• 제목/요약/키워드: Future prospects

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대순진리회의 국제개발협력 참여와 역할에 관한 시론적 연구 (A Study on Daesoon Jinrihoe's Participation and Role in International Development Cooperations)

  • 박건우
    • 대순사상논총
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    • 제45집
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    • pp.103-151
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    • 2023
  • 본 연구는 대순진리회의 국제개발협력 활동을 살펴보고 향후 방향을 논의하는 것을 목적으로 한다. 또한, 대순사상적 관점에서 국제개발협력과 관련한 활동을 어떻게 이해할 수 있는지를 논의한다. 국제사회에서는 정부와 공공기관, 그리고 다자기구 등 전통적인 공여자뿐만 아니라 다양한 공여자의 적극적인 참여가 촉구되고 있다. 이에, 시민사회의 NGO 뿐만 아니라, 종교계의 FBO의 역할이 중요하게 인식되고 있다. 대순진리회는 2013년 대진국제자원봉사단이 공식적으로 발족함으로써, 종단의 3대 중요사업의 수행을 위한 해외 봉사 등을 더 확대하여, 국제개발협력 활동을 체계화해왔다. 이러한 활동과 더불어 2022년에는 한국국제협력단의 시민사회협력 프로그램에도 선정됨으로써 종단의 활동을 더욱 확대해 나가고 있다. 대순진리회는 신종교로써 여타 전통종교의 FBO에 비해 그 지원 규모와 범위가 넓지 않지만, 종단의 전문성과 역량(교육, 의료 등)을 활용해 전략적인 국제개발협력의 수행이 가능하다. 실제로, 이들 FBO와 대순진리회가 수행하는 사업의 본질과 내용에서는 유사했으며, 아직 지원 활동이 초기임을 감안할 때 괄목할만한 성과를 보였다. 무엇보다 대순진리회는 선교와 같은 종교적 목표 또는 수단을 배제하고, 그 재원이 도인들의 후원과 성금으로 이루어지기 때문에 더 의미 있다고 볼 수 있다. 향후 국제개발협력의 수행에 있어, 종단의 3대 중요사업(구호자선사업·사회복지사업·교육사업)의 전략적 연계를 기반으로 국제개발협력 활동의 전문성을 도모할 필요가 있을 것이다. 또한, 상생에 기반한 평화와 공존의 국제개발협력이 될 수 있도록 그 가치와 정신을 중요하게 인식할 필요가 있을 것이다.

21세기 미주대륙과 대서양 해양안보의 딜레마: 미4함대의 등장과 남미지역과 갈등 (Ocean Security and its Dilemma among the OAS countries in the 21st Century: Conflict between the Re-establishment of the 4th Fleet and Emerging of UNASUR in S. America)

  • 하상섭
    • 국제지역연구
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    • 제14권2호
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    • pp.449-476
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    • 2010
  • 이 논문은 오늘날 미국과 라틴아메리카를 중심으로 대서양 지역에서 빠르게 변화 발전하고 있는 해양안보 개념의 변천과 주요 해양안보를 일으키는 갈등 이슈들을 조망해 보는 것을 목적으로 연구되었다. 지정학적으로 유럽과 라틴아메리카 그리고 미국을 둘러싸고 있는 대서양 지역에서의 해양안보 중점 이슈에 대한 전반적인 역사적 고찰과 더불어 오늘날 다양한 해양안보 개념의 발전과 갈등 현안들을 특히 미국과 라틴아메리카 국가들을 축으로 살펴보는 데 그 의의가 있다. 이에 더하여 영토 분쟁 및 해양안보를 둘러싼 라틴아메리카 역내 국가 간 갈등의 역사 탐색뿐만 아니라 21세기 들어 새롭게 떠오르고 있는 미국-라틴아메리카 지역 간 해양안보 갈등의 중요 배경과 이슈들을 조명해 봄으로서 오늘날 대서양 지역에서 발생하고 있는 새로운 안보갈등 딜레마를 조명해 보고자 한다. 특히 남대서양 해양안보를 위한 미국 제4함대의 재등장은 이러한 해양안보 딜레마의 중심축에 놓여있다. 본 논문은 미 해군 4함대를 둘러싼 대서양 지역의 안보갈등을 국제정치학적 '해양안보' 개념을 통해 갈등 원인을 분석하고, 21세기 대서양 지역에서 안보개념의 변화를 구체적인 사례 분석과 더불어 새롭게 분석 평가해 보는데 의의가 있다.

중국공산당 제20차 전국대표대회 이후 양안관계 전망 (Prospects of cross-strait relaions after the 20th National Congress of the Communist Party of China)

  • 김원곤
    • 문화기술의 융합
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    • 제9권1호
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    • pp.161-168
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    • 2023
  • 최근 중국과 대만관계가 위기를 맞으며 미중관계 및 동북아 지역 구도도 크게 흔들리고 있기에 우리는 양안관계의 변화에 주목해야 한다. 이 연구는 제20차 당대회의 '정치 보고'와 지도부 인사에 대한 내용 분석을 중심으로 시진핑의 대만정책을 분석함으로써 양안관계가 당대회 이후 어떻게 변화할 것인지 전망하고자 한다. 연구결과는 다음과같다. 첫째, 당대회 폐막 후 발표한 당헌 수정안에 무력침공의 가능성을 명기했듯이, 시진핑은 통일에 방점을 둔 강경한 대만정책을 펼칠 것이다. 둘째, '정치 보고'의 제2장, 11장, 13장, 14장 내용과 외교·안보 지도부 인사를 분석할 때 향후 미국과의 전략적 경쟁은 계속 심화될 것이다. 이에 따라 양안관계도 상당 기간 불안정성을 보일 것으로 예상된다. 셋째, 대만이 '일국양제'라는 통일방안을 거부하고 탈중국화 경향이 강화되고 있는 상황에서 앞으로 기존의 '반국가분열법'을 세부적으로 강화하는 법제화나 구체적인 시행령이 제정될 가능성이 있다. 넷째, 대만문제에 간섭하는 외부세력과 대만독립 세력에게는 강경한 대응을 할 것이고, 통일에 우호적인 국민당과 대만인들에게는 유인책을 구사하는 등 강온 양면전략이 함께 구사될 것으로 전망된다.

최근 중국 종자산업의 현황 및 발전 전망 (Status and Development Strategy of the Seed Industry in China)

  • 이정로;백형진;최유미;이석영;이기안;정연주;김정곤;이명철
    • 한국국제농업개발학회지
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    • 제23권5호
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    • pp.552-559
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    • 2011
  • China is a one of the largest agricultural countries in the world. China consumes around 12.5 billion kilograms of seeds each year. Suchhuge demand for seeds has made the Chinese seed market more and more attractive for investment. Through analysis on the present situation and existing problems of the seed industry in China and based on the current Chinese seed industry development, some future prospects for investments are indicated. This investigation was carried out to propose the appropriate strategies on the development of the Korea seed industry as it considers its entry into the China seed market as a new growth engine in the agricultural sector. The basic law regulating the Chinese seed industry is the PRC Seed Law that generally refers to the protection of germplasm resources, verification of varieties, seed quality issues, the import and export of seeds, seed administrative management, and various rights and obligations. The regulations were aimed at the protection of the rights concerning new varieties of plants. China has two main industry associations, the National Seed Association and the China Seed Industry IP Union, that are non-profit associations consisting of entities and people engaging in the seed scientific research, production, operation and management. The China National Seed Group Co., Ltd. ("Sino Seeds") is the market leader in China regarding the seed industry. The chinese government, however, encourages investment from multinational companies as well as importation of modern crop planting management technologies and equipment. It supports the entry of investors with proven experiences in breeding and germplasm resources expansion and R&D. There has never been a better time for multinational companies with proven seed industry experience to look at building relationships with the Chinese government and enterprises.

청소년 작업치료에 관한 작업치료전공 학생들의 인식도 분석: 대한민국과 미국의 비교 연구 (Analysis of Occupational Therapy Students' Awareness of Adolescent Occupational Therapy: A Comparative Study Between Korea and the United States )

  • 배수빈;신채림;서효원;이민경;김은택;감경윤
    • 재활치료과학
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    • 제13권1호
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    • pp.23-34
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    • 2024
  • 목적 : 본 연구는 온라인 설문조사를 통해 대한민국과 미국에서 작업치료를 전공하는 학생들의 청소년 작업치료에 대한 인식도를 비교하고자 하였다. 연구방법 : 본 연구는 2023년 1월 9일부터 동월 13일까지 대한한국과 미국에서 작업치료를 전공하는 학생 각각 55명을 대상으로 청소년 작업치료에 대한 인식도와 관련한 온라인 설문을 시행하였다. 온라인 설문은 국문과 영문으로 작성되어 해당 국가 학생에게 제공되었다. 자료 분석은 기술통계와 독립표본 t-검정을 사용하여 수행되었다. 결과 : '청소년 작업치료를 들어본 적 있는가(Q1)'에 대한 문항에 대한민국 학생은 65.5%가 '있다'라고 답했고, 미국 학생은 58.2%가 '없다'라고 답했다. 양국 학생 모두 '청소년 삶의 질에서 청소년 작업치료의 중요성(Q10)'라는 문항에는 높은 평균점수를, 반면 '청소년 작업치료의 발전 현황(Q11)'에 대한 문항에서는 낮은 평균점수를 나타냈다. '청소년 작업치료의 향후 발전 가능성(Q12)'에 대해서는 양국간에 유의미한 차이를 보였다(p < .05). 결론 : 양국 학생들은 청소년 작업치료의 필요성과 중요성을 인식하고 있지만, 발전 가능성에서는 차이가 있었다.

중국군의 해양작전능력과 한국군의 과제 (PRC Maritime Operational Capability and the Task for the ROK Military)

  • 김민석
    • Strategy21
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    • 통권33호
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    • pp.65-112
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    • 2014
  • Recent trends show that the PRC has stepped aside its "army-centered approach" and placed greater emphasis on its Navy and Air Force for a wider range of operations, thereby reducing its ground force and harnessing its economic power and military technology into naval development. A quantitative growth of the PLA Navy itself is no surprise as this is not a recent phenomenon. Now is the time to pay closer attention to the level of PRC naval force's performance and the extent of its warfighting capacity in the maritime domain. It is also worth asking what China can do with its widening naval power foundation. In short, it is time to delve into several possible scenarios I which the PRC poses a real threat. With this in mind, in Section Two the paper seeks to observe the construction progress of PRC's naval power and its future prospects up to the year 2020, and categorize time frame according to its major force improvement trends. By analyzing qualitative improvements made over time, such as the scale of investment and the number of ships compared to increase in displacement (tonnage), this paper attempts to identify salient features in the construction of naval power. Chapter Three sets out performance evaluation on each type of PRC naval ships as well as capabilities of the Navy, Air Force, the Second Artillery (i.e., strategic missile forces) and satellites that could support maritime warfare. Finall, the concluding chapter estimates the PRC's maritime warfighting capability as anticipated in respective conflict scenarios, and considers its impact on the Korean Peninsula and proposes the directions ROK should steer in response. First of all, since the 1980s the PRC navy has undergone transitions as the focus of its military strategic outlook shifted from ground warfare to maritime warfare, and within 30 years of its effort to construct naval power while greatly reducing the size of its ground forces, the PRC has succeeded in building its naval power next to the U.S.'s in the world in terms of number, with acquisition of an aircraft carrier, Chinese-version of the Aegis, submarines and so on. The PRC also enjoys great potentials to qualitatively develop its forces such as indigenous aircraft carriers, next-generation strategic submarines, next-generation destroyers and so forth, which is possible because the PRC has accumulated its independent production capabilities in the process of its 30-year-long efforts. Secondly, one could argue that ROK still has its chances of coping with the PRC in naval power since, despite its continuous efforts, many estimate that the PRC naval force is roughly ten or more years behind that of superpowers such as the U.S., on areas including radar detection capability, EW capability, C4I and data-link systems, doctrines on force employment as well as tactics, and such gap cannot be easily overcome. The most probable scenarios involving the PRC in sea areas surrounding the Korean Peninsula are: first, upon the outbreak of war in the peninsula, the PRC may pursue military intervention through sea, thereby undermining efforts of the ROK-U.S. combined operations; second, ROK-PRC or PRC-Japan conflicts over maritime jurisdiction or ownership over the Senkaku/Diaoyu islands could inflict damage to ROK territorial sovereignty or economic gains. The PRC would likely attempt to resolve the conflict employing blitzkrieg tactics before U.S. forces arrive on the scene, while at the same time delaying and denying access of the incoming U.S. forces. If this proves unattainable, the PRC could take a course of action adopting "long-term attrition warfare," thus weakening its enemy's sustainability. All in all, thiss paper makes three proposals on how the ROK should respond. First, modern warfare as well as the emergent future warfare demonstrates that the center stage of battle is no longer the domestic territory, but rather further away into the sea and space. In this respect, the ROKN should take advantage of the distinct feature of battle space on the peninsula, which is surrounded by the seas, and obtain capabilities to intercept more than 50 percent of the enemy's ballistic missiles, including those of North Korea. In tandem with this capacity, employment of a large scale of UAV/F Carrier for Kill Chain operations should enhance effectiveness. This is because conditions are more favorable to defend from sea, on matters concerning accuracy rates against enemy targets, minimized threat of friendly damage, and cost effectiveness. Second, to maintain readiness for a North Korean crisis where timely deployment of US forces is not possible, the ROKN ought to obtain capabilities to hold the enemy attack at bay while deterring PRC naval intervention. It is also argued that ROKN should strengthen its power so as to protect national interests in the seas surrounding the peninsula without support from the USN, should ROK-PRC or ROK-Japan conflict arise concerning maritime jurisprudence. Third, the ROK should fortify infrastructures for independent construction of naval power and expand its R&D efforts, and for this purpose, the ROK should make the most of the advantages stemming from the ROK-U.S. alliance inducing active support from the United States. The rationale behind this argument is that while it is strategically effective to rely on alliance or jump on the bandwagon, the ultimate goal is always to acquire an independent response capability as much as possible.

VIDEO GAME CULTURE AND INTERACTIVITY -An exploration of digital interactive media through a metaphorical approach to video game culture-

  • 우탁
    • 한국게임학회지
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    • 제6권1호
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    • pp.70-72
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    • 2009
  • This research is focused on defining interaction within the context of digital media and creating a multi cultural definition of interactivity. The concept of multi digital culture and a definition of interaction in digital media have often been overlooked by other researchers and this has caused the emergence of many different notions on this issue. As a result of these varied notions of the concept, public confusion has arisen regarding interactivity. The main purpose of this research is to find a suitable multi definition of interaction through examining local digital culture. In order to analogise multi digital culture, the video game culture is employed as a metaphor to interpret local digital culture. The reason for this is that a specific national culture can be easily identified within the video game culture. Four countries, South Korea, Japan, the U.S. and the UK have been chosen for comparison purposes. Case study, questionnaire and publicly accessible video game related data, such as, video game charts, are used for formalising and analysing unique local digital culture. The Heyri POP UP IMAGE Festival, S. Korea, was also used as a pilot study, with some of the above research methods being employed to analyse South Korean digital culture. In relation to western cases, interview and questionnaire were primarily used. The data from the case countries was carefully compared and analysed and then it became the basis of a theory of multi definition of interaction in digital media. The case study employed the cultural metaphor for this research and in addition video game culture related questionnaires and interviews with experts of interactive art genre, regarding new notions of digital interaction were utilised. The survey was conducted simultaneously in the four different cultural case nations of this research. Twenty respondents from each case nation participated in the survey, in order to investigate firstly, the existence of 'local digital culture' and secondly, the trends and phenomena of 'digital culture' in these four different 'local digital cultural areas'. In terms of interviews with experts of the interactive art genre, these were focused on obtaining their understanding of contemporary digital culture in their research. Using gathered data from the observation of local digital culture, the basic theory of interaction and the terminology of interaction are reformed. Localised definitions of interaction on digital media, control based interaction and communication based interaction are presented, in order to identify a 'locality' in terms of various contemporary digital cultures. As a result of analysing digital culture, new definitions of 'multi definition of digital interaction' were formulated. As mentioned above, 'control' and 'communication' based interaction were initiated, based on 'user to media' relationships. Based on the degree of physical interaction, 'liminal' and 'transitive' interactions were initiated. Less physical digital interaction is named 'liminal' interaction and more physical digital interaction is named' transitive' interaction. These new definitions of interaction were applied to the real world examples of uses of digital interaction, such as, digital interactive installation artworks and video games. The newly defined meaning of digital interaction can be applied to analysing digital interactive installation artworks and possibly indicate their future development and the prospects of future electronic games. Three leading digital interactive artists were selected for this analysis and their works were studied in terms of the implementation of 'multi definition of digital interaction'. Throughout these processes, the meaning of 'communication' in digital interactive media was emphasised. Many of the selected artists' digital installations were focused on 'communication' or 'interaction between each user through digital media', rather than the concept of 'control' in digital interaction, otherwise termed, 'communication with digital media'. In their artworks, interaction between each audience was digitally engaged within the physical interactive environment which was created by the digital media. Both the audience's action and all the reaction throughout the interaction between the audiences, triggered the digital media' s reaction. This audience-audience-media interaction is the key to understanding the concept of 'communication' in physical digital media and it is the main interactive concept upon which the selected digital interactive installation artists for this research and many other artists from similar fields, are concentrating their efforts. In the case of the video game, a similar trend was noticed to that of digital interactive installations. Based on this research's 'multi definition of digital interaction', the video game has evolved from the early stage of being conventional game, which was focused on control based interaction, to the on-line game which was focused on communication based interaction, to physical interactive games, such as, Nintendo Wii, which are focused on more physical interaction and finally, the ubiquitous interactive game, which is mainly concentrated on the concept of 'communication' in physical digital interaction. It is possible that this evolution of the video game concept of interaction is comparable to the progress of digital interactive artworks. This view is based on the fact that both genres show evidence that they are developing in the direction of the concept of 'communication', in terms of physical digital interaction. The important emphasis of this research's results is 'locality' and 'communication' in physical digital interaction. The existence of different digital culture trends, which were assessed by the 'multi definition of digital interaction', can explain the concept of 'locality' in digital interaction. This meaning of 'locality' may assist in understanding contemporary digital culture and can reduce possible misunderstanding as regards 'local' digital culture. In the application of the concept of digital interaction to the field of either artworks or video games, it is possible to form the opinion that an innovative concept of physical digital interaction is 'communication' within this context. This concept and its applications can improve the potential of both digital interactive culture and technology.

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4차 산업혁명 시대의 사물인터넷 산업 발전전략에 관한 연구: 기업측면의 비즈니스 모델혁신 방향을 중심으로 (A Study on the Strategy of IoT Industry Development in the 4th Industrial Revolution: Focusing on the direction of business model innovation)

  • 정민의;유성진
    • 지능정보연구
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    • 제25권2호
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    • pp.57-75
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    • 2019
  • 본 논문에서는 4차 산업혁명 핵심기술 중 가장 활발하게 산업화가 진행되고 있는 사물인터넷 산업을 대상으로 비즈모델 혁신방향 중심의 연구를 수행하였다. 글로벌 트렌드 분석을 위해 PEST분석을 활용하여 정책적, 경제적, 사회적, 기술적 이슈를 도출하였고, Gartner, International Data Corporation 등 ICT관련 조사 분석기관의 사물인터넷산업에 대한 미래전망을 제시하였는데, 사물인터넷은 인프라 및 플랫폼을 기반으로 산업인터넷(IIoT), 소물인터넷(IoST) 등으로 네트워크 기술경쟁이 이슈가 될 것으로 전망하였다. 4차 산업혁명으로 인해 급변하는 산업계에 대응하기 위해 기존의 비즈니스 모델 혁신을 위한 다양한 경영학적 방법론들을 검토하였고, '적용성', '민첩성', '다양성', '연계성' 4가지 기준을 가지고 전문가 설문조사를 수행하여 Business Model Canvas 모델이 비즈니스 모델 혁신 방법론으로 가장 적합하다는 AHP 분석결과를 도출하였다. Business Model Canvas는 비즈니스 모델 혁신을 위한 방법론으로 비교적 최근에 제시된 경영전략이며, 9개의 블록 접근 방식을 통해 비즈니스모델의 가치를 식별하며, 비즈니스의 4대 핵심 영역인 고객, 주문, 인프라, 사업타당성 분석 등을 포괄한다. 결론적으로 ICT융합산업 분야에서 어떠한 Business Model Canvas 모델을 방향으로 적용할지에 대한 고찰을 기술하였다.

특성화고등학교 미래인재전형의 평가기준에 대한 교사와 학생의 인식비교 : 서울시교육청 특성화고 사례를 중심으로 (Comparison of Educators and Students' Perception of Evaluation Criteria for Admission to Career and Technical High Schools: A Case Study)

  • 조성란;이화영;한지윤;예철해;신창호
    • 한국교육학연구
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    • 제24권1호
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    • pp.227-254
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    • 2018
  • 본 연구는 특성화고 미래인재전형과 평가기준에 대한 입학사정교사와 지원학생의 인식차이를 살 펴보고 미래인재전형의 학생선발과 평가방향에서 고려할 시사점을 탐구하기 위해 서울특별시교 육청 산하 특성화고 미래인재전형 입학사정교사와 특성화고 1학년생을 대상으로 실시한 미래인 재전형에 관한 실태조사를 분석하였으며. 그 결과를 요약하면 다음과 같다. 첫째, 미래인재전형 제도에 관한 인식의 측면에서 교사들은 그 선발 의도에 대해 공감하면서도 성적블라인드와 전형 방법에 부정적 평가를 하였으나 미래인재전형으로 입학한 학생들의 만족도는 상대적으로 높았다. 둘째, 평가요소의 영향력 측면에서 교사들은 면접과 출석을 가장 중시하며 학업계획서 자기소개서 봉사활동 포트폴리오 순으로 고려하였으나, 학생들은 출석 면접 자기소개서 포트폴리오 학 업계획서 봉사활동 순으로 중시하여 자기소개서와 포트폴리오의 영향력을 높게 인식하였다. 셋째, 학생의 지원사유와 교사의 선발기준 측면에서 학생은 꿈 끼 취업가능성을 중시하였고 교사는 인성과 역량을 중시하였다. 이와 같은 몇 가지 측면의 결과로 볼 때, 선발자인 입학사정교사보다는 지원학생들이 미래인재전형의 선발의도에 상대적으로 부응하고 있는 것으로 나타났다. 미래인 재전형이 설립취지에 부합하기 위해서는 특성화고 별로 원하는 인재상의 정립과 지원학생들과의 전형에 관한 인식의 폭을 줄일 수 있는 평가방향을 정하고, 그에 맞는 평가기준과 선발 전략을 세워, 시대의 요구에 부합하는 인재양성의 기틀을 마련할 필요가 있다.

The Main Contents and Task in Future for the Air Transport Law Established Newly in the Korean Revised Commercial Law

  • 김두환
    • 항공우주정책ㆍ법학회지
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    • 제27권1호
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    • pp.75-101
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    • 2012
  • As the Reublic of Korea revised the Commercial Code including 40 articles of air transport enacted newly on May 23, 2011, so Korea became first legislative examples in the Commercial Code of the developed and developing countries. I would like to explain briefly the main contents of my paper such as (1) history of enacting newly Part VI (air transport) in the Korea's revised commercial law, (2) legal background enacting newly Part VI (air transport) in the Korea's revised commercial law and the problems on the conditions of air transport, (3) every countries' legislative examples on the civil liability of aircraft's operator, (4) unlawful Interference Convention and general risk convention of 2009, (5) main contents and prospects of the revised Commercial Code for the liability of aircraft's operator etc as the followings. Meanwhile as the Aviation Act, Commercial Code and Civil Code in Korea and Japan did not regulated at all the legal basis of solution on the disputes between victims and offender for the amount of compensation for damage due to personal or property damage caused by aircraft accidents in Korea and Japan, so it has been raised many legal problems such as protection of victims, standard of decision in trial in the event of aircraft accident's lawsuit case. But the Korean Revised Commercial Code including Part VI, air transport regulations was passed by the majority resolution of the Korean National Assembly on April 29, 2011 and then the South Korean government proclaimed it on May 23 same year. The Revised Commercial Code enforced into tothe territory of the South Korea from November 24, 2011 after six month of the proclaimed date by the Korean Government. Thus, though Korean Commercial Code regulated concretely and respectively the legal relations on the liability of compensation for damage in the contract of transport by land in it's Part II (commercial activities) and in the contract of transport by sea in its Part V (marine commerce), but the Amended Commercial Act regulated newly 40 articles in it's Part VI (air transport) relating to the air carrier's contract liability on the compensation for damage caused by aircraft accidents in the air passengers and goods transport and aircraft operator's tort liability on compensation for damage caused by the sudden falling or collision of aircraft to third parties on the surface and so it was equipped with reasonable and unified system among the transport by land, marine and air. The ICAO adopted two new air law conventions setting out international compensation and liability rules for damage caused by aircraft to third parties at a diplomatic conference hosted by it from April 20 to May 2, 2009. The fight against the effects of terrorism and the improvement of the status of victims in the event of damage to third parties that may result either from acts of unlawful interference involving aircraft or caused by ordinary operation of aircraft, forms the cornerstone of the two conventions. One legal instrument adopted by the Conference is "the Convention on Compensation for Damage to Third Parties, Resulting from Acts of Unlawful Interference Involving Aircraft" (Unlawful Interference Convention). The other instrument, "the Convention on Compensation for Damage Caused by Aircraft to Third Parties" (General Risk Convention), modernizes the current legal framework provided for under the 1952 Rome Convention and related Protocol of 1978. It is desirable for us to ratify quickly the abovementioned two conventions such as Unlawful Interference Convention and General Risk Convention in order to settle reasonably and justly as well as the protection of the South Korean peoples.

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