• Title/Summary/Keyword: Fuzzy Rule

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(Efficient Methods for Combining User and Article Models for Collaborative Recommendation) (협력적 추천을 위한 사용자와 항목 모델의 효율적인 통합 방법)

  • 도영아;김종수;류정우;김명원
    • Journal of KIISE:Software and Applications
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    • v.30 no.5_6
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    • pp.540-549
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    • 2003
  • In collaborative recommendation two models are generally used: the user model and the article model. A user model learns correlation between users preferences and recommends an article based on other users preferences for the article. Similarly, an article model learns correlation between preferences for articles and recommends an article based on the target user's preference for other articles. In this paper, we investigates various combination methods of the user model and the article model for better recommendation performance. They include simple sequential and parallel methods, perceptron, multi-layer perceptron, fuzzy rules, and BKS. We adopt the multi-layer perceptron for training each of the user and article models. The multi-layer perceptron has several advantages over other methods such as the nearest neighbor method and the association rule method. It can learn weights between correlated items and it can handle easily both of symbolic and numeric data. The combined models outperform any of the basic models and our experiments show that the multi-layer perceptron is the most efficient combination method among them.

Air-gap Signal Treatment at rail-joint in Maglev System (자기부상시스템에서 레일 이음매 통과시 공극 처리방법)

  • Sung, H.K.;Jho, J.M.;Lee, J.M.;Bae, D.K.;Kim, B.S.;Kim, D.S.;Shin, B.C.
    • Proceedings of the KIEE Conference
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    • 2006.04b
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    • pp.310-312
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    • 2006
  • Maglev using EMS becomes unstable by unexpected big air-gap disturbance. The main causes of the unexpected air-gap disturbance are step-wise rail joint and large distance between rail splices. For the stable operation of the Maglev, the conventional system uses the threshold method, which selects one gap sensor among two gap sensors installed on the magnet to read the gap between magnet and guide rail. But the threshold method with a wide bandwidth makes the discontinuous air-gap signal at the rail joints because of the offset in air gap sensors and/or the step-wise rail joins. Further more, in the case of the one with a narrow bend-width, it makes Maglev system unstable because of frequent alternation. In this paper, a new method using fuzzy rule to reduce air-gap disturbances proposed to improve the stability of Maglev system. It treats the air-gap signal from dual gap sensors effectively to make continuous signal without air gap disturbance. Simulation and experiment results proved that the proposed scheme was effective to reduce air-gap disturbance from dual gap sensors in rail joints.

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A Control System for Avoiding Collisions between Autonomous Warfare Vehicles and Infantry (군용 무인차량과 보병의 충돌방지를 위한 제어시스템)

  • Nam, Sea-Hyeon;Chung, You-Chung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.3
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    • pp.74-82
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    • 2011
  • This paper describes a control system for positioning the real-time locations of the autonomous warfare vehicles and infantry, and for avoiding collisions between them. The control system utilizes the low-cost RSSI (Received Signal Strength Indication) for positioning the locations of the wireless devices. The mathematical mean filtering processes are applied to the calculation of the RSS matrix to improve the performance for positioning the wireless devices in the multi-path propagation environment. A fuzzy rule is proposed to recover and replace the broken packets occurring in the wireless communication. The gradient and geometric triangulation algorithms are proposed to trace the real-time locations of wireless devices, based on the distances between them. The estimated location results of the geometric triangulation algorithm are compared with the results of the GPS and the gradient algorithm.

Region Segmentation from MR Brain Image Using an Ant Colony Optimization Algorithm (개미 군집 최적화 알고리즘을 이용한 뇌 자기공명 영상의 영역분할)

  • Lee, Myung-Eun;Kim, Soo-Hyung;Lim, Jun-Sik
    • The KIPS Transactions:PartB
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    • v.16B no.3
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    • pp.195-202
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    • 2009
  • In this paper, we propose the regions segmentation method of the white matter and the gray matter for brain MR image by using the ant colony optimization algorithm. Ant Colony Optimization (ACO) is a new meta heuristics algorithm to solve hard combinatorial optimization problem. This algorithm finds the expected pixel for image as the real ant finds the food from nest to food source. Then ants deposit pheromone on the pixels, and the pheromone will affect the motion of next ants. At each iteration step, ants will change their positions in the image according to the transition rule. Finally, we can obtain the segmentation results through analyzing the pheromone distribution in the image. We compared the proposed method with other threshold methods, viz. the Otsu' method, the genetic algorithm, the fuzzy method, and the original ant colony optimization algorithm. From comparison results, the proposed method is more exact than other threshold methods for the segmentation of specific region structures in MR brain image.

Automatic Recognition of the Front/Back Sides and Stalk States for Mushrooms(Lentinus Edodes L.) (버섯 전후면과 꼭지부 상태의 자동 인식)

  • Hwang, H.;Lee, C.H.
    • Journal of Biosystems Engineering
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    • v.19 no.2
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    • pp.124-137
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    • 1994
  • Visual features of a mushroom(Lentinus Edodes, L.) are critical in grading and sorting as most agricultural products are. Because of its complex and various visual features, grading and sorting of mushrooms have been done manually by the human expert. To realize the automatic handling and grading of mushrooms in real time, the computer vision system should be utilized and the efficient and robust processing of the camera captured visual information be provided. Since visual features of a mushroom are distributed over the front and back sides, recognizing sides and states of the stalk including the stalk orientation from the captured image is a prime process in the automatic task processing. In this paper, the efficient and robust recognition process identifying the front and back side and the state of the stalk was developed and its performance was compared with other recognition trials. First, recognition was tried based on the rule set up with some experimental heuristics using the quantitative features such as geometry and texture extracted from the segmented mushroom image. And the neural net based learning recognition was done without extracting quantitative features. For network inputs the segmented binary image obtained from the combined type automatic thresholding was tested first. And then the gray valued raw camera image was directly utilized. The state of the stalk seriously affects the measured size of the mushroom cap. When its effect is serious, the stalk should be excluded in mushroom cap sizing. In this paper, the stalk removal process followed by the boundary regeneration of the cap image was also presented. The neural net based gray valued raw image processing showed the successful results for our recognition task. The developed technology through this research may open the new way of the quality inspection and sorting especially for the agricultural products whose visual features are fuzzy and not uniquely defined.

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Detection of Lung Nodule on Temporal Subtraction Images Based on Artificial Neural Network

  • Tokisa, Takumi;Miyake, Noriaki;Maeda, Shinya;Kim, Hyoung-Seop;Tan, Joo Kooi;Ishikawa, Seiji;Murakami, Seiichi;Aoki, Takatoshi
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.2
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    • pp.137-142
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    • 2012
  • The temporal subtraction technique as one of computer aided diagnosis has been introduced in medical fields to enhance the interval changes such as formation of new lesions and changes in existing abnormalities on deference image. With the temporal subtraction technique radiologists can easily detect lung nodules on visual screening. Until now, two-dimensional temporal subtraction imaging technique has been introduced for the clinical test. We have developed new temporal subtraction method to remove the subtraction artifacts which is caused by mis-registration on temporal subtraction images of lungs on MDCT images. In this paper, we propose a new computer aided diagnosis scheme for automatic enhancing the lung nodules from the temporal subtraction of thoracic MDCT images. At first, the candidates regions included nodules are detected by the multiple threshold technique in terms of the pixel value on the temporal subtraction images. Then, a rule-base method and artificial neural networks is utilized to remove the false positives of nodule candidates which is obtained temporal subtraction images. We have applied our detection of lung nodules to 30 thoracic MDCT image sets including lung nodules. With the detection method, satisfactory experimental results are obtained. Some experimental results are shown with discussion.

An Automated Planning Method for Autonomous Behaviors of Computer Generated Forces in War games (워게임에서 가상군의 자율적 행위를 위한 자동계획 기법)

  • Choi, Dae-Hoe;Cho, Jun-Ho;Kim, Ik-Hyun;Park, Jung-Chan;Jung, Sung-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.11-18
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    • 2011
  • This paper proposes a novel planning method for computer generated forces (CGFs) in war games that plans the behaviors of CGFs according to a given mission and situations. CGFs which are received their missions first plan their tasks for accomplishing the mission and then plan their behaviors for accomplishing each task. After that, they execute their planned behaviors considering the conditions of environments (in other words situations). The tasks and behaviors are hierarchically composed and include start conditions for beginning those and termination conditions for stopping those. CGFs first check whether the start condition of the planned behavior for accomplishing a task is satisfied or not in some degree and perform the behavior if satisfied continuously until the termination condition of the behavior will be met. If the termination condition is satisfied, then they check the start condition of the next planned behavior. This process will be repeated for accomplishing the mission. If the situations of CGFs are different by changing the environments from those of planning time, it may cause the start condition of the planned behavior to be dissatisfied. In this case, CGFs can decide a new behavior using fuzzy rule base. We realized our planning system and tested CGFs with a scenario. Experimental results showed that our system worked well and actively coped with situation changes. It will be possible to make CGFs that can do more autonomous behaviors if we continually develop our method.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.

An Implementation of Lighting Control System using Interpretation of Context Conflict based on Priority (우선순위 기반의 상황충돌 해석 조명제어시스템 구현)

  • Seo, Won-Il;Kwon, Sook-Youn;Lim, Jae-Hyun
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.23-33
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    • 2016
  • The current smart lighting is shaped to offer the lighting environment suitable for current context, after identifying user's action and location through a sensor. The sensor-based context awareness technology just considers a single user, and the studies to interpret many users' various context occurrences and conflicts lack. In existing studies, a fuzzy theory and algorithm including ReBa have been used as the methodology to solve context conflict. The fuzzy theory and algorithm including ReBa just avoid an opportunity of context conflict that may occur by providing services by each area, after the spaces where users are located are classified into many areas. Therefore, they actually cannot be regarded as customized service type that can offer personal preference-based context conflict. This paper proposes a priority-based LED lighting control system interpreting multiple context conflicts, which decides services, based on the granted priority according to context type, when service conflict is faced with, due to simultaneous occurrence of various contexts to many users. This study classifies the residential environment into such five areas as living room, 'bed room, study room, kitchen and bath room, and the contexts that may occur within each area are defined as 20 contexts such as exercising, doing makeup, reading, dining and entering, targeting several users. The proposed system defines various contexts of users using an ontology-based model and gives service of user oriented lighting environment through rule based on standard and context reasoning engine. To solve the issue of various context conflicts among users in the same space and at the same time point, the context in which user concentration is required is set in the highest priority. Also, visual comfort is offered as the best alternative priority in the case of the same priority. In this manner, they are utilized as the criteria for service selection upon conflict occurrence.