• Title/Summary/Keyword: Focus distance

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Ultrasonic Transducer Application for Nondestructive Testing of Continuous Cast Billets (연주빌렛의 비파괴 검사를 위한 초음파 센서의 응용)

  • Shin, Byoung-Chul;Kwon, Jeong-Rock
    • Journal of Sensor Science and Technology
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    • v.5 no.3
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    • pp.25-31
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    • 1996
  • Steel wires are made by elongating hot billets. If the billets have internal or surface defects, the wire can be broken during elongation process. After testing surface defect, we are testing internal defect by ultrasonic transducers. POSCO is producing two kinds of billets, hot rolled billet and cast billet. Hot rolled one is denser than cast billet. Because of the low density and rough surface, ultrasonic testing is difficult for the cast billet. Size of the transducer was related with the size and density of the billet. A transducer having 21mm long, 8.5mm wide and 0.95mm thick piezoelectric ceramic plate was best for $160mm\;{\times}\;160mm$ cast billet. Center frequency of the transducer was 2.25MHz and the focus distance was 70mm.

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A Study on the Somatotype of the Upper Body for the Women's Bodice Pattern (길 원형을 위한 상반신의 체형 연구 - 한국 성인 여성을 대상으로 -)

  • Lee Soon Won;Nam Yun Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.15 no.4 s.40
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    • pp.341-349
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    • 1991
  • This study was done to provide basic data for clothing design and thus to contribute to the academic development of the clothing and textile area. The focus of this study was to charac­terize the somatotype based on each individual's lateral view. For this purpose, firstly, categorization of the subjects based on their lateral view and definition of each category, secondly, characterization of each somatotype, and thirdly, sugges­tion of the deterministic criteria of each category were complished. The subjects in this study were female college students of 18 to 26 year-old whose somatotypes were comparatively invariable after cessation of physical growth. The metrical items characterizing upper body lateral view were chosen. Data were collected through Anthropometry and Photometry and analyzed by Factor analysis. The results were as follows; 1. Each subject's side view contour was classified as straight type, lean-back type, bend­forward type, and swayback according to its position to the relative plumb line. Straight type was defined as the type in which the plumb line passes through the lobe of the ear, the shoulder joint, and the mid abdominal region laterally. Lean-back type positioned the plumb line more posteriorly than straight type. Bend-forward type positioned the plumb line more anteriorly than straight type. Swayback positioned the plumb line at about the same line as straight type. And curvature of side view contur was more prominent in this type than in straight type. 2. Seven factors were figured out. The first factor was representing upperbody volume, and the second factor was representing size, the third factor was horizontal distance from lateral view representing size view contour. The fourth factor was front body length, the fifth factor was back body length. The sixth factor was shoulder length and shoulder width representing shoulder shape. The seventh factor was the bust shape.

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Passive UHF RFID Propagation Characteristics and Reconsideration of Link budget on Practical Communication Area (수동형 UHF RFID 인터페이스에 대한 Link budget의 재해석 및 전파 환경 요소 분석)

  • Jung, Jin-Woo;Park, Kyoung-Tae;Roh, Hyoung-Hwan;Park, Jun-Seok;Kim, Hyeong-Seok
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.469-472
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    • 2008
  • In this paper, we discuss the recent trends on the passive UHF RFID tag chip design techniques and several important system parameters. We also summarize link budget studies on both conventional and modem UHF RFID communications. The paper highlights the reverse link limited case, which has known to be the minor concern if reader continuous wave (CW) can reach the tag in sufficient level. This makes sense when the tag sensitivity is rather high (over 10-12${\mu}W$); however, since the tag chip fabrication technologies have been developed by time, the tag chip threshold levels are now less-dominant in determining link margin. If the tag limitation can be alleviated, the forward link limited case can be resolved; thus, we rather focus on the path-loss problem. Since the path-losses are still exist in both forward and reverse links, and it can be doubled while CW travels the reader-tag-reader path because forward link and reverse link are on the same distance. Consider if reader receiver sensitivity is very high in the worst case. In this case, weaken tag response (i.e., backscatters) cannot reach the level that reader receiver can process tag data; bit-error rate can be higher. Overall, backscatter levels should be high enough so that reader receiver can correctly function. After discussing link budget, we carried out practical measurements on fading effects between two circularly polarized UHF RFID antennas in a small scale area.

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Optical emission analysis of hybrid air-water discharges

  • Pavel, Kostyuk;Park, J.Y.;Han, S.B.;Koh, H.S.;Gou, B.K.;Lee, H.W.
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2006.06a
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    • pp.521-522
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    • 2006
  • In this paper, hybrid air-water discharges were used to develop an optimal condition for providing a high level of water decomposition for hydrogen yield. Electrical and optical phenomena accompanying the discharges were investigated along with feeding gases, flow rates, and point-to-plane electrode gap distance. The primary focus of this experiment was put on the optical emission of the near UV range, with the energy threshold sufficient for water dissociation and excitation. The $OH(A^{2+},'=0\;X^2,"=0$) band's optical emission intensity indicated the presence of plasma chemical reactions involving hydrogen formation. In the gaseous atmosphere saturated with water vapor the OH(A-X) band intensity was relatively high compared to the liquid and transient phases although the optical emission strongly depended on the flow rate and type of feeding gas. In the gaseous phase discharge phenomenon for Ar carrier gas transformed into a gliding arc via the flow rate growth. OH(A-X) band's intensity increased according to the flow rate or residence time of He feeding gas. Reciprocal tendency was acquired for $N_2$ and Ar carrier gases. The peak value of OH(A-X) intensity was observed in the proximity of the water surface, however in the cases of Ar and $N_2$ with 0.5 SLM flow rate peaks shifted to the region below the water surface. Rotational temperature ($T_{rot}$) was estimated to be in the range of 900-3600 K, according to the carrier gas and flow rate, which corresponds to the arc-like-streamer discharge.

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A study on the radiation exposure of simple abdomen Radiation in Radiography (복부 단순 방사선 검사 시 피폭선량에 대한 연구)

  • Yeo, Jin-Dong;Kim, Mi-Sook
    • Journal of the Korean Society of Radiology
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    • v.1 no.3
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    • pp.5-10
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    • 2007
  • This study was performed to measure about exposure dose during simple abdmon radiation radiography. The exposure dose was measured by PDD, surface dose, respectively. The result was as followed: 1. When tube voltage were increased with 60-85kv, surface dose were increased. When FFD(focus film distance) at the 50-150cm and mAs were increased, surface dose were decreased. 2. The percentage depth dose(PDD) were appeared 50% below depth dose at 4cm with 60-75kv, and 6cm depth with 80-85kv, 5% below depth dose at 12cm with 60kv, and depth with 65-85kv. 3. The percentage forward scatter increased from 10% to 11.78% at the 60-85kv. The back scatter dose were increase from 25% to 37% at the 60-85kv. The side scatter dose were affected to heel effect.

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A novel method for natural motion mapping as a strategy of game immediacy

  • Lee, Ji Young;Woo, Tack
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.2313-2326
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    • 2018
  • The method of operating a game could determine the psychological distance between the player and the game character, and thus, in the Virtual Reality, players' control methodologies are important to enhance their immersion. This study has the objective of examining the difference in games according to the method of operation based on the player's movements. This study researched the effect of the method of operating movement conforming to the movement of the character and the physical operation of the body on forming game experiences for the player. The result of performing an experiment increased reality for the game player through a controller in the shape of the actual control, to increase focus in the game. As so, game play through movements, including actual movements by the player displayed to enhance game satisfaction. In the part of media remediation field, Game can be defined as media which has their own unique hypermediacy. Especially, in the motion based game, players' movement mediates players and the game, therefore, players' movement could make players' experience augmented or immediate in accordance with the characteristics of movements. Even though sports and dances genres of motion-based games are common, RPG or adventure genres are rare. It can be explained that the characteristics of the action have been explained in the immediacy. In a game of fantasy, which is difficult to experience in real-life situations, the nature of the player's motion can increase the immersion of the game, which can contribute to utilization of players' motion and experience design in the various genres and suggestion of grounds theory. In addition, through this study, it is able to design motion-based games of various genres.

User Perception on Character Clone of Crowds based on Perceptual Organization (군중에서의 캐릭터 복제에 관한 지각체제화 기반 사용자 인지)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.819-830
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    • 2009
  • When simulating large crowds, it is inevitable that the models and motions of many characters will be cloned. McDonnell et al. analyzed user's perception to find cloned characters. They established that clones of appearance are far easier to detect than motion clones. In this paper, we expand McDonnell's research[1], with the focus on multiple clones and the appearance variety in real-time game environment. Introducing the perceptual organization, we show the appearance variety of crowd clones by using game items and texture modulation. Other factors that influence the ability to detect clones were examined, such as the moving direction and distance between character clones. Our results provide novel insights and useful thresholds that will assist in creating more realistic crowds of game environments.

Weighted cost aggregation approach for depth extraction of stereo images (영상의 깊이정보 추출을 위한 weighted cost aggregation 기반의 스테레오 정합 기법)

  • Yoon, Hee-Joo;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.396-399
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    • 2009
  • Stereo vision system is useful method for inferring 3D depth information from two or more images. So it has been the focus of attention in this field for a long time. Stereo matching is the process of finding correspondence points in two or more images. A central problem in a stereo matching is that it is difficult to satisfy both the computation time problem and accuracy at the same time. To resolve this problem, we proposed a new stereo matching technique using weighted cost aggregation. To begin with, we extract the weight in given stereo images based on features. We compute the costs of the pixels in a given window using correlation of weighted color, brightness and distance information. Then, we match pixels in a given window between the reference and target images of a stereo pair. To demonstrate the effectiveness of the algorithm, we provide experimental data from several synthetic and real scenes. The experimental results show the improved accuracy of the proposed method.

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Impact of Baseflow on Fish Community in the Ungcheon Stream, Korea

  • Choi, Byungwoong;Oh, Woo Seok;Kim, Nam Shin;Cha, Jin Yeol;Lim, Chi Hong
    • Proceedings of the National Institute of Ecology of the Republic of Korea
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    • v.2 no.4
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    • pp.235-246
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    • 2021
  • This study investigated the impact of baseflow on fish community in the Ungcheon stream (16.5 km long) located downstream of the Boryeong Dam, Korea. Based on field monitoring, there were five dominant fish species in the Ungcheon Stream accounting for 75% of the total fish community: Zacco platypus, Zacco koreanus, Tridentiger brevispinis, Rhinogobius brunneus, and Pungtungia herzi. These five fish species were selected as target species. HydroGeoSphere (HGS) and River2D models were used for hydrologic and hydraulic simulations, respectively. A habitat suitability index model was used to simulate fish habitat. To assess the impact of baseflow, each representative discharge was examined with or without baseflow. The HGS model was used to calculate baseflow within the study reach. This baseflow was observed to increase gradually with longitudinal distance. Validation of the hydraulic model dem onstrated that computed water surface elevated when baseflow was included, which was in good agreement with measured data, as opposed to the result when baseflow was excluded. Composite suitability index distributions and weighted usable area in the study reach were presented for target species. Simulations indicated that the baseflow significantly increased habitat suitability for the entire fish community. These results demonstrate that there should be a substantial focus on the baseflow for physical habitat simulation.

Exploring the Influence of Vehicle Mobility on Information Spreading in VANETs

  • Li, Zhigang;Wang, Xin;Yue, Xinan;Ji, Yingli;Wang, Hua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.800-813
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    • 2021
  • With the advent of 5G communications, internet of vehicles technology has been widely used in vehicles. Then the dynamic spread of information between vehicles began to come into focus with more research. It is well known that the identification of nodes with great spread influence has always been a hot topic in the field of information spreading. Most of the existing work measures the propagation influence by degree centrality, betweenness centrality and closeness centrality. In this paper, we will identify influential vehicle nodes based on the mobility characteristics of vehicles to explore the information spreading between vehicles in VANETs. Different from the above methods, we mainly explore the influence of the radius of gyration and vehicle kilometers of travel on information spreading. We use a real vehicle trajectory data to simulate the information transmission process between vehicles based on the susceptible-infected-recovered SIR model. The experimental results show that the influence of information spreading does not enhance with increasing radius of gyration and vehicle kilometers of travel. The fact is that both the radius of gyration and the distance travelled have a significant influence on information spreading when they are close to the median. When the value of both is large or small, it has little influence on information spreading. In view of this results, we can use the radius of gyration and vehicle kilometers of travel to better facilitate the transmission of information between vehicles.