• Title/Summary/Keyword: Facial expression

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The facial expression generation of vector graphic character using the simplified principle component vector (간소화된 주성분 벡터를 이용한 벡터 그래픽 캐릭터의 얼굴표정 생성)

  • Park, Tae-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.9
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    • pp.1547-1553
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    • 2008
  • This paper presents a method that generates various facial expressions of vector graphic character by using the simplified principle component vector. First, we analyze principle components to the nine facial expression(astonished, delighted, etc.) redefined based on Russell's internal emotion state. From this, we find principle component vector having the biggest effect on the character's facial feature and expression and generate the facial expression by using that. Also we create natural intermediate characters and expressions by interpolating weighting values to character's feature and expression. We can save memory space considerably, and create intermediate expressions with a small computation. Hence the performance of character generation system can be considerably improved in web, mobile service and game that real time control is required.

Feature Variance and Adaptive classifier for Efficient Face Recognition (효과적인 얼굴 인식을 위한 특징 분포 및 적응적 인식기)

  • Dawadi, Pankaj Raj;Nam, Mi Young;Rhee, Phill Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.34-37
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    • 2007
  • Face recognition is still a challenging problem in pattern recognition field which is affected by different factors such as facial expression, illumination, pose etc. The facial feature such as eyes, nose, and mouth constitute a complete face. Mouth feature of face is under the undesirable effect of facial expression as many factors contribute the low performance. We proposed a new approach for face recognition under facial expression applying two cascaded classifiers to improve recognition rate. All facial expression images are treated by general purpose classifier at first stage. All rejected images (applying threshold) are used for adaptation using GA for improvement in recognition rate. We apply Gabor Wavelet as a general classifier and Gabor wavelet with Genetic Algorithm for adaptation under expression variance to solve this issue. We have designed, implemented and demonstrated our proposed approach addressing this issue. FERET face image dataset have been chosen for training and testing and we have achieved a very good success.

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Realtime Facial Expression Control of 3D Avatar by Isomap of Motion Data (모션 데이터에 Isomap을 사용한 3차원 아바타의 실시간 표정 제어)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.9-16
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    • 2007
  • This paper describe methodology that is distributed on 2-dimensional plane to much high-dimensional facial motion datas using Isomap algorithm, and user interface techniques to control facial expressions by selecting expressions while user navigates this space in real-time. Isomap algorithm is processed of three steps as follow; first define an adjacency expression of each expression data, and second, calculate manifold distance between each expressions and composing expression spaces. These facial spaces are created by calculating of the shortest distance(manifold distance) between two random expressions. We have taken a Floyd algorithm for it. Third, materialize multi-dimensional expression spaces using Multidimensional Scaling, and project two dimensions plane. The smallest adjacency distance to define adjacency expressions uses Pearson Correlation Coefficient. Users can control facial expressions of 3-dimensional avatar by using user interface while they navigates two dimension spaces by real-time.

Facial EMG pattern evoked by pleasant and unpleasant odor stimulus

  • Yamada, Hiroshi;Kaneki, Noriaki;Shimada, Koji;Okii, Hironori
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.11-15
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    • 2002
  • Activities of venter frontalis, corrugator, levator labii superioris and greater zygomatic muscles were measured for five male subjects while they made pleasant, unpleasant and neutral facial expressions, and while they were presented pleasant, disgusting, and neutral odors. Pleasant expression and odor activated zygomatic muscles while unpleasant expression and odor increased corrugator muscle activity.

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A Comic Emotional Expression for 3D Facial Model (3D 얼굴 모델의 코믹한 감정 표현)

  • ;;Shin Tanahashi;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.536-539
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    • 1999
  • In this paper we propose a 3D emotional expression method using a comic model for effective sign-language communications. Until now we have investigated to produce more realistic facial and emotional expression. When representing only emotional expression, however, a comic expression could be better than the real picture of a face. The comic face is a comic-style expression model in which almost components except the necessary parts like eyebrows, eyes, nose and mouth are discarded. We represent emotional expression using Action Units(AU) of Facial Action Coding System(FACS). Experimental results show a possibility that the proposed method could be used efficiently for sign-language image communications.

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Detection of Face-element for Facial Analysis (표정분석을 위한 얼굴 구성 요소 검출)

  • 이철희;문성룡
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.2
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    • pp.131-136
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    • 2004
  • According to development of media, various information is recorded in media, expression is one during interesting information. Because expression includes of relationship of human inside. Intention of inside is expressed by gesture, but expression has more information. And, expression can manufacture voluntarily, include plan of inside on the man. Also, expression has unique character in a person, have alliance that do division possibility. In this paper, to analyze expression of USB camera animation, wish to detect facial building block. Because characteristic point by person's expression change exists on face component. For component detection, in animation one frame with Capture, grasp facial position, and separate face area, and detect characteristic points of face component.

Facial Expression Transformation and Drawing Rule Generation for the Drawing Robot (초상화로봇을 위한 표정 변환 및 드로잉규칙 생성)

  • 김문상;민선규;최창석
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.9
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    • pp.2349-2357
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    • 1994
  • This paper presents a facial expression transformation algorithm and drawing rule generation algolithm for a portrait drawing robot which was developed for the '93 Taejeon EXPO. The developed algorithm was mainly focused on the robust automatic generation of robot programs with the consideration that the drawing robot should work without any limitation of the age, sex or race for the persons. In order to give more demonstratin effects, the facial expression change of the pictured person was performed.

Facial Expression Classification Using Deep Convolutional Neural Network

  • Choi, In-kyu;Ahn, Ha-eun;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.13 no.1
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    • pp.485-492
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    • 2018
  • In this paper, we propose facial expression recognition using CNN (Convolutional Neural Network), one of the deep learning technologies. The proposed structure has general classification performance for any environment or subject. For this purpose, we collect a variety of databases and organize the database into six expression classes such as 'expressionless', 'happy', 'sad', 'angry', 'surprised' and 'disgusted'. Pre-processing and data augmentation techniques are applied to improve training efficiency and classification performance. In the existing CNN structure, the optimal structure that best expresses the features of six facial expressions is found by adjusting the number of feature maps of the convolutional layer and the number of nodes of fully-connected layer. The experimental results show good classification performance compared to the state-of-the-arts in experiments of the cross validation and the cross database. Also, compared to other conventional models, it is confirmed that the proposed structure is superior in classification performance with less execution time.

Life-like Facial Expression of Mascot-Type Robot Based on Emotional Boundaries (감정 경계를 이용한 로봇의 생동감 있는 얼굴 표정 구현)

  • Park, Jeong-Woo;Kim, Woo-Hyun;Lee, Won-Hyong;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.4 no.4
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    • pp.281-288
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    • 2009
  • Nowadays, many robots have evolved to imitate human social skills such that sociable interaction with humans is possible. Socially interactive robots require abilities different from that of conventional robots. For instance, human-robot interactions are accompanied by emotion similar to human-human interactions. Robot emotional expression is thus very important for humans. This is particularly true for facial expressions, which play an important role in communication amongst other non-verbal forms. In this paper, we introduce a method of creating lifelike facial expressions in robots using variation of affect values which consist of the robot's emotions based on emotional boundaries. The proposed method was examined by experiments of two facial robot simulators.

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Player of Song by Face Recognition (표정인식에 의한 노래 플레이어)

  • Nam, Soo-Tai;Shin, Seong-Yoon;Lee, Hyun-chang;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.184-185
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    • 2018
  • Face Song Player, which is a system that recognizes the facial expression of an individual and plays music that is appropriate for such person, is presented. It studies information on the facial contour lines and extracts an average, and acquires the facial shape information. MUCT DB was used as the DB for learning. For the recognition of facial expression, an algorithm was designed by using the differences in the characteristics of each of the expressions on the basis of expressionless images.

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