• Title/Summary/Keyword: Force Reflection

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Spline Boundary Element Modeling of Wave Scattering on a Submerged Breakwater

  • Boo, Sung-Youn
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.396-402
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    • 2006
  • An efficient spline boundary element scheme is newly developed for water wave scattering of an incident wave train on a submerged breakwater. Validation of the present scheme is accomplished through the numerical experiments for various cases, by comparing the numerical results with theories vailable in the literature. Very accurate reflection and transmission coefficients for thin horizontal breakwater are obtained. It is observed that the reflection coefficient for the rectangular breakwater is significantly affected by the thickness. Horizontal and vertical forces on the breakwater for various thicknesses were also investigated.

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Numerical Analysis of Hydrodynamic Performance of a Movable Submerged Breakwater (가동식 잠수 방파제의 유체동력학적 성능 수치해석)

  • Koo, Weon-Cheol;Kim, Do-Hyun
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.1
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    • pp.23-32
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    • 2011
  • Numerical analysis of hydrodynamic performance of a movable submerged breakwater was carried out as an eco-friendly marine structure for coastal and harbor protection. Using boundary elements method with two-dimensional frequency-domain reflection and transmission coefficients and wave forces acting on the submerged flat plate were calculated with various submerged depths and respective motion allowable modes. The movable breakwater was found to be more efficient in wave-blocking than the fixed structure. Variation of reflection coefficients was significantly influenced by vertical motion of the body.

3DOF Force-Reflection Interface (3자유도 힘 반향 역감장치)

  • 강원찬;김동옥;신석두;김영동
    • The Transactions of the Korean Institute of Power Electronics
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    • v.4 no.5
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    • pp.455-461
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    • 1999
  • In this paper, we present the 3DOF force-rei1ecting interface which allows to acquire force of objc'Ct within a a virtual environment. This system is comlxlsed of device, virtual environment model, and force-rei1ecting r rendering algorithm. We design a J DOF force reflecting device using the pc$\alpha$allel linkage, torque shared by W wire, and the controller of system applied by impedance control algorithm. The force reflecting behaviour i implemented as a function position is equivalent to controlling the mechanical impedance felt by the user. E Especially how force should be supplied to user, we know using a God-Object algorithm As we experiment a system implement$\varepsilon$d by the interface of 3D virtual object and 3DOF force reJll'Cting i interface, we can feel a contact, non contact of :)D virtual object surface and sensin앙 of push button model.utton model.

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Development of Intelligent Force Reflection Joystick using Pneumatic Motor

  • Sungman Pyo;Insung Song;Kyungkwan Ahn;Soonyong Yang;Lee, Byungryong
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.65.6-65
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    • 2002
  • In teleoperation robotic system such as hydraulically actuated robotic excavator for dangerous area, the maneuverability and convenience is the most important part. Particularly the force information is important in dealing with digging and leveling operation in the tole-operated excavator. Excavators are also subject to a wide variation of soil-tool interaction forces. This paper proposes a new force reflecting joystick using pneumatic motor and a new algorithm for selecting force-reflecting gain in a velocity-force type bi lateral teleoperation system. The master system is electrical joystick with the same structure of that of real excavator. Particularly Pneumatic motor is used newly in...

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Stylized Specular Reflection Using Projective Textures Based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.871-877
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    • 2006
  • 물체의 반사(specular reflection)는 물체의 재질 및 기하학적 모양을 표현하는데 있어 매우중요한 요소이다. 사진품질의 사실적 렌더링에서는 기존의 국소 반사 모델을 사용하여 좋은 결과를 얻을 수 있지만, 사용자의 주관이 중시되는 비사실적 렌더링(non-photorealistic rendering)에서는 사용자가 원하는 반사 효과를 표현할 수 있어야 한다. 텍스처는 사용자가 직관적으로 원하는 반사 효과를 표현할 수 있는 수단이며, 이를 모델에 투영하면 원하는 반사효과를 얻을 수 있다. 이 때 사용자는 텍스처가 투영될 위치와 크기, 방향을 직접 키프레임으로 정해 줄 수 있다. 그러나 모든 반사 효과를 사용자가 직접 정해준다는 것은 번거로운 일이며, 실시간 응용분야에는 적용할 수 없다. 본 논문에서는 국소반사모델(local reflection model)과 주곡률(principal curvature) 해석을 통해 반사효과의 위치, 방향, 크기를 결정하기 위한 텍스처 투영기의 새로운 설정 방법을 제시한다. 광원과 시점 정보를 사용하여 투영기의 위치를 정하고 물체의 주방향(principal direction)과 곡률반지름(radius of curvature)을 이용하여 투영기의 방향과 투영 피라미드의 크기를 정한다 텍스처 투영기의 단순한 이동, 회전을 통하여 반사 영역의 이동, 회전 및 확대/축소가 가능하다. 본 논문에서 제시한 방법은 DirectX 9.0c와 프로그래이 가능한 셰이더 2.0을 사용하여 GeForce FX 7800 그래픽 카드에 구현되었다. 본 논문의 연구 결과는 게임과 같은 실시간 응용분야에 사용될 수 있으며, 실험 결과에 의하면 수천 개의 다면체 모델에 대한 렌더링을 실시간에 수행할 수 있다.

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Adsorption of hydrogen isotopes on graphene

  • Erica Wu;Christian Schneider ;Robert Walz ;Jungkyu Park
    • Nuclear Engineering and Technology
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    • v.54 no.11
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    • pp.4022-4029
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    • 2022
  • We investigated the possibility of using graphene for control of hydrogen isotopes by exploring adsorption, reflection, and penetration of hydrogen isotopes on graphene using molecular dynamics. Reflection is the dominant interaction when hydrogen isotopes have low incident energy. Adsorption rates increase with increasing incident energy until 5 eV is reached. After 5 eV, adsorption rates decrease as incident energy increases. At incident energies greater than 5 eV, adsorption rates increase with the number of graphene layers. At low incident energies (<1 eV), no isotopic effects on interactions are observed since the predominant interaction is derived from the force of π electrons. Between 1 eV and 50 eV, heavier isotopes exhibit higher adsorption rates and lower reflection rates than lighter isotopes, due to the greater momentum of heavier isotopes. Adsorption rates are consistently higher when the incident angle of the impacting atoms is smaller between 0.5 eV and 5 eV. At higher energies (>5 eV), larger incident angles lead to higher reflection and lower penetration rates. At high incident energies (>5 eV), crumpled graphene has higher adsorption and lower penetration rates than wrinkled or unwrinkled graphene. The results obtained in this research study will be used to develop novel nanomaterials that can be employed for tritium control.

SPO based Reaction Force Estimation and Force Reflection Bilateral Control of Cylinder for Tele-Dismantling (원격해체 작업을 위한 유압 시스템의 SPO 기반 반력 추정 및 힘 반향 양방향 원격제어)

  • Cha, Keum-Gang;Yoon, Sung Min;Lee, Min Cheol
    • The Journal of Korea Robotics Society
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    • v.12 no.1
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    • pp.1-10
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    • 2017
  • For dismantling heavy structure under special environment in radioactivity, there are many problems which should be tele-operated and feedback a cutting force for cutting a thick structure such as concrete. When operator dismantles a thick heavy concrete structure, it is in sufficient to judge whether robot is contacting or not with environment by using only vision information. To overcome this problem, force feedback and impedance model based bilateral control are introduced. The sliding mode control with sliding perturbation observer (SMCSPO) based bilateral control is applied and surveyed to a single rod hydraulic cylinder in this paper. The sliding mode control is used for robustness against a disturbance. The sliding perturbation observer is used for estimation of a reaction force such as cutting force. The bilateral control is executed using the information of reaction force estimated by SMCSPO. The contribution of this paper is that the estimation method and bilateral control of the single rod hydraulic cylinder are introduced and discussed by experiment.

Force-Feedback Control of an Electrorheological Haptic Device in MIS Virtual Environment (ER 유체를 이용한 햅틱 마스터와 가상 MIS 환경의 연동제어)

  • Kang, Pil-Soon;Han, Young-Min;Choi, Seung-Bok
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.11a
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    • pp.422-427
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    • 2006
  • This paper presents force-feedback control performance of a haptic device in virtual environment of minimally invasive surgery(MIS). As a first step, based on an electrorheological(ER) fluid and spherical geometry, a new type of master device is developed and integrated with a virtual environment of MIS such as a surgical tool and human organ. The virtual object is then mathematically formulated by adopting the shape retaining chain linked(S-Chain) model. After evaluating reflection force, computational time, and compatibility with real time control, the virtual environment of MIS is formulated by interactivity with the ER haptic device in real space. Tracking control performances for virtual force trajectory are presented in time domain, and theirtrackingerrorsareevaluated.

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Force-feedback Control of an Electrorheological Haptic Device in MIS Virtual Environment (전기유변 유체를 이용한 햅틱 마스터와 가상의 최소침습수술 환경과의 연동제어)

  • Kang, Pil-Soon;Han, Young-Min;Choi, Seung-Bok
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.12 s.117
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    • pp.1286-1293
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    • 2006
  • This paper presents force-feedback control performance of a haptic device in virtual environment of minimally invasive surgery(MIS). As a first step, based on an electrorheological (ER) fluid and spherical geometry, a new type of master device is developed and integrated with a virtual environment of MIS such as a surgical tool and human organ. The virtual object is then mathematically formulated by adopting the shape retaining chain linked(S-chain) model. After evaluating reflection force, computational time, and compatibility with real time control, the virtual environment of MIS is formulated by interactivity with the ER haptic device in real space. Tracking control performances for virtual force trajectory are presented in time domain.

A Force Reflecting Control for Telemanipulators with Control Input Saturation (제어입력 포화를 가지는 원격조작기의 힘반영 제어)

  • Ahn, Sung-Ho;Yoon, Ji-Sup;Lee, Sang-Jeong
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.10
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    • pp.572-581
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    • 2000
  • When the manipulator consisting of high ratio gear reducers at its joints is used as the slave manipulator in teleoperated systems, its dynamic characteristics is much slower than that of the master manipulator and it is likely to encounter the saturation in the input magnitude. The control input saturation generates an windup phenomenon that the system stability and position tracking performance of the slave manipulator are to be deteriorated. This paper proposes an force reflecting control scheme and its design method which compensates the control input saturation with absolute stability. The proposed scheme is shown to give a stable force reflection while compensating for control input saturation effectively.

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