• Title/Summary/Keyword: Field Server

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Policy-based Reconfigurable Bandwidth-Controller for Network Bandwidth Saturation Attacks (네트워크 대역폭 고갈 공격에 대한 정책 기반 재구성 가능 대역폭제어기)

  • Park Sang-kil;Oh Jin-tae;Kim Ki-young
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.951-958
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    • 2004
  • Nowadays NGN is developed for supporting the e-Commerce, Internet trading, e-Government, e-mail, virtual-life and multimedia. Internet gives us the benefit of remote access to the information but causes the attacks that can break server and modify information. Since 2000 Nimda, Code Red Virus and DSoS attacks are spreaded in Internet. This attack programs make tremendous traffic packets on the Internet. In this paper, we designed and developed the Bandwidth Controller in the gateway systems against the bandwidth saturation attacks. This Bandwidth con-troller is implemented in hardware chipset(FPGA) Virtex II Pro which is produced by Xilinx and acts as a policing function. We reference the TBF(Token Bucket Filter) in Linux Kernel 2.4 and implemented this function in HDL(Hardware Description Language) Verilog. This HDL code is synthesized in hardware chipset and performs the gigabit traffic in real time. This policing function can throttle the traffic at the rate of band width controlling policy in bps speed.

Design and Implementation of a Reprocessing Transaction Model for Mobile Computing Environments (모바일 컴퓨팅 환경을 위한 재수행 트랜잭션 모델의 설계 및 구현)

  • 김동현;홍봉희
    • Journal of KIISE:Databases
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    • v.30 no.2
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    • pp.184-196
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    • 2003
  • Mobile transactions updating spatial objects are long transactions that can update independently local objects of mobile clients during disconnection. Validation based protocols that are well known to be appropriate for mobile transactions are required to abort a conflicted transaction in order to keep data consistent. Since abortion leads to cancel of all of tile updates, it is not desirable to use the abortion for resolving conflicts of mobile transactions. In this paper, we propose a reprocessing transaction model to resolve the update conflicts between mobile transactions without aborting them. We also design a mobile transaction server to support the reprocessing transaction and build a prototype of a mobile field system. The reprocessing transaction is a subtransaction of a newly committed mobile transaction and re-executes only conflicted objects with foreign conflicted objects. We also introduce a progressive reprocessing scheme to expose non-conflicted objects of the mobile transaction to other transactions in order to reduce starvation of reprocessing transactions.

Design and Implementation of a Mobile Middleware System for Mobile Business (모바일 비즈니스를 위한 모바일 미들웨어 시스템 설계 및 구현)

  • Lee, Il-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.2
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    • pp.102-113
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    • 2014
  • Present communication and network environment have been moving rapidly toward wireless and mobile base from existing wired internet base. This change of trend influences greatly on business methods accordingly. Therefore many enterprises are trying hard to adopt mobile business in order to gain competitive edge of their products and they are in need of more effective and stable mobile solutions. However, the method of establishing optimal mobile computing environment and how to handle existing business process and use vast amount of database are still needed. Therefore this paper tries to realize a mobile middleware system as a mobile business establishment supporting tool that could link various computational resource on wired internet with wireless LAN, mobile phone network, and mobile devices. To accomplish that specific goal, this paper provides a powerful tool of mobile and wireless application data access that could expand the line of business already set up in general enterprises easily and rapidly into mobile environment. When this suggested solution is applied in the field of industry, it can economically change legacy business process into mobile environment without having to change existing logic and resources at all.

State-of-the-art 3D GIS: System Development Perspectives

  • Kim, Kyong-Ho;Lee, Ki-Won;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1998.09a
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    • pp.153-158
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    • 1998
  • Since the mid-1990′s, researches on 3D GIS have been regarded as one of main issues both in the academic sites and commercial vendors; recently, some prototyped systems or the first versioned software systems of commercial basis are being reported and released. Unlike conventional 2D GIS, which consists in intelligent structured GIS or desktop GIS, every 3D GIS has its own distinguished features according to data structure-supporting capability, GIS-styled functionality, external database accessibility, interfacing extents with 2D GIS, 3D visualization/texture mapping ability, and so forth. In this study, technical aspects related to system development, SERI-Web3D GIS ver. 1.2, are explained. Main features in this revised 3D GIS can be summarized: 2-tier system model(client-server), VGFF(Virtual GIS File Format), internal GIS import, Feature manager(zoning, layering, visualization evironment), Scene manager(manage 3D geographic world), Scene editor, Spatial analyzer(Intersect, Buffering, Network analysis), VRML exporter. While, most other 3D GISes or cartographic mapping systems may be categorized into 3D visualization systems handling terrain height-field processing, 2D GIS extension modules, or 3D geometric feature generation system using orthophoto image: actually, these are eventually considered as several parts of "real 3D GIS". As well as these things, other components, especially web-based 3D GIS, are being implemented in this study: Surface/feature integration, Java/VRML linkage, Mesh/Grid problem, LOD(Level of Detail)/Tiling, Public access security problem, 3-tier architecture extension, Surface handling strategy for VRML.

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Design and Implementation of Unmanned Surface Vehicle JEROS for Jellyfish Removal (해파리 퇴치용 자율 수상 로봇의 설계 및 구현)

  • Kim, Donghoon;Shin, Jae-Uk;Kim, Hyongjin;Kim, Hanguen;Lee, Donghwa;Lee, Seung-Mok;Myung, Hyun
    • The Journal of Korea Robotics Society
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    • v.8 no.1
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    • pp.51-57
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    • 2013
  • Recently, the number of jellyfish has been rapidly grown because of the global warming, the increase of marine structures, pollution, and etc. The increased jellyfish is a threat to the marine ecosystem and induces a huge damage to fishery industries, seaside power plants, and beach industries. To overcome this problem, a manual jellyfish dissecting device and pump system for jellyfish removal have been developed by researchers. However, the systems need too many human operators and their benefit to cost is not so good. Thus, in this paper, the design, implementation, and experiments of autonomous jellyfish removal robot system, named JEROS, have been presented. The JEROS consists of an unmanned surface vehicle (USV), a device for jellyfish removal, an electrical control system, an autonomous navigation system, and a vision-based jellyfish detection system. The USV was designed as a twin hull-type ship, and a jellyfish removal device consists of a net for gathering jellyfish and a blades-equipped propeller for dissecting jellyfish. The autonomous navigation system starts by generating an efficient path for jellyfish removal when the location of jellyfish is received from a remote server or recognized by a vision system. The location of JEROS is estimated by IMU (Inertial Measurement Unit) and GPS, and jellyfish is eliminated while tracking the path. The performance of the vision-based jellyfish recognition, navigation, and jellyfish removal was demonstrated through field tests in the Masan and Jindong harbors in the southern coast of Korea.

A Development of Trend Analysis Models and a Process Integrating with GIS for Industrial Water Consumption Using Realtime Sensing Data (실시간 공업용수 추세패턴 모형개발 및 GIS 연계방안)

  • Kim, Seong-Hoon
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.3
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    • pp.83-90
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    • 2011
  • The purpose of this study is to develop a series of trend analysis models for industrial water consumption and to propose a blueprint for the integration of the developed models with GIS. For the consumption data acquisition, a real-time sensing technique was adopted. Data were transformed from the field equipments to the management server in every 5 minutes. The data acquired were substituted to a polynomial formula selected. As a result, a series of models were developed for the consumption of each day. A series of validation processes were applied to the developed models and the models were finalized. Then the finalized models were transformed to the average models representing a day's average consumption or an average daily consumption of each month. Demand pattern analyses were fulfilled through the visualization of the finally derived models. It has founded out that the demand patterns show great consistency and, therefore, it is concluded that high probability of demand forecasting for a day or for a season is available. Also proposed is the integration with GIS as an IT tool by which the developed forecasting models are utilized.

Implementation And Performance Evaluation of a Synchronization System based on the multi-queue on Mobile Environments (모바일 환경에서 다중 큐 기반의 동기화 시스템 구현 및 성능 비교)

  • Kim, Hong-Ki;Kim, Dong-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.141-146
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    • 2011
  • The GIS service has to provide latest spatio-temporal data for the effective service. The two-way synchronization scheme collects updated spatio-temporal data in the field and synchronizes with a server by using the wireless network. However, since the two-way synchronization scheme processes sequentially synchronizing work of clients, it has the problem that the synchronization of multiple clients takes long time. In this paper, we propose the concurrent synchronizations scheme based on the multi-queue in order to reduce the waiting time of multiple clients. We also build both schemes and evaulate the performance test. The results show that the proposed scheme reduce the waiting time by 31%.

Quantization Data Transmission for Optimal Path Search of Multi Nodes in cloud Environment (클라우드 환경에서 멀티 노드들의 최적 경로 탐색을 위한 양자화 데이터 전송)

  • Oh, HyungChang;Kim, JaeKwon;Kim, TaeYoung;Lee, JongSik
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.53-62
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    • 2013
  • Cloud environment is one in the field of distributed computing and it consists of physical nodes and virtual nodes. In distributed cloud environment, an optimal path search is that each node to perform a search for an optimal path. Synchronization of each node is required for the optimal path search via fast data transmission because of real-time environment. Therefore, a quantization technique is required in order to guarantee QoS(Quality of Service) and search an optimal path. The quantization technique speeds search data transmission of each node. So a main server can transfer data of real-time environment to each node quickly and the nodes can perform to search optimal paths smoothly. In this paper, we propose the quantization technique to solve the search problem. The quantization technique can reduce the total data transmission. In order to experiment the optimal path search system which applied the quantized data transmission, we construct a simulation of cloud environment. Quantization applied cloud environment reduces the amount of data that transferred, and then QoS of an application for the optimal path search problem is guaranteed.

A Research on the Development of Trend Analysis Models for Residential Water consumption using realtime sensing data and on the Grafting of a GIS for Water Supply Administrative Purposes (물사용예측행정을 위한 실시간 생활용수 추세패턴 모형개발 및 GIS 연계방안에 관한 연구)

  • Kim,, Seong-Hoon;Lee, Si-Hyoung;Kim, Dong-Moon;Kim, Eui-Myoung;Park, Jae-Kook
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.4
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    • pp.109-117
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    • 2010
  • The ultimate purpose of this study is to propose a method to improve water supply management efficiency which is one of the two main approaches to solve the water supply-related problems. As an effort, targeting commercial water, a series of efforts was performed such as choosing a field area, selecting a sensing point, installing a sensor and server systems, and monitoring the real time data. Through the analyses of the real time data gathered, a series of water consumption trend analysis models were developed for each day and for each month. And Also proposed are the related utilization of the developed trend analysis models and a GIS. As a result of the aforementioned research, the proposed trend analysis technique is expected to offer some important role for the water supply forecasting agministation and management.

Implementation and Performance Analysis of UDP/IP Header Compression Protocol in Wired Networks (유선망에서의 UDP/IP 헤더압축 프로토콜의 구현 및 성능분석)

  • 나종민;이종범;이인성;신병철
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.6
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    • pp.1076-1085
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    • 2004
  • Recently, the demands for real-time service and multimedia data are rapidly increasing. There are significant redundancies between header fields both within the same packet header and in consecutive packets belonging to the same packet stream. And there are many overheads in using the current UDP/IP protocol. Header compression is considered to enhance the transmission efficiency for the payload of small size. By sending the static field information only once initially and by utilizing dependencies and predictability for other fields, the header size can be significantly reduced for most packets. This work describes an implementation for header compression of the headers of IP/UDP protocols to reduce the overhead on Ethernet network. Typical UDP/IP Header packets can be compressed down to 7 bytes and the header compression system is designed and implemented in Linux environment. Using the Header compression system designed between a server and clients provides have the advantage of effective data throughput in network. Since the minimum packet size in Ethernet is 64 bytes, the amount of reduction by header compression in practical chatting environment was 6.6 bytes.