• Title/Summary/Keyword: Figma

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A Study on Enhancing the Efficiency of Design Work in Figma using Generative AI (생성형 AI를 활용한 프로그램 피그마(Figma)의 디자인 작업 효율성 증진 방안 연구)

  • Seo Dan Bi;Seung In Kim
    • Industry Promotion Research
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    • v.9 no.4
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    • pp.221-226
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    • 2024
  • This study investigates ways to enhance the efficiency of design work in Figma through the use of generative AI. By applying Stephen Anderson's Creating Pleasurable Interface Model, the analysis focuses on six key elements: functional, reliable, usable, convenience, pleasure, and meaningful. In-depth interviews and survey results indicate that Figma's generative AI plugins received generally positive evaluations, particularly for their convenience and usability. However, difficulties in prompt creation and the inconvenience of plugin searches were identified as areas needing improvement. This study provides directions for improving Figma's generative AI capabilities and suggests strategies to enhance the efficiency of design work in practical applications. The study outlines how generative AI can boost designers' creativity and productivity, offering personalized features. These findings serve as a foundation for future design research and practical applications.

Proposal of VR exhibition platform for artist-led art process (작가주도적 아트프로세스 VR전시플랫폼 제안)

  • Park, Young-ju;Kim, Tae-hyeong;Park, Sae-yan;Jo, Yun-seo;Choi, Na-yeon;Choi, Jong-in;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.263-265
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    • 2022
  • In online exhibitions, the artist's differentiated exhibition composition is important because the exhibition immersion decreases compared to offline exhibitions. Therefore, the purpose of this paper is to propose a new online exhibition platform by developing a PC APP service that exhibits the work production process led by the artist. To this end, literature surveys, visitor surveys, and in-depth interviews were conducted. Based on this, a prototype was implemented with Figma and Unity. As a result of the study, visitors answered that online exhibition planning needs to be improved, and the artist said that if the artist's autonomy is guaranteed in the composition of the exhibition hall, the understanding of the work can be improved. By applying this, a system was developed that allows artists to display their own production process data. The significance of this paper is to help visitors improve their understanding of the work and improve the delivery of the artist's work.

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Proposal on the Improvement Direction of Web App Development lecture for Non-IT majors

  • Kim, Koono
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.4
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    • pp.231-239
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    • 2022
  • In this paper, I analyze the difficulties of web service development education for non-IT majors through the Q&A of students posted in the k-mooc lecture, and propose methods to improve them. Through Q&A analysis, it was confirmed that non-majors mainly had difficulties in using unfamiliar tools, cost of cloud service, setting up server environment, and writing code while taking web service development courses. To solve this problem, I propose a method to reduce the server cost problem and the complexity of the server environment by using BaaS(Backend as a Service), which is one of the cloud service models. It also shows that it is possible to reduce the length of code that needs to be written at once by using the React library to modularize long code into smaller units. Finally, I propose an improvement plan that even non-IT majors can easily learn by implementing a web application that works by using the design output obtained by using Figma.

Preliminary design for satellite image situation board linkage and display system (위성영상 상황판연계·표출시스템 예비설계)

  • Sang Min Lee;Eun Jeong Kim;Mi Rae Kim
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.458-458
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    • 2023
  • 본 연구에서는 위성영상 활용 지능형 재난관측·감시 기술 개발을 목적으로 위성영상과 멀티소스(CCTV, 항공영상, 공공DB 등)와의 연계·융합을 통해 재난상황관리의 정확도 향상과 위성영상 활용성 제고 방안을 제시하고자 하였다. 위성영상 수집·배포시스템으로부터 전달되는 위성영상과 멀티소스의 연계 융합을 통한 재난상황정보의 표출을 목적으로 상황판연계 표출시스템 가동 절차와 위성영상 수집을 통한 위험탐지 알고리즘과의 연계를 위해 재난상황업무 기반 시스템 가동절차를 수립하고, 위기관리표준 매뉴얼 상 상황업무절차를 적용해 예비설계를 진행하였다. 상황실 실무자 설문을 통해 작성된 시스템 요구사항과 규격서를 기반으로 상황업무절차를 적용해 먼저업무시스템 설계를 진행하였다. 평시에는 GIS통합상황판에서 관리됨을 전제로 위성영상 수집에 대한국가적 예산 투입 측면을 고려해 중대본 설치가 필요한 대형재난 발생상황을 가정하여 상황판연계·표출시스템의 가동되도록 설계하였다. 또한, 위성영상 분석을 통한 피해위험도와 재난이력통계 등 멀티소스와 중첩한 결과를 실시간으로 표출함에 따라 상황실근무자는 재난확산 여부를 판단하고, NDMS를 통해 재난상황을 전파할 수 있도록 설계하였다. 상황판연계 표출시스템의 원활한 데이터 입/출력을 위해 재난유형 및 분석단계별 클래스 정의, 유스케이스 ID(요구기능)와 1:1 또는 1:n매칭을 수행하여 재난유형 및 분석단계별 클래스를 정의하였다. 정의된 클래스는 유스케이스인 요구기능과 매칭을 수행하였고, 시스템 가동절차 중 피해위험도분석, 재난이력통계, 중첩결과표출, NDMS 상황전파에 대한 상황업무절차를 기반으로 산불·홍수·산사태·대설·태풍 총 5종의재난별 시퀀스를 설계하였다. 마지막으로 화면정의서와 UI/UX설계서를 기반으로 Figma를 통해 시스템구동화면을 사전에 모의하였다. 향후, 진행되는 연구에서는 위성영상과 멀티소스를 연계한 화면을 실체화하여 더욱 정확한 재난상황관리가 가능하도록 NDMS 연계 상황판 표출 시스템을 개발하고자 한다.

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