• 제목/요약/키워드: Five Bar Linkage

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사용자를 고려한 병렬형 6자유도 햅틱 핸드 콘트롤러의 설계 (Design of a User-Oriented 6-DOF Parallel Haptic Hand Controller)

  • 류동석;권태용;송재복
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집B
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    • pp.313-318
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    • 2001
  • A haptic hand controller operated by the user's hand can receive information on position and orientation of the hand and display force and moment generated in the virtual environment to the hand. This paper presents a design method for KU-HHC, 6 DOF Korea University-haptic hand controller, which allows separation of workspace from linkage mechanism in consideration of the efficient user operation. First, the 3 DOF mechanism in which all the actuators are mounted on the fixed base is developed by combining a 5-bar linkage and gimbal mechanism. Then, the 6 DOF HHC is designed by connecting the two 3 DOF devices through a handle. This paper presents the forward and inverse kinematics for this device and Jacobian analysis. Improvement of the kinematic characteristics using performance index is also discussed. The hand controller KU-HHC based on this design concept and kinematic analysis was manufactured and shows excellent performance.

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신체 힘에 의해 동작되는 부분 의수를 위한 부족구동 손가락 메커니즘 (Underactuated Finger Mechanism for Body-Powered Partial Prosthesis)

  • 윤덕찬;이건;최영진
    • 로봇학회논문지
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    • 제11권4호
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    • pp.193-204
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    • 2016
  • This paper presents an anthropomorphic finger prosthesis for amputees whose proximal phalanx is mutilated. The finger prosthesis to be proposed is able to make the amputees to perform the natural motion such as flexion/extension as well as self-adaptive grasping motion as if normal human finger does. The mechanism of finger prosthesis with three degrees-of-freedom (DOFs) consists of two five-bar and one four-bar linkages. Two passive components composed of torsional spring and mechanical stopper and only one active joint are employed in order to realize an underactuation. Each passive component is installed into the five-bar linkage. In order to activate the finger prosthesis, it is required for the user to flex and extend the remaining proximal phalanx on the metacarpophalangeal (MCP) joint, not an electric motor. Thus the finger prosthesis conducts not only the natural motion according to his/her intention but also the grasping motion through the deformation of springs by the object for human finger-like behavior. In order to reveal the operation principle of the proposed mechanism, kinematic analysis is performed for the linkage design. Finally both simulations and experiments are conducted in order to reveal the design feasibility of the proposed finger mechanism.

5절링크와 짐벌기구로 구성된 병렬형 6자유도 햅틱 핸드컨트롤러의 설계 (Design of a 6-DOF Parallel Haptic Rand Controller Consisting of 5-Bar Linkages and Gimbal Mechanisms)

  • 류동석;손원선;송재복
    • 대한기계학회논문집A
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    • 제27권1호
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    • pp.18-25
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    • 2003
  • A haptic hand controller (HHC) operated by the user’s hand can receive information on position and orientation of the hand and display force and moment generated in the virtual environment to the hand. In this paper, a 3-DOF hand controller is first presented, in which all the actuators are mounted on the fixed base by combining a 5-bar linkage and a gimbal mechanism. The 6-DOF HHC is then designed by connecting these two 3-DOF devices through a handle which consists of a screw and nut. Analysis using performance index is carried out to determine the dimensions of the device. The HHC control system consists of the high-level controller for kinematic and static analysis and the low-level controller for position sensing and motor control. The HHC used as a user interface to control the mobile robot in the virtual environment is given as a simple application.

텐던 구동방식의 장착형 역/촉감 제시기구의 개발에 관한 연구 (Development of exoskeletal type tendon driven haptic device)

  • 이규훈;최혁렬
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1285-1288
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    • 1997
  • The basic technology of virtual reality can be described as the cognition of the condition change in virtual world by stimulating the visual, auditory, kinesthetic and tactile sensation. Among these, the kinesthetic and tactile sensation is one of the most important things to recognize the interaction. In this paper, it is addressed the haptic device which help the human feel the sense of the operator, and is designed in modular type to expand for five fingers later. the haptic device is driven by tendon and ultrasonic motors located in the wrist part. Each joint is actuated by coupled tendons and adopts more actrator by one than the number of the joints, called 'N+1 type'. The haptic device adopts metamorphic 4-bar linkage structure and the length of linkages, shape and the location of joint displacement sensor are optimized through the analysis.

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눈동자 운동이 가능한 컬러 스테레오 머리-눈 시스템의 개발 (Development of a Color Stereo Head-Eye System with Vergence)

  • 황보명;유범재;오상록;이종원
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 하계학술대회 논문집 G
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    • pp.2370-2372
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    • 1998
  • Recently we have developed an active stereo head-eye system with vergence, name it KIST HECter(Head-Eye System with Colored Stero Vision), based on the analysis of human's neck and eye motion at visual behavior. Our HECter is a five degree-of-freedom system composed of pan and tilt motion in neck part and independent vergence motion of binocular cameras and commonly shared elevation axis in eye part. And stereo vision Provides two color image, which are processed by powerful each TMS32080 vision board. The shape and size are designed to be almost same as human face. The ability to vergence has significant importance and gives many beneficial merits. On its mechanical implementation we adapt a non-parallelogram 4-bar linkage mechanism since it provides high accuracy in transfering motion and enables compact and flexible design.

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수직다물체시스템의 오차파형전달방식 간접적응형 분산학습제어 (Indirect Adaptive Decentralized Learning Control based Error Wave Propagation of the Vertical Multiple Dynamic Systems)

  • 이수철
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2006년도 춘계 국제학술대회 논문집
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    • pp.211-217
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    • 2006
  • 반복학습제어는 특정목적 궤도의 반복작업을 수행하는 정밀도를 개선하는 제어기를 개발하는 기술이다. 기존 연구에서는 수직다물체의 반복정밀도를 개선하기 위하여 누적학습제어와 적응제어 기법을 한 반복영역에서 동시에 실시하는 기법을 개발하였다. 당초 이 기술은 생산조립라인의 산업용 로봇에서 발생하는 반복정밀도를 개선하기 위해 개발하였으며, 특히, 분산학습기법은 산업용 로봇에서 발생하는 실질적 제어 방식에 유효한 기법이다. 본 논문에서 개발한 제어기술은 한 반복영역의 모든 시간대의 입출력 정보를 동시에 학습하기 보다는 매 시간대의 입출력 정보를 각 시간대 마다 충분히 학습하고 다음 시간대의 정보를 학습하는 것이다. 본 논문에서 개발한 기술을 산업용 로봇과 의료기기에 적용하면 수직다물체의 정밀도 품질보증 확보에 큰 기여를 하게 된다.

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오차파형전달방식 간접적응형 분산학습제어 알고리즘을 적용한 수직다물체시스템의 반복정밀도 보증 (Quality Assurance of Repeatability for the Vertical Multiple Dynamic Systems in Indirect Adaptive Decentralized Learning Control based Error wave Propagation)

  • 이수철
    • 한국산업정보학회논문지
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    • 제11권2호
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    • pp.40-47
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    • 2006
  • 반복학습제어는 특정목적 궤도의 반복작업을 수행하는 정밀도를 개선하는 제어기를 개발하는 기술이다. 기존 연구에서는 수직다물체의 반복정밀도를 개선하기 위하여 누적학습제어와 적응제어 기법을 한 반복영역에서 동시에 실시하는 기법을 개발하였다. 당초 이 기술은 생산조립라인의 산업용 로봇에서 발생하는 반복정밀도를 개선하기 위해 개발하였으며, 특히, 분산학습기법은 산업용 로봇에서 발생하는 실질적 제어 방식에 유효한 기법이다 본 논문에서 개발한 제어기술은 한 반복영역의 모든 시간대의 입출력 정보를 동시에 학습하기 보다는 매 시간대의 입출력 정보를 각 시간대 마다 충분히 학습하고 다음 시간대의 정보를 학습하는 것이다. 본 논문에서 개발한 기술을 산업용 로봇과 의료기기에 적용하면 수직다물체의 정밀도 품질보증 확보에 큰 기여를 하게 된다.

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