• Title/Summary/Keyword: Feel Korea

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Adaptation Experiences in South Korea of Men defecting from North Korea (북한이탈 남성주민의 남한 사회에서의 적응경험)

  • Kim, Kyoung Mi;Kim, Miyoung
    • Journal of Korean Academy of Nursing
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    • v.43 no.3
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    • pp.431-441
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    • 2013
  • Purpose: The study was done to explore meanings and essence of the experience in South Korea of men defectors from North Korea. Methods: Data were collected from March, 2011 to May, 2012, through in-depth interviews with ten men defectors. Data analysis was conducted using the process of hermeneutic phenomenological reflection. Results: Eight essential themes were extracted; 'buoyant expectation for a new life', 'feeling guilty about family left behind in North Korea', 'inability to become acclimatized due to communication difficulties', 'inability to socialize with South Koreans due to different lifestyles', 'finding strength through trustworthy acquaintances', 'continuing reconciliation with oneself while trying to assimilate into South Korean culture', 'self-realization of one's original self', and 'continuing to feel out the possibility of a future in South Korea'. Conclusion: The findings indicate that North Korean men who defect to South Korea shape their identity through three phases: forming self-image during escape from North Korea, trying to become accustomed to South Korean society, and finding their own identity by self-realization of their original self. Eventually, the whole process enables them to recover their identity, to feel a sense of belonging, and to discover possibilities for a better future.

EFFECT OF BRAKE PEDAL IMPEDANCE ON BRAKING PERFORMANCE IN EH-BBW SYSTEM

  • PARK S.
    • International Journal of Automotive Technology
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    • v.6 no.4
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    • pp.391-402
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    • 2005
  • Despite its superior braking performance to conventional vehicles on test tracks, the performance of the ABS-equipped car seems disappointing on real highway. The poor braking performance results from questionable design of the human-machine interface(HMI) of the brake system. Force-displacement relation at the brake pedal has a strong effect on the braking performance. Recently developed brake-by-wire (BBW) system may allow us to tailor the force feel at the brake pedal. This study aims at exploring analytical ways of designing human-machine interface of BBW system. In this paper, mathematical models of brake pedal feel for electro-hydraulic BBW (EH-BBW) system are developed, and the braking motion and the characteristics of the driver's leg action are modeled. Based on the dynamic characteristics of the brake pedal and the driver, two new HMI designs for EH-BBW system are proposed. In the designs, BBW system is modeled as a type of master-slave teleoperator. The effectiveness of the proposed designs is investigated using driving simulation.

A Study of Sense of Balance in Work-Family and the Availability/Demand of Support of Married Working Women (기혼취업여성의 일 -가족 균형감과 지원용이도/요구도에 관한 연구)

  • Jeong Young-Keum
    • Journal of Families and Better Life
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    • v.24 no.2 s.80
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    • pp.107-118
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    • 2006
  • Much research has focused on the conflict and balance between work and family. Yet few studies examine how women feel in balancing these two roles. In that regard, this study examines how married working women feel balanced between work and family as well as the levels of support availability/demand that exists. The level of sense of balance regarding work-family is average. Sense of balance is related to age, income, work hours, size of workplace, numbers of family friendly policies, the family's attitude to woman's work, and the level of balancing strategies used. The demand for support is higher than the availability of support. Both factors are related to working hours and balancing strategies, etc.

Use of Emotion Words by Korean English Learners

  • Lee, Jin-Kyong
    • English Language & Literature Teaching
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    • v.17 no.4
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    • pp.193-206
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    • 2011
  • The purpose of the study is to examine the use of emotion vocabulary by Korean English learners. Three basic emotion fields, pleasure, anger, and fear were selected to elicit the participants' responses. L1 English speakers' data was also collected for comparison. The major results are as follows. First, English learners responded with various inappropriate verb forms like I feel~, I am~ while the majority of English native speaking teachers responded with subjunctive forms like I would feel~. In addition, L2 English learners used mostly simple and coordination sentences. Second, the lexical richness, measured through type/token ratio, was higher in English L1 data than in English L2 data. The proportion of emotion lemmas reflects the lexical richness or the diversity of the emotion words. Lastly, L2 English learners' responses focused on a few typical adjectives like happy, angry and scared. This structural and semantic distinctiveness of Korean English learners' emotion words was discussed from pedagogical perspectives.

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Virtual Reality Therapy System for the get over tranining of Acrophobia (고소공포증 극복훈련을 위한 가상환경시스템)

  • 백승은;유종현;백승화;주관식
    • Proceedings of the Safety Management and Science Conference
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    • 2004.05a
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    • pp.203-209
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    • 2004
  • Virtual Reality(VR) is a new technology which makes humans communicate with computer. It allows the user to see, hear, feel and interact in a three-dimensional virtual world created graphically. In this paper, we introduced VR into psychotherapy area and developed VR system for the exposure therapy of acrophobia. Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. In this study, the elevator stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a feel of phobia and without phobia, heart rate was measured during experiment. And also measured a person's HR after the virtual reality training. In this study, we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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Flow and Learning Emotions in Computer Education: An Empirical Survey

  • Wang, Chih-Chien;Wang, Kai-Li;Chen, Chien-Chang;Yang, Yann-Jy
    • Journal of Information Technology Applications and Management
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    • v.21 no.3
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    • pp.53-64
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    • 2014
  • It is important to keep learners' feeling positive during learning to enhance learning performance. According to flow theory,challenge-skill balance is a precondition for flow experience: Learners feel anxiety when the challenge of learning is higher than their ability, feel boredom when the challenge of learning is lower than learners' ability, and engage in flow status when the challenge of learning matches the learners' ability. However, the current empirical study reveals that emotions related to enjoyment may appear when the learners' skill is equal to or higher than the learning challenge. Nevertheless, boredom emotion may appear when learners perceive the courses are difficult but unimportant. These empirical survey results revealed the necessary of rethinking the appearance of boredom and enjoyment emotions in computer education.

Impacts of the Spaceflight to the Immune System

  • Sultonov, Doston;Kim, Young Hyo
    • Korean journal of aerospace and environmental medicine
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    • v.31 no.3
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    • pp.73-76
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    • 2021
  • Changes the gravity has a significant affect on the immune system. Astronauts experience the gravity changing during spaceflight, especially when launching and landing they experience hypergravity, and during spaceflight they feel microgravity. Both hypergravity and microgravity has an impact to the immune system, but not the same effect. These impacts have been investigated extensively during spaceflight in astronauts and in model experiments conducted on Earth as well. Astronauts during spaceflight feel the hypergravity, psychological stress, fear, high doses of radiation and microgravity. All these factors and changes may affect immune system directly or indirectly.

Residence Consciousness of The Elderly Residing in Apartments (아파트 거주 고령자의 거주의식 특성)

  • Lee, Ho Sung
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.18 no.1
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    • pp.25-33
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    • 2012
  • As of November 1st 2010, 59% of overall residences in Korea are apartments with 8,185,000 households and when including the multi-unit houses, 71.0% of the overall residences are multifamily houses. The apartments have become the most universal form of residence in Korea and its' relative weight will continuously increase in the future. Meanwhile, Korea has turned into aging society in 2000 and will turn into the super-aged society by 2026 to display the world's fastest speed for aging. Majority of the elderly will spend their declining years in apartments. To understand the residence consciousness and its' properties for unit housing of the elderly residing in apartments, the present study obtained the following results through surveying the 541 nationwide samples. First, the elderly most prefer the mid and high levels(6-9th floors, or 10-15th floors) of apartments. Second, the elderly couples most prefer areas of $85m^2$ while single elderly most prefer $60m^2$. Third, the elderly feel the most inconveniences in bathrooms and showers. Fourth, safety accidents in dwelling of the elderly have no significant correlation with age, gender or their possessed diseases. Fifth, the elderly displayed high satisfaction for their bedrooms. Sixth, there were less tendencies for elderly to feel lack of storage spaces or conduct remodeling. As a result of the analysis, all apartment houses of Korea must support the physical aging of residents and prevent safety accidents in houses to enable Korean aging in place.

Game Theoretic Analysis of the Mobile Discount Service of the Offline Retailers (오프라인 소매점의 모바일 할인 서비스에 대한 전략적 분석)

  • Cho, Hyung-Rae;Rhee, Minho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.3
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    • pp.47-55
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    • 2016
  • The proliferation of the Internet and related technologies has led to a new form of distribution channels, namely online retailers. The conventional offline and the new online retailers have different transaction costs perceived by the consumers in the following perspectives: the accessibility to the product information, the traffic cost and the opportunity cost for the time to visit the store, the delivery time and the possibility of 'touch and feel' to test the quality of the product. In particular, the online retailers have lower distribution cost structure in that they do not have physical stores, which results in lower selling price. Thus they continuously offer price competition against offline retailers using the lower selling cost as competitive weapon. Moreover the emergence of the social commerce is likely to intensify the competition between the online and offline retailers. To survive in this fierce competition, the offline retailers are trying to defend their business interests by sticking to offline transaction in anticipation of increased customer loyalty, customer's preference for 'touch and feel' style shopping, and others. Despite of these efforts, customers who touch and feel a product in an offline store but purchase the product through an online retailer are increasing. To protect such customers, recently, some of the offline retailers began to provide the mobile discount service (MDS) which enables the offline customers to purchase a product at a discounted price through the mobile applications. In business competitions, the price discount strategy is usually considered to secure more market share at the cost of lower profit. In this study, however, we analyze the effect of MDS as a weapon for securing more profit. To do this, we set up a game model between the online and offline retailers which incorporates the effect of the MDS. By numerically analyzing the Nash equilibrium of the game, some managerial implications for using the MDS for more profit are discussed.

Meaning of Stream Trekking Experience from the Viewpoint of Environmental Education (하천 트레킹 체험의 환경교육적 의미)

  • Choi, Su-Gyeong;Lee, Jae-Young
    • Hwankyungkyoyuk
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    • v.24 no.4
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    • pp.94-110
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    • 2011
  • The main objective of this study was to find participant's recognition about and meaning of stream trekking activities by analyzing their reports after visiting Gumgang, which was a kind of field experience combined with environmental education programs. In addition, this work suggested a few points that might help improve trekking programs, trail establishment and the overall field activities along the river. Eighty reports were collected from the participants who had joined in the Gumgang trekking programs organized by both Green Korea United in Daejeon and Gumgang Basin Environmental Office of Korean EPA. A database of texts in the reports was created for the preliminary analysis and then the results were further examined in a qualitative methodology. The results of qualitative analysis demonstrated that before experiencing the trekking activities in the Gumgang, many participants seemed uninterested in a river itself, objectified it, or simply recognized functional roles. It is found that most participants preferred crossing rapids to other activities. Crossing rapids has the eleven positive aspects as follows. First of all, crossing rapids is fun and scary experience at the same time. Secondly, it is painful, but makes people feel happy ironically. Third, rapids themselves make people reminisce about their childhood and feel freedom. Fourth, they make people feel comfortable. Fifth, crossing rapids is addictive. Sixth, rapids have life. Seventh, people can learn how to adapt to nature through the experience in them. Eighth, they can make people cooperate. Ninth, they can make people recollect their old friends. Tenth, people can extend their experience near rapids to rivers. Eleventh, they can make people reflect themselves. There ere three remarkable findings about experience in rapids. Crossing rapids was an activity that most participants preferred and could make the goal of trekking in the Gumgang effectively achievable. By crossing rapids participants can understand both lively and painful parts of the river. Participants think tour guide was an essential part to trekking along the Gumgang.

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