• Title/Summary/Keyword: GUI 디자인

Search Result 162, Processing Time 0.031 seconds

A MVC Framework for Visualizing Text Data (텍스트 데이터 시각화를 위한 MVC 프레임워크)

  • Choi, Kwang Sun;Jeong, Kyo Sung;Kim, Soo Dong
    • Journal of Intelligence and Information Systems
    • /
    • v.20 no.2
    • /
    • pp.39-58
    • /
    • 2014
  • As the importance of big data and related technologies continues to grow in the industry, it has become highlighted to visualize results of processing and analyzing big data. Visualization of data delivers people effectiveness and clarity for understanding the result of analyzing. By the way, visualization has a role as the GUI (Graphical User Interface) that supports communications between people and analysis systems. Usually to make development and maintenance easier, these GUI parts should be loosely coupled from the parts of processing and analyzing data. And also to implement a loosely coupled architecture, it is necessary to adopt design patterns such as MVC (Model-View-Controller) which is designed for minimizing coupling between UI part and data processing part. On the other hand, big data can be classified as structured data and unstructured data. The visualization of structured data is relatively easy to unstructured data. For all that, as it has been spread out that the people utilize and analyze unstructured data, they usually develop the visualization system only for each project to overcome the limitation traditional visualization system for structured data. Furthermore, for text data which covers a huge part of unstructured data, visualization of data is more difficult. It results from the complexity of technology for analyzing text data as like linguistic analysis, text mining, social network analysis, and so on. And also those technologies are not standardized. This situation makes it more difficult to reuse the visualization system of a project to other projects. We assume that the reason is lack of commonality design of visualization system considering to expanse it to other system. In our research, we suggest a common information model for visualizing text data and propose a comprehensive and reusable framework, TexVizu, for visualizing text data. At first, we survey representative researches in text visualization era. And also we identify common elements for text visualization and common patterns among various cases of its. And then we review and analyze elements and patterns with three different viewpoints as structural viewpoint, interactive viewpoint, and semantic viewpoint. And then we design an integrated model of text data which represent elements for visualization. The structural viewpoint is for identifying structural element from various text documents as like title, author, body, and so on. The interactive viewpoint is for identifying the types of relations and interactions between text documents as like post, comment, reply and so on. The semantic viewpoint is for identifying semantic elements which extracted from analyzing text data linguistically and are represented as tags for classifying types of entity as like people, place or location, time, event and so on. After then we extract and choose common requirements for visualizing text data. The requirements are categorized as four types which are structure information, content information, relation information, trend information. Each type of requirements comprised with required visualization techniques, data and goal (what to know). These requirements are common and key requirement for design a framework which keep that a visualization system are loosely coupled from data processing or analyzing system. Finally we designed a common text visualization framework, TexVizu which is reusable and expansible for various visualization projects by collaborating with various Text Data Loader and Analytical Text Data Visualizer via common interfaces as like ITextDataLoader and IATDProvider. And also TexVisu is comprised with Analytical Text Data Model, Analytical Text Data Storage and Analytical Text Data Controller. In this framework, external components are the specifications of required interfaces for collaborating with this framework. As an experiment, we also adopt this framework into two text visualization systems as like a social opinion mining system and an online news analysis system.

A Study on GUI Design of Online Game Character Customizing (온라인 게임 캐릭터 커스터마이징의 GUI 디자인 분석 연구)

  • Kim, Eun-Ji;Park, Soo-Jin
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.2
    • /
    • pp.307-317
    • /
    • 2011
  • Game character customizing has evolved with the desires of users who want to enjoy the scarcity value; thereby, the category which is subjected to character customizing is extending. However, despite such a great interest, character customizing interface has been created for the sake of the convenience of each game developing company, without proven guidelines. The confusion of designers who create interface is caused by using independently created interface without testing the optimal form of interface according to manipulative activity which integrates game character customizing interface, and this confusion leads to the discomfort of users. All the more, studies on character customizing have been mostly concerned with the preference for certain characters according to user propensity or character producing methods. Therefore, basic research into interface relative to character customizing is insufficient. Accordingly, through the development of universal guidelines appropriate for game character customizing interface. the discomfort of users is to be removed. This paper conducted an investigative analysis of the current interface of games which support character customizing, and classified the type of interface. Then, the paper researched 16 types of games that support character customizing out of games ranked within top 50 in the on-line game ranking. As a result of the analysis, the characteristic feature of every game appeared in the offer of detailed optional factors. Those detailed optional factors could be classified, to some extent; however, their manipulative interfaces were discovered not to be classified into different types. The results of this paper will be used as an analytic system in the preparation of the guidelines of game character customizing interface, down the road.

A Study on User Interface of the Broadband Access Network Operation Support System (광대역 가입자망 운용관리를 위한 그래픽 유저 인터페이스(GUI) 개발에 관한 연구)

  • 장은상;이종호;임현민;하동석
    • Archives of design research
    • /
    • v.12 no.4
    • /
    • pp.61-68
    • /
    • 1999
  • Most of the time, developers spend their energy to analyze the main function of the system or make source codes. As a result, they can not consider user interface on their own system and this is true in most programmer's world. But we want to consider the design concept in developing mechanism. In this case we have to upgrade the legacy system which maintaining the transmission system using the copper cables, and add the transmission system using the optical fiber cables. Therefore we design the user interface make easy for end users who are using the maintaining system on copper cables not to confuse the new system which include optical fibers. Especially, we are consider the developing model of design policy and real user to make easy to use new system. In this paper we will describe the instance to adapt the design concept on Broadband Access Network Operation Support System.

  • PDF

The Development of Window Operating EMTP Package Using Matlab (매트랩을 사용한 윈도우 구동형 EMTP 패키지의 개발)

  • 이재용
    • Journal of the Korean Institute of Telematics and Electronics T
    • /
    • v.36T no.3
    • /
    • pp.79-84
    • /
    • 1999
  • The existing EMTP(Electromagnetic Transients Program) is writted by FORTRAN-77, has a closed architecture and uses a large number of code lines to satisfy requirements ranging from low level data manipulation to the actual solution mathematics which eventually become diluted and almost impossible to visualize. Thus has a difficulty in the development and maintenenace of its program module. This paper proposes a new design idea suitable (or a re-development of EMTP using the MATLAB and VISUAL-C++, which presents the development of the new EMTP package is operated in the window environment. The package has the GUI(Graphic User Interface) ability, and the MATLAB computation engine for an analysis of a transient state in an electric circuit.

  • PDF

A Study on Interpretations of Children's Cognitive Information Processing in Reading Environment of Library (도서관 열람환경에서의 어린이 인지정보처리에 관한 연구)

  • Han, Gui-Yeun;Yoon, Sung-Kyu;Han, Young-Ho
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.1
    • /
    • pp.104-114
    • /
    • 2015
  • The library means to children a place where they find information necessary for them among a variety of knowledge and information to address their intellectual curiosity, which makes their lives wise and mature. There are not enough research materials understanding children's cognitive systems and behaviors in studies of a children's library with this necessity. This study divided and analyzed the behaviors of children, who were users into three types of reading in terms of information processing. First, it observed the types of reading depending on the stage of their cognitive development; Second, it analyzed the patterns of their behaviors through plays; and lastly, it presented the phases of their behaviors depending on the degree of an assistant's intervention. As a result of the study, the sensory system used and the space preferred differed depending on the stage of their cognition; there were differences in the patterns of their behaviors in each age group depending on the type of play; and there were differences in the children's ability of information processing depending on the assistant's ability. It is anticipated that there will be improvements of children's reading ability at the reading room in a better environment if the three types are considered in terms of information processing.

Design Pattern Base4 Component Classification and Retrieval using E-SARM (설계 패턴 기반 컴포넌트 분류와 E-SARM을 이용한 검색)

  • Kim, Gui-Jung;Han, Jung-Soo;Song, Young-Jae
    • The KIPS Transactions:PartD
    • /
    • v.11D no.5
    • /
    • pp.1133-1142
    • /
    • 2004
  • This paper proposes a method to classify and retrieve components in repository using the idea of domain orientation for the successful reuse of components. A design pattern was applied to existing systems and a component classification method is suggested here to compare the structural similarity between each component in relevant domain and criterion patterns. Classifying reusable components by their functionality and then depicting their structures with a diagram can increase component reusability and portability between platforms. Efficiency of component reuse can be raised because the most appropriate component to query and similar candidate components are provided in priority by use of-SARM algorithm.

A Study on the Automatic Generation of Test Case Based on Source Code for Quality Improvement (소프트웨어 품질향상을 위한 소스코드 기반의 테스트 케이스 자동 생성에 관한 연구)

  • Son, Ung-Jin;Lee, Seung-Ho
    • Journal of IKEEE
    • /
    • v.19 no.2
    • /
    • pp.186-192
    • /
    • 2015
  • This paper proposes an automatic generation technology of test case based on API in source code for software's quality improvement. The proposed technology is comprised of four processes which are analyzing source code by using the Doxygen open source tool, defining API specification by using analyzed results, creating test design, generating a test case by adapting Pairwise test technology. Analyzing source code by using the Doxygen open source tool is the phase in which API information in source code such as the API name, input parameter and return parameter are extracted. Defined API specification by using analyzed results is the phase where API informations, which is needed to generate test case, are defined as a form of database by SQLite database on the basis of extracted API information. Creating test design is the phase in which the scenario is designed in order to be composed as database by defining threshold of input and return parameters and setting limitations based on the defined API. Generating a test case by adapting Pairwise test technique is the phase where real test cases are created and changed into database by adapting Pairwise technique on the base of test design information. To evaluate the efficiency of proposed technology, the research was conducted by begin compared to specification based test case creation. The result shows wider test coverage which means the more cases were created in the similar duration of time. The reduction of manpower and time for developing products is expected by changing the process of quality improving in software developing from man-powered handwork system into automatic test case generation based on API of source code.

A Study on the Development of a Quantified Module for the Evaluation of industrial Design Proposals (산업디자인 제품화 개발을 위한 정략적모듈의 개발)

  • 우흥룡;신학수;고을한;한석우;홍석기;김창현
    • Archives of design research
    • /
    • v.9
    • /
    • pp.801-810
    • /
    • 1994
  • Design Problems are often both multidimensional and highly interactive. Very rarely does any part of a designed thing serve only one purpose. The activity of designing is thus a goal-directed activity and normally a goal-directed problem-solving activity. This means, problem solving is finding a way to get from some initial situation to a desired goal. Designers are transforming agents within a society whose goals are to improve the human condition through physical metamorphosis. Many theorist have agreed that designing involves problem solving or decision making. Accordingly evaluation plays an essential role in design activity. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives Alternatives in multi-objective decision prOblems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitative factors are difficult to quantify as numeral estimates, these factors have tended to be ignored without regard for their importance to human content. We adapted the Accumulative Evaluation Model as an evaluation algorithm for IDES. Industrial Design Evaluation System (IDES) consists of 3 major modules ( 1 Design Element, 2.Matrix, 3.Evaluation). It is intended to be an aid for design evaluation. The luther thinks IDES is a new design evaluation approach which could provide effective rating of design values to make value judgements. It is an attempt to provide industrial designers with access to design evaluation. The author's aim is to produce an Object-Oriented Evaluation System which can guide the designers and decision makers under complex design projects. It uses\ulcorner an Object-Oriented Programming for this prototype, Because of managing complexity (Flexibility and Reusability) and improving productivity(Extensibility & Maintainability and Programming by User) in software development process. The author has chose the C++ because it is a hybrid, rather than pure Object-Oriented Language.

  • PDF

Developing an Adaptive Process Modeling Mechanism for Variable Business Process Languages (다양한 비즈니스 프로세스 언어를 지원하는 적응적인 프로세스 설계 모델 개발)

  • 조명현;정문영;탁경현;손진현
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.10b
    • /
    • pp.559-561
    • /
    • 2004
  • 최근 비즈니스 프로세스 통합에 관련된 다양한 연구를 통해, 수많은 비즈니스 프로세스 언어 및 표기법들이 개발되고 있다. 표준화되지 않은 다양한 비즈니스 프로세스 언어들은 비즈니스 프로세스를 자동화하려는 기업들뿐만 아니라, 비즈니스에 참여하는 일반 사용자에게도 혼동을 가져온다. 본 논문은 다양하고 표준화되지 않은 비즈니스 프로세스 언어들을 모두 디자인할 수 있기 위한 적응적인 모델을 제안한다. Jena와 JGraph와 같은 기존 모델의 장점들을 조합하고 단점을 보완하여 개발되었다. 본 논문에서 제안한 모델은 파이프-필터 아키텍쳐를 이용해 비즈니스 프로세스의 데이터를 단계적으로 추출한다. 그리고 추출된 데이터는 다양한 환경에 적응하기 위해, 해쉬 또는 링크드 리스트의 자료 구조에 저장되어 관리된다. 마지막으로, 저장된 데이터들은 사용자의 요구에 따라 실행언어로 변환되거나 다시 GUI에 보여 진다.

  • PDF

Development of window application for fault current calculation by IEC 60909 (IEC 60909 기반의 고장 전류 계산을 위한 응용 프로그램 개발)

  • Han, Jong-Hoon;Jang, Gil-Soo;Park, Chang-Hyun
    • Proceedings of the KIEE Conference
    • /
    • 2008.07a
    • /
    • pp.255-256
    • /
    • 2008
  • 개발된 프로그램은 C++ 언어를 사용하여 객체지향 프로그래밍 (Object Oriented Programming) 개념에 맞추어 설계되었다. C++과 같은 OOP 언어는 클래스 정의, 연산자 오버로딩, 상속, 캡슐화와 같은 차별적인 특성을 가지고 있어 대규모 프로그램의 작성과 관리에 매우 효과적이다. 전력 계통의 각 구성 요소들은 클래스로 설계되었으며 계산 모듈 또한 별도의 클래스로 디자인하여 향후 프로그램 개선과 확장을 용이하게 구현하였다. 개발된 프로그램은 편리한 Graphic User Interface (GUI)를 제공하기 위해서 Windows Application Programming Interface (API)와 Microsoft Fundamental Classes (MFC) 등을 이용하였으며 Microsoft Visual Studio.net 을 이용하여 컴파일 되었다 [1].

  • PDF