• 제목/요약/키워드: Food Psychology

검색결과 65건 처리시간 0.021초

The effect of gaming disorder on suicidality: Focusing on the mediating effect of social support and self-esteem

  • CHO, Hyunseob;HWANG, Yoobin;SEO, Bo-Kyung
    • 식품보건융합연구
    • /
    • 제8권2호
    • /
    • pp.27-34
    • /
    • 2022
  • The purpose of this study is to find out the role of social support and self-esteem in the relationship between gaming disorder and suicidality of college students. A survey and analysis were conducted on 1,154 students in a four-year university in Gyeonggi-do of Korea. With analysis of the Internet Gaming disorder scale, 162 people (14%) were subjected to gaming disorder and 992 (86%) were non-gaming disorder. The hypothesis of this study was verified as follows. First, college students with gaming disorder have higher suicidality and lower social support and self-esteem than those with non-gaming disorder. Second, gaming disorder of college students have a positive correlation with suicidality, while gaming disorder will have a negative correlation with social support and self-esteem. Third, social support and self-esteem mediate the relationship between gaming disorder and suicidality of college students. These results show that social support and self-esteem can act as protective factors. The results are very meaningful in that they have verified the high risk of suicidality of college students with gaming disorder. It is suggested, when college students show signs of Internet gaming addiction, a more active prevention for suicidality should be considered as they can become a suicidal high risk group.

The Effect of Pop-up Store Characteristics on Purchasing Behavior of MZ Generation Consumers

  • Gyu-Ri KIM;Seong-Soo CHA
    • 웰빙융합연구
    • /
    • 제7권2호
    • /
    • pp.31-37
    • /
    • 2024
  • Purpose: Pop-up stores have emerged in the retail industry in recent years, offering consumers a new shopping experience for a limited time and location, and are used for a variety of purposes, including driving purchase behavior. In particular, they have become an important marketing tool among Gen MZ consumers who are quick to acquire information and sensitive to trends. Therefore, this study aims to analyze the impact of pop-up store characteristics on the purchasing behavior of MZ consumers. Research design, data and methodology: Based on a qualitative research approach, the study analyzed successful pop-up stores in Korea to closely examine how the limited operating period and experience-oriented marketing strategy of pop-up stores affect the perceptual attitudes and purchase decision process of Generation MZ. Results: The results of the case study revealed that selling limited edition items, maximizing customer experience factors, and differentiated concepts are the main factors that positively influence the purchase behavior of Gen MZ consumers. These factors contribute to the enhanced purchasing behavior of Gen MZ, making pop-up stores an effective marketing strategy. Conclusions: Pop-up stores are more than just a sales space, but an important communication channel that can strengthen the emotional connection with Gen MZ and effectively communicate brand values. This study provides useful insights for brands and companies to develop marketing strategies for MZ.

The Influence of YouTube "Mukbang" Content Characteristics on Viewers' Satisfaction and Word-of-Mouth Intentions

  • Jeong Sun LEE;Seunghyeon LEE;Seong Soo CHA
    • 산경연구논집
    • /
    • 제15권9호
    • /
    • pp.1-9
    • /
    • 2024
  • Purpose: This study examines the impact of YouTube mukbang content characteristics on viewer satisfaction and word-of-mouth behavior. Drawing from theories in media psychology, consumer behavior, and communication studies, we investigate five key content characteristics: credibility, entertainment value, informativeness, visual appeal, and auditory quality. Research design, data and methodology: Using structural equation modeling with data from 206 mukbang viewers, we test hypothesized relationships between these characteristics, viewer satisfaction, and word-of-mouth behavior. Results: Research reveal that credibility and informativeness significantly and positively influence viewer satisfaction, while entertainment value, visual appeal, and auditory quality show no significant effect. Viewer satisfaction positively impacts word-of-mouth behavior. These findings challenge conventional assumptions about video content consumption and highlight the unique nature of mukbang viewing. Conclusions: The study contributes to digital content consumption literature by providing empirical evidence of factors influencing viewer engagement in the mukbang context. It offers practical insights for content creators, marketers, and platform developers, emphasizing the importance of informative and credible content in driving viewer satisfaction and promoting positive word-of-mouth. By extending established media theories to this emerging form of digital entertainment, our research paves the way for future studies. The study's limitations, including its cross-sectional nature and specific cultural context, suggest directions for future research.

Fluid intake, hydration status and its association with cognitive function among adolescents in Petaling Perdana, Selangor, Malaysia

  • Tung, Serene En Hui;Ch'ng, Yi Zhang;Karnan, Thaneswary V;Chong, Pei Nee;Zubaidah, Jamil Osman;Chin, Yit Siew
    • Nutrition Research and Practice
    • /
    • 제14권5호
    • /
    • pp.490-500
    • /
    • 2020
  • BACKGROUND/OBJECTIVES: A cross-sectional study was undertaken to evaluate fluid intake and hydration status in association with cognitive function among 230 adolescents (10-14 years of age) in Petaling Perdana, Selangor, Malaysia. SUBJECTS/METHODS: Urine color was used to measure hydration status, while fluid intake was assessed using the 15-item beverage intake questionnaire. Cognitive function was assessed using the Wechsler Intelligence Scale for Children, Fourth Edition. RESULTS: More than half of the adolescents were mildly or moderately dehydrated (59.6%) and only one-third (33.0%) were well hydrated. Among the daily fluid types, intakes of soft drinks (r = -0.180; P = 0.006), sweetened tea (r = -0.184; P = 0.005) and total sugar-sweetened beverages (SSBs) (r = -0.199; P = 0.002) were negatively correlated with cognitive function. In terms of hydration status, cognitive function score was significantly higher (F-ratio = 4.102; P = 0.018) among hydrated adolescents (100.38 ± 12.01) than in dehydrated (92.00 ± 13.63) counterparts. Hierarchical multiple linear regression analysis, after adjusting for socio-demographic factors, showed that soft drinks (β = -0.009; P < 0.05) and sweetened tea (β = -0.019; P < 0.05) negatively predicted cognitive function (ΔR2 = 0.044). When further control for sources of fluid, hydration status (β = -2.839; P < 0.05) was shown to negatively predict cognitive function (ΔR2 = 0.021). The above variables contributed 20.1% of the variance in cognitive function. CONCLUSIONS: The results highlight the links between fluid intake (soft drinks, sweetened tea, total SSBs) and hydration status with cognitive function in adolescents. Interventions aimed at decreasing the consumption of SSBs and increasing hydration status through healthy fluid choices, such as water, could improve cognitive performance in adolescents.

영양사 배출 관련학과의 전공과목 강화 및 개발에 관한 연구 제1보 -영양사 및 대학 교수의 전공과목 강화에 대한 의견 조사 (A Study on Reinforcement and Development of Course Programs in Department of Food Science and Nutrition Related Studies 1st Report -Based on Survey of Dietitians and Professors -)

  • 박명희;최봉순
    • 동아시아식생활학회지
    • /
    • 제6권1호
    • /
    • pp.1-16
    • /
    • 1996
  • This study was conducted to obtain basic data for reinforcing and developing course programs in department of Food Science and Nutrition. For this purpose, data was collected from dietitians and professors who work at 2-and 4-year colleges. Results are as follows. 1. Many respondents (95.7%) support that It Is desirable to separate dietitian license into two types. Reasons are (1) specific knowledge required by job type is different(29.5%), and (2) to increse job performance (29.3%). 2. Most respondents(95.4%) agree that course programs are needed to be revised. Because (1) current programs are inadequate to provide specific knowledge required at field work (67.8%), and (2) the programs are not helpful to increase job performance of dietitians (54.1%). 3. Respondents of dietitians want to extend applied science area(37.7%) and reinforce lab training (63.1%), as principles of program revision. 4. Course titles which need to be reinforced are Internship(95.8%) and Lap training(67.8%). 5. Specialized areas which need to be reinforced are Food Service Managemant and Practical Training(90.9%), Nutrition Education and Guide(88.9%), Public Health Nutrition(79.0%), Basic Area for Clinics(85.6%), Basic area for Education and Counselling(87.1%), and Cooking Science(77.5%) 6. Courses which are needed to be reinforced by respondents(over 75% agree) are Computer Management for Food Service, Counselling, Nutrition and Disease, Diet Therapy, Quantity Cooking, Internship, Public Health (Health Care), Community Nutrition(Environment and Nutrition), Clinical Nutrition, Psychology, and Communication.

  • PDF

위험 대상에 대한 충격 편향은 탈 편향 조작에 의해 감소하는가? (Does a Debiasing Manipulation Reduce Over-estimation of Emotional Reaction to Risky Objects?)

  • 윤지원;이영애
    • 인지과학
    • /
    • 제22권1호
    • /
    • pp.39-55
    • /
    • 2011
  • 사람들은 이사, 투표, 시험, 부상, 차 구입과 같은 미래의 사건에 대한 자신의 정서 반응을 과도하게 예측한다. 충격 편향(impact bias)란 자신의 정서 반응이 강하게 오래 계속될 것으로 예상하는 것이다. 본 연구는 원자력 발전소, 유전자조작식품, 그리고 휴대폰과 같은 위험 대상에 대해 충격 편향이 관찰되는지, 그리고 관찰된다면 이 편향을 감소시키는 조작의 효과가 있는지를 검토하였다. 참여자들은 위험 대상에 대해서 현재보다 가까운 미래인 1주일 후 충격 편향을 가장 크게 보였다. 적응 과제와 탈초점 과제를 사용한 결과, 탈초점 조작이 위험 대상들에 대한 충격 편향을 감소시켰다. 본 연구의 결과들을 선행 연구들과 관련해서 논하였다.

  • PDF

The Vicious Cycle of Dieting Failures: The Active-Self Account of the Priming Effect on Unsuccessful Dieters

  • Yoo, Jiah;Shon, Young Woo
    • 감성과학
    • /
    • 제17권1호
    • /
    • pp.13-28
    • /
    • 2014
  • Considerable research in dieting has examined the goal priming effect that promotes successful dieting. However, priming literature found that the process of which priming is led to behaviors involves not only the priming construct itself but the momentary self-concept activated by the priming. Based on this notion, studies examined whether the active self-concept as an "unsuccessful dieter" or "successful dieter" determines the priming-to-behavior effect in dieting. Study 1 used contexts of the prime as manipulation for participants' active-self following the prime and measured their chronic self-concept in dieting (rated on the Perceived Self-Regulation Success [PSRS] in dieting scale) as a moderator. The result supported the active-self account for the effect of the dieting prime. The interaction of the PSRS scores and the priming contexts was found in the dieting behavior of participants. Participants whose chronic self-concept in dieting is unsuccessful (the low PSRS) showed the goal-congruent priming effect only in the condition where the priming context reminded them of their self-concept in favor of dieting success. In the context where their dieting failure in the past became salient, however, the participants with the low PSRS were more likely to succumb to tempting food. In contrast, eating behaviors of the high PSRS participants were independent of the contexts. Study 2 tested a possible mechanism from the active-self to the behaviors. It is concluded that the active-self operates in the priming process by influencing anticipatory thoughts rather than automatic responses toward foods. The implications for understanding repeated dieting failures and designing practical interventions to help dieters are discussed.

가상현실을 이용한 알코올중독자의 단서노출 치료 (Cue-Exposure Therapy using Virtual Reality for alcohol Addicts)

  • 권효석;노성원;최준호;양병환;이장한
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2006년도 학술대회 2부
    • /
    • pp.639-645
    • /
    • 2006
  • During abstinence from alcohol, craving is elicited by the cues and contexts previously associated with alcohol, and contributes to relapse. To prevent the craving and relapse experienced by alcoholics, cue-exposure therapy (CET) has been used to extinguish the association between alcohol and alcohol-related cues and contexts. This study applied CET, using a virtual reality (VR) system, to eight members of an Alcoholics Anonymous group, in eight sessions. Cues and contexts most likely to elicit an urge to drink were selected through a preliminary survey in order to compose VR-CET scenarios: a glass, bottle, food, and a bar were judged to be the most tempting for people in alcohol dependence and abstinence. By these cues and contexts, a Japanese style pub and a western bar were composed. Each session was administered for 30 minutes by a psychiatrist and included an introduction, immersion, VR navigation, interviews about feelings, and self-report questionnaires about cravings. The eight sessions consisted of initial and closing sessions, and six cue- and context-focused sessions. As a result, a reduction in cue-elicited craving after VR-CET was reported. A mean score of 15.75 (SD = 10.91) on the Alcohol Urge Questionnaire in the first session decreased to 11.57 (SD = 6.88) in the final session.

  • PDF

분석심리학적 견지에서 본 한국민담 '나그네와 여우'의 해석 (An Interpretation of a Korean Fairy Tale "The Traveller and the Fox" from the Perspective of Analytical Psychology)

  • 이상익
    • 심성연구
    • /
    • 제25권2호
    • /
    • pp.123-162
    • /
    • 2010
  • 저자는 한국민담 "나그네와 여우"의 분석을 시도하였다. 이야기의 요점은 다음과 같다. 산속을 헤매던 나그네가 불빛이 있는 집을 찾는다. 그곳에는 아름다운 여인이 있어 친절히 음식과 잠자리를 제공한다. 그러나 그녀는 칼로 그를 죽이려는 여우였다. 그는 한 동이의 물을 가져다 달라고 하고는 그것으로 벽을 허물고 도망친다. 여우가 쫓아오고 그는 절벽에서 뛰어내려 호랑이 등에 타게 된다. 호랑이는 호랑이굴로 뛰어가 그를 새끼에게 먹이로 준다. 그는 새끼들을 돌을 던져 죽이고 굴 밖으로 나와 나무에 올라간다. 여우들과 호랑이가 돌아와 서로 죽인다. 나그네는 여우와 호랑이의 가죽을 벗겨서 마을로 돌아간다. 저자는 이 이야기의 내용을 상징적으로 이해하고 분석심리학의 견지에서 해석하고자 하였고, 결론적으로 다음과 같이 해석하였다. 나그네는 개성화과정 중에서 여우와 호랑이로 상징된 부정적 아니마와 부정적 모성원형을 대면하게 되고 그 부수적인 부정적 속성에 해당하는 호랑이 새끼들을 처치하는 것을 시작으로 부정적 아니마와 모성의 극복을 경험하게 되었다. 그는 의식적인 각성상태를 유지하고 지속적인 주의를 기울이고자 노력했기에, 그 상태를 벗어나 새로운 인식에 도달할 수 있었다. 이 과정에 각각 물과 나무로 상징된 긍정적 모성원형과 자기의 적절한 도움을 능동적으로 얻을 수 있었던 것이 의미가 있었다.

먹는 행동에 대한 외적 요소의 영향 - 용기 크기, 과자 크기의 영향을 중심으로 - (The Influence of external factor on Eating Bahavior - Focused on container size and snack size -)

  • 김지호;권승원;김춘경;최명숙
    • 소비문화연구
    • /
    • 제17권1호
    • /
    • pp.139-155
    • /
    • 2014
  • 본 연구는 최근 건강에 관한 이슈가 대두됨에 따라 건강 측면뿐만 아니라 소비측면 모두 적용될 수 있는 먹는 행동에 대한 외적 요소의 영향을 알아보고자 하였다. 구체적으로 과자의 크기, 용기의 크기에 따른 먹는 행동의 차이를 확인하였고 이를 통해 먹는 행동이 적극적으로 요구되는 상황(제품 시식상황)에서의 외적단서의 영향을 살펴보았다. 분석결과, 참가자들은 과자의 크기에 의한 영향을 크게 받는 것으로 나타났다. 과자의 크기가 클수록 더 많이 먹는 것으로 확인되었고, 과자의 절반 이상을 먹었다. 하지만 용기의 크기에 따른 먹는 행동의 차이는 나타나지 않았다. 또한 먹은 양(g)과는 달리 먹은 개수는 반대의 결과가 나타나 먹는 행동의 빈도와 먹는 양이 일치하지 않는다는 결과를 확인하였다. 단순히 과자의 크기에 따라 먹는 행동이 달라지는 것을 확인한 본 연구의 결과는 먹는 행동에 비의식적으로 영향을 미칠 수 있는 요소들을 실험을 통해 확인하였다는데 의의를 가진다. 또한 본 연구의 결과를 통해 외적요소에 의한 먹는 행동빈도와 먹는 양의 관계를 추측할 수 있으며 이를 통해 직, 간접적으로 소비적 측면과 건강 측면 모두 적용될 수 있을 것이다.