• Title/Summary/Keyword: Flexible media

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Simulation and Experimental Methods for Three-Dimensional Sheet Media Transport System Using Relative Coordinate (상대좌표를 이용한 3차원 미디어 이송장치에 대한 실험방법과 Simulation에 대한 연구)

  • Dae, Dae-Sung;Cho, Heui-Je
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.573-576
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    • 2005
  • This research presents a three-dimensional modeling technique for a flexible sheet. A relative coordinate formulation is used to represent the kinematics of the sheet. The three-dimensional flexible sheet is modeled by multi-rigid bodies interconnected by out-of-plane joints and plate force elements. A parent node is designated as a master body and is connected to the ground by a floating joint to cover the rigid motion of the flexible sheet in space. Since the in-plane deformation of a sheet such as a paper and a film is relatively small, compared to out-of-plane deformation, only the out-of-plane deformation is accounted for in this research. The recursive formulation has been adopted to solve the equations of motion efficiently. An example is presented to show the validity of the proposed method.

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Design Proposal of Seoul City Hall Plaza (서울시청 앞 광장 조성 계획)

  • 이민우;안세헌;조경진
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.3
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    • pp.34-45
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    • 2003
  • The motivation for transforming the Seoul City Hall plaza into place for pedestrians was prompted by the 2002 World cup event. This place has diverse time layers ranging from the Yi-dynasty to the present. Around city hall, diverse cultural assets and distinctive architecture are scattered. The place is a kind of melting pot that represents different times and cultures in the city. Transforming place for cars into place for citizens suggest several implications in city making policy such as high priority for pedestrians in urban design and enhancement of the public open spaces through downtown remodelling. Our plan is to propose the idea of Media plaza. One of the characteristics of Seoul now can be summarized as Media because the W industry and infrastructure are well developed in the city. ´Seoul Media Plaza´ adopts high-tech infrastructures such as RGB color post, multi box, I-Gate, etc as design materials. Three concepts of the plan are ´evolutionary plan´, ´flexible plan´, and ´participatory plan´. First, the plan will embrace the future changes of external conditions. Second, the plan should be flexible to accomodate the diverse activities in the plaza. Another special aspect of the plan is a kind of open plan. The ground surface of the plaza will be changed in its pattern and shape by citizen participation. Finally, the ´Seoul Media Plaza´ attempts to represent the spirit of Seoul and to connect the past, the present and the future while promoting citizen participation.

Fabrication of OTFT-backplane with solution process for Electrophoretic Display panel

  • Lee, Myung-Won;Lee, Mi-Young;Park, Jong-Seung;Song, Chung-Kun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.428-430
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    • 2009
  • We fabricated flexible OTFT-backplanes with combining printing technique and conventional photolithography process for the electrophoretic display(EPD). The active area size of backplane was 6" in diagonal direction and consisted of $192{\times}150$ pixels, containing 1 OTFT employed bottom contact structure and 1 capacitance in each pixel.

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Laser Cutting of Flexible Printed Circuit Board in Liquid (연성인쇄회로기판의 액중 레이저 절단)

  • Kim, Teakgu;Kim, Joohan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.1
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    • pp.56-62
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    • 2013
  • The laser cutting process which is flexible and rapid usually provides a better result in cutting of flexible printed circuit boards (FPCB). However, circuit-short by the re-deposition of debris from laser ablation or its heat affect zone (HAZ) on the cutting surfaces can be a problem. A laser cutting process of FPCB in the presence of liquid can minimize these negative effects. The temperature distribution of copper and polymer parts of FPCB was analyzed with numerical simulation and the experimental results were presented to evaluate this process. Generally, laser cutting under liquid has advantages of less re-deposition of carbides and less HAZ on the cutting edges. However, bubble generation and laser beam control through the liquid media should be considered carefully to obtain a successful result.

A Framework for Open, Flexible and Distributed Learning Environment for Higher Education (개방·공유·참여의 대학 교육환경 구축 사례)

  • Kang, Myunghee;You, Jiwon
    • Knowledge Management Research
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    • v.9 no.4
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    • pp.17-33
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    • 2008
  • This study proposes University 2.0 as a model case of open, flexible, and distributed learning environment for higher education based on theoretical foundations and perspectives. As web 2.0 technologies emerge into the field of education, ways of generating and disseminating information and knowledge have been drastically changed. Professors are no longer the only source of knowledge. Students using internet often become prosumers of knowledge who search and access information through the web as well as publish their own knowledge using the web. A concept and framework of University 2.0 is introduced for implementing the new interactive learning paradigm with an open, flexible and distributed learning environment for higher education. University 2.0 incorporates online and offline learning environments with various educational media. Furthermore, it employs various learning strategies and integrates formal and informal learning through learning communities. Both instructors and students in University 2.0 environment are expected to be active knowledge generators as well as creative designers of their own learning and teaching.

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Static and Dynamic Analysis of Flexible Media Using Spring-Mass-Beam Model (스프링-매스-빔 모델을 이용한 유연매체의 정.동적 거동해석)

  • 지중근;정진우;홍성권;박노철;박영필
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.05a
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    • pp.906-911
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    • 2004
  • In the development of sheet-handling machinery, it is important to be able to predict the italic and dynamic behavior of the sheets with a high degree of reliability because the sheets are fed and stacked at such a high speed. In this paper, a spring-mass-beam model is introduced. This model consists of rotational springs, shear springs and masses. The formulations for static and dynamic behavior of sheets are introduced. And some simulations are presented for static and dynamic cases.

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Three Dimensional Networked Virtual Reailty Architecture Enabling Flexible Configuration Based on Function Distribution

  • Yasuyuki-KIYOSUE;Shohei-SUGAWARA;Shigeki-MASAKI;Susumu-ICHINOSE
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.23.1-28
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    • 1999
  • InterSpaceTM is an advanced networked virtual reality system that presents shared three-dimensional computer graphics (CG) worlds via the Internet where multiple users can enjoy synchronous communications with voice, video and text. Users can control their avatars as a surrogate interface. In InterSpace users can walk around and interact with other people and interact with contents. In this paper, we describe the function-distributed architecture used in InterSpace. The architecture enables flexible configuration of server functions and load distribution. It also allows users to select media and client PCs to switch servers dynamically.

A Study on Knowledge Media System using the Concept of Special Document (전문 문서 개념을 사용한 지식 미디어 시스템에 관한 연구)

  • 손영수
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.5 no.4
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    • pp.63-73
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    • 1996
  • The knowledge of the specialized fields has been changed rapidly in the both side of quantity and quality. A hyper media as a knowledge based system is so fixed in the linked media in mutual that we couldn't tell it information provision with the view of users. In this paper, we propose the way of offering intellectual and flexible information which is the same with demand in the side of user, selecting, searching and composing the hypertext at the point of user's view through the design of knowledge media system. Three concepts are used in order to challenge the knowledge media system : special document, agent system and ontology. The special document is a ensure that its activities are coordinated with those of the others within the community, providing a uniform control mechanism. Finally, ontology is a language for exchanging knowledgement, which is a message exchanged among agents to ensure the proper interaction among them. The combination of these three concepts is used to design the prototype of knowledge media system.

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A Flexible Mobile-Geofence to support Connected-Cars Technology (커넥티드 카 기술을 지원하는 가변적 모바일 지오펜스)

  • Eom, Young-Hyun;Choi, Young-Keun;Yoo, HyunMi;Cho, Sungkuk;Jeon, Byungkook
    • Smart Media Journal
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    • v.6 no.3
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    • pp.89-94
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    • 2017
  • The existing geofences provide only context-awareness service for entering or leaving the set region when a user sets a virtual region for his/her PoI(Point of Interest). Applying the mobile-geofence technology to the connected car technology, which is attracting attention as a next generation technology, it is possible to provide application service without additional infrastructure construction cost However, to do this, we need to expand and improve the functions of traditional geofence. In this paper, we propose and implement a flexible mobile-geofence in which the radii of each geofence applied to vehicles is changed according to context-aware in order to support connected cars technology based on the previously studied mobile three-dimensional geofence system. The proposed flexible mobile-geofence shows experimentally that the region of the geofence is changed according to context-aware of itself and its surroundings after applying a flexible decision algorithm by the flexible factor analysis. In the future, we are expected that the flexible mobile-geofence proposed in this paper will be applied not only to connected-cars technology but also to the application technology of V2X(Vehicle to Everything) for safe and efficient vehicle operation.

A Symbolic Meaning of Youth Fashion in Media Culture (미디어 문화에 나타난 청소년 패션의 상징적 의미)

  • Kim, So-Young;Yang, Hee-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.10 no.3
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    • pp.73-88
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    • 2008
  • The media culture influences upon young people while introducing new cultures by every hour. Considering the mainstream culture, in which media has the greatest effect on young people, this article examines the symbolic significances of youth fashion through media culture. The results of this study can be summarized as the following: First, young people's popular culture ("pop culture") is becoming the medium that leads to the creation of similar cultures of the young people globally through various routes. Culture is being created by integration of diverse media, and not by what is seen through a single medium. Typical young people's culture, which is formed due to the influence of media culture, includes community culture, pun culture, virtual culture and fandom culture. Second, in order to examine youth fashion that is seen in those media, the survey has been conducted on media stars, tecktonik dance groups, fashion models, avatars and online communities, which are fashion icons influencing young people. Third, youth fashion, which has been formed centering on media culture, has the flexible property that varies the symbolic significance according to which culture becomes the main axis. The symbolic significance in fashion, which is seen on media culture young people are contacting, has been examined in the aspects of value orientation, diversity orientation, speed orientation and digital orientation.

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