• Title/Summary/Keyword: Feeling Recognition

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A Survey of Objective Measurement of Fatigue Caused by Visual Stimuli (시각자극에 의한 피로도의 객관적 측정을 위한 연구 조사)

  • Kim, Young-Joo;Lee, Eui-Chul;Whang, Min-Cheol;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.195-202
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    • 2011
  • Objective: The aim of this study is to investigate and review the previous researches about objective measuring fatigue caused by visual stimuli. Also, we analyze possibility of alternative visual fatigue measurement methods using facial expression recognition and gesture recognition. Background: In most previous researches, visual fatigue is commonly measured by survey or interview based subjective method. However, the subjective evaluation methods can be affected by individual feeling's variation or other kinds of stimuli. To solve these problems, signal and image processing based visual fatigue measurement methods have been widely researched. Method: To analyze the signal and image processing based methods, we categorized previous works into three groups such as bio-signal, brainwave, and eye image based methods. Also, the possibility of adopting facial expression or gesture recognition to measure visual fatigue is analyzed. Results: Bio-signal and brainwave based methods have problems because they can be degraded by not only visual stimuli but also the other kinds of external stimuli caused by other sense organs. In eye image based methods, using only single feature such as blink frequency or pupil size also has problem because the single feature can be easily degraded by other kinds of emotions. Conclusion: Multi-modal measurement method is required by fusing several features which are extracted from the bio-signal and image. Also, alternative method using facial expression or gesture recognition can be considered. Application: The objective visual fatigue measurement method can be applied into the fields of quantitative and comparative measurement of visual fatigue of next generation display devices in terms of human factor.

Impact of Participation in Childcare on the Psychological Well-being of Fathers with an Infant (영유아기 자녀를 둔 아버지의 육아참가가 자신의 심리적 복지에 미치는 영향)

  • Park, Ji-Sun;Ryu, Han-Su;Kim, Jung-Suk;Yoon, Jung-Soo;Park, Chun-Man;Nakajima, Kazuo
    • Korean Journal of Human Ecology
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    • v.20 no.3
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    • pp.521-532
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    • 2011
  • The study's purpose was to clarify childcare's impact on the psychological well-being of fathers with an infant. This study included 1,250 households that used 15 nursery centers. The questionnaire asked about the fathers' age, income, working conditions, participation in childcare, recognition of sense of usefulness to their family, marital satisfaction, mental health, health-related quality of life(QOL), and the mothers' age, number of children, age of the youngest child, and working conditions. A casual model was examined using SEM. The results were as follows: first, fathers' participation in childcare contributed to health-related QOL through the recognition of feeling useful to their family. Second, fathers' participation in childcare contributed to marital satisfaction, directly and indirectly through health -related QOL and improved mental health. Third, fathers' participation in childcare contributed to health related QOL through the recognition of feelings of usefulness, marital satisfaction, and mental health, indirectly. These results suggest that promoting fathers' participation in childcare is important to help prevent many problems and to improve QOL.

Implementation of speech recognition based smart mirror system for the elderly (노인을 위한 음성인식 기반의 스마트 미러 시스템 구현)

  • Jung, Wonseok;Kwon, Guhyeon;Seo, Jeongwook;Song, Myungkyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.727-729
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    • 2017
  • According to the National Statistical Office and the Ministry of Health and Welfare Family Department, Korea has already estimated that the proportion of the elderly population aged 65 or over is estimated to be higher than the global average, and has already entered the "Aging Society". Moreover, it is estimated that the quality of life of the people improved by reaching the information society earlier than expected. However, unlike young people, elderly people show clear differences in access and use of information that is difficult to access new machines easily and cause intergenerational digital divide phenomenon. In order to solve such a phenomenon, we implemented a speech recognition based smart mirror system for elderly people. The installed system can provide lighting control, weather forecast and subway time information search service of the using voice recognition. Through the implemented system, it is expected that the elderly will have accessibility to new machines, information that gives a feeling of participating in the change of the new era will be obtained and the effect of living convenience will be expected.

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An Analysis of Recognition and Image of Saek-dong in College Students (대학생의 색동에 대한 인식과 이미지 분석)

  • Kim, Yeo-Won;Choi, Jong-Myoung
    • Journal of the Korean Society of Costume
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    • v.57 no.7
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    • pp.108-121
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    • 2007
  • The purpose of this study was to seek the means of enlarging the application of Saek-dong to fashion products by surveying and analysing the recognition and image of Saek-dong in college students. As a research procedure, the bibliographical survey on the meaning and history of Saek-dong was preceded in this study, and the students were examined on the recognition and image of Saek-dong through the questionnaires. The female students were more acquiesced with the Saek-dong and Saek-dong clothing than the male students. And the students thought that the Saek-dong was our original and traditional clothing because it was worn by our ancestors from the earliest years. The word Saek-dong reminded them of red, yellow, blue, green, white and red-brown colors in order of appearance. The most familiar color-arrange to them was red+yellow+dark-brown+green+blue, and the blue, purple, green, red, white color was thought as manly Saek-dong colors and the yellow, red, dark-brown, pink, white was regarded as feminine Saek-dong colors. Saek-dong was primarily associated with the image of Saek-dong clothing and most of the students expressed their feeling about the Saek-dong as 'cute.' Most of the students responded that the practical Hanbok was best illustrated as the most applied clothing of Saek-dong and that the attempt to apply the color and pattern of Saek-dong to other modern artistic products was likely to damage the worth of traditional Saek-dong. When it comes to the matter of applying the design of Saek-dong to the fashion products, male students thought that it could be best applied to the shirts, while female students thought that the design of Saek-dong could best be applied to the personal ornaments.

Related Study which feeling "Fun" & "Reality" in Korean Cartoon (한국만화에서 느끼는 '재미'와 '현실'의 연관연구)

  • Chang, Jin-Young
    • Cartoon and Animation Studies
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    • s.35
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    • pp.227-253
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    • 2014
  • The purpose of this article is to prove the fun of cartoon has related in Reality. Ultimately, it will be occurred the expanding result in contact with reader's reality perception. I had pointed out this issue in introduction. Although Fun is our vital power, almost people recognize it as imagination result which is not related in Reality. As the result, we overlooked Fun is contacted in Reality recognition. Creation method of cartoon story emphasize "the Individual character" and "the original nature" also. As this result, it has limitation which neglect "Reality". In main subject, I explained the meaning of Fun and Reality in feeling Korea Cartoon. First, we looked around a theoretical background of fun. With take surveying for various fun characters in several category of cartoon. We can confirm that it was occurred the results contacting "Enlargement of actual recognition" commonly. Second, the main issue of Korea cartoon was "Reality" historically. But, described Reality in cartoon is different from true Reality. Therefore, cartoon is imagined Reality of writer. So he make a heros and make a fun putting a folk tail. Third, described Reality in Korea cartoons make a fun and reader's consensus which is from emotional reality. With limitation of writer's "Reality recognition", almost writers adapted to ideology of ruling classes. Forth, we surveyed Korean cartoons which described "true Reality". Newspaper cartoons during imperialism and Min-joong cartoon in 80' period and 2000th period life documentary cartoon, we participated three sector and surveyed each character. Especially, I am dealing with important inconsistency of true reality. As this result, My cartoon enlarge reader's true reality and make "Fun" of recognizing a true reality.

A Study on Acceptance of Alternative Types of New Digital Product: Focusing on the Intentions of Nonusers of Tablet PC (대안적 유형의 디지털 신제품 수용에 관한 연구 - 태블릿 PC 미사용자의 사용의도를 중심으로 -)

  • Lim, Yang Whan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.3
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    • pp.173-185
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    • 2013
  • In this study, the relationships of factors influencing the ways alternative types of new digital products are accepted into the market will be structuralized. On the basis of previous research, it is assumed that customers intend to use alternative types of new digital products when they have a higher value than existing products. The consumer's feeling of attraction toward the product is another factor included in the evaluation of its quality. And the attraction of the products that the consumers feel is also included in the evaluation of the qualities of the product. The results of the study indicate first that a product's value affects its attraction, but not the usage intention of the customer. Second, the benefits of the product affect the customer's recognition of its value, while cost does not. Third, environment affects recognition by the customer of the product's attraction, while knowledge of the product does not. By structuralizing the factors that influence the customer's usage intention about alternative types of new digital devices, the causal relationships of the factors involved in the acceptance of new products into the market and their success can be comprehended.

The Present Status for Understanding and Recognition of STEAM Education in Pre-service Teachers Majoring in Teaching Profession of Engineering System (공학계열 교직전공 예비교사의 STEAM교육 이해도 및 인식현황)

  • Hyun, Eunryung
    • Journal of Engineering Education Research
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    • v.20 no.2
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    • pp.3-8
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    • 2017
  • This study examined a difference in a change of understanding and recognition on STEAM Education before and after participating in STEAM Education of university students majoring in teaching profession of engineering system who took part in 'STEAM Education of being made together with undergraduates for 2016' as part of the project for a center of supporting STEAM pre-service teachers. As a result, the pre-service teachers majoring in teaching profession of engineering system could be confirmed to have been improved the understanding and sympathy level with STEAM education as a whole following the execution of the program. Comparing it with other majoring system, the pre-service teachers majoring in teaching profession of engineering system were shown to be a little low in pre-perception or satisfaction, but were indicated later to have high intention of participation in STEAM education. This suggests that the pre-service teachers majoring in teaching profession of engineering system recognize the importance of STEAM education in the engineering education, but are feeling pressure about interpersonal communication. Accordingly, it is time that there is a need to have a system of officially providing the implementation of STEAM education and an opportunity of experience in the education for pre-service teachers aiming at the engineering education for future generation.

A Study on Consumers' Recognition of Home Furniture Colors (가정용 가구의 색채에 관한 소비자 연구)

  • Cho, Sook-Kyung;Rim, Kwang-Soon
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.326-331
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    • 2017
  • The survey of consumers' recognition of home furniture colors was conducted targeting 32 males and 68 females from 20's to 60's. The results are as follows. The first, in terms of colors, when they were asked of where was the most important place in a house, the first place they thought of was the color of wallpaper and the second was the color of furniture. The second, in terms of home furniture colors, a sofa was put the most importance on and a living room dresser was the next. The third, they preferred natural wood color as home furniture and the next color was achromatic colors. The forth, the most preferred wood color was a walnut and the next was a ginkgo tree color. The fifth, the most preferred color was white and the next was tertiary colors when they were asked to paint their home furniture. The sixth, 88% participants in the survey responded that home furniture colors would much influence on our lives. In conclusion, most consumers recognize the importance of furniture colors and they prefer the use of hardwood for a natural feeling as long as they can afford.

Development Smart Sensor & Estimation Method to Recognize Materials (대상물 인식을 위한 지능센서 및 평가기법 개발)

  • Hwang, Seong-Youn;Hong, Dong-Pyo;Chung, Tae-Jin;Kim, Young-Moon
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.15 no.3
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    • pp.73-81
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    • 2006
  • This paper describes our primary study for a new method of recognizing materials, which is need for precision work system. This is a study of dynamic characteristics of smart sensors, new method$(R_{SAI})$ has the sensing ability of distinguishing materials. Experiment and analysis are executed for finding the proper dynamic sensing condition. First, we developed advanced smart sensor. We made smart sensors for experiment. The type of smart sensor is HH type. The smart sensor was developed for recognition of material. Second, we develop new estimation methods that have a sensing ability of distinguish materials. Dynamic characteristics of sensor are evaluated through new recognition index$(R_{SAI})$ that ratio of sensing ability index. Distinguish of object is executed with $R_{SAI}$ method relatively. We can use the $R_{SAI}$ method for finding materials. Applications of this method are finding abnormal condition of object (auto-manufacturing), feeling of object(medical product), robotics, safety diagnosis of structure, etc.

Recognition Types of the Urinary Incontinence and Urinary Incontinence Products for Elderly Women (노년 여성의 요실금 및 요실금 제품에 대한 인식유형)

  • Cha, Su Joung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.2
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    • pp.219-231
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    • 2022
  • This study sought to typify incontinence symptoms and how women over sixty perceive incontinence panties and pads. The study uses Q methodology to analyze the perception of these products by type. The research utilized Q methodology and the QUANL pc program for analysis. Type 1 was a type of depression and anxiety due to incontinence. Type 1 was a type of thinking that incontinence was hidden from others. Type 2 was a smell-sensitive reclusion. Type 2 was most concerned about smell, as people sometimes avoid interpersonal relationships because of urinary incontinence. Type 3 was function-oriented toilet frequently. Type 3 was recognizing that the absorption function of incontinence products is important, as the toilet is frequently used. Type 3 mainly wore underwear among incontinence products and thought that incontinence was not hidden from others. In the case of incontinent women, products that prevent others from feeling the smell of urine were considered important. Future studies should expand on this study's work to analyze practical, currently-existing incontinence products.