• Title/Summary/Keyword: Free viewpoint

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Analysis on the Use of Visualization Materials in Free Inquiry Reports for Scientifically-Gifted Elementary School Students Focusing on Infographics (초등 과학영재 학생의 자유탐구 보고서의 시각화 자료 활용 실태 분석 - 인포그래픽을 중심으로 -)

  • Jeong, Kyeong Du;Kang, Hunsik
    • Journal of Korean Elementary Science Education
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    • v.40 no.2
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    • pp.253-266
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    • 2021
  • This study analyzed the use of visualization materials in "free inquiry" reports for scientifically-gifted elementary school students focusing on infographics. From 2017 to 2019, 78 students in grades 4~6 at a gifted science education institutes in Seoul were selected. The visualization materials in the reports (n=60) of "free inquiry" submitted by the students were analyzed from the viewpoint of using infographics. The analysis of the results showed that the visualization materials were mostly general illustrations, and infographics were very few. In addition, there were more cases of citing the existing infographics than the case of constructing the infographic. Looking at each stage of inquiry, general illustrations or infographics composed by the students appeared in 'inquiry method' or 'inquiry result' stage, but the existing infographics appeared in 'theoretical background' stage. Among the infographic types by 'expression type', 'structural type' and 'process type' were the most frequent and 'statistical type' or 'comparative/analytic type' was used frequently. Among the infographic types by 'construction level', 'simple reorganization', 'simple layout', and 'reorganization' appeared relatively more. Educational implications of these findings are discussed.

Generation and Coding of Layered Depth Images for Multi-view Video Representation with Depth Information (깊이정보를 포함한 다시점 비디오로부터 계층적 깊이영상 생성 및 부호화 기법)

  • Yoon, Seung-Uk;Lee, Eun-Kyung;Kim, Sung-Yeol;Ho, Yo-Sung;Yun, Kug-Jin;Kim, Dae-Hee;Hur, Nam-Ho;Lee, Soo-In
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.375-378
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    • 2005
  • The multi-view video is a collection of multiple videos capturing the same scene at different viewpoints. The multi-view video can be used in various applications, including free viewpoint TV and three-dimensional TV. Since the data size of the multi-view video linearly increases as the number of cameras, it is necessary to compress multi-view video data for efficient storage and transmission. The multi-view video can be coded using the concept of the layered depth image (LDI). In this paper, we describe a procedure to generate LDI from the natural multi-view video and present a method to encode multi-view video using the concept of LDI.

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Korea's IT Trade with Major Partners (US, Japan, China) and its Impacts on Domestic Industry (우리나라 주요국(미국, 일본, 중국)과의 IT 무역과 국내 IT 산업으로의 파급효과)

  • Lee, Sang-Yong Tome;Han, Jae-Seung
    • Journal of Information Technology Applications and Management
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    • v.18 no.2
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    • pp.39-59
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    • 2011
  • Information Technology (IT) has been working as an engine of growth in Korea since early 1990's. For the next leap of Korean economy and to overcome worldwide financial crisis, Korea's IT industry needs to find a new breakthrough. In this viewpoint, we tried to empirically analyze the impact of Korea's IT trade on domestic industry. Since Korean government is trying to set up a few free trade agreements (FTA) with major trade partners, more accurate understanding of the impact of FTA is required to find the correct way to promote Korea's IT industry. We first looked at the current status of Korea's IT trade with major partners such as the US, Japan, and China to understand the competitiveness of Korea's IT industry. Having done this, we measured the impact of IT trade on domestic industry using Granger causality test. The results showed that the positive impact of trade is bigger on IT industry than on whole industry. Also, the impact of import turned out to be bigger than that of export. Among the major trade partner countries, the US’s and China's impacts are bigger than Japan's impact. Another notable thing is that IT product import from the US has especially big impact on domestic IT industry. Our findings may have certain implications to the FTA related policy.

Embodiment of virtual museum using integrated interactive medium (인터렉티브 미디어의 통합적 활용을 통한 가상 박물관의 구현)

  • Rue, In-Young;Song, Keun-Tae;Kim, Jae-Won;Ahn, Eun-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.97-102
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    • 2008
  • The present investigation is concerned with the embodiment of virtual museum offering effective interaction with user. In real museum, we mainly get text-based information and we can't operate ancient relics as well. Nowadays there are various information service system about untouchable articles in the museum on the WEB, but each medium presents rather individual and unilateral information than useful and integrated one. This paper aims at the embodiment of virtual museum makes up for the weak points of the previous services. This cyberspace provides user with free viewpoint and navigation utilities and additional information for the corresponding 3D relics effectively.

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A Study on the Application of the Raumplan and Plan Libre concepts in the Contemporary Architecture (현대 건축에서 라움플란(Raumplan)과 플랑리브르(Plan Libre) 개념의 변용에 관한 연구)

  • 박몽섭;조극래
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.29-37
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    • 2004
  • This study analyze the architectural space in the aspect of the 'Raumplan' and 'Plan Libre'. These concepts based on the 'Raumplan versus Plan Libre' exhibition in Delft University, Netherlands. It is generally agreed that the concept of 'Plan Libre' in connection with Le Corbusie architecture and 'Raumplan' related to Adolf Loos's works. that exhibition contents was focused an extent of modem architecture. But, These concepts continually influence contemporary architecture and offer diverse vision in architecture. Therefore, this study focused on the analysis that look for common element in the space through the case study and space element connection in change of the values, technical growth. This Paper reveals that Adolf Loos's Raumplan is similar to Louis I. Kahn's 'Room' concept and Ando Tadao's centrifugal space composition method In the dwelling architecture. And the concept 'Plan Libre': non-definitive formal system and the elements : column, free form screening wall is revived as formal application of 3 dimension composition in architecture. and transfer lots, void, and linear space in Rem Koolhaas's urban design projects. These aspects is so called topology. This topological concept is an attempt in view of the space connection state rather than formative viewpoint.

Fractal Depth Map Sequence Coding Algorithm with Motion-vector-field-based Motion Estimation

  • Zhu, Shiping;Zhao, Dongyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.242-259
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    • 2015
  • Three-dimensional video coding is one of the main challenges restricting the widespread applications of 3D video and free viewpoint video. In this paper, a novel fractal coding algorithm with motion-vector-field-based motion estimation for depth map sequence is proposed. We firstly add pre-search restriction to rule the improper domain blocks out of the matching search process so that the number of blocks involved in the search process can be restricted to a smaller size. Some improvements for motion estimation including initial search point prediction, threshold transition condition and early termination condition are made based on the feature of fractal coding. The motion-vector-field-based adaptive hexagon search algorithm on the basis of center-biased distribution characteristics of depth motion vector is proposed to accelerate the search. Experimental results show that the proposed algorithm can reach optimum levels of quality and save the coding time. The PSNR of synthesized view is increased by 0.56 dB with 36.97% bit rate decrease on average compared with H.264 Full Search. And the depth encoding time is saved by up to 66.47%. Moreover, the proposed fractal depth map sequence codec outperforms the recent alternative codecs by improving the H.264/AVC, especially in much bitrate saving and encoding time reduction.

Generalized predictive control of P.W.R. nuclear power plant (일반화된 예측제어에 의한 가압경수형 원자로의 부하추종 출력제어에 관한 연구)

  • 천희영;박귀태;이종렬;박영환
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.663-668
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    • 1990
  • This paper deals with the application of a Generalized Predictive Control (CPC) to a Pressurized Water Reactor (P.W.R) Nuclear Power Plant. Generalized Predictive Control is a sort of Explicit Self-Tuning Control. Current self-tuning algorithms lack robustness to prior choices of either dead-time (input time delay of a plant) or model order. GPC is shown by simulation studies to be superior to accepted self-tuning techniques such as minimum variance and pole-placement from the viewpoint that it is robust to prior choices of dead-time or model order. In this paper a GPC controller is designed to control the P.W.R. nuclear power rlant with varying dead-time and through the designing procedure the designer is free from the constraint of knowing the exact dead-time. The controller is constructed based on the 2nd order linear model approximated in the vicinity of operating point. To ensure that this low-order model describes the complex real dynamics well enough for control purposes, model parameters are updated on-line with a Recursive Least Squares algorithm. Simulation results are successful and show the possibilities of the GPC control application to actual plants with varying or unknown dead-time.

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Analysis on the Basis of the Characterstics Poststructural-Cognizance Expressed in Fashion Design(II) -Focus on 2001~2005 Prêt-á-Porter Collections- (복식디자인에 표현된 포스트구조주의적 인식특성 분석(II) -2001~2005 프레타 포르테 컬렉션을 중심으로-)

  • Kwan, Jung-Sook
    • Fashion & Textile Research Journal
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    • v.8 no.2
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    • pp.156-160
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    • 2006
  • Poststructuralism gives us a clue to totally understand fashion design, which is in danger of difficulty and frivolous ambiguity caused by indiscreet creating and groundless interpretation of Postmodernism. In addition, it leads us to have a new viewpoint, which is freed from stereotyped past concepts and constraints, with regard to fashion design. The main purpose of this study is to examine the various theoretic systems and characteristic concepts of Poststructuralism, and supply a new cognizance frame to understand the processes of fashion design with free and varied notions of deconstruction and generation, in place of the former systematic and consistent interpretation of meaning. Concerning fashion design, present study employs a two-way research method: analysis of theories and analysis of contents. In analysis of theories, a cognizance frame is proposed that can categorize the concepts of cognizance are classified into Nonboundariness, Otherness, and Textualism, derived from various theories of Poststructuralism, as traits expressed in fashion design. In analysis of contents, 10 fashion designers are chosen who exhibit new works at every Pr$\hat{e}$t-$\acute{a}$-Porter collection. Including 20 works that those designers displayed at Pr$\hat{e}$t-$\acute{a}$-Porter from spring/summer 2001 through autumn/winter 2004-2005, a total of 200 works are analyzed.

Free-viewpoint Stereoscopic TIP Generation Using Virtual Camera and Depth Map (가상 카메라와 깊이 맵을 활용하는 자유시점 입체 TIP 생성)

  • Lee, Kwang-Hoon;Jo, Cheol-Yong;Choi, Chang-Yeol;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.219-222
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    • 2009
  • 자유시점 비디오는 단순히 수동적으로 비디오를 보는 것이 아니라 원하는 시점을 자유로이 선택하여 보는 능동형 비디오이다. 일반적으로 다양한 위치 및 다양한 각도에 위치하는 다수의 카메라로부터 촬영된 영상을 이용하여 제작하는데, 이 기술은 박물관 투어, 엔터테인먼트 등의 다양한 분야에서 활용된다. 본 논문에서는 자유시점 비디오의 새로운 분야로 한 장의 영상을 가상 카메라와 깊이맵을 이용하여 영상 내부를 네비게이션하는 자유시점 입체 Tour-Into-Picture (TIP)을 제안한다. 오래전부터 TIP가 연구되어 왔는데, 이 분야는 한 장의 사진 내부를 탐험하면서 애니메이션으로 볼 수 있게 하는 기술이다. 제안 방법은 전처리과정으로 전경 마스크, 배경영상, 및 깊이맵을 자동 및 수동 방법으로 구한다. 다음에는 영상 내부를 항해하면서 투영 영상들을 획득한다. 배경영상과 전객객체의 3D 모델링 데이터를 기반으로 가상 카메라의 3차원 공간 이동, yaw, pitch, rolling의 회전, look-around effect, 줌인 등의 다양한 카메라 기능을 활용하여 자유시점 비디오를 구현한다. 또한 깊이정보의 특성 및 구조에 따라 놀라운 시청효과를 전달하는 카메라 기능의 설정 방법을 소개한다. 소프트웨어는 OpenGL 및 MFC Visual C++ 기반으로 구축되었으며, 실험영상으로 조선시대의 작품인 신윤복의 단오풍정을 사용하였고, 입체 애니메이션으로 제작되어 보다 실감있는 콘텐츠를 제공한다.

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On the Analysis of Physical Distribution System in Inchon Port (인천항의 물류시스템에 관한 연구)

  • 황해성;곽규석
    • Journal of the Korean Institute of Navigation
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    • v.21 no.1
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    • pp.13-31
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    • 1997
  • Being situated at the key point of northeast asia, the port of Inchon as an entrance to the captial city, Seoul is expected to play in marine transportation in Korean Pennisular on the verge of its reunification. In this thesis, inner-lock physical disstribution system of the port was analyzed, which treats more than 82% of total incoming and outgoing cargoes. The overall findings are as follows; 1. In thet viewpoint of physical distribution system of the port, it takes disadvantages of accessing to inner lock berth due to such natural restrictions as tides, passing the lock and so on. And insufficient port facilities as a whole, causes delay in quay-handling, transfer and storage, also facing with serious congestion in inland transport on the road. 2. It was revealed that the port facilities are insufficient yet in spite of its improved productivity by means of raising the effectiveness of port operation and of installing advanced cargo handling facilities. 3. In order to enhance the effectiveness of inner port physical distribution system , the improvement of lock facilities, expansionof port facilities and more effective terminal operating system are crucial. 4. To ensure the measures to solve the above problem, existent outer-lock ports such as Inchon Sourthern-port and Northern-port are necessary to be redeveloped more positively , otherwise a new port at outskirt of the city should be developed to ensure free connection to inland transportation.

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