• Title/Summary/Keyword: Feeling information

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Implementation of the Timbre-based Emotion Recognition Algorithm for a Healthcare Robot Application (헬스케어 로봇으로의 응용을 위한 음색기반의 감정인식 알고리즘 구현)

  • Kong, Jung-Shik;Kwon, Oh-Sang;Lee, Eung-Hyuk
    • Journal of IKEEE
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    • v.13 no.4
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    • pp.43-46
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    • 2009
  • This paper deals with feeling recognition from people's voice to fine feature vectors. Voice signals include the people's own information and but also people's feelings and fatigues. So, many researches are being progressed to fine the feelings from people's voice. In this paper, We analysis Selectable Mode Vocoder(SMV) that is one of the standard 3GPP2 codecs of ETSI. From the analyzed result, we propose voices features for recognizing feelings. And then, feeling recognition algorithm based on gaussian mixture model(GMM) is proposed. It uses feature vectors is suggested. We verify the performance of this algorithm from changing the mixture component.

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Tactile Response Characteristics of Haptic Displays based on Magneto-Rheological Fluids (MR 유체를 이용한 햅틱 디스플레이의 질감 반응 특성)

  • Jang, Min-Gyu;Choi, Jea-Young;Lee, Chul-Hee
    • Tribology and Lubricants
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    • v.26 no.3
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    • pp.184-189
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    • 2010
  • In this paper, tactile response characteristics in medical haptic interface are investigated to characterize the feeling of contact between the finger skin and the organic tissue when a finger is dragged over tissue. In order to represent the tactile feeling, a prototype tactile display incorporating Magneto-Rheological (MR) fluid has been developed. Tactile display devices simulate the finger's skin to feel the sensations of contact such as compliance, curvature and friction. Thus, the tactile display provides the surface information of organic tissue to the surgeon using different actuating mechanisms ranging from the conventional mechanical motor to the smart material actuators. In order to investigate the compliance feeling of human finger's touch, vertical force responses of the tactile display under the various magnetic fields have been assessed. Also, frictional resistive force responses of the tactile display are investigated to simulate the action of finger's dragging. From the results, different tactile feelings are observed as the applied magnetic field is varied and arrayed magnetic poles combinations. This research gives a smart technology of tactile displaying.

A Study on the Meaning of Sensibility and Vocabulary System for Sensibility Evaluation (감성 평가를 위한 감성의 의미 재정립과 어휘 체계에 관한 연구)

  • Jung, Hyun-Won;Nah, Ken
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.17-25
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    • 2007
  • 'Emotional value' has been a buzz word for design and ergonomics in the era of business innovation. However, the complication of 'emotion' in terms of literal and practical meaning has made it a challenging but confusing task for designers to develop a new product with emotional value. 'Sensibility' and 'emotion' are interchangeable terms to describe human feeling ('gamsung' in Korean). The confusion reached at its peak with Korean terms. Even scholars in Korean language, psychologists, ergonomists, and designers are bewildered at the choice of proper expression for human feeling in both Korean and English. The difficulty could explain the problems in 'sensibility ergonomics' in Korea. The purpose of this paper is to provide both fundamental and satisfying information with people in the area of 'sensibility ergonomics'. Therefore, in this paper, a number of articles and books on sensibility, psychology, sensibility ergonomics, and design were reviewed to clarify the meaning of sensibility and relationship among similar words that have been used with unintentional misunderstanding. Also many adjectives on human sensibility were collected and complied for the use of sensibility evaluation.

The Professors' Perception of Blended Learning through Network Analysis of Keyword: Focusing on Reflective Journal (키워드 네트워크 분석을 통한 블렌디드 러닝 수업에 대한 인식연구: 성찰일지를 중심으로)

  • Lee, Jian;Jang, Seonyoung
    • Journal of Information Technology Services
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    • v.21 no.3
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    • pp.89-103
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    • 2022
  • The purpose of this study is to explore professors' perception of blended learning. For this purpose, the reflective journals written by 56 university professors was analyzed using the keyword network analysis method. The results of this study are as follows: First, as a result of keyword frequency analysis for the blended learning, the keywords showed the highest frequency in the order of (1) 'instructional design', 'student', 'instructional method', 'learning objective' in the area of learning, (2) 'importance', 'instruction', 'feeling', 'student' in the area of feeling, and (3) 'semester', 'plan', 'weekly', and 'instruction' in the area of action plan. Second, the results of analyzing the degree, closeness centrality, and betweenness centrality of network connection are as follows. (1) The keywords 'instruction', 'instructional method', 'instructional design', and 'learning objective' in the area of learning, (2) the keywords 'instruction', 'importance', and 'necessity' in the area of feeling, and (3) 'instruction', 'plan', and 'semester' in the area of action plan showed high values in degree, closeness centrality, and betweenness centrality. Based on the research results, implications for blended learning and professors' perception were discussed.

Development and Effects of a Child Creative Thought Program (유아의 창의적 사고 프로그램의 개발 및 효과)

  • Kim, Hyo-Jin;Park, Seong-Ok
    • Korean Journal of Human Ecology
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    • v.17 no.4
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    • pp.609-622
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    • 2008
  • This research was carried out to develop a program that would promote children's creative thought processes and also to ascertain the effect on their development. The creative thought program consists of three stages : at the first stage, information for the development of the program was gathered and the theoretical basic model established. Considering Divergent and Feeling Factors, the program was planned based on the William's educational curriculum as it was applied and tested in an actual life situation. At the second stage, in order to formulate an activity plan for the creative thought program, William's activity plan was analyzed. At the third stage, the activities which would be applied to the creative thought program in the actual situation were considered with teaching strategy, activity arena and creative thought factors. In conclusion, according to these research results, children's creative thought programs should not just promote Divergent Factors or limited areas of activities, but other activities which include Feeling Factors should be planned and more diverse creative thought programs developed. To design an education program that encourages efficient creative thought, various teaching strategies in creative thought education need to be developed. Teacher training for current teachers should be conducted and parents who have the most direct influence of their children - be made aware of the creative thought process in children. It needs to be stated that this research on creative thought programs is not a complete program: it needs to be further adjusted and supplemented. As development of the tools to evaluate Feeling Factors objectively and the application on the program due to insufficient time, a more continuous application of the program and further research and evaluation of its effects are required.

The Influence of Physical Environments on Tourist's Emotional Response & Behavioral Intention in Tourist Destination (관광목적지의 물리적 환경이 감정적 반응과 행동의도에 미치는 영향)

  • Kim, Gyu-Young;Lee, Jung-Eun
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.123-132
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    • 2014
  • This study examines the influence of the physical environment on tourist's emotional response and behavioral intention in the tourist destination. The research was mainly performed in leading tourist destinations of Busan Metropolitan City (Haeundae, Gwanganri & Songjeong area) by the sampling survey method in April-May 2013. The results demonstrate as follows. Firstly, the tourist's convenience and amenity in physical environments have significant impacts on the negative feeling of emotional response, but attractiveness did not influence in negative feeling. By contrast, the attractiveness and amenity the a of physical environments give significant impacts on the positive feeling of emotional response but convenience did not work in positive response. Secondly, both positive and negative feeling of emotional responses give meaningful impacts on Tourist's behavior intention. According to the meaningful relationship between physical environment and emotional response, the regional characteristics and effective marketing management of tourism resource and preparedness should be considered in setting up tourist facilities.

The Study of the Inner Energy for following the Fashion Trend -Focusing on Masochism- (패션에서 유행을 따르게 되는 내적 에너지에 대한 연구 -Masochism을 중심으로-)

  • Lim, Sung-Min;Park, Meeg-Nee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.3
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    • pp.362-372
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    • 2008
  • The remarkable tendency shown in recent fashion can be the customer's passiveness, not only their feeling desire for product but also needs for product seem to be made by mass media. So this condition can be thought as the currency of energy for being subjected. The public of fashion eagerly want the fashion style to be suggested for following it. The late Freudian, Erich Fromm said that the reason why individuals demand themselves to follow the masses' move could be explained as the hope against the fear of feeling not being from staying isolated and having no direction. Escaping from this fear, individuals ought to believe the necessity of participation in public. The fashion is willing to be defined as the united condition by individuals in the hope being consolidate in masses against being solitude. Nowadays, people can share many informations with internet, the fastest medium, which makes the individuals impatient not to be isolate, thinking other people must contact the information and should feel pressure of taking part in the currency. Even though the style is considered to be awkward for following it, it's frequent exposure on mass media by celebrities wearing the style could soon make a fashion. This is able to show that many customers should incline to consider less about their style or taste, whereas lean to pursue after masses' authority. Recent consumers have propensity to avoid feeling concern about others' criticism, on the other side, they try to chase of the fashion as masses' choice for feeling peaceful. The reason why people recognize not to have clothing to wear in spite of a large wardrobe, it must reflect their needs promoted from outside influence of introducing for new styles.

A Study on the Price Sensitivity and Postpurchase Satisfaction in Internet Shopping Mall (인터넷 쇼핑몰에서 가격민감도와 구매후 만족도에 관한 연구)

  • Kim, Si-Wuel;Park, Bae-Jin
    • Journal of the Korean Home Economics Association
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    • v.41 no.9
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    • pp.69-83
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    • 2003
  • Today, because of the consumers who should constantly decide which to buy in a flood of information can't search for complete information by the limited time and the lack of the ability in evaluating the goods, the price being important as the information clue in consumers' goods or dependence on the price will be gradually increasing. The purpose of this study is to know how much price sensitivity recognized by consumers will have and effect on buying feeling of satisfaction in internet shopping mall. The result of this study is that the consumers' target-oriented behavior searching appropriate price for buying goods in internet shopping mall substantially elevates the price sensitivity and shapes the positive attitude toward the feeling of satisfaction. It is meaningful in that it has provided the base for studying the price sensitivity centering around some limited factors through actual proof of how the consumers respond to the price at this point of activating online transactions.

A Study on the Method of Deriving Emotional Images of Digital Materials Using KES-FB Hand Evaluation Data (KES-FB 태 평가 데이터를 활용한 디지털소재 감성이미지 도출방법 연구)

  • Yoon, Hye Jun
    • Fashion & Textile Research Journal
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    • v.23 no.5
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    • pp.667-673
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    • 2021
  • The purpose of this study was to obtain drape information and objective texture of fabrics easily and quickly by using a constructed fabric database. For the construction of the fabric database, 287 woven fabrics were examined by using the CLO fabric kit, KES-FB system, and drape test system. The k-means cluster analysis method was used to classify the fabrics into 7 grades. After correlation analysis of the fabric properties for each experiment, similar properties of the CLO fabric kit and KES-FB system were chosen, which were then designed to extract similar fabrics from the database. It was confirmed that inferring the drape information and objective hand feeling of fabrics was to some extent possible by extracting similar fabrics from the database. In this study, the primary hand and total hand value(THV) of KES-FB system, which was constructed by Kawabata and other experiments, were used to quantify the objective hand feeling, because they are the most widely used. However, these standards can be changed over time; in order to be applied within the clothing industry, these standards may have to be changed to some extent. Moreover, it is notable that although objective hand feeling cannot be expressed in the 3D virtual costume program, it can be easily derived from the constructed database. Additionally, it is expected that the existing 3D virtual costume program will express the costumes more realistically by improving these results.

Influence of Visitors Attachment Type to Attitude and Satisfaction for Theme Park -Based on Service Experience of EVERLAND- (방문객의 애착유형이 테마파크에 대한 태도와 만족도에 미치는 영향: 에버랜드 서비스 경험을 중심으로)

  • Kwon, Soon-Hong;Lim, Yang-Whan;Lee, Dong-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.187-197
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    • 2009
  • Visitors feel pleasure and delight with seeing and participation at the same time at theme park. Owing to participation characteristics of theme park, visitors are not able to satisfy their desire only with simple seeing, and influenced by the sense caused by participation and seeing. The study herein presumed that global attachment regarded as characteristic features determining individual relationship characteristics influences behavior and perception of visitors after visiting theme park, and speculated the process which attachment type of visitors influences to satisfaction and attitude. Moreover, in a point of view of 3 factors which form consumer attitude, recognition, feeling, behavioral desire, factors which enhances satisfaction and behavioral desire of visitors are organized and speculated. As a result of study herein, influence of stable attachment was not significant, while personal service and positive feeling shows importance.