• Title/Summary/Keyword: Framework and Content

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Design and Implementation of Learning Content Authoring Framework for Android-based Three-Dimensional Shape (안드로이드 기반 입체도형 학습 콘텐츠 제작용 프레임워크의 설계 및 구현)

  • Kim, Eun-Gil;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.67-76
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    • 2011
  • In this paper, a touch interface of a smart device using, learner controlled by three-dimensional learning content for more realistic learning environment will be constructed. Fabrication of three-dimensional learning content is difficult. So teachers and learners to create content and share content, a framework was designed. The framework consists of an XML language and intuitive. Android-based devices are available from the playback and authoring. Server environment for content sharing was established. The proposed framework is verified through expert evaluation. In result, it was positively evaluated in terms of usability.

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Restructure Recommendation Framework for Online Learning Content using Student Feedback Analysis (온라인 학습을 위한 학생 피드백 분석 기반 콘텐츠 재구성 추천 프레임워크)

  • Choi, Ja-Ryoung;Kim, Suin;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.21 no.11
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    • pp.1353-1361
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    • 2018
  • With the availability of real-time educational data collection and analysis techniques, the education paradigm is shifting from educator-centric to data-driven lectures. However, most offline and online education frameworks collect students' feedback from question-answering data that can summarize their understanding but requires instructor's attention when students need additional help during lectures. This paper proposes a content restructure recommendation framework based on collected student feedback. We list the types of student feedback and implement a web-based framework that collects both implicit and explicit feedback for content restructuring. With a case study of four-week lectures with 50 students, we analyze the pattern of student feedback and quantitatively validate the effect of the proposed content restructuring measured by the level of student engagement.

Comparative Content Analysis of Middle School Informatics Textbooks and Suggestions for Improvement (중학교 정보 교과서 비교 분석 및 개선 방안)

  • Jin, Young-Hak;Huh, Min;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.13 no.3
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    • pp.25-34
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    • 2010
  • This study is done to compare and to analyze middle school Informatics textbooks developed according to 2007 revised national curriculum. In this paper, suggestions are made for improvement on Informatics textbooks. Textbooks were analyzed based on two criteria, in framework and content, and collected data were analyzed according to Content Analysis method. As a result of analysis, a framework of textbooks showed differences in the entire construction, discipline-specific weight, content developing structure, and types of assessment, and content of textbooks showed differences in the concepts and the kinds of programming language. Six improvements in developing Informatics textbook from the results of content analysis were suggested and this will be helpful in developing the Infomatics textbook in the future.

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Toward a Structural and Semantic Metadata Framework for Efficient Browsing and Searching of Web Videos

  • Kim, Hyun-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.51 no.1
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    • pp.227-243
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    • 2017
  • This study proposed a structural and semantic framework for the characterization of events and segments in Web videos that permits content-based searches and dynamic video summarization. Although MPEG-7 supports multimedia structural and semantic descriptions, it is not currently suitable for describing multimedia content on the Web. Thus, the proposed metadata framework that was designed considering Web environments provides a thorough yet simple way to describe Web video contents. Precisely, the metadata framework was constructed on the basis of Chatman's narrative theory, three multimedia metadata formats (PBCore, MPEG-7, and TV-Anytime), and social metadata. It consists of event information, eventGroup information, segment information, and video (program) information. This study also discusses how to automatically extract metadata elements including structural and semantic metadata elements from Web videos.

A Service Framework to Digital Fulltext Image for Copyright Protection (저작권 보호를 위한 디지털 원문 서비스 프레임워크)

  • Kim Sang-Kuk;Shin Sung-Ho;Yoon Hee-Jun;Kim Tae-Jung
    • Journal of Korea Technology Innovation Society
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    • v.8 no.spc1
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    • pp.323-336
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    • 2005
  • Digital content industry is growing rapidly because of the property of high-speed networking and greater demand for digital fulltext-image. However, we know the fact that it is many difficulty in production and supply for good quality of content. Hereupon, we suggest digital fulltext-image service framework to protect copyright. More concretely, we propose integrated model and reference model to securely serve digital fulltext-image by recompositing core objects and reconstructing the value-chain structure of digital content industry to framework including the process(from its production (creators or copyrighters) to consumption (users or consumers)). Also, we construct the digital fulltext- image service system based on reference model and reconstruct its interface that occurs between core subjects.

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Client Profile Framework for Providing Adapted Content to Context (상황에 적응화된 콘텐츠 제공을 위한 클라이언트 프로파일 프레임워크)

  • Kim, Kyung-Sik;Lee, Jae-Dong
    • The KIPS Transactions:PartC
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    • v.14C no.3 s.113
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    • pp.293-304
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    • 2007
  • In this paper, a client-side framework for processing of the profile that is necessary for providing adapted content to user's context in the client is designed and implemented. The profile must be constituted context information and various user's information for providing the adapted content to user's context. The client device also provides functionalities such as the creation, the management, and the transmission of the profile. The profile which is used in the proposed profile framework consists of various related information of a user for content adaptation. The technology such as creation, transmission and manage of the profile for effective processing is proposed and apply this technologies to client profile framework during the design are applied. As the result of evaluation, techniques of the proposed framework for processing profiles is more effective than previous techniques.

A Bankruptcy Game for Optimize Caching Resource Allocation in Small Cell Networks

  • Zhang, Liying;Wang, Gang;Wang, Fuxiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2319-2337
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    • 2019
  • In this paper, we study the distributed cooperative caching for Internet content providers in a small cell of heterogeneous network (HetNet). A general framework based on bankruptcy game model is put forth for finding the optimal caching policy. In this framework, the small cell and different content providers are modeled as bankrupt company and players, respectively. By introducing strategic decisions into the bankruptcy game, we propose a caching value assessment algorithm based on analytic hierarchy process in the framework of bankruptcy game theory to optimize the caching strategy and increase cache hit ratio. Our analysis shows that resource utilization can be improved through cooperative sharing while considering content providers' satisfaction. When the cache value is measured by multiple factors, not just popularity, the cache hit rate for user access is also increased. Simulation results show that our approach can improve the cache hit rate while ensuring the fairness of the distribution.

Information Dimensions in Library and Information Science Doctoral Mentoring: Qualitative Findings

  • Lee, Jongwook
    • International Journal of Knowledge Content Development & Technology
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    • v.8 no.3
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    • pp.5-28
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    • 2018
  • Socialization of doctoral students refers to the process through which they acquire various types of information about their work, department, university, and discipline for their future careers. This study aims to investigate information behaviors, with emphasis on identifying types of information exchanged in mentoring between faculty advisors and their doctoral students in library and information science (LIS). As a first step to developing a content framework for LIS doctoral mentoring, the author interviewed ten LIS doctoral students from nine U.S. universities. Based on data from these interviews, the author identified sixteen types of information exchanged: language, history, coursework, research, skills, teaching, networking, structure, politics, goals, strategies, values, norms/tradition, rules/policies, benefits, and personal life. In comparison with a content framework used, four dimensions were newly added. In addition to the identification of content dimensions, the author observed four meaningful contextual levels to which the content types can be applied: work, department/school, university, and discipline. The qualitative data also showed that interpersonal factors of advisees/advisors and contextual factors might relate to information exchange in doctoral mentoring. In a following paper, the author will present the results of a follow-up survey that tests and generalizes the findings of this study.

Research on Content Control Technology using Hand Gestures to Improve the Usability of Holographic Realistic Content

  • Sangwon LEE;Hyun Chang LEE
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.163-168
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    • 2024
  • Technologies that are considered to be a part of the fourth industrial revolution include holograms, augmented reality, and virtual reality. As technology advances, the industry's scale is growing quickly as well. While the development of technology for direct use is moving slowly, awareness of floating holograms-which are considered realistic content-is growing as the industry's scale and rate of technological advancement continue to accelerate. Specifically, holograms that have been incorporated into museums and exhibition spaces are static forms of content that viewers gaze at inertly. Additionally, their use in educational fields is very passive and has a low rate of utilization. Therefore, in order to improve usability from the viewpoint of viewers of realistic content, such as exhibition halls or museums, we introduce realistic content control technology in this study using a machine learning framework to recognize hands. It is anticipated that using the study's findings, manipulating realistic content independently will enhance comprehension of objects presented as realistic content and boost its applicability in the industrial and educational domains.

Evaluating the Efficiency of Mobile Content Companies Using Data Envelopment Analysis and Principal Component Analysis

  • Cho, Eun-Jin;Park, Myeong-Cheol
    • ETRI Journal
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    • v.33 no.3
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    • pp.443-453
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    • 2011
  • This paper evaluates the efficiency of mobile content firms through a hybrid approach combining data envelopment analysis (DEA) to analyze the relative efficiency and performance of firms and principal component analysis (PCA) to analyze data structures. We performed a DEA using the total amount of assets, operating costs, employees, and years in business as inputs, and revenue as output. We calculated fifteen combinations of DEA efficiency in the mobile content firms. We performed a PCA on the results of the fifteen DEA models, dividing the mobile content firms into those having either 'asset-oriented' or 'manpower and experience-oriented' efficiency. Discriminant analysis was used to validate the relationship between the efficiency models and mobile content types. This paper contributes toward the construction of a framework that combines the DEA and PCA approaches in mobile content firms for use in comprehensive measurements. Such a framework has the potential to present major factors of efficiency for sustainable management in mobile content firms and to aid in planning mobile content industry policies.