• Title/Summary/Keyword: Flow Age

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An Experimental Study on the Neutralization of High-Flowable Concrete (고유동콘크리트의 중성화에 관한 실험적 연구)

  • Jeon, Hyun-Kyu;Lim, Jin-Kyu;Seo, Chee-Ho
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.3 no.3
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    • pp.177-185
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    • 1999
  • In this study, study about fly ash and blast-furnace slag used as substitutive materials for cement, and the influence on the neutralization of high flow concrete durability with these substitutive materials was performed and analyzed. The results are as follows 1) Aggregate segregation was partially improved with the progress of the admixture input at the mix proportion above slump flow 65 cm 2) Compressive strength with the progress of the increasement of fly ash input was decreased in early age, but decrease range was improved in long term age. Also, in case of blast-furnace, similar or improved compressive strength was appeared. 3) The neutralization depth with fly ash input was noticeably increased. But blast-furnace slag was effective to prevent. 4) In this experiment, high powder content was advantageously affected on preventive effect of the neutralization, and the relationship between the compressive strength and the neutralization depth was inversely proportional.

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A Study on the Expression of Movement in Architectural Design in the first Machine Age (제1기계시대 건축디자인에서의 운동의 표현에 관한 연구)

  • Kim Won-Gaff
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.28-36
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    • 2005
  • The theme of modern architecture was various expression of dynamism and the flow of space. It was because that the space become the main theme of architecture since the late 19th century, and the space was changed from the 3rd dimension into the 4th dimensional space-time continuum. Though many avant-garde artists in the early 20th century did not understand the theory of relativity, they became conscious of the concept of space-time continuum, and tried to express the movement as the duration in time which Bergson defined. Many architects in the first machine age conceived the movement of architecture, and understand it as the dynamism of the mass and in the space. But especially, Sant'Elia and Hilberseimer expressed it as the flow of various force and vector In the metropolis as entire system. And Some architects conceived it as real movement of the building and expressed it as the rotary motion of building, movable partition and furniture, mobile prefabricated building. This study analyzed the expression of movement in architecture in the first machine age.

RUMINAL AND POST-RUMINAL DIGESTlON AND NITROGEN BALANCE IN EARLY WEANED CALVES FED SOYBEAN MEAL AND HEATED SOYBEAN MEAL

  • Obitsu, T.;Morooka, T.;Okubo, M.;Asahida, Y.
    • Asian-Australasian Journal of Animal Sciences
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    • v.8 no.1
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    • pp.75-82
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    • 1995
  • Two digestion trials were conducted to investigate the effect of feeding heated soybean meal (HSBM) on ruminal and post-ruminal digestion of organic matter (OM) and nitrogen (N), bacterial N flow to the duodenum and N balance in young calves weaned at 6 weeks of age. In trial 1, calves were fed concentrate diets containing soybean meal (SBM) or HSBM and hay mixed in the ratio of 6:4 to support daily weight gain of 0.5 kg. The same concentrate diets were used in trial 2, but the ratio of concentrate to hay was 7:3 to support body weight gain of 0.7 kg/d. Measurements were made 10 and 13 weeks of age in trial 1, and at 10 and 15 weeks in trial 2. Ruminal OM digestibility increased with advancing age in both trials. Ruminal OM digestion was not affected by the diets in trial 1, but it was greater for the SBM diet than for the HSBM diet at 10 weeks in trial 2. Net N loss from the rumen was lover for the HSBM diet than for the SBM diet in trial 1, but it was not affected by the diets in trial 2. Bacterial N flow to the duodenum, N digestion in the total digestive tract and N retention were not affected by the diets in either of the trials.

Evaluation and Prediction of Cleanliness Level in the Mini-Environment System Using Local Mean Air-Age (국소평균공기연령을 이용한 국소환경시스템의 청정도 평가 및 예측)

  • Noh, Kwang-Chul;Lee, Hyeon-Cheol;Park, Jung-Il;Oh, Myung-Do
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.31 no.5
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    • pp.457-466
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    • 2007
  • A numerical and experimental study on the evaluation and the prediction of cleanliness level in the mini-environment system was carried out. Using the concept of local mean air-age (LMA) and effective flow rate, the new direct method for estimating the mini-environment was developed and compared with the previous performance index of airflow pattern characteristics. It was found out that the airflow pattern analysis is a restricted method to estimate the real performance of the mini-environment. The reason is that the airflow pattern cannot predict the effect of the increment of the ventilation rate on the cleanliness level in the mini-environment. While LMA is capable of showing the effects of the contaminant accumulation caused by turbulent intensity, eddy, and the increment of the effective flow rate. This result showed that LMA is more exact and effective performance index than the previous one like the airflow pattern characteristics.

Changes in Posterior Cerebral Artery Blood flow Velocity Following Head rotation and body Positioning (머리회전과 측정자세에 따른 뒤대뇌동맥의 혈류속도 변화)

  • Park, Min-Chull;Kim, Jong-Soon
    • Journal of the Korean Society of Physical Medicine
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    • v.10 no.1
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    • pp.115-120
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    • 2015
  • PURPOSE: Vertebrobasilar insufficiency (VBI) should be carefully assessed in patient for whom manipulation of the cervical spine is to be undertaken. The purpose of this study was to investigate the changes in posterior cerebral artery blood flow velocity following head and body positioning by transcranial doppler ultrasonography (TCD) in healthy subjects. METHODS: Twenty two healthy female (mean age $20.77{\pm}1.30yrs.$) participants volunteered to participate in the study. None of the participants had a history of neck pain or headache within the last 6 months. To evaluate the cerebral blood flow, we measured the mean flow velocity of the posterior cerebral artery unilaterally (right side). The blood flow velocity was measured under 3 different head positions (in a neutral head position, ipsilateral head rotation and contralateral head rotation position) and 2 different body conditions (supine position and sitting position). RESULTS: The mean blood flow velocity of posterior cerebral artery was decreased in body positioning from supine to sitting (p<.05), but the decreased rate of blood flow velocity in posterior cerebral artery did not change significantly between ipsilateral head rotation and contralateral head rotation (p>.05). CONCLUSION: These result of our study show that body positioning (sitting and supine) affect the blood flow velocity in posterior cerebral artery.

An Exploratory Study for Investigating Loyalty in On-line Games : Focus on Interactivity and the Sense of Presence (온라인 게임의 애호도에 관한 실증적 연구: 상호작용성과 현존감을 중심으로)

  • Um Myoungyong;Kim Taeung;Kim Chungkoo
    • Korean Management Science Review
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    • v.22 no.1
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    • pp.47-66
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    • 2005
  • Online game business has emerged as the most lucrative entertainment Industry, with over 10 million players in South Korea. The popularity of online games can be attributed to the availability of broadband network and the presence of numerous PC Bangs and around the country, which have pushed online games Into the main-stream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors influence online game players' behavioral intentions to play continuously in this area. It appears that in this extremely attractive and growing services segment, academics, as well as practitioners, would benefit from in vestigating the relationships among the players' loyalty, interactivity, the sense of presence and the impacts of several other key game-related constructs. Several types of interaction in on-line games and their relationship with the flow construct are investigated, and the resulting conceptual model is proposed. Based on data collected from online questionnaire survey, the validity of the simultaneous equation model has been tested and interesting conclusions have been developed concerning the relationships between the players' loyalty to the sense of presence, flow, satisfaction and interactions. Other interesting results concerning game development strategy are also provided.

Evaluation of Inner Flow Characteristics of Oxygen Sensor for Vehicle Exhaust System (자동차 배기계용 산소센서 내부유동 특성 평가)

  • Han, Dae-Kwang;Suh, Ho-Cheol;Yee, Jurng-Jae;Kang, Jung-Ho;Han, Seung-Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.11 no.2
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    • pp.47-54
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    • 2012
  • An oxygen sensor installed in vehicle exhaust systems enables to measure the amount of oxygen in the exhaust gas, in which the measured data are collected and analyzed in ECU(Engine Control Unit). The oxygen sensor is exposed to the high speed exhaust gas at high temperature circumstance, so that protection caps are required not only to protect the susceptible measuring part, but also to provide the real time measurement without time delay. In this study, a new oxygen sensor with one protection cap was proposed, and the CFD analysis was carried out in order to compare the performance characteristics, such as flow speed and ratio of AOA(Age of Air), for the conventional and new oxygen sensor. The numerical results of CFD analysis provided the flow speed of 1.34m/s and the ratio of AOA of 3.43. The similar features obtained from the numerical results showed that the new oxygen sensor guarantees the same performance characteristics of the conventional ones.

The Efficiency of Voice Therapy for the Patients with Vocal Nodules (성대 결절 환자를 대상으로 한 음성치료의 효과)

  • 표화영;김명상;최홍식
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.8 no.2
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    • pp.178-184
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    • 1997
  • Vocal nodule due to vocal hyperfunction is one of the representative chronic diseases of vocal folds, and it can be cured by surgical movement, and/or voice therapy. The present study is, focusing on the latter, to compare the acoustic and aerodynamic results of the pretreatment with those of posttreatment, and then to investigate the objective date on the efficiency of the voice therapy for the patients with vocal nodules. 11 females(age : 7-49) and 5 males(age : 8-40), total 16 patients wi vocal nodules treated by voice therapy were participated as subjects. Six measurements and comparisons of pretreatment and posttreatment of the results were performed : litter, shimmer, and noise-to-harmonic ratio as acoustic analyses ; maximum phonation time, mean flow rate, and the subtraction of mean flow rate from maximum flow rate as aerodynamic analyses. As a result, 14 of 16 subjects showed improvement at more than 4 of 6 measurements, and in group data, every measurements of posttreatment was improved significantly than the pretreatment. On the whole, the improvement of aerodynamic aspects was more statistically significant than that of acoustic ones.

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An Exploratory Study for Investigating Loyalty in On-line Games : Focus on Interactivity and the Sense of Presence (온라인 게임의 애호도에 관한 실증적 연구 : 상호작용성과 현존감을 중심으로)

  • Kim Taeung;Um Myoungyoung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.10a
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    • pp.200-218
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    • 2004
  • Online game business has emerged as the most lucrative entertainment industry, with over 10 million players in South Korea. The popularity of online games can be attributed to the availability of broadband network and the presence of numerous PC Bangs and around the country, which have pushed online games into the mainstream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors influence online game players' behavioral intentions to play continuously in this area. It appears that in this extremely attractive and growing services segment, academics, as well as practitioners, would benefit from investigating the relationships among the players' loyalty, interactivity, the sense of presence and the impacts of several other key game-related constructs. Several types of interaction in on-line games and their relationship with the flow construct are investigated, and the resulting conceptual model is proposed. Based on data collected from online questionnaire survey, the validity of the simultaneous equation model has been tested and interesting conclusions have been developed concerning the relationships between the players' loyalty to the sense of presence flow, satisfaction and interactions. Other interesting results concerning game development strategy are also provided.

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The comparison between normal and cerebral infarction subject;using Transcranial Doppler (경두개 도플러(TCD)를 이용한 정상군과 뇌경색군의 상호비교연구)

  • Choi, Jae-Young;Lee, Dong-Won;Jeong, Sung-Hyun;Lee, Won-Chul
    • The Journal of Internal Korean Medicine
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    • v.19 no.1
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    • pp.157-167
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    • 1998
  • Background and Purpose : Cerebrovascular reactivity(CVR) can be estimated by measuring the change of cerebral blood flow that occurs during vasostimulation. To estimate the cerebrovascular reactivity, we investigated the change of flow velocity of the middle cerebral artery(MCA) during hyperventilation and hypoventilation with the transcranial doppler. So we studied whether the CVR measured by this method could show a significant difference between the normal and the cerebral infarction subjects and whether the CVR may decrease with age in normal subjects. Methods : Using transcranial doppler, we measured the mean velocity(Vm), the pulsatility index(P.I.) at the resting state, the end of breath-holding and the end of hyperventilation in 36 normal and 10 cerebral infarction subjects, so we calculated the percentile change of mean velocity(%${\Delta}$Vm) and P.I.(%${\Delta}$P.I.) after the vasostimulation. We estimated the change of Vm, P.I., %${\Delta}$Vm and %${\Delta}$P.I. by the age group and compared those parameters between the age-matched normal control and cerebral infarction subjects. Results : The Vm in MCA significantly decreased with age(p<0.05), but there was no significant difference in Vm and P.I. between normal and cerebral infarction subjects. The %${\Delta}$Vm and %${\Delta}$P.I. in response to hyperventilation significantly decreased with age in MCA and there was significant difference in $%{\Delta}Vm$ of MCA after breath-holding between the normal and cerebral infarction subjects. Conclusion : The breath-holding and hyperventilation tests could be non-invasive and useful methods in estimation of the cerebrovascular reactivity and could be applied in the basal and follow-up evaluation of the cerebrovascular reserve of the ischemic stroke patients.

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