present talk will give an introduction to the concepts and the recent activities on the pressure gain combustors (PGC) researches based on detonation phenomena.

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Research Activities on PGC Propulsion Systems based on PDE (PDE 기반 PGC 추진기관 시스템 연구 동향)

  • Kim, Ji-Hoon;Kim, Tae-Young;Jin, Wan-Sung;Choi, Jeong-Yeol
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.10
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    • pp.858-869
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    • 2014
  • Most of the aerospace propulsion is based on the Brayton cycle, in which the combustion is held through the constant pressure process, but further improvement of performance by increasing compression ratio is challenged by mechanical limits. Detonation propulsions, regarded promising for high-speed propulsion for a lase decade, is more rigorously studied in these days as a game-changer for the improvement of thermodynamic efficiency of propulsion and power generation systems. Since, the additional compression by the strong shock of the detonation wave is considered increasing thermodynamics efficiency that is hardly achievable by the conventional compression systems. Present paper will give an introduction the latest technical trends on the Pulse Detonation Engines(PDEs) and the activities on the Pressure Gain Combustion (PGC) based on Constant Volume Combustion (CVC).

Changes to Gaming Acts in Game (게임에서의 게임 행위 변화)

  • Gwak, E-Sac
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.35-44
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    • 2017
  • Recent years have witnessed a surging popularity of games based on augmented reality and virtual reality. While old games embody virtual reality within the game platform, recent popular games based on augmented reality and virtual reality incorporate reality into virtual worlds. They present a new genre that is unprecedented, combined with what gamers have a passionate desire for, and thus provide new experiences. Good examples include smartphone games that were the game changer of the gaming industry in 2010 and the sensational $Pok{\acute{e}}mon$ Go that is gaining popularity nowadays. This study, thus, set out to analyze "gaming act(GA)" directly connected to the experiences of gamers to shed light on games as experiential content. The study analyzed gaming acts based on Park Sang-woo (2009) and assumed that gaming acts would change greatly according to the degree of real space intervening in game space; thus, examining changes to the gaming acts of games in two aspects of realizing virtual space from imaginations in game space and reproducing virtual space in real space.

Analysis and implications of North Korea's new strategic drones 'Satbyol-4', 'Satbyol-9' (북한의 신형 전략 무인기 '샛별-4형', '샛별-9형' 분석과 시사점)

  • Kang-Il Seo;Jong-Hoon Kim;Man-Hee Won;Dong-Min Lee;Jae-Hyung Bae;Sang-Hyuk Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.167-172
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    • 2024
  • In major wars of the 21st century, drones are expanding beyond surveillance and reconnaissance to include land and air as well as sea and underwater for purposes such as precision strikes, suicide attacks, and cognitive warfare. These drones will perform multi-domain operations, and to this end, they will continue to develop by improving the level of autonomy and strengthening scalability based on the High-Low Mix concept. Recently, drones have been used as a major means in major wars around the world, and there seems to be a good chance that they will evolve into game changers in the future. North Korea has also been making significant efforts to operate reconnaissance and attack drones for a long time. North Korea has recently continued to engage in provocations using drones, and its capabilities are gradually becoming more sophisticated. In addition, with the recent emergence of new strategic Drones, wartime and peacetime threats such as North Korea's use of these to secure surveillance, reconnaissance and early warning capabilities against South Korea and new types of provocations are expected to be strengthened. Through this study, we hope to provide implications by analyzing the capabilities of North Korea's strategic Drones, predicting their operation patterns, and conducting active follow-up research on the establishment of a comprehensive strategy, such as our military's drone deployment and counter-drone system solutions.

A Review of Security Policy and 3-Steps for Defense 5G (국방 5G 운영을 위한 보안정책과 단계별 구축에 대한 고찰)

  • Song, Won-Seok;Cho, Jun-Ha;Kang, Seong-Moon;Lee, MinWoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.597-599
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    • 2021
  • 5G technology will be applied to various technologies related to game changers in the defense field. In addition, the establishment of a mobile work environment will be utilized. 5G has emerged as a new threat due to major technologies different from previous technologies. And due to 5G technology, there is an increasing demand to apply mobile technology to the defense sector. In this paper, we look at the security policy for defense 5G operation and the step-by-step construction plan consisting of three.

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A Plan as the Innovative Growth Engine and Technology Development(R&D) for Autonomous Ships (혁신성장동력으로 자율운항선박 및 기술개발(R&D) 추진 계획)

  • Jang, Hwa-Sup;Kim, Jin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.05a
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    • pp.228-229
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    • 2019
  • Autonomous Ships are emerging as a game changer that transform the paradigm in the traditional manufacturing-oriented shipbuilding and shipping industries of simple cargo transportation. Accordingly, this paper also introduced detailed plans to develop the autonomous ships and to promote innovative growth engines.

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Technical Trend and Challenging Issues for Quantum Computing Control System (양자컴퓨터 제어 기술)

  • Jeong, Y.H.;Choi, B.S.
    • Electronics and Telecommunications Trends
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    • v.36 no.3
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    • pp.87-96
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    • 2021
  • Quantum computers will be a game-changer in various fields, such as cryptography and new materials. Quantum computer is quite different from the classical computer by using quantum-mechanical phenomena, such as superposition, entanglement, and interference. The main components of a quantum computer can be divided into quantum-algorithm, quantum-classical control interface, and quantum processor. Universal quantum computing, which can be applied in various industries, is expected to have more than millions of qubits with high enough gate accuracy. Currently, It uses general-purpose electronic equipment, which is placed in a rack, at room temperature to make electronic signals that control qubits. However, implementing a universal quantum computer with a low error rate requires a lot of qubits demands the change of the current control system to be an integrated and miniaturized system that can be operated at low temperatures. In this study, we explore the fundamental units of the control system, describe the problems and alternatives of the current control system, and discuss a future quantum control system.

Integer and fractional quantum Hall effect in graphene heterostructure

  • Youngwook Kim
    • Progress in Superconductivity and Cryogenics
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    • v.25 no.1
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    • pp.1-5
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    • 2023
  • The study of two-dimensional electron systems with extraordinarily low levels of disorder was, for a long time, the exclusive privilege of the epitaxial thin film research community. However, the successful isolation of graphene by mechanical exfoliation has truly disrupted this field. Furthermore, the assembly of heterostructures consisting of several layers of different 2D materials in arbitrary order by exploiting van der Waals forces has been a game-changer in the field of low-dimensional physics. This technique can be generalized to the large class of strictly 2D materials and offers unprecedented parameters to play with in order to tune electronic and other properties. It has led to a paradigm shift in the field of 2D condensed matter physics with bright prospects. In this review article, we discuss three device fabrication techniques towards high mobility devices: suspended structures, dry transfer, and pick-up transfer methods. We also address state-of-the-art device structures, which are fabricated by the van der Waals pick-up transfer method. Finally, we briefly introduce correlated ground states in the fractional quantum Hall regime.