• Title/Summary/Keyword: GRAC

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A Reproduction of Amusement With Prize(AWP) in perspective of Game Graphic and Game System (게임그래픽과 게임시스템적인 측면에서 사행성유기기구 모사)

  • Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.525-526
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    • 2014
  • Currently many people are concerned about 'Amusement With Prize(AWP)', together with the starting of Game Rating and Administration Committee (hereafter 'GRAC'). The mature-rated arcade games reproduced in reel game like the sea story in addition to main game and sub-game, causing social confusion in 2006, are waited for the reviewing of 'GRAC'. Although the game is reproduced in poker style as game system, in reel method as game graphic like 'AWP', the Supreme Court's decision is considered as a poker game May 23, 2013 in the past. Moreover, the Supreme Court said that it is not illegal because they decide that game users do not make a great loss in their possessions, without money change. The research tries to find the direction of the reviewing the mature-rated arcade game for guarantee of objectivity and reliability.

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The behavior of concrete filled steel tubular columns infilled with high-strength geopolymer recycled aggregate concrete

  • Rajai Z. Al-Rousan;Haneen M. Sawalha
    • Steel and Composite Structures
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    • v.51 no.6
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    • pp.661-678
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    • 2024
  • The utilization of geopolymer recycled aggregate concrete (GRAC) as the infilled core of the concrete-filled steel tubular (CFST) columns provides superior economic and environmental benefits. However, limited research exists within the field of geopolymer recycled aggregate concrete considered a green and sustainable material, in addition to the limitation of the design guidelines to predict the behavior of such an innovative new material combination. Moreover, the behavior of high-strength concrete is different from the normal-strength one, especially when there is another material of high-strength properties, such as the steel tube. This paper aims to investigate the behavior of the axially loaded square high-strength GRACFST columns through the nonlinear finite element analysis (NLFEA). A total of thirty-two specimens were simulated using ABAQUS/Standard software with three main variables: recycled aggregate replacement ratio (0, 30, and 50) %, width-to-thickness ratios (52.0, 32.0, 23.4, and 18.7), and length-to-width ratio (3, 5, 9, and 12). During the analysis, the response in terms of the axial load versus the longitudinal strain was recorded and plotted. In addition, various mechanical properties were calculated and analyzed. In view of the results, it has been demonstrated that the mechanical properties of high-strength GRACFST columns such as ultimate load-bearing capacity, compressive stiffness, energy absorption capacity, and ductility increase with the increase of the steel tube thickness owing to the improvement of the confinement effect of the steel tube. In contrast, the incorporation of the recycled aggregate adversely affected the mentioned properties except the ductility, while the increase of the recycled aggregate replacement ratio improved the column's ductility. Moreover, it has been found that the increase in the length-to-width ratio significantly reduced both the failure strain and the energy absorption capacity. Finally, the obtained NLFEA results of the ultimate load-bearing capacity were compared with the corresponding predicted capacities by numerous codes. It has been concluded that AISC, ACI, and EC give conservative predictions for the ultimate load-bearing capacity since the confinement effect was not considered by these codes.

Problems and Improvement of Game Rating System - Focused on IARC member Countries (게임물 등급 제도의 문제점과 개선방안 모색 - IARC 가입국을 중심으로)

  • Kim, Dae-wook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.321-327
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    • 2019
  • This study aims to investigate the transition of the game rating system in Korea and to search for problems and improvement measures in the era of IARC game grade review. IARC(International Age Rating Coalition) is an International Classification Alliance, with 37 member organizations from 6 countries. In addition, IARC grants participating store-fronts autonomy to review game ratings. The method of deliberating games in Korea is proceeding with direct review by rating system and deliberation by IARC's own classification system. The problem of the rating system of the game is that the civilian becomes the subject, it relies on the questionnaire, and its side effects are caused by its own classification system. IARC guidelines can be developed to improve the game rating system, education on penalties and ratings for game developers, and management of participating front-stores. In conclusion, it may be dangerous to delegate rating authority to open market, and it is necessary to construct a discussion forum for ratings, including government and industry, game developers, users, and parents of under-age gamers. It is necessary to create a rating system for the game environment in Korea.