• Title/Summary/Keyword: Fast Search Algorithms

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Fast Motion Estimation Algorithm Based on Thresholds with Controllable Computation (계산량 제어가 가능한 문턱치 기반 고속 움직임 예측 알고리즘)

  • Kim, Jong-Nam
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.2
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    • pp.84-90
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    • 2019
  • Tremendous computation of full search or lossless motion estimation algorithms for video coding has led development of many fast motion estimation algorithms. We still need proper control of computation and prediction quality. In the paper, we suggest an algorithm that reduces computation effectively and controls computational amount and prediction quality, while keeping prediction quality as almost the same as that of the full search. The proposed algorithm uses multiple thresholds for partial block sum and times of counting unchanged minimum position for each step. It also calculates the partial block matching error, removes impossible candidates early, implements fast motion estimation by comparing times of keeping the position of minimum error for each step, and controls prediction quality and computation easily by adjusting the thresholds. The proposed algorithm can be combined with conventional fast motion estimation algorithms as well as by itself, further reduce computation while keeping the prediction quality as almost same as the algorithms, and prove it in the experimental results.

Fast Motion Estimation Algorithm via Optimal Candidate for Each Step (단계별 최적후보를 통한 고속 움직임 예측 알고리즘)

  • Kim, Jong-Nam;Moon, Kwang-Seok
    • Journal of the Institute of Convergence Signal Processing
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    • v.18 no.2
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    • pp.62-67
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    • 2017
  • In this paper, we propose a fast motion estimation algorithm which is important in performance of video encoding. Even though so many fast algorithms for motion estimation have been published due to tremendous computational amount of full search algorithm, efforts for reducing computations of motion estimation still remain. In the paper, we propose an algorithm that reduces unnecessary computations only, while keeping prediction quality the same as that of the full search. The proposed algorithm does not calculate block matching error for each candidate directly to find motion vectors but divides the calculation procedure into several steps and calculates partial sum of block errors for candidates with high priority. By doing that, we can find the minimum error point early and get the enhancement of calculation speed by reducing unnecessary computations. The proposed algorithm uses smaller computations than conventional fast search algorithms with the same prediction quality as the full search algorithm.

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A Fast Search Algorithm for Raman Spectrum using Singular Value Decomposition (특이값 분해를 이용한 라만 스펙트럼 고속 탐색 알고리즘)

  • Seo, Yu-Gyung;Baek, Sung-June;Ko, Dae-Young;Park, Jun-Kyu;Park, Aaron
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8455-8461
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    • 2015
  • In this paper, we propose new search algorithms using SVD(Singular Value Decomposition) for fast search of Raman spectrum. In the proposed algorithms, small number of the eigen vectors obtained by SVD are chosen in accordance with their respective significance to achieve computation reduction. By introducing pilot test, we exclude large number of data from search and then, we apply partial distance search(PDS) for further computation reduction. We prepared 14,032 kinds of chemical Raman spectrum as the library for comparisons. Experiments were carried out with 7 methods, that is Full Search, PDS, 1DMPS modified MPS for applying to 1-dimensional space data with PDS(1DMPS+PDS), 1DMPS with PDS by using descending sorted variance of data(1DMPS Sort with Variance+PDS), 250-dimensional components of the SVD with PDS(250SVD+PDS) and proposed algorithms, PSP and PSSP. For exact comparison of computations, we compared the number of multiplications and additions required for each method. According to the experiments, PSSP algorithm shows 64.8% computation reduction when compared with 250SVD+PDS while PSP shows 157% computation reduction.

Block Matching Motion Estimation Using Fast Search Algorithm (고속 탐색 알고리즘을 이용한 블록정합 움직임 추정)

  • 오태명
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.3
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    • pp.32-40
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    • 1999
  • In this paper, we present a fast block matching motion estimation algorithm based on successive elimination algorithm (SEA). Based on the characteristic of center-biased motion vector distribution in the search area, the proposed method improves the performance of the SEA with a reduced the number of the search positions in the search area, In addition, to reduce the computational load, this method is combined with both the reduced bits mean absolute difference (RBMAD) matching criterion which can be reduced the computation complexity of pixel comparison in the block matching and pixel decimation technique which reduce the number of pixels used in block matching. Simulation results show that the proposed method provides better performance than existing fast algorithms and similar to full-search block motion estimation algorithm.

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$L_2$-Norm Pyramid--Based Search Algorithm for Fast VQ Encoding (고속 벡터 양자 부호화를 위한 $L_2$-평균 피라미드 기반 탐색 기법)

  • Song, Byeong-Cheol;Ra, Jong-Beom
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.32-39
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    • 2002
  • Vector quantization for image compression needs expensive encoding time to find the closest codeword to the input vector. This paper proposes a search algorithm for fast vector quantization encoding. Firstly, we derive a robust condition based on the efficient topological structure of the codebook to dramatically eliminate unnecessary matching operations from the search procedure. Then, we Propose a fast search algorithm using the elimination condition. Simulation results show that with little preprocessing and memory cost, the encoding time of the proposed algorithm is reduced significantly while the encoding quality remains the same with respect to the full search algorithm. It is also found that the Proposed algorithm outperforms the existing search algorithms.

Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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Fast Search Algorithm for Determining the Optimal Number of Clusters using Cluster Validity Index (클러스터 타당성 평가기준을 이용한 최적의 클러스터 수 결정을 위한 고속 탐색 알고리즘)

  • Lee, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.80-89
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    • 2009
  • A fast and efficient search algorithm to determine an optimal number of clusters in clustering algorithms is presented. The method is based on cluster validity index which is a measure for clustering optimality. As the clustering procedure progresses and reaches an optimal cluster configuration, the cluster validity index is expected to be minimized or maximized. In this Paper, a fast non-exhaustive search method for finding the optimal number of clusters is designed and shown to work well in clustering. The proposed algorithm is implemented with the k-mean++ algorithm as underlying clustering techniques using CB and PBM as a cluster validity index. Experimental results show that the proposed method provides the computation time efficiency without loss of accuracy on several artificial and real-life data sets.

A Cross-Diamond-Triangle Search Algorithm for Fast Block-Matching Motion Estimation (고속 블록 정합 움직임 측정을 위한 십자-다이아몬드-삼각 탐색 알고리즘)

  • Kim, Seong-Hoon;Shin, Jae-Min;Oh, Seoung-Jun;Ahn, Chang-Beom;Park, Ho-Chong;Sim, Dong-Gyu
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.357-371
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    • 2005
  • In this Paper, we propose a new motion search algorithm called CDTS (Cross-Diamond-Triangle Search algorithm) that uses optimal search pattern according to the position of a search area to improve the performance of CDS(Cross-Diamond Search algorithm) as well as CDHSs(Cross-Diamond-Hexagonal Searches algorithms). We analyze motion distributions in various test video sequences to apply optimal search pattern according to a position of search area. Based on the result of this analysis, we propose a new triangle-shaped search pattern whose structure is asymmetric while previous search patterns are generally symmetric in conventional algorithms. In CDTS, we apply cross- and diamond-shaped search patterns to central search areas, and triangle- and diamond-shaped patterns to the other areas. Applying CDTS to test video sequences, the proposed scheme can reduce search points more than CDS and CDHSs by 16.22$\%$ and 3.09$\%$, respectively, without any visual quality degradation.

A New Cross and Hexagonal Search Algorithm for Fast Block Matching Motion Estimation (십자와 육각패턴을 이용한 고속 블록 정합 동작 예측 기법)

  • Park, In-Young;Nam, Hyeon-Woo;Wee, Young-Cheul;Kim, Ha-Jine
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.811-814
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    • 2003
  • In this paper, we propose a fast block-matching motion estimation method using the cross pattern and the hexagonal pattern. For the block-matching motion estimation method, full search finds the best motion estimation, but it requires huge search time because it has to check every search point within the search window. The proposed method makes use of the fact that most of motion vectors lie near the center of block. The proposed method first uses the cross pattern to search near the center of block, and then uses the hexagonal pattern to search larger motion vectors. Experimental results show that our method is better than recently proposed search algorithms in terms of mean-square error performance and required search time.

A Study on the New BC-ABBM Motion Estimation Algorithm for Low Bit Rate Video Coding (저 전송률 비디오 압축을 위한 새로운 BC-ABBM 움직임 추정 알고리즘에 관한 연구)

  • 이완범;김환용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7C
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    • pp.946-953
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    • 2004
  • Fast search and conventional boolean matching motion estimation algorithms reduce computational complexity and data processing time but this algorithms have disadvantages that is difficult of implementation of hardware because of high control overhead and that is less performance than Full search Algorithm(FA). This paper present new all binary block matching algorithm, called Bit Converted All Binary Block Matching(BC-ABBM). Proposed algorithm have performance closed to the FA by boolean only block matching that may be very efficiently implemented in hardware for low bit rate video communication. Simulation results show that the PSNR of the proposed algorithm is about 0.04dB loss than FA but is about 0.6 ∼ 1.4dB gain than fast search algorithm and conventional boolean matching algorithm.