• 제목/요약/키워드: Film literature

검색결과 178건 처리시간 0.019초

A Study on Cinemagraph Unfamiliar to Freud Uncanny

  • Kim, Young Il;Kim, Hyeon Seok;Kim, Cheeyoug
    • Journal of Multimedia Information System
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    • 제4권1호
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    • pp.27-32
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    • 2017
  • Through the development of the medium, Sigmund Freud's uncanny element in the Cinemagraphic technique of digital image is analyzed, and the research problem presented through the case and literature data is interpreted. Look for an Uncanned element as seen from. Interpret the theories found in art paintings and human philosophical perspectives through examples in the overlapping cinema graphs of photographs and videos that we have looked at unfamiliarity. It interprets the double surreal image of Cinemagraph through unfamiliar gaze and evaluates new horizon with digital photograph.

Reinterpretation of Snowpiercer : Posthuman, Cyborg, and the New World

  • Kim, Hye Yoon
    • International journal of advanced smart convergence
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    • 제9권1호
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    • pp.29-36
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    • 2020
  • We aim to reinterpret Bong Joon-ho's Snowpiercer through theory of posthumanism. Posthuman is a compound word of 'post' and 'human', which means transcendent-man. However, we would like to extend the meaning of posthuman or cyborgs as not only to "new human figure, or transcendent-man" but as to "human living in a digital age of converged technology". Through the extension of the meaning of posthuman, we would be able to not only find posthuman in Science Fiction movies but also apply it to our real world. Also, through the extended meaning, we will reinterpret all the elements from the film as cyberspace and as posthuman or cyborgs. Moreover, through examination of these "cyborg figures" in Bong Joon-ho's Snowpiercer (2013), we argue that the film is criticizing posthumanism in the reality that these days, people are losing the humanity due to the combination with the machine. It seems that he claims of the collapse of the current system, suggesting new human generation as the solution.

영화를 이용한 비평적 문화교육 연구 (A study on the effective cultural instruction based on the critical approach through film)

  • 양미란;방영주
    • 영어어문교육
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    • 제17권4호
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    • pp.313-337
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    • 2011
  • The purpose of the study is to investigate the effectiveness of the cultural instruction based on the critical pedagogy through film. The participants were 21 college students enrolling 'Understanding American/British culture'class and the class was 15 week long. During class, they discussed and selected the cultural topics related to the movies, complete the research papers, and then gave presentations. The students' portfolio, which consists of the goal statements, research papers, and the reflective journals, was analyzed to investigate the effectiveness of the instruction. The results showed that the instruction was effective in five aspects. They are, 1)accumulation of the cultural knowledge, 2)better understanding of the target culture and its people, 3)acquisition of the critical perspectives toward the target and their own cultures, 4)teaching method, and 5)increase of the motivation for studying other cultures. The study suggested that the instruction should be applied to English-medium class with more advanced students.

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Expressive Effects of King Henry VIII's Costumes in Films

  • Kim, Ju Ae
    • 한국의류학회지
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    • 제40권3호
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    • pp.554-565
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    • 2016
  • This study analyzed expressive effects of King Henry VIII's costumes in films based on DeLong's (1988) theory. Theoretical analysis was done through a literature research of previous studies from both domestic and international. Empirical research was used as a research tool for visual media such as , , and . An analysis on movie costumes indicated that King Henry VIII's costume almost matched DeLong's (1998) expressive effect on excitement, calmness, strength, and delicacy. King Henry VIII's costumes in films based on DeLong's (1988) theory expressed significant of strength and excitement in terms of expressive effects with some elegance. King Henry VIII's costumes had their expressive effects different according to the intentions of film productions, even for the identical event scenes with the same purpose. The findings of this study can be used as basic data for the research of design and costumes as well as the production of drama stages for historical dramas during King Henry VIII's reign.

Augmented Reality in Children's Literature

  • Kim, Ilgu
    • 영미문화
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    • 제14권2호
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    • pp.77-96
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    • 2014
  • As the cyberspace several decades ago created a cyber fiction fever, the augmented reality as the future of imagination can generate another kind of literary genre and new social ambiance where books tend to come to life more realistically. This newly created "smart fiction," "smart movies," and "smart environment" will be full of fun, hopes and conveniences. But addiction to smart kinds will create unwanted dangerous plethora like ghost-like avatars, wild animals and Farid due to the limitations of human control over hi-technology. If so, the adventures we plan to take will turn fantasy into horror in no time. Instead of loving new scientific things blindly, the emphasis hereafter must be put rather on the potentially negative aftermaths of the new innovative technology. Some viewers after watching the film Avatar are still suffering from the syndrome called "avatar blues," a homesick for Pandora. After their experiencing of the experimental 3D effects in books and media, audience and readers are required to actively deal with the increased lack of the darker cave which the comparatively unsatisfactory present can never fill with fixity and limit. Like the prevention against the addictive online game or the manual of 3D television or 3D printer, the extreme off-limits and safety zone for this virtually and expendably subverting technology must be seriously reviewed by community before using and adopting it. Also, these technologically expanded and augmented environments must be prudently criticized by the in-depth study of literature just as cyber space begun by Gibson's cyber fiction and its criticism.

수평원관내 얼음의 접촉융해과정 (Close-contact melting of ice in a horizontal cylinder)

  • 서정세;노승탁
    • 대한기계학회논문집
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    • 제19권10호
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    • pp.2595-2606
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    • 1995
  • Buoyancy-assisted melting of an unconstrained ice in an isothermally heated horizontal enclosure was numerically analyzed in a range of wall temperatures encompassing the density inversion point. The problem as posed here involves two physically distinct domains each of which has its own scales and respective heat transfer mode. These two domains join at the junction where the liquid squeezed out of the film region flushes into the lower melt pool. Both of these domains have been treated separately in the literature by a patching technique which invokes several, otherwise unnecessary, assumptions. The present study eliminates successfully such a superfluous procedure by treating the film and lower melt pool regions as a single domain. As a result of this efficient solution procedure, the interaction of the water stream ejected at the junction and the natural convection in the melt pool could be clarified for different wall temperatures. Though limited by two-dimensionality, the present results conformed indirectly the earlier reported transition of the flow pattern, as the wall temperature was increased over the density inversion point. The transient evolution of the melting surface, the time rate of change in melt volume fraction, the local and temporal variation of the heat transfer coefficients are analyzed and presented.

Ways of (Un)Seeing Race and History in Clint Eastwood's Revisionist Western Unforgiven

  • Kim, Junyon
    • 영미문화
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    • 제10권2호
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    • pp.29-48
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    • 2010
  • This paper is a kind of interdisciplinary studies which connect a Western film criticism with a criticism of minority literature in America. My purpose in this paper is to put on the table such a sensitive issue as racial representation and representativeness in Clint Eastwood's revisionist Western, Unforgiven. We admit generally that Western films have contributed to the white American myth-making of how the West was won. Yet, since the mid-1960s, a growing number of revisionist Westerns were produced so as to raise a question about the conventional way of looking at what happened in the American West. In order to analyze the problem inherent in the way of seeing, I pay attention to how the director Eastwood (re)presents a character named W. W. Beauchamp in the film. Presumably, what the character Beauchamp misses in the West can be overlapped with what ordinary film viewers miss in the genre of Westerns. Given this, interrogating both what Beauchamp sees and what he misses within the movie, I attempt to disclose how much of the West has been unseen from his biased viewpoint. By doing so, I argue why it is important to focus on some passing scenes that touch on the irony of a Native American train passenger, the gaze of the mute Native American housewife, the abrupt disappearance of Asian American men, the lynching of African-American ex-cowboy, and the self-determination of the saloon prostitutes. Then I hope that, conservative and mainstream though the director is, his way of revising the Western is not quite far from my minority-conscious critical position.

머신러닝을 활용한 VOD 이용건수 예측 (Machine Learning Approach for Prediction of VOD Usage)

  • 전종석;장하은;오주희
    • 문화기술의 융합
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    • 제8권5호
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    • pp.507-513
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    • 2022
  • 본 연구는 영화 산업에서 온라인 시장인 IPTV의 VOD 이용 건수 예측 모델을 개발하였다. 한국영화진흥위원회에서 수집한 2017년부터 2021년까지 VOD 이용건수 데이터를 활용하여 머신러닝 기반 예측모델을 구축했다. 문헌조사와 군집분석을 통하여 오프라인 시장과 온라인 시장의 차이를 밝히고, VOD 이용 건수의 새로운 범주를 제안한다. 머신러닝 기반의 VOD 이용 건수 예측 모델 개발을 통해 IPTV 기업들의 의사결정 지원 뿐 아니라 마케팅 전략 수립을 돕는 것을 목적으로 한다.

알루미늄 유도 결정화를 이용한 대면적 다결정 Si 가상 기판 성장 전략 (A Strategy on the Growth of Large Area Polycrystalline Si Virtual Substrate Using Al-Induced Crystallization)

  • 김도현;박광욱
    • 한국전기전자재료학회논문지
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    • 제37권1호
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    • pp.26-35
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    • 2024
  • Aluminum-induced crystallization (AIC) as a route to reduce the fabrication cost and to obtain polycrystalline Si (p-Si) thin-film of large grain size is a promising alternative of single-crystalline (s-Si) substrate or p-Si thin-film obtained by conventional methods such as solid phase crystallization (SPC) and laser-induced crystallization (LIC). As the AIC process occurs at the interface between a-Si and Al thin-films, there are various process and interface parameters. Also, it directly means that there is a certain parametric window to obtain p-Si of large grain size having uniform crystal orientation. In this article, we investigate the effect of the various process and interface parameters to obtain p-Si of large grain size and uniform crystal orientation from the literature review. We also suggest the potential use of the p-Si as a virtual substrate for the growth of various compound semiconductors in a form of low-dimension as well as thin-film as a way for their monolithic integration on Si.

영화의 이야기 구조를 통한 게임의 Antagonist 양상과 특성 연구 (Diverse Aspects of the Antagonist of the Game through the theory of Film Narrative)

  • 안상혁
    • 디자인학연구
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    • 제17권4호
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    • pp.299-306
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    • 2004
  • 구비문학으로부터 온라인 게임에 이르기까지 이야기체는 여러 형태의 시간적 의미예술로 확장되어 왔다. 영화나 게임에서 이야기란 바로 누군가가 의식적으로 무언가를 성취하려 하는 성취욕과 장애물 사이의 대립과 경쟁을 그리는 것이다. 대립의 원칙에서 중요한 것은 주인공과 주인공의 이야기를 지적으로 흥미진진하고 감정적으로 흡인력 있도록 만드는 것으로 이것은 오로지 적대 세력의 역할이다. 인물과 맞서는 대립세력이 강력하고 복합적일수록 영화나 게임에서 인물과 이야기는 더 완벽하게 구현될 수밖에 없다. 주인공은 그가 닿지 못할 곳에 있는 욕망의 대상을 추구한다. Antagonist는 주인공과 그의 욕망 사이에 놓여 있던 거리를 더욱 멀어지게 하면서 그의 욕망을 차단한다. 따라서 주인공적 응시와 관련하여 적대 세력은 극복하여야 할 대상이지만 antagonist는 영화를 비롯한 다양한 게임 스토리의 수없이 많은 종류의 시간과 공간 속에서 다양한 내적 깊이의 욕망과 투쟁을 경험하도록 하며 우리 자신의 경험적 영역 밖으로 우리의 삶을 확장시켜 주는 경쟁적 파트너의 역할을 수행한다.

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