• Title/Summary/Keyword: Gambling abstinence self-efficacy

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Convergence Study on the Effects of Stress and Gambling Change Motivation on Gambling Abstinence Self-Efficacy among College Students Using Gambling (대학생 도박경험자의 스트레스 및 도박변화동기가 단도박 자기효능감에 미치는 융복합 영향 연구)

  • Choi, Jung-Hyun;Kim, Jeong-Suk;Kim, Seong-Ui
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.19-25
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    • 2019
  • This study was attempted to identify the convergence factors that affected the gambling abstinence self-efficacy among college students using gambling. The participants were 134 students with gambling experience at two universities in C city and G city. The results of this study are as follows. Stress(r=-.314, p<.001) and gambling change motivation(r=.272, p=.001) showed a significant correlation with gambling abstinence self-efficacy in correlation analysis. The greatest influence on gambling abstinence self-efficacy in multiple regression analysis was identified in order of stress(${\beta}=-.29$, p<.001), gambling change motivation (${\beta}=.25$, p=.003). The results of this study suggest that a gambling prevention education program which can manage stress and strengthen the gambling change motivation of college students using gambling is needed to improve the gambling abstinence self-efficacy.

Verification of the Theory of Planned Behavior that Predicts the Intention for Gambling Abstinence of Problem Gamblers (문제도박자의 단도박 의도를 예측하는 계획된 행동 이론 검증)

  • Park, Keun-Woo;Seo, Mi-kyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.11
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    • pp.232-238
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    • 2019
  • The purpose of this study is to verify the feasibility of a model, based on the Theory of Planned Behavior (TPB), that predicts the intention of a problem gambler to abstain from gambling. In order to investigate attitudes toward gambling abstinence, subjective norms, perceived behavior control, and intentions to abstain from gambling, we surveyed 100 problem gamblers who used community-based service centers. Furthermore, we analyzed by the structural equation model whether attitude toward gambling abstinence, subjective norms, and perceived behavior control can influence the intention to abstain from gambling. The analysis of the study model revealed that the most powerful predictor of the gambling abstinence intention is perceived behavior control, followed by a positive attitude toward gambling abstinence. In contrast, subjective norms did not show a significant influence on intentions for gambling abstinence. Based on these results, we propose cognitive-behavioral interventions to improve attitudes and self-efficacy toward gambling abstinence in order to help problem gamblers recover. In other words, continuous support and coping-skills training are needed to reinforce the belief that people can recover from a gambling problem, and information and education on problem gambling to improve positive attitudes can also be helpful. Therefore, it is possible to consider not only the treatment of gambling problems, but also to provide preventive interventions centering on the addiction management institution.

Comparing the Behavioral Patterns and Psychological Characteristics of Web Board Gamers and Gamblers

  • Han, Jiwon;Seo, Yeseul;Lee, Choognmeong;Han, Doug Hyun
    • Psychiatry investigation
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    • v.15 no.12
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    • pp.1181-1187
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    • 2018
  • Objective In Korea, online board games, such as "flower cards," are played using virtual money. In contrast, Internet-based gambling (ibGambling) concerns the use of real money to gamble online. We hypothesized that online board gamers using virtual money show less risky behaviors than do gamblers who use real money, and that, in regard to psychological aspects, online board gamers are less depressed and more introverted than online gamblers are. Methods For this study, 100 online board gamers, 100 ibGamblers, 100 offline gamblers (offGamblers), and 100 age- and sex-matched healthy controls were recruited by an online research company. Gambling behavior and self-efficacy were assessed using the Korean Gambling Behavior Scale-high/low factors (KGBS-H/L) and the Gambling Abstinence Self-efficacy Scale (GASS). Additionally, introversion, depression, and mania tendency were assessed. Results Online board gamers had good intentions gaming, as evidenced by their higher KGBS-L scores than ibGamblers and offGamblers, and they showed less risky behaviors, as evidenced by their lower KGBS-H scores than offGamblers. Additionally, online board gamers were less introverted than ibGamblers and less depressed than offGamblers. Conclusion Online board gaming could be a gateway to the world of gambling (ibGambling or OffGambling). However, the higher tendency of online board gamers to engage in good intentioned gaming could help prevent online board gaming from progressing to online or offline gambling.