• Title/Summary/Keyword: Fictitious Play

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A Continuous Optimization Algorithm Using Equal Frequency Discretization Applied to a Fictitious Play (동일 빈도 이산화를 가상 경기에 적용한 연속형 최적화 알고리즘)

  • Lee, Chang-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.36 no.2
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    • pp.8-16
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    • 2013
  • In this paper, we proposed a new method for the determination of strategies that are required in a continuous optimization algorithm based on the fictitious play theory. In order to apply the fictitious play theory to continuous optimization problems, it is necessary to express continuous values of a variable in terms of discrete strategies. In this paper, we proposed a method in which all strategies contain an equal number of selected real values that are sorted in their magnitudes. For comparative analysis of the characteristics and performance of the proposed method of representing strategies with respect to the conventional method, we applied the method to the two types of benchmarking functions: separable and inseparable functions. From the experimental results, we can infer that, in the case of the separable functions, the proposed method not only outperforms but is more stable. In the case of inseparable functions, on the contrary, the performance of the optimization depends on the benchmarking functions. In particular, there is a rather strong correlation between the performance and stability regardless of the benchmarking functions.

New Fictitious Play Procedure For Solving Blotto Games (Blotto 게임을 풀기위한 새로운 근사해법 절차)

  • Lee, Jea-Yeong;Lee, Moon-Gul
    • Journal of the military operations research society of Korea
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    • v.31 no.1
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    • pp.107-121
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    • 2005
  • In this study, a new fictitious play (FP) procedure is presented to solve two-person zero-sum (TPZS) Blotto games. The FP solution procedure solves TPZS games by assuming that the two players take turns selecting optimal responses to the opponent's strategy observed so far. It is known that FP converges to an optimal solution, and it may be the only realistic approach to solve large games. The algorithm uses dynamic programming (DP) to solve FP subproblems. Efficiency is obtained by limiting the growth of the DP state space. Blotto games are frequently used to solve simple missile defense problems. While it may be unlikely that the models presented in this paper can be used directly to solve realistic offense and defense problems, it is hoped that they will provide insight into the basic structure of optimal and near-optimal solutions to these important, large games, and provide a foundation for solution of more realistic, and more complex, problem

Moment-Curvature Analysis of Steel Fiber-Reinforced Ultra High Performance Concrete Beams with Tension Softening Behavior (인장연화거동을 고려한 강섬유 보강 초고성능 콘크리트 보의 모멘트-곡률 해석)

  • Yang, In-Hwan;Joh, Chang-Bin;Kim, Byung-Suk
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.24 no.3
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    • pp.237-248
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    • 2011
  • Tensile softening characteristics play an important role in the structural behavior of steel fiber-reinforced ultra high performance concrete. Tension softening modeling and numerical analysis method are necessary for the prediction of structural performance of steel fiber-reinforced concrete. The numerical method to predict the flexural behavior is proposed in this study. Tension softening modeling is carried out by using crack equation based on fictitious crack and inverse analysis in which load-crack opening displacement relationship is considered. Thereafter material modeling is performed considering tension softening. The comparison of moment-curvature curves of the numerical analysis results with the test results indicates a reasonable agreement. Therefore, the present numerical results prove that good prediction of flexural behavior of steel fiber-reinforced ultra high performance concrete beams can be achieved by employing the proposed method.

A Dynamic Method for Boundary Conditions in Lattice Boltzmann method

  • Suh, Yong-Kweon;Kang, Jin-Fen;Kang, Sang-Mo
    • Proceedings of the KSME Conference
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    • 2007.05b
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    • pp.2797-2802
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    • 2007
  • It has been confirmed that implementation of the no-slip boundary conditions for the lattice-Boltzmann method play an important role in the overall accuracy of the numerical solutions as well as the stability of the solution procedure. We in this paper propose a new algorithm, i.e. the method of the dynamic boundary condition for no-slip boundary condition. The distribution functions on the wall along each of the links across the physical boundary are assumed to be composed of equilibrium and nonequilibrium parts which inherit the idea of Guo's extrapolation method. In the proposed algorithm, we apply a dynamic equation to reflect the computational slip velocity error occurred on the actual wall boundary to the correction; the calculated slip velocity error dynamically corrects the fictitious velocity on the wall nodes which are subsequently employed to the computation of equilibrium distribution functions on the wall nodes. Along with the dynamic selfcorrecting process, the calculation efficiently approaches the steady state. Numerical results show that the dynamic boundary method is featured with high accuracy and simplicity.

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Boundary between Stanislavsky's and Chekhov's Acting Method (스타니슬라브스키 연기시스템과 미하일 체홉 연기테크닉의 경계)

  • Park, Ho-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.168-175
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    • 2009
  • Stanislavsky's acting system is based on the sensory memory of an incident that an actor has actually experienced, but Michael Chekhov insisted that in relation to the acting technique of actors, they should find the virtual and unreal external stimuli caused by emotion and imagination irrespective of their personal experience. As such, Stanislavsky's acting system and Michael Chekhov's acting technique are very different in terms of the acting method used. In actual acting, however, the acting system and the acting technique should have a close relationship. Any acting performed by an actor cannot be totally psychological or physical because the body and the mind cannot be separated. It is for this reason that all kinds of training should be both psychological and physical training and should not be conducted only mechanically. Acting is the ability of actors to imagine the virtual or fictitious reality and to express their indignation ability onstage. As actors stimulate and train their own fantasy and imagination, they can greatly improve their ability to embody or express the inner world of the characters they are portraying in a play.

Flexural Strength of Hybrid Steel Fiber-Reinforced Ultra-High Strength Concrete Beams (하이브리드 강섬유 보강 초고강도 콘크리트 보의 휨강도)

  • Yang, In-Hwan;Kim, Kyoung-Chul;Joh, Chang-Bin
    • Journal of the Korea Concrete Institute
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    • v.27 no.3
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    • pp.283-290
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    • 2015
  • This paper proposes a method for predicting flexural strength of hybrid steel fiber-reinforced ultra-high strength concrete beams. It includes an experimental test framework and associated numerical analyses. The experimental program includes flexural test results of hybrid steel fiber-reinforced ultra-high strength concrete beams with steel fiber content of 1.5% by volume. Tensile softening characteristics play an important role in the structural behavior of steel fiber-reinforced ultra high performance concrete. Tension softening modeling is carried out by using crack equation based on fictitious crack and inverse analysis in which load-crack mouth opening displacement relationship is considered. The comparison of moment-curvature curves of the numerical analysis results with the test results shows a reasonable agreement. Therefore, the numerical results confirms that good prediction of flexural behavior of steel fiber-reinforced ultra high strength concrete beams can be achieved by employing the proposed method.

The Effect of Emotional Certainty on Attitudes in Advertising

  • Bok, Sang Yong;Min, Dongwon
    • Asia Marketing Journal
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    • v.14 no.4
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    • pp.57-75
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    • 2013
  • It is a well-established theory that emotion is influential in cognitive processing. Extensive prior research on emotion has shown that emotional factors, such as affect, mood, and feeling, play as information indicating whether he or she has enough knowledge. Most of their findings focused on the effect of emotional valence (i.g., one's subjective positivity or negativity related with the emotion). Recently, several studies on emotion suggest that there is another dimension of emotion, which affects the type of cognitive processing. The studies argue that emotional certainty facilitates heuristic processing, whereas emotional uncertainty promotes systematic processing. Based on the findings, current study examines the effect of certainty on attitudes and recall. Specifically, the authors investigate the effect of certainty on how much effort individuals use to process advertising information and how certainty affects attitude formation toward the advertised product. The authors also focus on recall to clarify the working mechanism of certainty on attitudes, because recall performance reflects the depth of information processing. Based on previous findings, the authors hypothesize that uncertainty (vs. certainty) leads to more favorable attitudes as well as better recall, and conduct an experiment using a fictitious advertisement with 218 participants. The results confirm the predicted effects of certainty only on attitudes not recall. A possible explanation of this discrepancy between attitudes and recall lies in the measurement method, unaided recall. To rule out this possibility, the authors perform an additional analysis with the participants who recall any correct information of the target advertisement. The results show certainty has a negative effect on both attitudes and recall. A bootstrapping test reveals that recall mediates the effect of certainty on attitudes. This result confirms that certainty decreases elaboration, which in turn leads to less favorable attitudes relative to uncertainty. Additionally, our data shows the association among certainty, recall, and attitudes by showing the indirect effect of certainty on attitudes via recall. This research encourages practitioners in the field to emphasize that they should focus on target audiences' emotional certainty before they provide the persuasive message, by showing that uncertainty promotes effortful processing, which in turn leads to better memory and more favorable attitudes.

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A Study on 'Verfremdung' effects in visual advertisements with a special reference to the <017-I-Touch series, The Hand Transformed into a Web >, mobile network advertisement (동영상 광고에서 나타나는 '소격화' 효과에 관한 연구 - 광고 <017-I-Touch편 (손이 물갈퀴) >를 중심으로 -관어영시광고중소출현적‘맥생화’효과적연구(關於影視廣告中所出現的‘陌生化’效果的硏究))

  • Jin, Ri-Long;Ahn, Sang-Soo;Kim, Jong-Deok
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.37-46
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    • 2005
  • Today's advertisement is dominated by visual images, which deliver messages in the most efficient and engaging way. Vivid and live images, through multimedia, attract the viewer to consume the products being advertised. In this course, the effect of 'Verfremdung' or alienation is often detected. This terminology was at first used in a epic play of Bertolt Brecht to signify a specific effect to block the empathy of the audience by reminding them of their position as the audience separate from the play. 'Verfremdung' helps them to have a sense of objectivity and critical attitude toward the performance. Multimedia commercials nowadays exhibit such a quality together with 'viewer participation:' criticism on reality: and 'speed.' In an advertisement for Shinsegi Communications' mobile system titled <017-I-Touch series, the hand transformed into a web>, the copy, 'my blood type is 'i', ' is accompanied by six unrelated fictitious scenes in which the same ocean appears as a common denominator. Because there is no connection between the scenes, free imagination of the viewer has to be involved and thus plays a significant role in making them into a context. This fact dearly exhibit some characteristics of post- modern advertisement. Momentary 'Gap' and 'Difference' between scenes contribute to 'Verfremdung' or alienation' that makes it hard for the consumers to comprehend the content on the spot. Such an uneasy situation, however, keeps the viewers thinking about the advertisement itself. While repeatedly exposed to the alienated images, the viewers come to get involved in the advertisement, trying to make the fragmented images into a coherent context. In addition, the leaps between the scenes produce a sense of 'speed' in a context, which adds more impact to the way of delivering messages using multimedia. With the help of multimedia, 'Verfremdung: which was originally intended to bring about objective and critical altitude of the audience in a play, plays a crucial role in attracting the viewer's attention and conveying a specific message in a moment in contemporary advertisement.

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