• Title/Summary/Keyword: Fuzzy control

Search Result 4,185, Processing Time 0.03 seconds

Design of RBFNN-based Emotional Lighting System Using RGBW LED (RGBW LED 이용한 RBFNN 기반 감성조명 시스템 설계)

  • Lim, Sung-Joon;Oh, Sung-Kwun
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.62 no.5
    • /
    • pp.696-704
    • /
    • 2013
  • In this paper, we introduce the LED emotional lighting system realized with the aid of both intelligent algorithm and RGB LED combined with White LED. Generally, the illumination is known as a design factor to form the living place that affects human's emotion and action in the light- space as well as the purpose to light up the specific space. The LED emotional lighting system that can express emotional atmosphere as well as control the quantity of light is designed by using both RGB LED to form the emotional mood and W LED to get sufficient amount of light. RBFNNs is used as the intelligent algorithm and the network model designed with the aid of LED control parameters (viz. color coordinates (x and y) related to color temperature, and lux as inputs, RGBW current as output) plays an important role to build up the LED emotional lighting system for obtaining appropriate color space. Unlike conventional RBFNNs, Fuzzy C-Means(FCM) clustering method is used to obtain the fitness values of the receptive function, and the connection weights of the consequence part of networks are expressed by polynomial functions. Also, the parameters of RBFNN model are optimized by using PSO(Particle Swarm Optimization). The proposed LED emotional lighting can save the energy by using the LED light source and improve the ability to work as well as to learn by making an adequate mood under diverse surrounding conditions.

Dynamic Crowd Simulation by Emotion-based Behavioral Control of Individuals (개체의 감정기반 행동제어를 통한 동적 군중 시뮬레이션)

  • Ahn, Eun-Young;Kim, Jae-Won;Han, Sang-Hoon;Moon, Chan-Il
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.11
    • /
    • pp.1-9
    • /
    • 2009
  • In virtual environments, such as computer game and animation, we need to enhance naturalness of crowd simulation. So, we propose a method to generate dynamically moving crowd patterns by applying emotional factors to the individual characters of a crowd in the determination of their behavior. The proposed method mimics human behavior and controls each character in a group to decide its own path according to its individual status. And it is able to generate various moving patterns as a result of letting the individuals go to another group depending upon their conditions. In this paper, some temperament and feeling factors are defined and determination rules for calculating the emotional status are also proposed. Moreover we use a fuzzy theory for accurate representation of the ambiguous expressions such as feeling bad, feeling good and so on. Our experiments show that the suggested method can simulate virtual crowd in more natural and diverse ways.

Absolute Vehicle Speed Estimation of Unmanned Container Transporter using Neural Network Model (무인 컨테이너 운송차량의 절대속도 추정을 위한 뉴럴 네크워크 모델 적용)

  • Ha, Hee-Kwon;Oh, Kyeung-Heub
    • Journal of Navigation and Port Research
    • /
    • v.28 no.3
    • /
    • pp.227-232
    • /
    • 2004
  • Vehicle dynamics control systems are complex and non-linear, so they have difficulties in developing a controller for the anti-lock braking systems and the auto-traction systems. Currently the fuzzy-logic technique to estimate the absolute vehicle speed supplies good results in normal conditions. But the estimation error in severe braking is discontented In this paper, we estimate the absolute vehicle speed of UCT(Unmanned Container Transporter) by using the wheel speed data from standard anti-lock braking system wheel speed sensors. Radial symmetric basis function of the neural network model is proposed to implement and estimate the absolute vehicle speed, and principal component analysis on input data is used 10 algorithms are verified experimentally to estimate the absolute vehicle speed and one of them is perfectly shown to estimate the vehicle speed within 4% error during a braking maneuver.

Monitoring method of Unlawful Parking Vehicle using RFID technology and Neural Networks (RFID 기술과 신경망 알고리즘을 이용한 불법 주차 차량 감시 방법)

  • Hong, You-Sik;Kim, Cheon-Shik;Han, Chang-Pyoung;Oh, Seon;Yoon, Eun-Jun
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.46 no.4
    • /
    • pp.13-20
    • /
    • 2009
  • RFIDs have been used a lot of control systems such as library and security efficiently. Unlawful parking control is one of them and it will bring a lot of merit. Especially, it can be used vehicles. If a vehicle comes to unlawful parking place, reader system read the tag of a vehicle. RFID reader confirm the vehicle and record current time at the same time send information related the vehicle to the server system. After, it can be activated. If the vehicle move from unlawful parking place, RFID reader record departed time. In this paper, we proposed a monitoring system for unlawful parking cars. Especially, it is certain that this proposed modelling is very efficient and correct.

A Cost-Effective and Accurate COA Defuzzifier Without Multipliers and Dividers (승산기 및 제산기 없는 저비용 고정밀 COA 비퍼지화기)

  • 김대진;이한별;강대성
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.8 no.2
    • /
    • pp.70-81
    • /
    • 1998
  • This paper proposes an accurate and cost-effective COA defuzzifier of fuzzy logic controller (FLC). The accuracy of the proposed COA defuzzifier is obtained by involving both membership values and spans of membership functions in calculating a crisp value. The cost-effectiveness of the proposed COA defuzzifier is obtained by replacing the division in the COA defuzzifier by finding an equilibrium point of both the left and right moments. The proposed COA defuzzifier has two disadvantages that it ncreases the hardware complexity due to the additional multipliers and it takes a lot of computation time to find the moment equilibrium point. The first disadvantage is overcome by replacing the multipliers with the stochastic AND operations. The second disadvantage is alleviated by using a coarse-to-fine searching algorithm that accelerates the finding of moment equilibrium point. Application of the proposed COA defuzzifier to the truck backer-upper control problem is performed in the VHDL simulation and the control accuracy of the proposed COA defuzzifier is compared with that of the conventional COA defuzzifier in terms of average tracing distance.

  • PDF

A Study on Implementation of Service Robot Platform for Mess-Cleanup (정리정돈용 서비스 로봇 플랫폼의 구현 연구)

  • Kim, Seung-Woo;Kim, Hi-Jun
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.18 no.5
    • /
    • pp.487-495
    • /
    • 2012
  • In this paper, a Smart Home Service Robot, McBot II, which performs mess-cleanup function etc. in house, is designed much more optimally than other service robots. It is newly developed in much more practical system than McBot I which we had developed two years ago. One characteristic attribute of mobile platforms equipped with a set of dependent wheels is their omni- directionality and the ability to realize complex translational and rotational trajectories for agile navigation in door. An accurate coordination of steering angle and spinning rate of each wheel is necessary for a consistent motion. This paper develops trajectory controller of 3-wheels omni-directional mobile robot using fuzzy azimuth estimator. A specialized anthropomorphic robot manipulator which can be attached to the housemaid robot McBot II, is developed in this paper. This built-in type manipulator consists of both arms with 4 DOF (Degree of Freedom) each and both hands with 3 DOF each. The robotic arm is optimally designed to satisfy both the minimum mechanical size and the maximum workspace. Minimum mass and length are required for the built-in cooperated-arms system. But that makes the workspace so small. This paper proposes optimal design method to overcome the problem by using neck joint to move the arms horizontally forward/backward and waist joint to move them vertically up/down. The robotic hand, which has two fingers and a thumb, is also optimally designed in task-based concept. Finally, the good performance of the developed McBot II is confirmed through live tests of the mess-cleanup task.

A Detection Mechanism of Portscan Attacks based on Fuzzy Logic for an Abnormal Traffic Control Framework (비정상 트래픽 제어 프레임워크를 위한 퍼지로직 기반의 포트스캔 공격 탐지기법)

  • Kim, Jae-Kwang;Kim, Ka-Eul;Ko, Kwang-Sun;Kang, Yong-Hyeog;Eom, Young-Ik
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2005.05a
    • /
    • pp.1185-1188
    • /
    • 2005
  • 비정상 행위에 대한 true/false 방식의 공격 탐지 및 대응방법은 높은 오탐지율(false-positive)을 나타내기 때문에 이를 대체할 새로운 공격 탐지방법과 공격 대응방법이 연구되고 있다. 대표적인 연구로는 트래픽 제어 기술을 이용한 단계적 대응방법으로, 이 기술은 비정상 트래픽에 대해 단계적으로 대응함으로써 공격의 오탐지로 인하여 정상 서비스를 이용하는 트래픽이 차단되지 않도록 하는 기술이다. 비정상 트래픽 중 포트스캔 공격은 네트워크 기반 공격을 위해 공격대상 호스트의 서비스 포트를 찾아내는 공격으로 이 공격을 탐지하기 위해서는 일정 시간동안 특정 호스트의 특정 포트에 보내지는 패킷 수를 모니터링 하여 임계치와 비교하는 방식의 true/false 방식의 공격 탐지방법이 주로 사용되었다. 비정상 트래픽 제어 프레임워크(Abnormal Traffic Control Framework)는 true/false 방식의 공격 탐지방법을 이용하여 공격이 탐지되었을 때, 처음에는 트래픽 제어로 대응하고 같은 공격이 재차 탐지되었을때, 차단하여 기존의 true-false 방식의 공격 탐지 및 대응방법이 가지는 높은 오탐지율을 낮춘다. 하지만 포트스캔 공격의 특성상, 공격이 탐지된 후 바로 차단하지 못하였을 경우, 이미 공격자가 원하는 모든 정보를 유출하게 되는 문제가 있다. 본 논문에서는 기존의 True/False 방식의 포트스캔 공격 탐지방법에 퍼지 로직 개념을 추가하여 공격 탐지의 정확성을 높이고 기존의 탐지방법을 이용하였을 때보다 신속한 트래픽 제어 및 차단을 할 수 있는 방법을 제안한다.

  • PDF

Study On development of Intelligent spot weld machine (지능형 스폿 용접기 개발에 관한 연구)

  • Lee, Hui-Jun;Rhee, Se-Hun
    • Proceedings of the KWS Conference
    • /
    • 2009.11a
    • /
    • pp.20-20
    • /
    • 2009
  • 저항 점 용접은 1930년대에 Thomson에 의해 방법이 제안된 이후로 자동차, 전자, 항공기, 철도산업등에서 박판 금속(sheet metal)의 접합에 가장 널리 사용되고 있는 공정이다. 특히 자동차 차체와 같이 대부분 박판으로 구성되는 구조물에서는 저항 점 용접의 사용 범위가 매우 넓기 때문에 자동차 산업에서는 가장 기본적인 근본 기술 중의 하나로 인식되고 있다. 보통 자동차 한대를 생산하는데 소요되는 저항 점 용접 타점은 3000~4000개 정도로 자동차 차체 용접 공정의 대부분을 차지하고 있다. 또한 로봇과 연동된 자동화 공정으로 적용되고 있다. 최근의 자동차 차체를 구성하는 금속 재료가 자동차의 경량화, 친화경 소재의 사용자의 요구로 인해 새로운 강판이 사용된다. 자동차의 연비 향상을 위해서 다른 방법보다 자동차의 무게를 감소시키는 것이 가장 효율적이고, 쉽기 때문에 고장력 강판의 사용이 급속하게 증가하고 있다. 뿐만 아니라 차제의 부식성, 내마모성 향상을 위해 도금 처리된 강판의 사용도 활발하게 이루어지고 있다. 최근에 도장 공정 감소를 위해 도금 처리위에 도료 착색을 용이하게 하는 도료의 일부를 금속 표면에 처리된 강판의 개발도 진행되는 등 금속 소재의 변화가 다양하게 진행되고 있다. 이러한 새로운 강종은 기존의 AC 용접이나 DC 용접으로는 용접성 확보에 어려움을 가지고 있어, 새로운 저항 점 용접 공정의 연구 개발이 필요하다. 본 연구에서는 저항 점 용접 공정의 개선을 위해서 인버터 저항 점 용접기에서 용접 공정 중 전류를 제어하기 위한 효율적인 제어기 개발 방법과 개발된 제어기를 바탕으로 용접 중에 용접부의 품질을 예측하여, 용접 전류 및 가압력을 실시간 제어하여 안정적인 용접부의 품질을 갖질 수 있는 지능형 저항 점 용접기의 적응 제어기를 개발하는데 있다.

  • PDF

의료용재료의 최근 개발현황

  • 김영하
    • Journal of Biomedical Engineering Research
    • /
    • v.10 no.2
    • /
    • pp.117-124
    • /
    • 1989
  • The intelligent trajectory control method that controls moving direction and average velocity for a prosthetic arm is proposed by pattern recognition and force estimations using EMG signals. Also, we propose the real time trajectory planning method which generates continuous accelleration paths using 3 stage linear filters to minimize the impact to human body induced by arm motions and to reduce the muscle fatigue. We use combination of MLP and fuzzy filter for pattern recognition to estimate the direction of a muscle and Hogan`s method for the force estimation. EMG signals are acquired by using a amputation simulator and 2 dimensional joystick motion. The simulation results of proposed prosthetic arm control system using the EMf signals show that the arm is effectively followed the desired trajectory depended on estimated force and direction of muscle movements.

  • PDF

Control System for Ship Collision Avoidance considering the Effect of Wind and Ship's Manoeuvrability

  • Im, Nam-Kyun;Lee, Seung-Keon;Hwang, Seong-Joon
    • Journal of Navigation and Port Research
    • /
    • v.34 no.2
    • /
    • pp.105-110
    • /
    • 2010
  • The studies on automatic ship collision avoidance system, which have been carried out in the last 10 years, are facing on new situation due to newly developed high technology such as computer and other information system. It was almost impossible to make it used in real navigation field 3-4 years ago because of the absence of any tool to give other ship's information, however recently developed technology suggests new possibility. This study is carried out to develop the automatic ship collision avoidance support system which considers ship's manoeuvrability into it's collision avoidance algorithm. One of the important part in ship collision avoidance system is collision decision module which can calculate collision risk with other ships and act properly to avoid the situation. Many of previous researches are using present ship's dynamic data such as present speed, position and course to calculate collision risk. However when a ship commences avoidance action, the real situation is quite different with one that has been estimated by the ship's initial data due to the ship's manoeuvring characteristic. Therefore it is better to take into account ship's manoeuvring characteristic from the stage of collision decision in ship collision avoidance system. In this study, these effects are included in the developed system. The proposed system are verified its usefulness in numerical simulation environments.