• Title/Summary/Keyword: Fish behavior

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Fish Schooling Behavior Simulator for the Contents Production of Cyber Underwater Environment (가상 해저 환경 콘텐츠 제작을 위한 Fish 군중행동 시뮬레이터)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.1
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    • pp.25-33
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    • 2007
  • Crowd behaviors on cyber underwater environment are often produced in entertainment contents, such as films and games. It is easy for us to come in contact with the scenes appearing a lot of characters as digital films and animation works are increased gradually, owing to developing of computer graphics. Though the processing a scene of crowd and the behavior system of crowd, related to the processing techniques of crowd behavior in cyber space, have been implemented so far, the research for developing the natural crowd behavior simulator can not be still satisfying. In this paper, we designed a realistic and efficient Fish Schooling Behavior Simulator for the contents production of cyber underwater environment, which showed each type of fish behavior in cyber underwater smartly, and which generated the animating the behavior automatically, reducing the time and cost.

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Analysis of Behavioral Changes in Angelfish (Pterophyllum scalare) Infected with Bacterial Pathogens using Video Tracking (Video tracking을 이용한 병원성 세균에 감염된 angelfish (Pterophyllum scalare)의 행동 변화 분석)

  • Yoon-Jae, Kim;Young-Ung, Heo;Ju-Sung, Kim;Min-Kyo, Kim;Do-Hyung, Kim
    • Journal of fish pathology
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    • v.35 no.2
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    • pp.205-214
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    • 2022
  • In recent years, there have been many studies investigating changes in animal behavior using video tracking technology to track motion. However, there have been very few studies and results on changes in the behavior of fish infected with a pathogen. Therefore, the present study attempted to analyze the behavior of angelfish (Pterophyllum scalare) infected with bacterial pathogens using video tracking. Two cameras were placed in front of the water tank to obtain behavior data, and tracking was performed for three days until the day of death. Data such as average speed, changes in speed, the locations of the fish in the tank, and fractal dimension were statistically analyzed based on the fish speed and location in the tank of the fish. For bacterial infection, an individual angelfish was intraperitoneally injected with approximately 106 CFU ml-1 of Aeromonas hydrophila or Edwardsiella piscicida. The experiment was carried out five times for each group. Fish infected with the bacterial pathogens showed a tendency to increase in speed and to spend more time in the upper part of the tank one or two days before death. On the day the fish died, the average speed, changes in speed, and the fractal dimension value were significantly lower than the corresponding values in the control group, and the fish also remained in the lower part of the tank. Our results indicated that behavioral changes in fish could be successfully detected earlier than death using video tracking technology, and that this method presents potential for disease monitoring in aquaculture.

Simulation of fish reaction against cage net with an individual fish behaviour model (개체기반 어군행동모델을 이용한 가두리망 내의 양식 어류의 유영행동 시뮬레이션)

  • Hwang, Bo-Kyu;Shin, Hyeon-Ok
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.47 no.4
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    • pp.419-427
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    • 2011
  • Simulation technique for the fish behavior was applied to estimate fish school movement in the cage net. Individual-based fish behavior model (Huth and Wessel, 1991) was evaluated in a free area to understand the characteristics for the model, and the movement in the cage net was simulated by defining the fish reaction against the displacement of cage net. As a result, the distance to the net was not considerably changed and the space among fishes in cage net was slightly decreased by reducing the net space. Swimming area was, however, significantly affected by changing the net space and the relationship between swimming area and net displacement was theoretically estimated as y=-0.21x+1.02 ($R^2$=0.96). these results leads the conclusion that individual-based model was appropriated to describe the fish school reaction in the cage net and be able to use for evaluating the influence on cultured fish.

어군행동 원격감시 시스템의 개발에 관한 연구 ( 3 ) - 정치망내에서의 숭어의 행동 - ( Development of the Underwater Telemetry System to Monitor the Behavior of Fish ( 3 ) - Behavior of the Striped Mullet ( Mugil Cephalus ) in Setnet - )

  • 신형일
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.30 no.4
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    • pp.283-291
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    • 1994
  • This paper describes about the behavior of the Striped mullet (Mugil cephalus) in the setnet by telemetry techniques. The telemetry system consists of a pinger of 50KHz, three omni-directional hydrophones and ultrasonic receivers, a single board computer for the signal processing, two RF transceivers for the data comunication and a personnel computer. The fish tagged the pinger was tracked by the LBL method, and its location was calculated by the hyperbolic method. The fish escaped from sea surface to 7m deep right after release and had been swum near the sea surface after 30 minutes being released. Also, in horizontal movements, the fish stayed long time around the enterance of the square net in setnet, and showed the escaping behavior repeatly. The average speed of the fish was about 0.41m/sec(1.1 times of the body length)

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Simulation of the virtual mackerel behavior to the trawl gear (트롤 어구에 대한 가상 고등어의 반응 행동 시뮬레이션)

  • Lee, Gun-Ho;Lee, Chun-Woo;Kim, Young-Bong;He, Pingguo;Choe, Moo-Youl
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.44 no.1
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    • pp.10-19
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    • 2008
  • This paper focuses on the mackerel's visual ability and swimming capability, and aims to describe the behavior in capture and escape process by trawl. The visual sensory systems and reaction behavior based locomotory capability were analyzed and simulated. The ability of fish to see an object depends on the light intensity and the contrast and size of the object. Swimming endurance of the fish is dependent on the swimming speed and the size of the fish. Swimming speeds of the fish are simulated 3 types of the burst speed, the prolonged speed and the sustained speed according to the time they can maintain to swim. The herding and avoiding is typical reaction of the fish to the stimuli of trawl gear in the capture process. These basic behavior patterns of the virtual mackerel to the gear are simulated. This simulation will be helpful to understand the fishing processes and make high selectivity of fishing.

Acoustic observation of the behavior of fish in an artificial reef (수중 음향 기법을 이용한 인공어초에 서식하는 어류의 행동 특성)

  • Yoon, Eun-A.;Hwang, Doo-Jin;Kim, Ho-Sang;Lee, Seung-Joo;Lee, Kyung-Seon
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.50 no.2
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    • pp.124-130
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    • 2014
  • We aimed to assess the behavior characteristics of fish on an artificial reef using hydroacoustic techniques. The acoustical survey was conducted with a 200 kHz dual beam transducer while fishing on the stone combination reef of Uljin. A school of fish were detected on the artificial reef before sunset and floated on the artificial reef at 30 minutes after sunset. The density (Nautical Area Scattering Coefficient, NASC) of fish that floated on the artificial reef after sunset was about $600m^2/nmi^2$; similar observations (about $50m^2/nmi^2$ or less) were noted after 19:00 hours. Fish caught by fishing on the artificial reef were Sebastes schlegeli, Hexagrammos otakii, Sebastes thompsoni, and Conger myriaster. Resultantly, we demonstrated that hydroacoustic techniques are useful for detecting behavior characteristics of fish in the artificial reef. Such results can be used for basic data to estimate the install effect of the artificial reefs.

A preparatory study on fish behavioral properties in a set-net

  • KANG, Myounghee;LIU, Jenming;HASSAN, Raja Bidin bin Raja;FAJARYANTI, Rina;HWANG, Bokyu
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.56 no.2
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    • pp.105-113
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    • 2020
  • The fish influx and behavioral properties at a set-net off Goseong, South Korea were investigated using an imaging sonar. As a result, the average influx of fish was 33.9% at day time and 66.1% at night time, respectively, which indicated that a majority of fish entered into a playground in the set-net at night. The fish behavioral properties such as target (fish) length, range, orientation and major-axis angle were examined and compared among survey dates (4, 5, and 6 June 2019) using the statistical analysis tool (analysis of variance, ANOVA). The behavioral properties presented differently sometime of survey dates. This is preparatory study to support fish behavior properties in a set-net. It is expected that more elaborated behavioral information of fishes in the set-net is beneficial for designing and deploying a set-net fishing gear as well as general fish behavior research in the future.

Modeling the Selectivity of the Cod-end of a Trawl Using Chaotic Fish Behavior and Neural Networks

  • Kim, Yong-Hae;Wardle, Clement S.
    • Fisheries and Aquatic Sciences
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    • v.11 no.1
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    • pp.61-69
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    • 2008
  • Using empirical data of fish performance and physiological limits as well as physical stimuli and environmental data, a cod-end selectivity model based on a chaotic behavior model using the psycho-hydraulic wheel and neural-network approach was established to predict fish escape or herding responses in trawl and cod-end designs. Fish responses in the cod-end were categorized as escape or herding reactions based on their relative positions and reactions to the net wall. Fish movements were regulated by three factors: escape time, a visual looming effect, and an index of body girth-mesh size. The model was applied to haddock in a North Sea bottom trawl including frequencies of movement components, swimming speed, angular velocity, distance to net wall, and the caught-fish ratio; simulation results were similar to field observations. The ratio of retained fish in the cod-end was limited to 37-95% by optomotor coefficient values of 0.3-1.0 and to 13-67% by looming coefficient values of 0.1-1.0. The selectivity curves generated by this model were sensitive to changes in mesh size, towing speed, mesh type, and mesh shape.

Observation of Juvenile Southern Bluefin Tuna (Thunnus maccoyi C.) School Response to the Approaching Vessel Using Scanning Sonar

  • Lee Yoo-Won;Miyashita Kazushi;Nishida Tsutomu;Harada Sei-Ichiro;Mukai Tohru;Iida Kohji
    • Fisheries and Aquatic Sciences
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    • v.5 no.3
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    • pp.206-211
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    • 2002
  • The aim of this study was to obtain the basic data on the fish school behavior change to approaching vessel and fish species identification by means of their swimming speed. The surveys were carried out for the juvenile southern blue fin tuna and other fish schools off Esperance, western Australia from January to March 1999. We observed changes of fish school behavior in response to the approaching vessel using 360-degree scanning sonar. The results showed that, a horizontal direction index used to quantify a change of fish school behavior did not identify dependence of a radial distance and a swimming speed. A Mann­Whitney test conducted using the horizontal swimming speed of both species identified by sonar specialists, did not reveal a significant difference.

Fish Schooling Simulator Using Crowd Behavior Patterns (군중 행동 패턴을 이용한 Fish 군중 시뮬레이터)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.2
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    • pp.106-112
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    • 2007
  • Recently the crowd environment in the department of the animation is necessary to the digital industry. The goal of researching a proper crowd animation is to design character animation that is defined by the reality of scenes, performance of system and interaction with users to show the crowd vividly and effectively in cyber underwater. It is important to set up the crowd behavior patterns to represent for moving crowd naturally in cyber space. In the paper, we expressed the behavior patterns for flocks of fish in cyber underwater, and compared with the number of mesh, the number of fish, the number of frame, elapsed time, and resolution and analyzed them with the fish behavior simulating system.

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