• Title/Summary/Keyword: Fresnel refraction

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Impact of a New Formula on the Fresnel Reflectance on Microwave Remote Sensing

  • Qing, Xu;Yuguang, Liu
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1340-1342
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    • 2003
  • In microwave remote sensing, the Fresnel reflectance formula is widely used in the sea surface emissivity modeling. As an essential contribution to microwave remote sensing, a new formula on the Fresnel reflectance has been derived based on our understanding of the complex index of refraction and continuity condition of E-M waves at the interface between two mediums. The proposed formula can be used to obtain the emissivity of sea surface, which is useful to retrieve sea surface temperature, sea surface salinity and the brightness temperature. Considering Bragg-resonant scatter, it is useful for the calculation of the normalized radar cross-section, and the retrieval of sea surface wind either.

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Real-Time Water Surface Simulation on GPU (GPU기반 실시간 물 표면 시뮬레이션)

  • Sung, Mankyu;Kwon, DeokHo;Lee, JaeSung
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.581-586
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    • 2017
  • This paper proposes a GPU based water surface animation and rendering technique for interactive applications such as games. On the water surface, a lot of physical phenomenon occurs including reflection and refraction depending on the viewing direction. When we represent the water surface, not only showing them in real time, but also make them adjusted automatically. In our implementation, we are able to capture the reflection and refraction through render-to-texture technique and then modify the texture coordinates for applying separate DU/DV map. Also, we make the amount of ratio between reflection and refraction change automatically based on Fresnel formula. All proposed method are implemented using OpenGL 3D graphics API.

An Illumination Model for Stained Glass Rendering (스테인드글라스 렌더링을 위한 조명 모델)

  • Kim, Jung-A;Ming, Shi-Hua;Kim, Dong-Ho
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.7-14
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    • 2007
  • In this paper we present an illumination model for rendering realistic stained glass. This techniques simulates the phenomenon of stained glass in real world by applying important optical component of the stained glass to the rendering algorithm. The optics for stained glass involves three basic physical mechanisms. First, diffuse light and highlight contribute to the brightness of stained glass which is typically white and changes along with the light source and the view position. Next, Fresnel refraction dominates the amount of refracted (transmitted) light. Finally, we express volume absorption occurs in all stained glass. Then, the rendered stained glass images achieve excellent realism.

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Fabrication and characteristics of multilevel acoustic Fresnel lens for ultrasonic transducer for diagnostic imaging (영상진단용 초음파 트랜스듀서를 위한 멀티레벨 음향 프레넬 렌즈의 제작 및 특성)

  • Kim, Dong-Hyun;Ha, Kang-Lyeol;Kim, Moo-Joon;Kim, Jung-Soon
    • Journal of Sensor Science and Technology
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    • v.18 no.1
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    • pp.33-41
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    • 2009
  • A multilevel acoustic Fresnel lens (MAFL) for the ultrasonic imaging transducer of which center frequency is approximately 5.MHz was newly designed and fabricated. The phase level of the lens was 64, and the focal length and the aperture width were 30.mm and 11.mm, respectively. The characteristics of impulse response, acoustic field and imaging performance of the transducer attached the lens were compared with the transducer attached a conventional refraction type acoustic lens (RAL). The results show that the center frequency, the loop sensitivity, and the focal depth of the MAFL transducer were higher or larger than those of the RAL transducer by approximately 0.2.MHz, 1.4.dB, and 2.mm, respectively. Consequently, it was shown that the brighter acoustic images with higher lateral resolution and the increased imaging performance for deep targets can be obtained by using the MAFL transducer.

A Characteristics of the Applied SOG Lens for the CPV Module (SOG렌즈를 적용한 집광형 태양전지모듈 특성)

  • Jeong, Byeong-Ho;Lee, Kang-Yoen;Park, Ju-Hoon;Moon, Eun-Ah;Lee, Sang-Hyun;Kim, Dae-Gon
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.61 no.2
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    • pp.97-102
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    • 2012
  • CPV system in the desert areas or areas near the equator, as is suitable for high-temperature region. As compared to silicon solar cells, CPV system have a high proportion of a BOS (balance of system). Solar cells because of its low proportion when designing a module technology is applied in a variety of ways. Applied to the CPV system is classified into two kinds of optical technology. One of those using fresnel lens uses refraction of light energy. The other is a mirror reflection of the structure using sprays. Both of these two ways to condense the sun to collect solar cell is a form of light. And goals by using a small solar cell materials is to produce more energy. In this paper, suitable for a domestic environment, with the aim CPV Manufacturing Technology, built on a variety of modular process technology to the development of a prototype performance analysis was carried out. In particular, silicone coated on the glass by the method of implementation of the Fresnel lens SOG(Silicon on glass) by applying the lens to absorb the solar spectrum was broad. In addition to, for the analyze to characteristics of the CPV module, developed CPV module performance and generating characteristics studied. These related technology through research and development of high-performance multi-junction solar cells, modules, development of concentrating solar power systems to facilitate the growth of the market is considered to be.

The Heightfield Based Cartoon Liquid Simulation Using GPU (GPU를 이용한 높이맵 기반 카툰 액체 시뮬레이션)

  • Song, gi-won;Ryoo, seung-tack
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.152-156
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    • 2009
  • The goal of this study is to represent heightfield-map based cartoon liquid simulation using GPU. To do this, we examine the optical and flow features of liquid. So far, NPR represent study for gas and liquid advanced in computer graphics. In this study the flow of fluid represent using a trivial algorithm using a non-physical method, and optical of liquid represent ratio of value of reflection and refraction using fresnel equation. Cartoon represent of liquid different from the existing method, that the value of reflection and refraction on the environment map. Edge detection represent jump edge of liquid. As a result, the liquid simulation could represent a cartoon.

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Effect of Vision Training using Fresnel Prism Lens on Fusional Vergence and Accommodation (프레넬 프리즘렌즈를 이용한 시기능 훈련이 조절과 융합버전스에 미치는 영향)

  • Kim, Yong-Gil;Kim, Min-Kyung;Jeong, Ju-Hyun
    • Journal of Korean Ophthalmic Optics Society
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    • v.17 no.2
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    • pp.159-164
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    • 2012
  • Purpose: Of the various methods of vision training, the essay aims to explore the effective ways of using the Fresnel prism lens in order to expand the positive fusional vergence for the patient having specific condition of convergence insufficiency or basic exophoria. Methods: 15 students of city of Daejeon university without an eye disease (average age $22.73{\pm}1.68$) were selected and underwent the subjective refraction test and binocular vision test, and recording their test results before vision training and replacing an identical frame with a lens of same quality after the full calibration, the lens was then adhered with the Fresnel prism lens and continued to train for thirty minutes daily during two weeks. Afterwards, the binocular vision test was reattempted. The observation of the change in the results of the binocular vision test in use of the fresnel prism lens in the vision training test was researched. Results: After training, the positive fusional vergence had increased to a number of $22.27{\pm}2.26$ $\Delta$, to 7.80 $\Delta$, at near, the fused cross cylinder test increased to an average of $0.55{\pm}0.09$ D, 0.40 D after training, showing a normal result. The value of negative relative accommodation after training had an average of $2.22{\pm}0.08$D, showing that 0.42 D had increased. The value of near point of convergence after training had an average of $6.13{\pm}0.53$ cm, showing that 2.80 cm had decreased. To patients who had convergence insufficiency or basic exophoria, the value of the near vision test that used the Fresnel prism lens which was able to expand BO positive fusional vergence had increased without phoria. Conclusions: The changes were tested and the effectiveness of the Fresnel prism lens, due to the nature of the lens itself, helped with both cosmetic effects and cost. It also allows good optical correction effects, in addition to these clinical effects indicated before. Therefore, it may be determined that the Fresnel prism lens binocular vision therapy for patients is more popular and highly recommended.

CPV module characteristics using the secondary reflect mirror (2차 집광부에 반사형 구조를 적용한 CPV모듈)

  • Jeong, Byeong-Ho;Mustafizu, Mustafizul;Lee, Kang-Yeon;Kim, Nam-Oh;Choi, Nak-Il
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.1080-1081
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    • 2015
  • CPV system in the desert areas or areas near the equator, as is suitable for high-temperature region. As compared to silicon solar cells, CPV system have a high proportion of a BOS (balance of system). Solar cells because of its low proportion when designing a module technology is applied in a variety of ways. Applied to the CPV system is classified into two kinds of optical technology. One of those using fresnel lens uses refraction of light energy. The other is a mirror reflection of the structure using sprays. Both of these two ways to condense the sun to collect solar cell is a form of light. And goals by using a small solar cell materials is to produce more energy. This research proposes rational design approach to calculate proper system capacity in consideration of the aforementioned factors in CPV system.

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