• Title/Summary/Keyword: Fresnel reflection

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Design of a Fresnel Lens for a Solar End-pumped Solid-state Laser

  • Ou, Mingyu;Hu, Pian;Lan, Lanling;Liu, Yan;Zhou, Jun;Shi, Xiaotao
    • Current Optics and Photonics
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    • v.4 no.5
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    • pp.441-445
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    • 2020
  • A novel design for a Fresnel lens for a solar end-pumped laser is demonstrated in this paper. The new hybrid Fresnel lens includes two parts, inner and outer. The inner part is a twice-total-internal-reflection and vertical-transmission lens. The outer part is a once-total-reflection and vertical-transmission lens. The radius of the Fresnel lens is 600 mm, and its focal length is 750 mm. The concentrating performance of the Fresnel lens is examined using TracePro. The results show that the concentration efficiency has been greatly improved. The total concentration efficiency of the hybrid Fresnel lens reaches 73.2% when the radius of the laser rod is 3 mm. This design can simplify the concentration system of a solar end-pumped solid-state laser.

Surface Relief Hologram Mask Recording Simulation and Optimization Based on SDTA in the Fresnel Diffraction Zone (Fresnel 영역에서의 SDTA 방법을 이용한 전산묘사에 의한 Surface Relief Hologram Mask 기록 조건 최적화)

  • Lee, Sung-Jin;Dominguez-Caballero, Jose;Barbastathis, George
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.33 no.8
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    • pp.793-798
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    • 2009
  • In this paper, the simulation and optimization of SRH (Surface Relief Hologram) masks for printing LCD gate patterns using TIR (Total Internal Reflection) holographic lithography was investigated. A simulation and optimization algorithm based on SDTA (Scalar Diffraction Theory Analysis) method was developed. The accuracy of the algorithm was compared to that of the RCWA (Rigorous Coupled Wave Analysis) method for estimating the Fresnel diffraction pattern of Cr amplitude masks for the given system geometry. In addition, the results from the optimization algorithm were validated experimentally. It was found that one to the most important conditions for the fabrication of SRH masks is to avoid nonlinear shape distortions of the resulting grating. These distortions can be avoided by designing SRH masks with recorded gratings having small aspect ratios of width versus depth. The optimum gap size between the Cr and SRH masks was found using the optimization algorithm. A printed LCD gate pattern with a minimum line width of $1.5{\mu}m$ exposed using the optimized SRH mask was experimentally demonstrated.

PBR(Physically based Render) simulation considered mathematical Fresnel model for Game Improvement (효율적 게임개선을 위한 프레넬수학모델의 PBR 시뮬레이션)

  • Kim, Seongdong
    • Journal of Korea Game Society
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    • v.16 no.1
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    • pp.111-118
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    • 2016
  • This paper proposes the mathematical model of Fresnel effect used to illuminate and simulate a surface character model for defense game play. The term illumination is used to represent the process by which the amount of light reaching a surface character model used on game play is determined. The character surface shaders generally use a mathematical model to predict how light will reflect on triangles. The shading normally represents the methods used to determine the color and intensity of light reflected toward the viewer for each pixel representing the character surface model of the game. This model computes the reflection and transmission coefficients and compares simulated results to the Fresnel equations for the real game improvement.

Sub-Bottom Profile Analysis Using Dual Frequency Prototype 15/100 KHz (이중 주파수에 의한 천해 천부지층의 분해력과 투과력에 관한 사고)

  • Kim, So-Ku
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.5 no.2
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    • pp.143-150
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    • 1993
  • Shallow sub-bottom reflection recorders are obtained using dual frequency (15/100 KHz). The main goal of this study is to enhance the resolving power and penetration for the sub-bottom reflection of the sub-marine seismic exploration. The Fresnel zones of spherical waves for the near-field are of great importance to reach the high resoluton. In case a target to detects than the Fresnel radius, a diffraction hyperbola on the recorder is observed. A larger attenuation of sand makes less penetration than the smaller attenuation of silt and clay. It is found that the selective frequency as well as the seismic energy generation is the most important factors for sub-marine exploration. This technique of using dual frequency sub-marine exploration may be applied to detect the sub-bottom sludge soil, ocean contamination and marine archaeological relics.

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Design Method for a Total Internal Reflection LED Lens with Double Freeform Surfaces for Narrow and Uniform Illumination

  • Yang, Jae Suk;Park, Jae-Hyeung;O, Beom-Hoan;Park, Se-Geun;Lee, Seung Gol
    • Journal of the Optical Society of Korea
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    • v.20 no.5
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    • pp.614-622
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    • 2016
  • In this paper, we propose a novel differential equation method for designing a total internal reflection (TIR) LED lens with double freeform surfaces. A complete set of simultaneous differential equations for the method is derived from the condition for minimizing the Fresnel loss, illumination models, Snell’s Law of ray propagation, and a new constraint on the incident angle of a ray on the light-exiting surface of the lens. The last constraint is essential to complete the set of simultaneous differential equations. By adopting the TIR structure and applying the condition for minimizing the Fresnel loss, it is expected that the proposed TIR LED lens can have a high luminous flux efficiency, even though its beam-spread angle is narrow. To validate the proposed method, three TIR LED lenses with beam-spread angles of less than 22.6° have been designed, and their performances evaluated by ray tracing. Their luminous flux efficiencies could be obviously increased by at least 35% and 5%, compared to conventional LED lenses with a single freeform surface and with double freeform surfaces, respectively.

Improvement of Light Extraction Efficiency of LED Packages Using an Enhanced Encapsulant Design

  • Choi, Hyun-Su;Park, Joon-Sik;Moon, Cheol-Hee
    • Journal of the Optical Society of Korea
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    • v.18 no.4
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    • pp.370-376
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    • 2014
  • We optimized the design of the flat encapsulant of a light-emitting diode (LED) package to obtain higher light output power (LOP), both by experiment and simulation using three-dimensional ray-tracing software. In the experiment, the refractive index of the encapsulant was varied (1.41 and 1.53). In addition, double-layer structures with these refractive indices (1.41/1.53) were investigated by varying the shape of the interface between the two among flat, concave, and convex. The experiments showed that the LOP of the double-layer encapsulant with convex interface increased by 13.4% compared to the single-layer encapsulant with a refractive index 1.41, which was explained by the increase of the light extraction efficiency (LEE) in connection with the increase of the critical angle (${\theta}_c$) and the decrease of the Fresnel reflection.

Design of Dynamically Focus-switchable Fresnel Zone Plates Based on Plasmonic Phase-change VO2 Metafilm Absorbers

  • Kyuho Kim;Changhyun Kim;Sun-Je Kim;Byoungho Lee
    • Current Optics and Photonics
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    • v.7 no.3
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    • pp.254-262
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    • 2023
  • Novel thermo-optically focus-switchable Fresnel zone plates based on phase-change metafilms are designed and analyzed at a visible wavelength (660 nm). By virtue of the large thermo-optic response of vanadium dioxide (VO2) thin film, a phase-change material, four different plasmonic phase-change absorbers are numerically designed as actively tunable Gires-Tournois Al-VO2 metafilms in two and three dimensions. The designed phase-change metafilm unit cells are used as the building blocks of actively focus-switchable Fresnel zone plates with strong focus switching contrast (40%, 83%) and high numerical apertures (1.52, 1.70). The Fresnel zone plates designed in two and three dimensions work as cylindrical and spherical lenses in reflection type, respectively. The coupling between the thermo-optic effect of VO2 and localized plasmonic resonances in the Al nanostructures offer a large degree of freedom in design and high-contrast focus-switching performance based on largely tunable absorption resonances. The proposed method may have great potential in photothermal and electrothermal active optical devices for nonlinear optics, microscopy, 3D scanning, optical trapping, and holographic displays over a wide spectral range including the visible and infrared regimes.

FTIR and Moisture Effects on Optical Information Transfer at Interface of Air and Glass (공기-유리 계면에서 광학정보 전달에 미치는 불완전 반사 및 수분 효과)

  • Han, Won Heum;Han, Ji Heum;Kim, Jee Hyen;Jung, Hyung Sik;Lee, Moon Ho
    • Journal of Adhesion and Interface
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    • v.13 no.2
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    • pp.73-84
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    • 2012
  • The transfer mechanism of optical information at the interface of air and glass (the air-glass IF) has been investigated by thoroughly fulfilling the theoretical and experimental analyses regarding the FTIR (Frustrated Total Internal Reflection) and moisture effects on the fingerprint onto a glass cup with water. As for the fingerprint onto a glass cup with water its image was observed to be very vivid, which turned out to be due to the difference between the two light intensities reflected on the air-glass IF and the wet fingerprint ridge by manipulating the optical theories such as Fresnel relation, Snell's law, FTIR, GT (general transmission) and so on. In addition, the experimental inspection for FTIR and moisture effects on the fingerprint image also evidenced the fact that the vivid fingerprint image originated from the moisture effect rather than the FTIR phenomenon.

Real-Time Water Surface Simulation on GPU (GPU기반 실시간 물 표면 시뮬레이션)

  • Sung, Mankyu;Kwon, DeokHo;Lee, JaeSung
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.581-586
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    • 2017
  • This paper proposes a GPU based water surface animation and rendering technique for interactive applications such as games. On the water surface, a lot of physical phenomenon occurs including reflection and refraction depending on the viewing direction. When we represent the water surface, not only showing them in real time, but also make them adjusted automatically. In our implementation, we are able to capture the reflection and refraction through render-to-texture technique and then modify the texture coordinates for applying separate DU/DV map. Also, we make the amount of ratio between reflection and refraction change automatically based on Fresnel formula. All proposed method are implemented using OpenGL 3D graphics API.