• Title/Summary/Keyword: Feeling of shooting

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Empirical Analysis of the Feeling of Shooting in 2D Shooting Games (2차원 슈팅 게임에서의 타격감에 대한 실험적 분석)

  • Seo, Jin-Seok;Kim, Nam-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.75-81
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    • 2010
  • Feeling of shooting is one of the most important features of shooting games. Game developers have tried to improve feeling of shooting by using various techniques, such as visual/sound effects, rumble effects, animations, and camera techniques. In this paper, we introduce the results of the empirical analysis of the several techniques in a 2D shooting game. We carried out two experiments in which levels of feeling of shooting were measured in a simple 2D shooting game. The first experiment was configured with 16 combinations of the four techniques (visual, animation, sound, and rumble effects) applied to a shooting object (a cannon), and the second was configured with 16 combinations of the two techniques (visual and sound effects) applied to both or either side of a shooting object and exploding objects (enemy ships). The analysis results of the experiments showed that all of each techniques were statistically significant factors. We could also found that sound effects and rumble effects are more effective than visual effects and animations and that exploding objects are more important that a shooting object.

The Historical Transition of Handheld Camera (핸드헬드 카메라의 변화에 관한 소고)

  • Chin, Vitnam
    • Trans-
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    • v.6
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    • pp.79-95
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    • 2019
  • The advent of the handheld camera has dramatically transformed film production and consumption in countless ways. French director and theorist, Alexandre Astruc focuses on the development of 16mm camera and foretell film will be used as a tool to realize the personal vision of the author like other art. As proof of his claim French New Wave and Cinéma vérité create the film with handheld camera on the real location to capture new reality. Their films are distinguished itself from other films made by conventional Hollywood studios. Similarly, John Cassavetes in the United States began to focus on the handheld camera. Since then the handheld camera has become one of the popular shooting methods. Especially, handheld camera are noted for their agile movement and mobility as a way to capture various realities. However, with the advances in technology, lighter cameras and higher resolution have changed in different ways. The technology is neutral, one shooting method does not serve for one philosophy or ism. At one time, handheld shooting is now used as not only a means to capture the real world but also a tool to mimic a realistic feeling.

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A Study on the Product Development for Wedding Miniature (웨딩 미니어쳐의 상품 개발에 관한 연구)

  • Kim, So-Young;Baik, Chun-Eui
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.4
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    • pp.153-165
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    • 2011
  • The purpose of this study is to take into consideration the package products of wedding miniature dress. The method of the research was mainly focused on precedent research data and general references. Furthermore the data on wedding dresses was mainly collected from internet sites. Ai; reflection customer's demands, more personal and distinctive design was planned reflecting trend in the sector of wedding dress. The results of the research is the following. First, the first consideration for designing product in wedding miniature was designed with the focus on what consumers are easy to make and on brilliance when having made. 8 pairs for barbie miniature and 2 pairs for ball joints were designed. Among these things, it designed colorfully with 6 pairs for wedding dress and 4 pairs for shooting, which are used in the right size. Second, as a result of seeing consumers' response by up-loading totally 10 pieces of miniature clothes on wedding miniature. com site, and were the most popular products. The aim is to suggest package product based on these two works. The design-based pattern, the fabric of being used, lace material, beads, and several trimmings are offered to 2 wedding miniature package products. Consumers can make own collection with a handicraft-based feeling by using this.

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A Study on the Characteristics of the Make-up on Corpses Depending on the Cause of Death in the American Drama CSI (미국드라마 CSI 에 나타난 사인(死因)에 따른 상처분장의 특성 연구)

  • Kim, Yu-Kyoung;Oh, In-Young
    • Journal of the Korean Society of Costume
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    • v.60 no.2
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    • pp.99-113
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    • 2010
  • The corpse make-up depending on the cause of death shown in CSI is the only evidence to solve a case, and shows the characteristics of the unique make-up on the corpse, according to the causes of death. There are many types of death causes such as strangulation, manslaughter, assassination and shooting, of which the strangulation is caused by strangling the neck with the hands or using a weapon and has characteristics of showing other external wounds with purple spots appearing on the body after death. This is a presentation of the corpse with a face of white, and the purple spots bruised on the neck. Manslaughter shows deep wounds caused by a stab or laceration using a weapon, and the material feeling of the wound that makes new skin tissue, is realistically presented with make-up of gooey blood. Assassination can be thought as manslaughter in disguise as an accidental death, which the causes can be due to electrocution, suffocation from oxygen deficiency and from excessive monoxide. The make-up is presented by realistically showing the surrounding fragments of the bullet shell, the blood running down, the size of the hole in the body made from the bullet, and shows the broken skin tissues. The shape of the bullet wound can be presented differently based on the body part where the bullet penetrated into, and the part where the bullet shot out through.

A study on instruction consulting in cyber university content quality management center (사이버대학 콘텐츠품질관리센터에서 이루어지는 수업컨설팅에 관한 연구)

  • Suh, Young-Wan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.331-341
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    • 2017
  • This study analyzed cases of teaching consulting in the cyber university field and activated it in a remote university in the right direction to contribute to the development of high quality contents. This study analyzed the instructional consulting data of the Center for Content Quality Management at A Cyber University in Chungnam area and interviewed researchers working at the center using the phenomenological approach based on the data. This study showed that the professors participating in instructional consulting had many problems, but they were relatively active in improving the quality of the lectures. They wanted to know the teaching methods in the unfamiliar environment of remote universities. In addition, the researchers had difficulty in delivering feedback to the instructor through the process of exploring images taken several times with the objective framework of lecture evaluation. To allow better communication, it was necessary to form rapport between the instructor and researcher. Unlike general universities, cyber universities have features and limitations in that they only take cameras in the classroom without learners and proceed with class consulting. Therefore, the teachers have a feeling of burden about shooting and recording, but they are less than general university teachers, and are more willing to engage in class consultation more actively. In this study, the results of the research was discussed and the proposal of cyber universities' instruction consulting and the effective plan is proposed.

A Study on the Dépaysement of the Animation (애니메이션에 있어서 데페이즈망에 관한 연구)