• Title/Summary/Keyword: Fine Arts

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A study on the trend of bathroom design for near future (근미래 욕실 디자인 트렌드 연구)

  • Kang, Hyoung-Mo;Lee, Soon-Jong
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.63-68
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    • 2006
  • 욕실이라는 특수한 공간은 경제발전과 사회기반시설의 확충, 주거형태의 변화에 따른 생활양식의 변화에 따라 발전해왔다. 즉, 욕실은 그 자체가 별도로 존재하는 공간이라기 보다는 주거공간, 생활공간의 일부로써 발전해왔고, 따라서 이와함께 다루어야만 할 것이다. 본 연구에서는 근미래의 욕실 디자인 트렌드를 예측하기 위해서 정치/경제, 사회/문화, 기술환경, 주거환경 등의 추세를 살펴보고, 이에 따른 욕실환경의 변화를 정리하였다. 그 결과, 근미래의 욕실 디자인 트렌드는 (1)주거공간에 완전히 편입된 밝고 건조한 실내휴식공간으로의 변화, (2)기술의 발전이 적극적으로 반영되어 부가기능이 설치된 편리한 공간, (3)건강을 위한 환경친화적 소재와 기능, (4)절제된 직선 위주의 미니멀한 디자인과 고급화, (5)다양성이 반영된 개성적 공간으로의 연출 등을 예측하게 되었다. 트렌드 예측은, 사회/문화 및 정치경제 현상을 폭넓게 반영하고 비교적 긴주기를 가지는 확실성만을 바탕으로한 결과를 내놓게 되므로 너무나 당연한 이야기들의 반복이 될수도 있을 것이라 사료된다. 그러나 이 트렌드 예측이 향후 새로운 욕실환경과 그에 적합한 욕실기기를 제안하는데 도움이 되는 기초연구가 활용할 수 있었으면 한다.

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A Study on Trompe l′Oeil Expressed in Modern Fashion -Focused on 1990s- (현대 패션에 표현된 Trompe l′Oeil 기법 연구 -1990년대를 중심으로-)

  • 조진숙
    • The Research Journal of the Costume Culture
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    • v.12 no.5
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    • pp.880-896
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    • 2004
  • Trompe l'Oeil technique strategically conceived with a view to effectively realize creative ideas among the expression techniques of fine arts style has provided the driving force in development of fine arts and has continuously influenced development of the modem fashion pursuing unique individuality. The study is focused first on finding out how Trompe l'Oeil technique originated in connection with researching the fashion of Trompe l'Oeil and on analysing the technique of expression. The author referred to fashion magazines for designing ideas of Trompe l'Oeil represented in modem fashion in practical applications used by designers in Paris, Italy, London and New York during the 10 year period(1990-1999). The collections of data were analyzed as following: Effectiveness depending on the method of Trompe l'Oeil I. Effectiveness of Layering: when two clothing are over lapped or coordinated with one another in color or style. 2. Effectiveness of Detailing: when pictures, stitch, tape, cutting, quilting and etc are used to create collar, pocket, yoke, zipper, string, shadow and etc. 3. Effectiveness of Accessories: when the image of necklace, belt, tie, tassel, badges and stars are represented by illustration or embroidery on clothing to substitute the actual existence. 4. Effectiveness of Nudity: when human body is realistically drawn and printed on clothing.

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An essay on the Korean early oil painting of self-portrait in the museum of Tokyo National Univerity of Fine Arts and Music (초기 한국 유화의 과학적 조사-동경예술대학 예술자료관 소장 유화 자화상을 중심으로)

  • Kim, Jee-Hee
    • 보존과학연구
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    • s.15
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    • pp.59-103
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    • 1994
  • Painting is well regarded as a stratified structure by the conservators and restorers. Hence, the scientific methods have been developed for the study of the interal layer of paintings. Examples of such methods are X-ray, infra-red, and ultra-violet photography. A more direct method is to look at the painting in cross section under the microscope and to analyze pigments using an electron probe X-ray micro analyzer(EPMA).In this research, I study and analyze twenty two Korean paintings of self-portraits including the first oil painting of Hui Dong Koh's self-portrait stored in the museum of Tokyo National University of Fine Arts and Music, employing these scientific techniques. The small fragments taken from the ground layers of the early oil paintings(1915∼1942)are analyzed using the EPMA. According to their main materials, the ground layers can be classified into five types ; 1. Lead white layer and double layer of calcium carbonate and lead white, 2. Zinc white with some mixiture of lead white, 3.Titanium white with some barium white, 4. Barium white, 5.Double layer of titanium white and zinc white.

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A study on decentralization and intellectual property rights(IP) construction strategies in NFT art: Focusing on the Chinese case (NFT 예술의 탈중앙화와 지식재산권 구축 전략에 관한 연구 : 중국 사례를 중심으로 )

  • LIN LI;Rui Zhan
    • Trans-
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    • v.16
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    • pp.33-68
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    • 2024
  • In a rapidly growing digital economic environment, NFT has emerged as a hot topic in the art field. However, in China, NFT art is developing slowly due to constraints related to China's political economy and socio-cultural situation. Due to strict management and control, the circulation of cryptocurrency is limited, and the level of public awareness and acceptance of NFT art and market maturity are still low. Despite these limitations, this paper predicts that Chinese art creators and market participants can build an online personal art IP model that suits the characteristics of the Chinese market and explores the current status and possibilities.

European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

A Study on Art Wear(I)-Focusing on Clothing-Sculpture- (예술의상에 관한 연구(I)-의상조각(Clothing-Sculpture)을 중심으로-)

  • 김정혜
    • Journal of the Korean Society of Costume
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    • v.38
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    • pp.159-178
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    • 1998
  • Genres of the modern arts are expanding the overlapping area between the arts ; ceramics and weaving considered as crafts are devel-oped to the ceramic art and the fiber art, re-spectively. This trend has been also applied to the clothing part, which produced several new terms such as‘art to wear’,‘unwearable art’,‘clothing sculpture’and so on. As following this tendency, the unwearable art is dwelling on the boundary of painting, fiber art and scul-pture, and the clothing sculpture comes from the combination of fiber art and sculpture. While Issey Miyake's dress made of bamboo and Foltuny's pleats dress associated with Greek stone-column introduce the sculpture to the functional fashion design, the works of clothing sculpture become the arts by applying the sculpture to the non-functional unwearable art. Although the clothing sculpture is an interesting subject to be studied continuously for its effect on the contemporary clothing part, it is valuable enough as an unwearable art and sculpture respresenting the artist's concept under the circumstance that the boundary between arts and design is no longer clear, i.e., the clothing and the sculpture come across their regions each other. Furthermore, the clothing sculpture has its own value as a metapor exposing idea, feeling and spirit of the artist in the genre of the unwearable art. With a view point of the abstract clothing concept, the clothing sculpture has been taking the role expanding the clothing to the world of fine art.

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A Study on the Artistic Value in the Modern Graphic Arts (현대인쇄에 있어서 예술성의 문제)

  • SangChulRho
    • Journal of the Korean Graphic Arts Communication Society
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    • v.2 no.1
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    • pp.35-43
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    • 1984
  • Shince the introduction of machine methods into industry a problem has existed which has never been adequately solved. .... That is to say, there is no difference between the essential qualities of Machine art and abstract art, which is the main style of fine arts in the present day. This problem has been discussed by John Ruskin, William Morris, Herbert Read. In this study, I discussed the artistic value in the modern graphic arts from the standpoint of Herbert Read on the machine art. According to the above-mentioned discussings, we can come to the conclusion as follows 1) The machine art lie at the root of abstract art, and whenever the final product of machine is designed or determined by anyone sensitive to formal values, that product can and does become an abstract work of art in the subtler sense of the term. 2) We must recognize that graphic design is a function of the abstract artist, and the abstract artist must be given a place in the graphic arts in which be is not already established, and his decision on all questions of design must be final. 3) Therefore, the graphic designer must have therough knowledge of graphic arts technology in order to give the artistic value to the objects of machine production.

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