DOI QR코드

DOI QR Code

Comparing the Behavioral Patterns and Psychological Characteristics of Web Board Gamers and Gamblers

  • Han, Jiwon (Department of Psychiatry, Chung Ang University Hospital) ;
  • Seo, Yeseul (Department of Psychiatry, Chung Ang University Hospital) ;
  • Lee, Choognmeong (Department of Psychiatry, Chung Ang University Hospital) ;
  • Han, Doug Hyun (Department of Psychiatry, Chung Ang University Hospital)
  • Received : 2018.06.17
  • Accepted : 2018.10.22
  • Published : 2018.12.31

Abstract

Objective In Korea, online board games, such as "flower cards," are played using virtual money. In contrast, Internet-based gambling (ibGambling) concerns the use of real money to gamble online. We hypothesized that online board gamers using virtual money show less risky behaviors than do gamblers who use real money, and that, in regard to psychological aspects, online board gamers are less depressed and more introverted than online gamblers are. Methods For this study, 100 online board gamers, 100 ibGamblers, 100 offline gamblers (offGamblers), and 100 age- and sex-matched healthy controls were recruited by an online research company. Gambling behavior and self-efficacy were assessed using the Korean Gambling Behavior Scale-high/low factors (KGBS-H/L) and the Gambling Abstinence Self-efficacy Scale (GASS). Additionally, introversion, depression, and mania tendency were assessed. Results Online board gamers had good intentions gaming, as evidenced by their higher KGBS-L scores than ibGamblers and offGamblers, and they showed less risky behaviors, as evidenced by their lower KGBS-H scores than offGamblers. Additionally, online board gamers were less introverted than ibGamblers and less depressed than offGamblers. Conclusion Online board gaming could be a gateway to the world of gambling (ibGambling or OffGambling). However, the higher tendency of online board gamers to engage in good intentioned gaming could help prevent online board gaming from progressing to online or offline gambling.

Keywords

Acknowledgement

Supported by : Game User Care Center

References

  1. Markey K, Swanson F, Jenkins A, Jennings BJ, St. Jean B, Rosenberg V, et al. The effectiveness of a web-based board game for teaching undergraduate students information literacy concepts and skills. D-Lib Mag 2008;14.
  2. Eroukmanoff V, Costes JM, Tovar ML. Poker Players, a Population with a Particular Profile? Paris: Observatory of games; 2014.
  3. Wood RT, Williams RJ, Lawton PK. Why do Internet gamblers prefer online versus land-based venues? Some preliminary findings and implications. J Gambl Issues 2007;20:235-252.
  4. McCormack A, Griffiths MD. A scoping study of the structural and situational characteristics of Internet gambling. Int J Cyber Behav Psychol Learn 2013;3:29-49. https://doi.org/10.4018/ijcbpl.2013010104
  5. Gainsbury SM, Suhonen N, Saastamoinen J. Chasing losses in online poker and casino games: Characteristics and game play of Internet gamblers at risk of disordered gambling. Psychiatry Res 2014;217:220-225. https://doi.org/10.1016/j.psychres.2014.03.033
  6. Moreau A, Chabrol H, Chauchard E. Psychopathology of online poker players: review of literature. J Behav Addict 2016;5:155-168. https://doi.org/10.1556/2006.5.2016.035
  7. Monaghan S. Responsible gambling strategies for Internet gambling: the theoretical and empirical base of using pop-up messages to encourage self-awareness. Comput Hum Behav 2009;25:202-207. https://doi.org/10.1016/j.chb.2008.08.008
  8. De Luigi N, Gibertoni D, Randon E, Scorcu AE. Patterns of gambling activities and gambling problems among Italian high school students: Results from a latent class analysis. J Gambl Stud 2018;34:339-359. https://doi.org/10.1007/s10899-017-9694-2
  9. Jauregui P, Estevez A, Urbiola I. Pathological gambling and associated drug and alcohol abuse, emotion regulation, and anxious-depressive symptomatology. J Behav Addict 2016;5:251-260. https://doi.org/10.1556/2006.5.2016.038
  10. Chen YF, Peng SS. University students' Internet use and its relationships with academic performance, interpersonal relationships, psychosocial adjustment, and self-evaluation. Cyberpsychol Behav 2008;11:467-469. https://doi.org/10.1089/cpb.2007.0128
  11. Pantic I. Online social networking and mental health. Cyberpsychol Behav Soc Netw 2014;17:652-657. https://doi.org/10.1089/cyber.2014.0070
  12. National Gaming Control Commission (NGC). Available at: http://www.ngcc.go.kr/Download. Accessed August 17, 2018.
  13. Lee SM, Kim GH, Choi YS, Le HP, Kim JN, Kim SJ, et al. Development of Korean Gambling Behavior Scale-H: A scale for inquiry of problematic gambling. Korean J Psychol Gen 2011;30:1053-1082.
  14. David H, Nicole P, Karyn M. Self-efficacy in pathological gambling treatment outcome: development of a gambling abstinence self-efficacy scale (GASS). Int Gambl Stud 2004;4:99-108. https://doi.org/10.1080/14459790412331296947
  15. Radloff LS. The CES-D scale a self-report depression scale for research in the general population. Appl Psychol Meas 1977;1:385-401. https://doi.org/10.1177/014662167700100306
  16. Cho S, Cho Y. Depressive symptoms following natural disaster in Korea: Psychometric properties of the Center for Epidemiologic Studies Depression Scale. Health Qual Life Outcomes 2017;15:230. https://doi.org/10.1186/s12955-017-0811-9
  17. Smarr KL, Keefer AL. Measures of depression and depressive symptoms: Beck Depression Inventory-II (BDI-II), Center for Epidemiologic Studies Depression Scale (CES-D), Geriatric Depression Scale (GDS), Hospital Anxiety and Depression Scale (HADS), and Patient Health Questionnaire-9 (PHQ-9). Arthritis Care Res (Hoboken) 2011;63 (Suppl 11):S454-S466. https://doi.org/10.1002/acr.20556
  18. McDowell I. Measuring Health: A Guide to Rating Scales and Questionnaires. Oxford: Oxford University Press; 2006.
  19. Gainsbury S, Parke J, Suhonen N. Attitudes towards Internet gambling: perceptions of responsible gambling, consumer protection, and regulation of gambling sites. Comput Hum Behav 2013;29:235-245. https://doi.org/10.1016/j.chb.2012.08.010
  20. Armstrong T, Rockloff M, Browne M, Li E. An exploration of how simulated gambling games may promote gambling with money. J Gambl Stud 2018;34:1165-1184. https://doi.org/10.1007/s10899-018-9742-6
  21. Bailey PE, Gonsalvez CJ, Maiuolo M, Leon T, Benedek G. The age-related positivity effect in electronic gambling. Exp Aging Res 2018;44:135-147. https://doi.org/10.1080/0361073X.2017.1422474
  22. Hayer T, Kalke J, Meyer G, Brosowski T. Do simulated gambling activities predict gambling with real money during adolescence? Empirical findings from a longitudinal study. J Gambl Stud 2018;34:929-947. https://doi.org/10.1007/s10899-018-9755-1
  23. Levesque D, Sevigny S, Giroux I Jacques C. Psychological vulnerability and problem gambling: the mediational role of cognitive distortions. J Gambl Stud 2018;34:807-822. https://doi.org/10.1007/s10899-017-9740-0