• Title/Summary/Keyword: Fusion and convergence

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Obstacle Avoidance and Planning using Optimization of Cost Fuction based Distributed Control Command (분산제어명령 기반의 비용함수 최소화를 이용한 장애물회피와 주행기법)

  • Bae, Dongseog;Jin, Taeseok
    • Journal of the Korean Society of Industry Convergence
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    • v.21 no.3
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    • pp.125-131
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    • 2018
  • In this paper, we propose a homogeneous multisensor-based navigation algorithm for a mobile robot, which is intelligently searching the goal location in unknown dynamic environments with moving obstacles using multi-ultrasonic sensor. Instead of using "sensor fusion" method which generates the trajectory of a robot based upon the environment model and sensory data, "command fusion" method by fuzzy inference is used to govern the robot motions. The major factors for robot navigation are represented as a cost function. Using the data of the robot states and the environment, the weight value of each factor using fuzzy inference is determined for an optimal trajectory in dynamic environments. For the evaluation of the proposed algorithm, we performed simulations in PC as well as real experiments with mobile robot, AmigoBot. The results show that the proposed algorithm is apt to identify obstacles in unknown environments to guide the robot to the goal location safely.

Effective Control of CH4/H2 Plasma Condition to Synthesize Graphene Nano-walls with Controlled Morphology and Structural Quality

  • Park, Hyun Jae;Shin, Jin-ha;Lee, Kang-il;Choi, Yong Sup;Song, Young Il;Suh, Su Jeong;Jung, Yong Ho
    • Applied Science and Convergence Technology
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    • v.26 no.6
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    • pp.179-183
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    • 2017
  • The direct growth method is simplified manufacturing process used to avoid damages and contaminants from the graphene transfer process. In this paper, graphene nano-walls (GNWs) were direct synthesized using electron cyclotron resonance (ECR) plasma by varying the $CH_4/H_2$ gas flow rate on the copper foil at low temperature (without substrate heater). Investigations were carried out of the changes in the morphology and characteristic of GNWs due to the relative intensity of hydrocarbon radical and molecule in the ECR plasma. The results of these investigations were then discussed.

A Study of the Cultural Convergence Phenomenon in Contemporary Fashion (현대 패션에서 보여지는 컨버전스 문화 현상에 관한 연구)

  • Kim, Mi-Hyun
    • Journal of the Korean Home Economics Association
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    • v.46 no.4
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    • pp.61-69
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    • 2008
  • The definition of convergence employed in this study is a sociocultural phenomenon where different patterns, genres or fields coexist along with the existence of a knowledge based society. The focus of this study was centered on identifying the characteristics of contemporary fashion paradigm in association with changing cultural convergence according to the theories of Mark Weiser and other futurologists. The purpose of this study was to delve into the features of this paradigm in conjunction with changing cultural convergence in 21st century's knowledge-based society, and the influence of convergence paradigm on fashion. After identifying the features of knowledge-based society paradigm in association with changing cultural convergence, the characteristics of the fashion paradigm in order to ascertain and analyze fashion trends. Conclusions based on analyzed data indicate that in a knowledge-based society, paradigm change resulting from convergence phenomena contributes to facilitating the dissolution of fashion from other fields and its fusion with other areas.

Comparison of Binocular Function and Surgical Outcomes of Tenacious Proximal Fusion and High Accommodative Convergence/Accommodation Ratio Types of Intermittent Exotropia

  • Park, Jun Woo;Lee, Soo Jung
    • Korean Journal of Ophthalmology
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    • v.32 no.6
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    • pp.483-487
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    • 2018
  • Purpose: To compare the characteristics and surgical outcomes in patients with tenacious proximal fusion (TPF) and high accommodative convergence/accommodation ratio (AC/A) types of intermittent exotropia. Methods: This study retrospectively enrolled 40 patients with intermittent exotropia, 23 with TPF and 17 with high AC/A. Binocular function was evaluated by Worth's 4-dot test. Patients underwent lateral rectus recession, and surgical outcomes were compared. Surgical success was defined as less than ${\pm}10$ prism diopters (PD) at 12 months postoperatively. Results: The proportion of diplopia at near, evaluated by Worth's 4-dot test, was significantly higher in patients with high AC/A than in those with TPF (35.3% vs. 4.3%, p = 0.029). The mean preoperative angles of deviation in TPF and high AC/A types were $28.3{\pm}4.4$ and $28.8{\pm}4.5PD$ at distances, and $14.7{\pm}4.2$ and $15.1{\pm}4.1PD$ at near. Twelve months after surgery, the mean angles of deviation in TPF and high AC/A types were $2.9{\pm}9.8$ and $1.2{\pm}9.6PD$, respectively, at distance and $1.7{\pm}7.7$ and $-1.3{\pm}11.3PD$ at near. The surgical success rates were similar in the TPF and high AC/A types (74.0% vs. 64.7%). Five (21.7%) patients with TPF and 2 (11.8%) with high AC/A type experienced recurrence, with consecutive esotropia occurring in 1 (4.3%) patient with TPF and 4 (23.5%) patients with high AC/A. Conclusions: The proportion of diplopia at near was higher in patients with high AC/A type than in those with TPF intermittent exotropia. However, the surgical success rates were not significantly different between the types.

A Study on the Case of Design Thinking with Fusion System

  • Kim, Gok Mi;Jeon, Ju Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.163-168
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    • 2021
  • Unlike in the past, profit-making companies use design thinking to solve their customers' essential needs rather than just solving problems in a conventional way. Design syncing is a creative strategy to solve problems by using designers' senses and methods in the process of design. Design thinking is a new way of thinking for designers to design their own ways and solve problems. In other words, design thinking can solve complex problems in a new and creative way. In order to realize the necessary functions, an aggregation of relevant elements in accordance with the new law can create an innovative design. Additionally, if a convergence system is applied that is organized and regularly functional to accomplish the functions of different kinds, design-thinking outcomes can make the necessary functions more specific. Through our research, we would like to explore the differential features of design and discuss the direction of design for consumer needs through a case analysis of design thinking with creative convergence system. We would like to propose competitive design product development and creative design thinking through case analysis such as products and systems with design thinking applied. We hope that this research will help businesses and individuals who make design thinking a problem.

A Study For The Experiential Value And Communication Perceptions Of Convergence Performing Arts (융복합 공연예술의 경험적 가치와 소통인식 연구)

  • An, Ju-Kyung
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.364-370
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    • 2017
  • Creative thinking and fusion diversity of the performing arts pursue the settlement of empirical value realization by assuming new communication by genre. This new value and communication can create a type of collective intelligence with a different attempt based on the individual communication and horizontal thinking of the masses. Therefore, the empirical value and communication of the 21st century convergence(fusion) performing arts is possible through new types and analysis, and also were understood as the horizontal creation structure of the artist. As a result, first, the concept of the right value of 'convergence' was perceived as empirical communication depending on the empirical thinking ability of genre artists. Second, off-genre and collaborative tendencies are due to cooperation based on intellectual ability and recognition of horizontal communication by genre. Third, in the collaboration, the public's individualized communication ability and universal communication recognition should be premised and perceived the empirical definition about the collective intelligence. In conclusion, it is concluded that empirical value and communication of convergence performing arts enable to the experimental creation of collective intelligence, and that the relationship structure extends to a meaningful transition of convergence interpretation and expression of performing arts.

Constructing a digital twin for estimating the response and load of a piping system subjected to seismic and arbitrary loads

  • Dongchang Kim;Gungyu Kim;Shinyong Kwag;Seunghyun Eem
    • Smart Structures and Systems
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    • v.31 no.3
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    • pp.275-281
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    • 2023
  • In recent years, technological developments have rapidly increased the number of complex structures and equipment in the industrial. Accordingly, the prognostics and health monitoring (PHM) technology has become significant. The safety assessment of industrial sites requires data obtained by installing a number of sensors in the structure. Therefore, digital twin technology, which forms the core of the Fourth Industrial Revolution, is attracting attention in the safety field. The research on digital twin technology of structures subjected to seismic loads has been conducted recently. Hence, this study proposes a digital twin system that estimates the responses and arbitrary load in real time by utilizing the minimum sensor to a pipe that receives a seismic and arbitrary load. To construct the digital twin system, a finite-element model was created considering the dynamic characteristics of the pipe system, and then updating the finite-element model. In addition, the calculation speed was improved using a finite-element model that applied the reduced-order modeling (ROM) technology to achieve real-time performance. The constructed digital twin system successfully and rapidly estimated the load and the point where the sensor was not attached. The accuracy of the constructed digital twin system was verified by comparing the response of the digital twin model with that derived by using the load estimated from the digital twin model as input in the finite-element model.

Aromatherapy Healing-based Fusion, Complex Social Service Professional Training Program Development and Application Case Study - Gwangju is the center of the city - (향기치유기반 융·복합 사회서비스 전문인력 양성 교육프로그램 개발 및 적용사례 연구 -광주광역시 중심으로-)

  • Jung, Sook-Heui;Park, Hee-young
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.103-112
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    • 2022
  • As an alternative to improving the quality of life of the elderly and meeting the needs of high-level care, nursing services and needs, we aim to be the basis for formulating improvement proposals by applying the development of a fragrant healing-based fusion and complex social service professional training program. After conducting a questionnaire survey of 30 trainees in Guangzhou for 16 days from June 14, 2021 to September 23, 2021, and conducted a 7-day questionnaire survey, the education preference survey showed that in the educational preference, aromatherapy education was the highest surveyed at 42.11%, and the need for aromatherapy courses after the application of educational programs was the highest at 50%, and satisfaction was the highest at 48%. Accordingly, this study is used as a basis for the revitalization of the age-friendly industry and aims to contribute to the consolidation of senior care and nursing services and the securing of excellent personnel related to high-value-added fusion and complex social services.

A Study on the Remediation of Game Culture in Video Media (영상미디어의 게임문화 재매개 양상 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.21 no.6
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    • pp.97-110
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    • 2021
  • The purpose of this study is to analyze how video media such as movies and dramas, which aim for one-way and viewing-oriented content, remediates the attributes of games, and to study the influence and convergence of games and video media. There were two main types of game culture convergence patterns of video media. The first is the passive fusion of the content aspect of the game, and the second is the active fusion of the system aspect of the game. Such research is significant as a basic study that reveals that games affect various video media and proves that game media can function as a representative media leading popular culture.

Design and Implementation of Disinfection Service Platform based on MVC Pattern Using Web/App

  • Jang, Ye-jin;Jo, Yu-min;Shin, Ji-in;Jang, Yun-jeong;Jeong, Da-woon;Paik, Jong-ho
    • Journal of Internet Computing and Services
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    • v.22 no.6
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    • pp.41-49
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    • 2021
  • Due to the COVID-19 pandemic, issues related to quarantine are emerging. There are various infection prevention methods, but among them, it is certain to frequently disinfect the surface or the entire space of an object that has come into contact with the virus. However, the reality is that the number of times such disinfection is legally designated and the required number of personnel are very different depending on the building and facility. For this reason, there are no companies and systems that can professionally receive orders for disinfection work. In order to solve the aforementioned problems, this paper presents a method to design a disinfection service platform based on the MVC pattern, and implements the required functions based on this. Through this, it is possible to build a more systematic system, and it is hoped that it will be of great help to quarantine with an orderly process for disinfection work.