• Title/Summary/Keyword: Fluid interaction quality

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Resonant vibration of piezoceramic plates in fluid

  • Lin, Yu-Chih;Ma, Chien-Ching
    • Interaction and multiscale mechanics
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    • v.1 no.2
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    • pp.177-190
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    • 2008
  • In this paper, both experimental measurement and theoretical analysis are used to investigate the out-of-plane resonant characteristics of a cantilevered piezoceramic plate in air and three different kinds of fluid. The experimental method, amplitude-fluctuation electronic speckle pattern interferometry (AF-ESPI), is the major technique used in this study to measure the resonant characteristics of the cantilivered piezoceramic plate. Both resonant frequencies and full-field mode shapes are obtained from this experimental technique. Numerical computations based on the finite element analysis are presented for comparison with the experimental results. Good quality of mode shapes for the cantilevered piezoceramic plate in air is obtained from the AF-ESPI technique. However, the quality decreases as the viscosity of fluids increases. From the results provided from experimental measurements and numerical computations, it is indicated that the resonant frequencies of the cantilevered piezoceramic plate in fluid decrease with the increase of the viscosity of fluids. Good agreements between the experimental measured data and the numerical calculated results are found for both resonant frequencies and mode shapes of the cantilevered piezoceramic plate in fluid.

Optimal Design Study for Development of Washable Faucet Assembly Housing Including Filtration Filter (여과필터를 포함한 세척이 가능한 수도꼭지 어셈블리 하우징 개발을 위한 최적설계 연구)

  • Son, In-Soo;Bae, Sang-Dae
    • Journal of the Korean Society of Industry Convergence
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    • v.24 no.5
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    • pp.581-587
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    • 2021
  • In recent years, contamination of drinking water sources has emerged as a serious social problem, such as a large number of impurities in tap water or groundwater or the supply of suitable water due to rust of pipes. Although the government and public institutions are implementing various measures to protect water sources, they cannot improve water quality in a short period of time because of the enormous cost involved. Therefore, in recent years, preference has been given to a device that converts tap water, which is hard water, into soft water by installing a separate water softener at the faucet from which tap water is discharged. However, the existing filtration device has a problem that filtration performance is gradually lowered when impurities accumulate in the filter, requiring continuous filter replacement. In this study, the optimal design of the filter housing was performed to develop a water softener that can be washed when impurities accumulate on the filter inside the water softener connected to the faucet. For optimal design of the filter housing, fluid and fluid-structural interaction analysis were performed on the design pressure to determine the shape and thickness of the housing, and design review was performed through prototype.

Coupling Framework of Hair with FLIP Solver for Representing Spray Motion of Liquid in Wet Hair (젖은 헤어에서 분사된 액체의 움직임을 표현하기 위한 FLIP 해법과 헤어의 결합 프레임워크)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.4
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    • pp.1-8
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    • 2019
  • In this paper, we propose a new framework that can express the detailed movement of liquid sprayed from wet hair or fur. In wet hair, not only the friction and adhesion of the hair but also the movement of the liquid has a distinctive motion compared to the dry hair. However, the recently proposed techniques only considered the contact force and friction of the hair and did not improve the movement of the liquid dispersed in the wet hair. This problem is detrimental to the quality of the result because it does not capture the detailed features expressed in the interaction of hair and liquid. The main point of this paper is to alleviate this problem and improve the quality of the result. As a result, we propose a combining framework that can efficiently express FLIP (Fluid-implicit particle) based fluid simulation and interaction of hair particles. The proposed method expresses the movement of the liquid sprayed in a curved shape which was not expressed in previous studies.

Safety Evaluation of a Cylinder Valve for Compressed Natural Gas Vehicle Pressure Vessels using Fluid-structure Interaction Analysis (연성해석을 이용한 CNG 차량 압력 용기용 밸브의 안전성 평가)

  • Lee, Hyo Ryeol;Ahn, Jung Hwan;Kim, Bok Man;Kim, Hwa Young
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.23 no.2
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    • pp.103-108
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    • 2014
  • Growing concerns about environmental pollution have led to an increase in the demand for compressed natural gas (CNG) vehicles in recent years. CNG vehicles are equipped with a cylinder valve installed in a high-pressure vessel to control the CNG flow. The cylinder valve must meet high quality safety standards because the pressure vessel stores high-pressure CNG. Therefore, safety evaluation of the cylinder valve is necessary to ensure the safety of CNG vehicles. In this study, fluid-structure interaction analysis for the structural integrity of the cylinder valve were conducted using a commercial finite element analysis code(ANSYS WORKBENCH V14). The CFD analysis was performed using a steady-state technique according to the inlet and outlet pressures in order to predict the pressure distribution. Structural analysis was performed by a static structure technique at the maximum working pressure to evaluate the structural integrity of the cylinder valve. From the results, the safety factor of the valve component is between 1.57 and 21.5.

Computation of Laryngeal Flow and Sound through a Dynamic Model of the Vocal Folds (동적 성대 모델을 이용한 후두 내 유동 및 음향장에 대한 수치 연구)

  • Bae, Young-Min;Moon, Young-J.
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03b
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    • pp.21-24
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    • 2008
  • The present study numerically investigates the glottal airflow characteristics as well as acoustic features of phonation fully coupled with dynamic behavior of vocal folds. The vocal folds are described by a low-dimensional body-covered model characterized by bio-mechanical parameters such as glottal width, vocal folds stiffness, and subglottal pressure. The flow in the vocal tract is modeled as an incompressible, axisymmetric form of the Navier-Stokes equations (INS), while the acoustic field is predicted by the linearized perturbed compressible equations (LPCE). The computed result shows that a two-mass model of vocal folds is sufficient to reproduce temporal variations in oral airflow and glottis motion produced by female speakers. It is also found that i) the glottal width has a significant effect on the amplitude of glottal flow, and thus on the amplitude of acoustic wave in the vocal tract, ii) the vocal fold tension is the main control parameter for the fundamental frequency of phonation, iii) the subglottal pressure plays an appreciable role on reproduction of the self-sustained oscillation of vocal folds, and iv) the strength of pulsating airflow and vortical structures are primarily affected by glottal width and subglottal pressure, and are closely related to pitch, loudness, and voice quality. Finally, more comprehensive explanation about the difference between one- and two-mass models is presented with discussion of effectiveness of vocal folds oscillation and voice quality.

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Interaction between Water Surface and 3D Object by using Linear Convolution and Bounding Sphere (선형 컨벌루션과 경계구를 이용한 물표면과 객체의 실시간 상호작용 생성)

  • Kang, Gyeong-Heon;Lee, Hyeon-Cheol;Hur, Gi-Taek;Kim, Eun-Seok
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.17-29
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    • 2008
  • In Computer Graphics, fluid dynamics is used for animating and expressing the various special effects of water. As the hardware performance is getting higher, the several algorithms for fluid dynamics become to be executed in real time. However, it still requires a lot of computational time to get the realistic and detailed results. Therefore, there are many researches on the techniques of balancing between performance and quality. It must give priority to the executive performance preserving the visual reality even though sacrificing the physical reality, specially in applications with the game context which need to express the interaction between 3D objects and the surface of the water such as the sea or a lake. In this paper, we propose a method for the realtime animation of interactions between 3D objects and the surface of the water using the linear convolution of height fields and the bounding spheres of object.

CFD Modeling of Pesticide Flow and Drift from an Orchard Sprayer (과수원용 스프레이어의 농약 살포 및 비산 예측을 위한 전산유체해석)

  • Hong, Se-Woon;Kim, Rack-Woo
    • Journal of The Korean Society of Agricultural Engineers
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    • v.60 no.3
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    • pp.27-36
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    • 2018
  • Effective pesticide applications are needed to assure the quality and economic competitiveness of fruit production and lower the risk of spray drift. Experimental studies have shown that better spray coverage and less driftability require an understanding of the transport of spray droplets within turbulent airflows in the orchard and the interaction between droplet dynamics and tree canopies. This study developed a computational fluid dynamics (CFD) model to predict pesticide flows in the orchard and spray drift discharged from an air-assisted orchard sprayer. The model represented the transport of spray droplets as well as droplets captured by tree canopies, which were modeled as a conical porous model and branched tree model. Validation of the CFD model was accomplished by comparing the CFD results with field measurements. Spray depositions inside tree canopies and at off-target locations were in good agreement with the measurements. The resulting data presented that 38.6%~42.3% of the sprayed droplets were delivered to the tree canopies while 13.6%~20.1% were drifted out of the orchard, part of them reached farther than 200 m from the orchard. The study demonstrates that CFD model can be used to evaluate spray application performance and spray drift potential.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

A study on the flow and aeroacoustic characteristics of the sirocco fan of OTR (Over The Range) (후드겸용 전자레인지 시로코홴의 유동 및 소음특성에 관한 연구)

  • Jeon, Wan-Ho;Rew, Ho Seon;Song, Sung-Bae;Shon, Sang-Bun
    • The KSFM Journal of Fluid Machinery
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    • v.7 no.1 s.22
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    • pp.17-23
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    • 2004
  • Aeroacoustic characteristics of sirocco fan used in Over-The-Range (OTR) has been analyzed in this paper. A microwave hood combination over the gas range is short for the OTR. The flow phenomena of the double-sided sirocco fan was analyzed numerically and experimentally by using commercial code and three dimensional PIV for flow visualization. Also, microphone array is used in order to understand acoustic characteristics of OTR. Two dimensional unsteady flow and acoustic simulation is tried to qualitatively estimate the effects of tonal noise and broadband noise on the overall sound pressure level. It is found that tonal sound is generated from the strong interaction between the impeller and cutoff while broadband sound is generated from the strong secondary flows along the scroll surface. To reduce the noise level, the V-shape cut-off was applied to improve the sound quality by reducing tonal noise. So the peak noise at BPF (Blade Passing Frequency) was almost reduced. The shape of flow-guide to suppress the secondary flow over the scroll surface was carefully checked. It is found that this affects flow pattern at the fan exit and reduces the broad band noise. Through this numerical and experimental study, the sound pressure level was lowered by 4dBA compared to that of the previous fan at the operating point.

Linear Convolution Based Realtime Animation of Interaction bewteen Water Surface and 3D object (선형 컨벌루션 기반의 물표면과 객체의 실시간 상호작용 애니메이션)

  • Gang, Gyeong heon;Hur, Gi Taek;Kim, Eun Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.708-712
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    • 2007
  • In computer graphics, fluid dynamics are used for animating and expressing the various special effects of water. Although the algorithms that were impossible through the hardware at that time become to be possible in real time, it still requires a lot of time to achieve the realistic and detailed expressions. Therefore, there are many researches on the techniques of balancing between performance and quality. Specially in environments with the game context which express the interaction between water surface and 3D objects in the wide area such as sea or lake according to user's request, it must give priority to the executive performance preserving the visual reality even though physical reality is sacrificed. In this paper, we propose a method for the realtime animation of interaction between water surface and 3D objects using the linear convolution of height fields and the bounding spheres of objects.

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