• Title/Summary/Keyword: Feature knowledge based design

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Development of Expert System for Supporting Assembly-Oriented Product Design (조립지향적 제품설계지원 전문가시스템의 개발)

  • Cho, Kyu-Kab;Ha, Jae-Woo;Cha, Dong-Kyun
    • IE interfaces
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    • v.6 no.2
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    • pp.19-35
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    • 1993
  • This paper presents the development of a knowledge-based expert system to assist for designer in the process of designing products for easier assembly. The developed expert system for supporting assembly-oriented product design, which is named as DFA-MASTER, consists of two subsystems such as "Assembly Method Selection System" which provides feasible assembly methods to designer and "DFA-Analysis System" which provides guidelines to improve assemblability of products in the early stage of product design. The developed system is interfaced with AutoCAD system and can be run under PC environments. By using DFA-MASTER, designer can obtain feasible assembly methods which have high assemblability under the given asssembly conditions and also evaluate the assemblability of part feature or product structure.

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Evolutionary PSR Estimation Algorithm for Feature Extraction of Sonar Target (소나 표적의 특징정보추출을 위한 진화적 PSR 추정 알고리즘)

  • Kim, Hyun-Sik
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.5
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    • pp.632-637
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    • 2008
  • In real system application, the propeller shaft rate (PSR) estimation algorithm for the feature extraction of the sonar target operates with the following problems: it requires both accurate and efficient the fundamental finding method because it is essential and difficult to distinguish harmonic family composed of the fundamental and its harmonics from the multiple spectral lines in the frequency spectrum-based sonar target classification, and further, it requires an easy design procedure in terms of its structures and parameters. To solve these problems, an evolutionary PSR estimation algorithm using an expert knowledge and the evolution strategy, is proposed. To verify the performance of the proposed algorithm, a sonar target PSR estimation is performed. Simulation results show that the proposed algorithm effectively solves the problems in the realtime system application.

Writer Verification Using Spatial Domain Features under Different Ink Width Conditions

  • Kore, Sharada Laxman;Apte, Shaila Dinkar
    • Journal of Computing Science and Engineering
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    • v.10 no.2
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    • pp.39-50
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    • 2016
  • In this paper, we present a comparative study of spatial domain features for writer identification and verification with different ink width conditions. The existing methods give high error rates, when comparing two handwritten images with different pen types. To the best of our knowledge, we are the first to design the feature with different ink width conditions. To address this problem, contour based features were extracted using a chain code method. To improve accuracy at higher levels, we considered histograms of chain code and variance in bins of histogram of chain code as features to discriminate handwriting samples. The system was trained and tested for 1,000 writers with two samples using different writing instruments. The feature performance is tested on our newly created dataset of 4,000 samples. The experimental results show that the histogram of chain code feature is good compared to other methods with false acceptance rate of 11.67%, false rejection rate of 36.70%, average error rates of 24.18%, and average verification accuracy of 75.89% on our new dataset. We also studied the effect of amount of text and dataset size on verification accuracy.

Design of an Intelligent Tutoring System based on Web Learning Assessment (웹 학습 평가에 기반한 지능형 교수 시스템의 설계)

  • 최숙영
    • Journal of Korea Society of Industrial Information Systems
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    • v.6 no.3
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    • pp.71-78
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    • 2001
  • Since web-based tutoring systems are generally composed with passive and static hypertext, they could not provide adaptive learning environments according to learning ability of each student. In this study, we suggest an intelligent tutoring system, which grasps the learning state of student and provides each student with dynamic learning materials suitable to individual feature based on learning result. It is an agent based system, in which, courseware knowledge for learning is effectively constructed, the proper feedback according to learning assessment is inferred, and it is given to each student.

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Design of an Intelligent Tutoring System based on Web (웹기반 지능형 교수 시스템의 설계)

  • 최숙영
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2001.05a
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    • pp.152-158
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    • 2001
  • Since web_based tutoring systems are generally composed with passive and static hypertext, they could not provide adaptive learning environments according to learning ability of each student. In this study, we suggest an intelligent tutoring system, which grasps the learning state of student and provides each student with dynamic learning materials suitable to individual feature based on learning result. It is an agent based system, in which, courseware knowledge for learning is effectively constructed, the proper feedback according to learning assessment is inferred, and it is given to each student.

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An Automated Process Planning System for Blanking or Piercing of Irregular-Shaped Sheet Metal Products (ll) (불규칙한 형상의 박판제품에 관한 블랭킹 및 피어싱용 공정설계 시스템(II))

  • Choi, J.C.;Kim, B.M.;Kim, C.;Kim, J.H.;Kim, H.K.
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.7
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    • pp.39-48
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    • 1997
  • This paper describes the process planning system of a computer-aided design of blanking and piercing for irregularly shaped sheet metal products. An approach to the system is based on knowledge-based rules. The process planning system is designed by considering several factors, such as the complexity of blank geometry, production feasibility of products, and punch profile complexity. Therefore this system which was implemented production feasibility check and strip layout module can carry out a process planning considering a production feasibility area of both internal and external features, a dimension of blanked hole, a coner and a fillet radius for irregualrly shaped sheet metal products and generate the strip layout in graphic froms. Knowledges for process planning are extracted from plasticity theories, handbooks, relevant references and empirical know- hows of experts in blanking companies. This provides powerful capabilities for process planning system of irregularly shaped sheet metal products.

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A study on Illustration Design using the characteristics of Marine Life -Centered on the colors and forms of Marine life- (해양생물의 특징을 활용한 일러스트레이션 디자인 연구 -해양생물 색채와 형태를 중심으로-)

  • NIU, MINGHUI;Cho, Joung-Hyung
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.189-199
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    • 2022
  • While modern illustration designs require originality, the shape and color of marine life provide rich materials for illustration creation. Illustration has a very high artistic creation value. Based on the knowledge of color science and visual form design, this study takes illustration design and marine biology as the main research object. The purpose of this study is: ① The typical features of Marine life are sorted by color and form. ② Lead out graphic symbols representing Marine life. ③ Combine Marine life with illustration design to make design cases. Through research, it is highlighted that the curve feature is a typical feature for distinguishing marine organisms from terrestrial organisms. The classification and comparative analysis of the color phenomena of tropical fish help to extract and process the color of marine tropical fish on the basis of understanding the color characteristics of tropical fish, and apply it to the illustration design.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.

Protocol Analysis of Product Design Assignment based on Design Information and Design Process : A Case Study (제품디자인과제에 대한 디자인 정보와 프로세스에 기반한 프로토콜분석 사례연구)

  • Jin, Sun-Tai;Kim, Yong-Se
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.109-118
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    • 2006
  • A case study bas been conducted to explore design activities of four expert designers through protocol analysis, We examined relations among design information, process patterns and solution qualities with two complementary coding schemes based on design contents and design process, Relation between personal creativity modes and design activities has been examined as well. Regarding design process, an adequate distribution of activities in process may be necessary to bring out a good solution. It seemed that the more design contents about context, external knowledge, and general feature are used, the more unique design concepts are made. Regarding personal creativity modes, not much of differences in that design activity were observed while only a few relations between designer's personality and design activity were observed. The fact that the designers participated are all experienced designers could explain this. Investigation on the differences between novice designers and expert designer reflected in protocol data based on design information and design process coding scheme is to be done. Also, how personal process patterns observed through this protocol analysis can be utilized in composing design team.

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The Study of Dependence on Sportswear and the Effects of Wearing Sportswear (스포츠웨어에 대한 의존성과 착용효과에 관한 연구)

  • Park, Soozin;Ahn, Minyoung;Lee, Yuri
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.1
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    • pp.77-90
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    • 2015
  • When enjoying sports activities with friends or others, sportswear has symbolic meanings to express and expect self-concept. Sports players sometimes have trouble when they feel embarrassed by their low skills or care about other people too much. Therefore, researchers tried to find out which feature of sports players affects dependence on brand sportswear along with the effect of wearing conspicuous sportswear on wearer when sports players have a conflict based on Solomon's symbolic interactionism. We proposed that role knowledge and attention to social comparison information (ATSCI) influenced people to depend on and use brand sportswear that influences a reflexive evaluation. Finally, we suggested that a changed self-concept would exert influence commitment to sports. A quantitative study was conducted employing an online survey of 121 people by convenient sampling. In this process, Google Docs was to create the online survey and to collect responses by participants. In data processing, via SPSS 21.0 version for Windows, exploratory factor analysis, Cronbach's ${\alpha}$, ANOVA, t-test, discriminant and regression analysis were conducted to study the relationship between variables. The finding provided evidence that low role knowledge and high ATSCI create high dependence on brand sportswear and influence people to buy sportswear. When people bought and wore a brand sportswear, they evaluated themselves as professional sports players who were more committed to sports. This study confirmed that brand sportswear was useful for sport players to change self-evaluation and enjoy sports.