• Title/Summary/Keyword: Feature abstraction

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Dimension Reduction of Solid Models by Mid-Surface Generation

  • Sheen, Dong-Pyoung;Son, Tae-Geun;Ryu, Cheol-Ho;Lee, Sang-Hun;Lee, Kun-Woo
    • International Journal of CAD/CAM
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    • v.7 no.1
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    • pp.71-80
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    • 2007
  • Recently, feature-based solid modeling systems have been widely used in product design. However, for engineering analysis of a product model, an ed CAD model composed of mid-surfaces is desirable for conditions in which the ed model does not affect analysis result seriously. To meet this requirement, a variety of solid ion methods such as MAT (medial axis transformation) have been proposed to provide an ed CAE model from a solid design model. The algorithm of the MAT approach can be applied to any complicated solid model. However, additional work to trim and extend some parts of the result is required to obtain a practically useful CAE model because the inscribed sphere used in the MAT method generates insufficient surfaces with branches. On the other hand, the mid-surface ion approach supports a practical method for generating a two-dimensional ed model, even though it has difficulties in creating a mid-surface from some complicated parts. In this paper, we propose a dimension reduction approach on solid models based on the midsurface abstraction approach. This approach simplifies the solid model by abbreviating or removing trivial features first such as the fillet, mounting, or protrusion. The geometry of each face is replaced with mid-patches from the simplified model, and then unnecessary topological entities are deleted to generate a clean ed model. Also, additional work, such as extending and stitching mid-patches, completes the generation of a mid-surface model from the patches.

A Bayesian Validation Method for Classification of Microarray Expression Data (마이크로어레이 발현 데이터 분류를 위한 베이지안 검증 기법)

  • Park, Su-Young;Jung, Jong-Pil;Jung, Chai-Yeoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.11
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    • pp.2039-2044
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    • 2006
  • Since the bio-information now even exceeds the capability of human brain, the techniques of data mining and artificial intelligent are needed to deal with the information in this field. There are many researches about using DNA microarray technique which can obtain information from thousands of genes at once, for developing new methods of analyzing and predicting of diseases. Discovering the mechanisms of unknown genes by using these new method is expecting to develop the new drugs and new curing methods. In this Paper, We tested accuracy on classification of microarray in Bayesian method to compare normalization method's Performance after dividing data in two class that is a feature abstraction method through a normalization process which reduce or remove noise generating in microarray experiment by various factors. And We represented that it improve classification performance in 95.89% after Lowess normalization.

Video Segmentation Method using Improved Adaptive Threshold Algorithm and Post-processing (개선된 적응적 임계값 결정 알고리즘과 후처리 기법을 적용한 동영상 분할 방법)

  • Won, In-Su;Lee, Jun-Woo;Lim, Dae-Kyu;Jeong, Dong-Seok
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.663-673
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    • 2010
  • As a tool used for video maintenance, Video segmentation divides videos in hierarchical and structural manner. This technique can be considered as a core technique that can be applied commonly for various applications such as indexing, abstraction or retrieval. Conventional video segmentation used adaptive threshold to split video by calculating difference between consecutive frames and threshold value in window with fixed size. In this case, if the time difference between occurrences of cuts is less than the size of a window or there is much difference in neighbor feature, accurate detection is impossible. In this paper, Improved Adaptive threshold algorithm which enables determination of window size according to video format and reacts sensitively on change in neighbor feature is proposed to solve the problems above. Post-Processing method for decrement in error caused by camera flash and fast movement of large objects is applied. Evaluation result showed that there is 3.7% improvement in performance of detection compared to conventional method. In case of application of this method on modified video, the result showed 95.5% of reproducibility. Therefore, the proposed method is more accurated compared to conventional method and having reproducibility even in case of various modification of videos, it is applicable in various area as a video maintenance tool.

RBM-based distributed representation of language (RBM을 이용한 언어의 분산 표상화)

  • You, Heejo;Nam, Kichun;Nam, Hosung
    • Korean Journal of Cognitive Science
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    • v.28 no.2
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    • pp.111-131
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    • 2017
  • The connectionist model is one approach to studying language processing from a computational perspective. And building a representation in the connectionist model study is just as important as making the structure of the model in that it determines the level of learning and performance of the model. The connectionist model has been constructed in two different ways: localist representation and distributed representation. However, the localist representation used in the previous studies had limitations in that the unit of the output layer having a rare target activation value is inactivated, and the past distributed representation has the limitation of difficulty in confirming the result by the opacity of the displayed information. This has been a limitation of the overall connection model study. In this paper, we present a new method to induce distributed representation with local representation using abstraction of information, which is a feature of restricted Boltzmann machine, with respect to the limitation of such representation of the past. As a result, our proposed method effectively solves the problem of conventional representation by using the method of information compression and inverse transformation of distributed representation into local representation.

Identifying Features of Social Welfare Studies : With the Case of German Research Trends (사회복지학의 정체성 : 독일의 사회정책연구를 사례로)

  • Chung, Yun-Tag
    • Korean Journal of Social Welfare
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    • v.39
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    • pp.290-321
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    • 1999
  • This Study has two research interests: First, to give a new perspective in searching for the identifying features of social welfare studies in Korea where social welfare is recognized as an independent discipline through an examination of german research trends in social policy, where social policy is not recognized as an independent discipline, but as a field of study. The reasons of non-recognition of social policy studies as an independent discipline in Germany are value problems, vagueness of research objects, and the position of social welfare in relation to another social sciences. Second, to show the trends of german studies in social policy from diverse disciplines, i. e. sociology, political science, law, history, pedagogics etc. and the common points in these studies. The results of this study are as follows. First, the common feature of german Studies on the social policy from diverse disciplins is above all the interest in the improvement of Lebenslage, i. e. conditions of life. Second, the value problems in social sciences are not solved till now, but the interests in the improvement of Lebenslage don't mean studies of social policy must handle with values. The interests in the applicability of social policy don't mean values must be improved in the studies either. Third, the vagueness of the objects can be found also in other social sciences and is not unique in social policy studies. Fourth, the studies, which focuses on the improvement of Lebenslage and can contribute to construct theories such as raising the effectiveness of state intervention must be recognized as studies of social policy, even though they are written by social scientists from other disciplines. This means the theories of social policy to pursue are connected with theories of middle range, i. e. with lower degree of abstraction.

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The Question of 'State and Art' with regard to Soviet Socialist Realism (소련 사회주의 리얼리즘에 관하여: '국민과 예술'의 문제)

  • Alexander, Morozov
    • The Journal of Art Theory & Practice
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    • no.7
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    • pp.125-163
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    • 2009
  • The artworks of Socialist Realism of the former Soviet Union, with the beginning of the 21st century, are gaining a new attention from art collectors. One reason for this might consist in the fact that relevant art pieces exemplify the ways in which they visualize ideas on the basis of their high-profile art tradition and also in which they integrate their utopian ideals with mysticism. These aspects of the Soviet art goes far beyond the wide-spread assumption that their art, as a means of propaganda, principally represents a political allegiance to the system. With Stalin coming into power in the 1930s, the artistic trend of Socialist Realism obtained a nationwide sympathy and support from people, giving birth to a new art which essentially corresponded to the demands of the political power. An official art current of the USSR over the period from the 1930s to 1950s, Socialist Realism was in tandem with the Communist commitment to the party and popularity, symbolizing a loyalty to the cause. It was thus characterized by plainness and lucidity so that ordinary people could gain easy access to art. Its salient feature, over an entire range of art, was an optimistic pursuit of a utopian dream. Therefore, it tallied with the popular sentiment for a Communist paradise, giving form to their beliefs in human agency working at the materialist world and also to such abstract concepts as force, fitness, and beauty by adding even mythical ideals. Its main subject matter includes harvest feasts of collective farms, imaginary socialist cities, grand marches of heroic laborers and in this way it served as a propaganda for a sacred utopia of socialist totalitarianism. On the other end of the spectrum, however, rose the second camp of art, which put an emphasis on bona-fide artistic activities of plastic art and on an artist's personal expression and freedom, as opposed to the surface optimism of Socialist Realism. Central to the Russian Avant Garde art, which prized the above-mentioned values, were Malevich's Geometric Abstraction and A. Rodchenko's Constructivism. Furthermore, in the transitional era of the late 20th century and the 21st century it was recognized that film art or electronic media art, rather than traditional genre of paintings, would function as a more efficient way of propaganda. These new genres were made possible by ridiculing the stereotypes of the Russian lifestyle and also by ignoring ethical or professional dimensions of artworks. That is, they reinvented themselves into a sort of field art, seemingly degrading the quality of artworks and transforming them into artifacts or simulacres in the very sense of post-modernism. The advent of the new era brought about the formation and occupation of pop culture of the younger generations, calling into question the idea of art as the class-determined. It also increased the attention to field art, which extensively found way to modern art centers, galleries, and exhibition projects. It can be stated that this was a natural outcome of human nature.

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Yoo Young-kuk's Early Constructivism: Utopianism in (1937) (유영국(劉永國)의 초기 구성주의: <랩소디>(1937)에 나타난 유토피아니즘)

  • 유영아
    • The Journal of Art Theory & Practice
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    • no.9
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    • pp.93-121
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    • 2010
  • This study is about Yoo Young-kuk's early works which show constructivism, especially focus on his debut painting, for the 7th Dokuritsu Bijutsu Kyokai(獨立美術協會, the Independent Fine Arts Association) in Tokyo in 1937. The work was painted 2 years after he had started his study in Japan in 1935. It was the first painting that applied Constructivism. played an important role for Constructivism to be a leading art in his abstraction. After this picture, Yoo was soon devoted to the principles of Constructivism-- Faktura(material), Tektonika (tectonics), Tekhnika(technique), space, construction-- in his painterly reliefs. This article examined why Yoo concentrated on Constructivism for , what the characteristics were, and what influences were on other works from 1935 to 1949. In addition, I investigated in which period was painted and how Constructivism was spread in 1930s and early 1940s in chapter 2. I scrutinized Rhapsody in chapter 3. When Yoo created Japan was under the Fifteen Years War(1931-1945), and a major discourse was the Japanese Spirit at that time. It was connected with construction of an ideal nation which the Japanese ultra-national fascism pursued. This ideological pursuit was intended to unite the Japanese people for total war system and to restore a national dignity which had been fallen down due to Manchurian Incident(1931). Thus, on the hand, Kokusai Bunka Shinkokai(國際文化振興, The Society for International Cultural Relations) and the Nippon Kosaku Bunka Renmei(日本工作文化連盟, Japanese Werkbund) were supported financially by the Japanese government. On the other hand, the government enacted regulations to opposing parties which would distract Japanese people's unification. As for the Japanese art world, the merge of art groups was carried out through remodeling of Teikoku Bijutsuin(帝國美術院, The Imperial Fine Arts Academy) in 1935. This brought out continuous dispute and disorder. Young artists who felt difficulty of entering an entry of Imperial Fine Arts Exhibition repeatedly grouped and disbanded for small art groups to build their standing, which they pursued Surrealism and Abstract art. Among them Constructivism was considered as the latest trend and was popular in craft, design, architecture as well as fine arts. In the year before he painted , Avant-garde theatres including Constructivism theatre were introduced in a feature article of September, 1936 in Atelier, which was dealing with mainly avant-garde arts. Books related with Constructivism were translated into Japanese, and Gestaltung Education had become active since the publication of A Compendium of Gestaltung Education("構成敎育大系"(1934)), Salvador Dali(1904-1989) was also introduced, so Surrealism was drawn more attention by young artists. reflected popular trends. Yoo analyzed the Japanese avant-gardists' archaic taste in the Independent Art Association that he submitted his painting to. And then he entitled 'Rhapsody' which derives from Ancient Greek's epic poetry and deliberately set up images in a scene. In chapter 3, I examined a theme which was planned carefully by sorting favorite images from the Japanese Surrealism. was a result that Yoo Young-kuk observed objectively the phenomenon that young artists dreamt of Utopia or longed for Nostalgia passively and lethargically under wars. And then he otherized himself from that circumstance. First of all, for he used the typical icons of Japanese Surrealism such as the horizon, flowing clouds, and vast plain that were considered stereotypes of Arcadia. He, however distinguished himself form those Japanese Surrealists. He made his own vision about Utopia by referring Lyubov Popova(1889-1924)'s stage design. His objective point of view was expressed by positive and dynamic images of structure and human's actions. Constructivism which was attempted in had an effect on other early constructive works, and the principles of Constructivism were sought hard in reliefs, paintings, and photos.

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A Scalable and Modular Approach to Understanding of Real-time Software: An Architecture-based Software Understanding(ARSU) and the Software Re/reverse-engineering Environment(SRE) (실시간 소프트웨어의 조절적${\cdot}$단위적 이해 방법 : ARSU(Architecture-based Software Understanding)와 SRE(Software Re/reverse-engineering Environment))

  • Lee, Moon-Kun
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3159-3174
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    • 1997
  • This paper reports a research to develop a methodology and a tool for understanding of very large and complex real-time software. The methodology and the tool mostly developed by the author are called the Architecture-based Real-time Software Understanding (ARSU) and the Software Re/reverse-engineering Environment (SRE) respectively. Due to size and complexity, it is commonly very hard to understand the software during reengineering process. However the research facilitates scalable re/reverse-engineering of such real-time software based on the architecture of the software in three-dimensional perspectives: structural, functional, and behavioral views. Firstly, the structural view reveals the overall architecture, specification (outline), and the algorithm (detail) views of the software, based on hierarchically organized parent-chi1d relationship. The basic building block of the architecture is a software Unit (SWU), generated by user-defined criteria. The architecture facilitates navigation of the software in top-down or bottom-up way. It captures the specification and algorithm views at different levels of abstraction. It also shows the functional and the behavioral information at these levels. Secondly, the functional view includes graphs of data/control flow, input/output, definition/use, variable/reference, etc. Each feature of the view contains different kind of functionality of the software. Thirdly, the behavioral view includes state diagrams, interleaved event lists, etc. This view shows the dynamic properties or the software at runtime. Beside these views, there are a number of other documents: capabilities, interfaces, comments, code, etc. One of the most powerful characteristics of this approach is the capability of abstracting and exploding these dimensional information in the architecture through navigation. These capabilities establish the foundation for scalable and modular understanding of the software. This approach allows engineers to extract reusable components from the software during reengineering process.

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