• Title/Summary/Keyword: Functions of Libraries

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A Study on Establishment Strategies toward the Future Library in the era of the 4th Industrial Revolution (4차 산업혁명 시대 미래 도서관 구축 전략에 관한 연구)

  • Han, Hui-Jeong;Park, Tae-Yeon;Suh, Jin-Won;Yang, Dongmin
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.2
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    • pp.73-102
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    • 2018
  • This research is aimed to create the foundations that a library can maintain solid roles as repository of human knowledge and achieve sustainable development in the era of the $4^{th}$ industrial revolution. First, we performed PEST analysis about domestic and foreign trends & cases about policies, libraries, librarians, and information services related to the $4^{th}$ Industrial Revolution. Based on the PEST analysis, we considered the changing trends about the various environmental factors surrounding the library, and derived the strategic implications for directions of the future library. For the leading system of library in preparation for the era of the $4^{th}$ industrial revolution, we re-established the roles and functions of the future library and proposed the establishment strategies toward the future library.

A Study on the Disabled' Use Behavior and Needs towards the Library Space (도서관 공간에 대한 장애인 이용행태 및 요구 분석)

  • Bae, Kyung-Jae
    • Journal of Korean Library and Information Science Society
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    • v.50 no.2
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    • pp.25-42
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    • 2019
  • This study identified the experiences that the disabled actually feel in the library space in the face of growing social demands for spatial functions in public libraries. This study also tried to determine the requirements for the space that disabled wanted. For the research, 15 subjects were selected for each of the five people who were blind, deaf, and handicapped with experience using the library and individual in-depth interviews were conducted for the research. The study found that the experience of the disabled in the library space differed by type of disability and generally more negative experiences were found than positive ones. Misperception about the disabled of library staff and the non-disabled were having a significant impact on the disabled's negative experience for library space. There were a wide variety of opinions on the requirements for library space and there were generally negative perceptions about the current level of library space for the Integrated library service space.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

An Implementation of the Speech-Library and Conversion Web-Services of the Web-Page for Speech-Recognition (음성인식을 위한 웹페이지 변환 웹서비스와 음성라이브러리 구현)

  • Oh, Jee-Young;Kim, Yoon-Joong
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.478-482
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    • 2006
  • This paper implemented speech-library and the Web Services that conversion the Web page for the speech recognition. The system is consisted of Web services consumer and Web services providers. The Web services consumer has libraries that Speech-library and proxy-library. The Speech -library has functions as follows from the user's speech extracted speech-data and searching the URL in link-table that is mapped with user's speech. The proxy-library calls two web services and is received the returning result. The Web services provider consisted of Parsing Web Services and Speech-Recognition Web Services. Parsing Web Services adds ActiveX control and reconstructs web page using the speech recognition. The speech recognizer is the web service providers that implemented in the previous study. As the result of experiment, we show that reconstructs web page and creates link-Table. Also searching the URL in link-table that is mapped with user's speech. Also confirmed returning the web page to user by searching URL in link-table that is mapped with the result of speech recognition web services.

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Reuse of Analysis/Design patterns Based on Analogy (Analogy를 기반으로 한 분석/설계 패턴의 재사용)

  • Kim, Jeong-A;Kim, Haeng-Gon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.916-931
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    • 1999
  • Code reuse in software reuse has several limitations such as difficulties of understanding and retrieval of the reuse code written by other developers. To overcome these problems, it should be possible to reuse the analysis/design information than source code itself. In this paper, we present analogical matching techniques for the reuse of object models and patterns. We have suggested the design patterns as reusable components and the representation techniques to store them. The contents of the paper is as follows.1. analogical matching functions to retrieve analogous components from reusable libraries. 2. the representation of reusable components to be stored in the library in order to support the analogical matching. 3. the design library with more semantic informations about domains. 4. the analogical matching agent with a user-friendly interface that can retrieve the analogous components from the library based on analogical matching techniques.

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A Study on Developing the Curriculum for Introduction to Library and Information Science Courses (문헌정보학개론 교과내용 개발에 관한 연구)

  • Noh, Younghee;Ahn, In-Ja;Choi, Sang-Ki
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.1
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    • pp.287-325
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    • 2013
  • The purpose of this study is to develop standard curriculum content for the Introduction to Library and Information Science course. We intended to suggest both a syllabus and a textbook for this course. To this end, we collected and analyzed syllabi and textbooks that are used in LIS departments domestically and abroad. As a result, the major course content we found necessary to include in Introduction to Library and Information Science were as follows: 1. knowledge and information society, 2. information and sources of information, 3. the LIS academic system, 4. information professionals, 5. library history, 6. library and information center organization and management, 7. library types and their functions, 8. collection development, 9. information resources organization, 10. information services, 11. digital libraries, 12. information retrieval and databases 13. library cooperation, 14. library policy and information ethics, etc. The table of contents of a final textbook has been proposed including these elements.

Using Python Programming Language for Teaching Industrial Engineering Subjects: A Case Study on Engineering Economy (산업공학 전공 교과목 강의를 위한 파이썬 프로그래밍 활용: 경제성공학 교육 사례 연구)

  • Cho, Yongkyu
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.245-258
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    • 2022
  • Computational thinking with programming skills has been widely emphasized for future industrial engineering researchers and practitioners in Industry 4.0. However, industrial engineering students still have limited opportunities to improve their computational thinking abilities during university coursework. In this regard, this research study proposes to use Python programming language for teaching classical Industrial Engineering subjects. For a specific case study, we designed and instructed an Engineering Economy lecture which cultivates the concept and techniques of economic analysis for engineering students. During the class, we introduced the usage of several Python libraries that include numpy-financial for basic financial functions, numpy and scipy for simple numerical computation and analysis, and matplotlib for data visualization. Anonymous class evaluation survey showed the effectiveness of the proposed teaching method in terms of both educational satisfaction and contents delivery. Finally, we found additional needs for providing lectures that adopt the similar teaching style to the proposed method.

Web-based 3D Face Modeling System (웹기반 3차원 얼굴 모델링 시스템)

  • 김응곤;송승헌
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.3
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    • pp.427-433
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    • 2001
  • This paper proposes a web-based 3 dimensional face modeling system that makes a realistic facial model efficiently without any 30 scanner or camera that uses in the traditional methods. Without expensive image-input equipments, we can easily create 3B models only using front and side images. The system is available to make 3D facial models as we connect to the facial modeling server on the WWW which is independent from specific platforms and softwares. This system will be implemented using Java 3D API, which includes the functions and conveniences of developed graphic libraries. It is a Client/server architecture which consists of user connection module and 3D facial model creating module. Clients connect with the facial modeling server, input two facial photographic images, detects the feature points, and then create a 3D facial model modifying generic facial model with the points according to the procedures using only the web browser.

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Use of Digital Educational Resources in the Training of Future Specialists in the EU Countries

  • Plakhotnik, Olga;Zlatnikov, Valentyn;Matviienko, Olena;Bezliudnyi, Oleksandr;Havrylenko, Anna;Yashchuk, Olena;Andrusyk, Pavlo
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.17-24
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    • 2022
  • The article proves that the main goal of informatization of higher education institutions in the EU countries is to improve the quality of education of future specialists by introducing digital educational resources into the education process. The main tasks of informatization of education are defined. Digital educational resources are interpreted as a set of data in digital form that is applicable for use in the learning process; it is an information source containing graphic, text, digital, speech, music, video, photo and other information aimed at implementing the goals and objectives of modern education; educational resources on the Internet, electronic textbooks, educational programs, electronic libraries, etc. The creation of digital educational resources is defined as one of the main directions of informatization of all forms and levels of Education. Types of digital educational resources by educational functions are considered. The factors that determine the effectiveness of using digital educational resources in the educational process are identified. The use of digital educational resources in the training of future specialists in the EU countries is considered in detail. European countries note that digital educational resources in professional use allow you to implement a fundamentally new approach to teaching and education, which is based on broad communication, free exchange of opinions, ideas, information of participants in a joint project, on a completely natural desire to learn new things, expand their horizons; is based on real research methods (scientific or creative laboratories), allowing you to learn the laws of nature, the basics of techniques, technology, social phenomena in their dynamics, in the process of solving vital problems, features of various types of creativity in the process of joint activities of a group of participants; promotes the acquisition by teachers of various related skills that can be very useful in their professional activities, including the skills of using computer equipment and various digital technologies.

A Study on the Establishment of Basic Policy for the Operation of Sejong City Library (세종시립도서관의 운영 기본 정책 수립에 관한 연구)

  • Kwak, Seung-Jin;Noh, Younghee;Oh, Sanghee;Kim, Jeong-Taek;Shin, Youngji
    • Journal of Korean Library and Information Science Society
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    • v.51 no.4
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    • pp.157-183
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    • 2020
  • This study was a basic study for the establishment of basic policies for the operation of Sejong City Library. It was intended to establish and operate the functions and roles of Sejong City Library by conducting a general survey on the current status, user demand, expert opinion, and librarian opinion survey. As a result, the Sejong City Library is the representative library of Sejong Special Self-Governing City, which oversees all public and small libraries in Sejong Special Self-Governing City and carries out support and cooperation projects, and should improve the development of the local community and the quality of life of local residents by providing more convenient and equal access to provide information services and cultural programs. Second, apart from providing library services to local residents in Sejong Special Self-Governing City, the functions of the Sejong Special Self-Governing City's representative library and hub library, knowledge and information center, lifelong education center, social and cultural center, leisure culture center, leisure and convenience center, and furthermore, it should function as a policy information support center. Finally, in order to enhance the brand value of Sejong City Library, the Sejong City Library as a landmark in Sejong area, the Sejong City Library as an art and cultural hub in Sejong area, the Sejong City Library as a complex cultural space in Sejong area, and the Sejong City Library as a center for Sejong Studies were proposed.