• Title/Summary/Keyword: Frame camera

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A Content-based Video Rate-control Algorithm Interfaced to Human-eye (인간과 결합한 내용기반 동영상 율제어)

  • 황재정;진경식;황치규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.3C
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    • pp.307-314
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    • 2003
  • In the general multiple video object coder, more interested objects such as speaker or moving object is consistently coded with higher priority. Since the priority of each object may not be fixed in the whole sequence and be variable on frame basis, it must be adjusted in a frame. In this paper, we analyze the independent rate control algorithm and global algorithm that the QP value is controled by the static parameters, object importance or priority, target PSNR, weighted distortion. The priority among static parameters is analyzed and adjusted into dynamic parameters according to the visual interests or importance obtained by camera interface. Target PSNR and weighted distortion are proportionally derived by using magnitude, motion, and distortion. We apply those parameters for the weighted distortion control and the priority-based control resulting in the efficient bit-rate distribution. As results of this paper, we achieved that fewer bits are allocated for video objects which has less importance and more bits for those which has higher visual importance. The duration of stability in the visual quality is reduced to less than 15 frames of the coded sequence. In the aspect of PSNR, the proposed scheme shows higher quality of more than 2d13 against the conventional schemes. Thus the coding scheme interfaced to human- eye proves an efficient video coder dealing with the multiple number of video objects.

A Study on the Comic Strip Style in the movie (영화 <중국 여인>에 나타난 만화적 표현 연출에 관한 연구)

  • Chang, Se-Young;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.343-351
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    • 2014
  • This study poses questions on the role of a movie sequences partially deployed in the comic strips style in the movie. Though both the movie and the comic strips's image is expressed in the flat space, it is different to the reciever's manner in the interpretation of the media's narrative. Comic strip has a media's characteristic of the aggressive interpretation. It can be create the objective and critic point of view for an audience as the visual style in the ideology movie. Comic strip Style has a flat frame, a form of comic strip's mise-en-scene, montage and camera working. This paper studies expression of 'La Chinoise' using 'Comic strip style' for the objective point of view.

A Robust Real-Time Lane Detection for Sloping Roads (경사진 도로 환경에서도 강인한 실시간 차선 검출방법)

  • Heo, Hwan;Han, Gi-Tae
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.6
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    • pp.413-422
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    • 2013
  • In this paper, we propose a novel method for real-time lane detection that is robust for inclined roads and not require a camera parameter, the Inverse Perspective Transform of the image, and the proposed lane filter. After finding the vanishing point from the start frame of the image and storing the region surrounding the vanishing point as the Template Area(TA), our method predict the lanes by scanning toward the lower part from the vanishing point of the image and obtain the image removed the perspective effect using the Inverse Perspective Transform coefficients extracted based on the predicted lanes. To robustly determine lanes on inclined roads, the region surrounding the vanishing point is set up as the template area (TA), and, by recalculating the vanishing point by tracing the area similar to the TA (SA) in the input image through template matching, it responds to the changes on the road conditions. The proposed method for a more robust lane detection method for inclined roads is a lane detection method by applying a lane detection filter on an image removed of the perspective effect. Through this method, the processing region is reduced and the processing procedure is simplified to produce a satisfactory lane detection result of about 40 frames per second.

Position Control of Mobile Robot for Human-Following in Intelligent Space with Distributed Sensors

  • Jin Tae-Seok;Lee Jang-Myung;Hashimoto Hideki
    • International Journal of Control, Automation, and Systems
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    • v.4 no.2
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    • pp.204-216
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    • 2006
  • Latest advances in hardware technology and state of the art of mobile robot and artificial intelligence research can be employed to develop autonomous and distributed monitoring systems. And mobile service robot requires the perception of its present position to coexist with humans and support humans effectively in populated environments. To realize these abilities, robot needs to keep track of relevant changes in the environment. This paper proposes a localization of mobile robot using the images by distributed intelligent networked devices (DINDs) in intelligent space (ISpace) is used in order to achieve these goals. This scheme combines data from the observed position using dead-reckoning sensors and the estimated position using images of moving object, such as those of a walking human, used to determine the moving location of a mobile robot. The moving object is assumed to be a point-object and projected onto an image plane to form a geometrical constraint equation that provides position data of the object based on the kinematics of the intelligent space. Using the a priori known path of a moving object and a perspective camera model, the geometric constraint equations that represent the relation between image frame coordinates of a moving object and the estimated position of the robot are derived. The proposed method utilizes the error between the observed and estimated image coordinates to localize the mobile robot, and the Kalman filtering scheme is used to estimate the location of moving robot. The proposed approach is applied for a mobile robot in ISpace to show the reduction of uncertainty in the determining of the location of the mobile robot. Its performance is verified by computer simulation and experiment.

Regularization-based Superresolution Demosaicing using Aperture Mask Wheels (조리개 마스크 휠을 이용한 정칙화 기반 초해상도 디모자이킹)

  • Shin, Jeongho
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.146-153
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    • 2018
  • This paper presents a superresolution demosaicing technique that can restore high-resolution color image from differently blurred low resolution images in Bayer domain. The proposed superresolution demosaicing algorithm uses an aperture mask wheel to get differently blurred low resolution images, so we just need to estimate point spread function at each frame. In addition, it does not require image registration because there is no translational motion between low resolution images. By using a rotatable aperture mask wheel, consecutive captured images provide sufficiently exclusive information for superresolution. Therefore, the proposed method can reduce the registration error between the low-resolution image as well as the calculation amount for superresolution restoration. The existing lens system of the camera can be extended to obtain a superresolution image by only adding an rotatable aperture mask wheels. Finally, in order to verify the performance of the proposed system, experimental results are performed. The proposed method showed the significant improvements in the sense of spatial and color resolution.

Fluctuation in Plasma Nanofabrication

  • Shiratani, Masaharu
    • Proceedings of the Korean Vacuum Society Conference
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    • 2016.02a
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    • pp.96-96
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    • 2016
  • Nanotechnology mostly employs nano-materials and nano-structures with distinctive properties based on their size, structure, and composition. It is quite difficult to produce nano-materials and nano-structures with identical sizes, structures, and compositions in large quantities, because of spatiotemporal fluctuation of production processes. In other words, fluctuation is the bottleneck in nanotechnology. We propose three strategies to suppress such fluctuations: employing 1) difference between linear and nonlinear phenomena, 2) difference in time constants, and 3) nucleation as a bottleneck phenomenon. We are also developing nano- and micro-scale guided assembly using plasmas as a plasma nanofabrication.1-5) We manipulate nano- and micro-objects using electrostatic, electromagnetic, ion drag, neutral drag, and optical forces. The accuracy of positioning the objects depends on fluctuation of position and energy of an object in plasmas. Here we evaluate such fluctuations and discuss the mechanism behind them. We conducted in-situ evaluation of local plasma potential fluctuation using tracking analysis of fine particles (=objects) in plasmas. Experiments were carried out with a radio frequency low-pressure plasma reactor, where we set two quartz windows at the top and bottom of the reactor. Ar plasmas were generated at 200 Pa by applying 13.56MHz, 450V peak-to-peak voltage. The injected fine particles were monodisperse methyl methacrylate-polymer spheres of $10{\mu}m$ in diameter. Fine particles were injected into the reactor and were suspended around the plasma/sheath boundary near the powered electrode. We observed binary collision of fine particles with a high-speed camera. The frame rate was 1000-10000 fps. Time evolution of their distance from the center of mass was measured by tracking analysis of the two particles. Kinetic energy during the collision was obtained from the result. Potential energy formed between the two particles was deduced by assuming the potential energy plus the kinetic energy is constant. The interaction potential is fluctuated during the collision. Maximum amplitude of the fluctuation is 25eV, and the average is 8eV. The fluctuation can be caused by neutral molecule collisions, ion collisions, and fluctuation of electrostatic force. Among theses possible causes, fluctuation of electrostatic force may be main one, because the fine particle has a large negative charge of -17000e and the corresponding electrostatic force is large compared to other forces.

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Experimental Study on Flicker Mitigation in VLC using Pseudo Manchester Coding (VLC에서 Pseudo Manchester Coding을 사용한 Flicker 최소화에 관한 실험 연구)

  • Ifthekhar, Md. Shareef;Le, Nam-Tuan;Jang, Yeong Min
    • Journal of Satellite, Information and Communications
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    • v.9 no.3
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    • pp.116-120
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    • 2014
  • Visible Light Communication is one of the promising technologies for wireless communication due to the possibility to use existing LED lightening infrastructure to transmit data. LED has the ability to turn on and off very fast enough that our human eyes can't recognize so it can be used to transmit data via visible light along with illumination. But it faces flicker problem due to the brightness discrepancies between '1' and '0' bit patterns inside a data frame. Various run length limited (RLL) coding scheme like Manchester code, 4B6B, 8B10B or VPPM can be used to solve flickering problem. So we propose pseudo Manchester codding which can transmit data without modifying LED modulator and demodulator circuit as well as solve flickering problem.

Soil Deformation Tracking in Model Chamber by Targetless Close-Range Photogrammetry (무타겟 사진측량 기반 모형 토조 내 지반 변위 측정)

  • Lee, Chang No;Oh, Jae Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.6
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    • pp.555-562
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    • 2019
  • This paper presents soil deformation measurement in model chamber based on photogrammetry. We created an aluminum framed acrylic model chamber with soil inside and applied photogrammetry to measure soil deformation caused by loading tests. The soil consists of 40% black and 60% regular sand to create image contrast in soil images. In preprocessing, the self camera calibration was carried out for IOPs (Interior Orientation Parameters), followed by the space resection to estimate EOPs (Exterior Orientation Parameters) using control points located along the aluminum frame. Image matching was applied to measure the soil displacement. We tested different matching window sizes and the effect of image smoothing. Experimental results showed that 65x65 pixels of window size produced better soil deformation map and the image smoothing was useful to suppress the matching outliers. In conclusion, photogrammetry was able to efficiently generated soil deformation map.

Mechanical Analysis of throw motion in Bowling (볼링투구동작의 운동역학적 분석(II))

  • Lee, Kyung-Il
    • Korean Journal of Applied Biomechanics
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    • v.12 no.1
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    • pp.173-191
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    • 2002
  • The purpose of this study was defined efficient throw motion pattern to obtain the quantitative data and to achieve successful bowling through kinetic - kinematic variables on the throw motion. Subject of group composed of three groups : Higher bowlers who are two representative bowlers with 200 average points and one pro-bowler. Middle bowlers who are three common persons with 170 average points. Lower bowler who are three common persons with 150 average points. Motion analysis on throw motion in three groups respectively has been made through three-dimension cinematography using DLT method. Two high-speed video camera at operating 180 frame per secondary. One-way ANOVA has been used to define variable relations. Analyzed result and conclusion are the following : The displacement of back of the hand must have wider difference of each right-left displacement to increase the spin of the ball. In high bowlers group, difference between the front-rear position of back of the hand in case of success and that in case of failure in follow throw is 0.17m. That is to say, momentum in case of success come to increase greatly, compared with that in case of failure. To increase the spin of the ball, the potential difference should be narrower in follow through. In case of the high bowlers, the velocity of the front-rear direction of the back of the hand has been the fastest both in release and follow through, compared with those in other groups, which has contributed to increasing the spin force of the ball. The orders in the resultant velocity of the back of the hand has shown the this : the finger tip$\rightarrow$the back of the hand$\rightarrow$wrist.These orders made the proximal segment support the distal segment. The distal segment has provided the condition to accelerate the velocity. In case of failure, the suddenly increased velocity has caused the failure in the follow through. Acutely flexing the angle of the back of the hand has contributed to lifting to increase the spin of the ball.

A JPEG Input Buffer Architecture for Real-Time Applications (실시간 JPEG 입력 버퍼 아키텍처)

  • Im, Min-Jung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.2
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    • pp.7-13
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    • 2002
  • When a USB digital camera is used for PC video-conference applications, motion picture data need to be transferred to the PC through the USB port. Due to the mismatch between the data rates of the USB and the motion picture, data compression should be performed before the transmission from the USB. While many motion picture compression algorithms require large intermediate memory space, the JPEG algorithm does not need to store an entire frame for the compression. Instead, a relatively small buffer is required at the input of the JPEG compression engine to resolve the inconsistency between the orders of the inputted data and the consumed data. Data reordering can be easily implemented using a double buffering scheme, which still requires a considerable size of memory. In this paper, a novel memory management scheme is proposed to avoid the double buffering. The proposed memory architecture requires a small amount of memory and a simple address generation scheme, resulting in overall cost reduction.